YMMV / Fur Fighters

  • 8.8: Despite being an Updated Re Release with many things improved, the PS2 port had lower review scores from critics than the original Sega Dreamcast version. IGN even gave it a 4.5/10, one of the lowest scores for the re-release.
  • Crowning Music of Awesome: The soundtrack is quite well done for such an obscure title. All of the character variations to each level theme add a lot of variety to the soundtrack, the boss themes from the Updated Re-release are tense and fitting and the theme song is quite rockin' and wouldn't sound out of place to the attract mode of an arcade game.
  • Ear Worm: Juliette's version of the Cape Canardo music is ridiculously catchy.
    • Gotta give some love to the loading screen theme as well.
  • "Funny Aneurysm" Moment/Harsher in Hindsight: Even if it was part of an homage to King Kong (1933), having a biplane crash into the telecommunications tower of the World Quack Center tends to leave a bit of a bad taste nowadays.
  • Hell Is That Noise: The newly-added bonus levels in the PS2 port have you play as a flea living on one of the Fur Fighters, who's trying to fight off other invading fleas. The enemy fleas shriek when they hunt for you throughout the forest of hair/feathers/scales. And there are dozens of them.
  • Polished Port: The PS2 re-release. Although some critics would beg to differ...
  • That One Boss: The chameleon bot in the Beaver Dam level, which takes an INSANE amount of hits to kill, AND has an electrified arena for you to face with.
  • That One Level: The VAB Building in Cape Canardo, as getting every baby in the level will require to follow all the steps necessary to prepare the shuttle for launch.
  • True Art Is Incomprehensible: The Quackenheim Museum which is literally full of pretentious as hell art, as well as some blatant egocentrism from General Viggo.
  • Uncanny Valley: General Viggo's pet "human" Fifi comes across as rather creepy to some people.
  • What an Idiot: Right in the intro sequence, General Viggo sweeps over Fur Fighter Village with Knockout Gas and invades the place. Rather than do the pragmatic thing and, you know, have his oldest and most dangerous enemies - who have foiled him before, and are completely at his mercy now - all shot, he settles for kidnapping their kids and their wives/husband/mother in an attempt to dissuade them from trying to stop him. Gee, that'll sure dissuade them all right. Though of course, if he did the pragmatic thing, Fur Fighters would've been a very short (as well as pointless and tragic) game.