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* TheInverseLawOfFandomLevity: ''VideoGame/HalfLife2'' is a bleak game about a scientist stuck in a {{Dystopia}} where aliens have taken over Earth and are squeezing every resource they can out of it. But ''VideoGame/GarrysMod'' and the torrent of animations its created would have you believe it's about funny faces and wacky flailing ragdolls, not to mention its larger impact on meme culture in general.

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* TheInverseLawOfFandomLevity: ''VideoGame/HalfLife2'' ''Half-Life 2'' is a bleak game about a scientist stuck in a {{Dystopia}} where aliens have taken over Earth and are squeezing every resource they can out of it. But ''VideoGame/GarrysMod'' and the torrent of animations its created would have you believe it's about funny faces and wacky flailing ragdolls, not to mention its larger impact on meme culture in general.
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* BaseBreakingCharacter: Dr. Magnusson in ''Episode Two''. While initially loved for his irascible personality in contrast to the friendly company of the Vances and Dr. Kleiner, the years since the release of the game have seen fan reception of Magnusson grow colder. Now the base is split between the ones who still see Magnusson as a refreshing and funny dose of vitriol in contrast to the rest of the cast, and those who see him as a one-note {{Jerkass}} more befitting of ''VideoGame/{{Portal}}'' than ''Half-Life''. There's the additional issue of him being yet ''another'' Black Mesa survivor in eastern Europe, seemingly just for the sake of a BrickJoke regarding a somewhat-obscure EasterEgg from the first game.

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* BaseBreakingCharacter: Dr. Magnusson in ''Episode Two''. While initially loved for his irascible personality in contrast to the friendly company of the Vances and Dr. Kleiner, the years since the release of the game have seen fan reception of Magnusson grow colder. Now the base is split between the ones who still see Magnusson as a refreshing and funny dose of vitriol in contrast to the rest of the cast, cast and those who see him as a one-note {{Jerkass}} more befitting of ''VideoGame/{{Portal}}'' than ''Half-Life''. There's also the additional issue of him being that he's yet ''another'' Black Mesa survivor in eastern Europe, seemingly just for the sake of a BrickJoke regarding a somewhat-obscure an EasterEgg from the first game.



** Due to how much the Cinematic Mod focuses on making Alyx in particular a MsFanservice, critics of the mod act like only her character model has fully-modeled genitalia. In reality, every new character model has naughty bits, and it's a side effect of the mod using models that aren't meant for video games in the first place rather than trying to make ''Half-Life 2'' HotterAndSexier.

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** Due to how much the Cinematic Mod focuses on making Alyx in particular a MsFanservice, critics of the mod act like only her character model has fully-modeled genitalia. In reality, every new female character model has naughty bits, and it's a side effect of the mod using models that aren't meant for video games in the first place rather than trying to make ''Half-Life 2'' HotterAndSexier.



* EvenBetterSequel: ''VideoGame/HalfLife1'' was seen as one of the best games of all time, for its strides in storytelling and WorldBuilding, along with having fast, challenging gameplay. ''Half-Life 2'' is seen as even more of a step forward in game design, art direction, facial animation, and general presentation.

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* EvenBetterSequel: ''VideoGame/HalfLife1'' was seen as one of the best games of all time, time for its strides in storytelling and WorldBuilding, along with having fast, challenging gameplay. ''Half-Life 2'' is seen as even more of a step forward in game design, art direction, facial animation, and general presentation.
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* ThatOneLevel: While Half-life 2 in general is a much easier game compared Half-Life, there are a few parts of the game where it simply gets nasty.
** The Nova Prospekt raid at the end of "Sandtraps", in particular, once you get inside of the prison, after an extended battle sequence, your final challenge is fighting two gunships at the same time with the Rocket Launcher, their ability to shoot down rockets gets much more effective with two of them, you need to make 14 successful hits to take both of them down, all the while health is in scarce supply, and cover is scattered all over the area.
** The final three maps of "Follow Freeman!"' is easily the hardest part of the whole game, the earlier parts of the chapter were already combat-heavy and provided little breathing room, but this part increases up the intensity to 11, first, the outdoor nexus area pits you against multiple striders as their introduction as a combat enemy, all individually threatening to the player on their own, forcing you to run across them first before letting you have necessary rockets needed to take them all down, the second map has you become stalked by a single strider in a destroyed building, all the while you have to deal with combine soldiers and battle scanners, the third map is the most intense, a full-on warzone between the rebels and combine, all the while striders do a terrifying job of suppressing the area, climaxing in taking down 4 striders, the difficulty is somewhat softened by the high volume of ammo and health, and an endless number of rebels coming to support you.
* TheyWastedAPerfectlyGoodCharacter: [=D0G=] looks like it's going to follow you around as a companion at the start of the "Anticitizen One" level. However, while [=D0G=] does get one scripted sequence where it shows itself off as a badass against a group of Combine soldiers, it's forced to split up from Gordon almost immediately after.

