SubpagesMain YMMV
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 | These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items. |  |
YMMV: Guardian Of Paradise
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- Game Breaker: Kirin's second Spirit Power is not only multi-hit, it stuns whatever enemies it comes in contact with, requires only one Mana point, and can hit a single enemy as many as four times. To top it all off, Kirin's initial Spirit Power lets Tela jump over most attacks and even entire enemies.
- Leo's initial ability, a fireball, is single-hit and takes a moment to recharge, but it has a greater distance than your sword, and doesn't require any Mana.
- They're not quite game breakers mainly because you sometimes have to go to great lengths to find enemies of your element of choice, and you almost always need an ever-changing required element to do stuff.
- Scrappy Level
- The Block Puzzle with the four ice blocks. (Hint: One block serves to put other blocks into position twice. Another block serves to put a third block into position, and also serves to position the aforementioned positioning block itself once.)
- The room with the fans.
- Getting the heart container in the room with the fans. Save before you attempt it.
- The room next to that, with the four enemies that shoot homing orbs. Hope you had yellow mana left to deal with them two at a time. If not, good luck jumping over, whacking them repeatedly, and NOT falling off. If you fall off, you'll have to do it all over again.
- Ran out of yellow mana? Go do the fans room again. Or hopefully you saved and can just repeatedly fall into the pit until you get a game over so you can reload with more yellow mana.
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