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* ThatOneLevel: While Half-life 2 ''Half-Life 2'' in general is a much easier game compared Half-Life, to the first game, there are a few parts of the game where it simply gets nasty.
** The Nova Prospekt raid at the end of "Sandtraps", in "Sandtraps". In particular, once just before you get inside of the prison, after an extended battle sequence, your final challenge is fighting two gunships at the same time with the Rocket Launcher, their time. Their ability to shoot down rockets gets much more effective with two of them, you need to make 14 successful hits to take both of them down, all the while and health is in scarce supply, pickups and cover is scattered all over the area.
aren't too readily available.
** The final three maps of "Follow Freeman!"' is are easily the hardest part of the whole game, the game. The earlier parts of the chapter were already combat-heavy and provided little breathing room, but this part increases up the intensity to 11, first, 11. First, the outdoor nexus Nexus area pits you against multiple striders Striders as their introduction as a combat enemy, all individually threatening to the player on their own, forcing you and you're forced to run across past them first before letting you have necessary get the rockets needed to take them all down, the down. The second map has you become stalked through a destroyed building by a single strider in a destroyed building, all the Strider while you have to deal with combine Combine soldiers and battle scanners, the scanners which can give your position away to your stalker. The third map is the most intense, a full-on warzone between the rebels and combine, all the while striders do Combine, with a pair of Striders doing a terrifying job of suppressing the area, climaxing in taking down 4 striders, the area. The difficulty is somewhat softened by the high volume of ammo and health, and an the endless number of rebels coming to support you.
* TheyWastedAPerfectlyGoodCharacter: [=D0G=] looks like it's he's going to follow you around as a companion at the start of the "Anticitizen One" level. However, while [=D0G=] does get one scripted sequence where it shows itself off as he proves himself a badass against a group of Combine soldiers, it's he's forced to split up from Gordon almost immediately after.after. The Episodes make a bigger show of his prowess, however, with ''Episode Two'' in particular demonstrating he can easily outmatch Striders and Advisors alike.
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*ThatOneLevel: While Half-life 2 in general is a much easier game compared Half-Life, there are a few parts of the game where it simply gets nasty.
** The Nova Prospekt raid at the end of "Sandtraps", in particular, once you get inside of the prison, after an extended battle sequence, your final challenge is fighting two gunships at the same time with the Rocket Launcher, their ability to shoot down rockets gets much more effective with two of them, you need to make 14 successful hits to take both of them down, all the while health is in scarce supply, and cover is scattered all over the area.
**The final three maps of "Follow Freeman!"' is easily the hardest part of the whole game, the earlier parts of the chapter were already combat-heavy and provided little breathing room, but this part increases up the intensity to 11, first, the outdoor nexus area pits you against multiple striders as their introduction as a combat enemy, all individually threatening to the player on their own, forcing you to run across them first before letting you have necessary rockets needed to take them all down, the second map has you become stalked by a single strider in a destroyed building, all the while you have to deal with combine soldiers and battle scanners, the third map is the most intense, a full-on warzone between the rebels and combine, all the while striders do a terrifying job of suppressing the area, climaxing in taking down 4 striders, the difficulty is somewhat softened by the high volume of ammo and health, and an endless number of rebels coming to support you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheInverseLawOfFandomLevity: ''VideoGame/HalfLife2'' is a bleak game about a scientist stuck in a {{Dystopia}} where aliens have taken over Earth and are squeezing every resource they can out of it. But ''VideoGame/GarrysMod'' and the torrent of animations its created would have you believe it's about funny faces and wacky flailing ragdolls, not to mention its larger impact on meme culture in general.

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