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  • Demonic Spiders: Frackin' Universe introduces several new enemies which will give you a hard time.
    • Burrowers, specifically when it comes to bases and colonies. In addition to their speed, they have a lot of HP and defense, travel through the air like it's nothing, spawn constantly on planets that spawn them, and can destroy bases very quickly.
    • Starspawn Priests, found in Elder dungeons and the Delta Freya II mission. They put up an impenetrable shield as soon as they spot you, leaving you unable to do anything besides wait for it to wear off (which takes WAY too long) and try to avoid the devastating attacks they dish out. On top of that, they are fond of abusing Teleport Spam, and are often fought in cramped quarters which make dodging next to impossible.
    • Knifetops, at least when they appear on the starting planet and in the Lush Caverns mission. They're faster and more agile than normal Poptops, and have a ranged attack that hits HARD if you don't have armor yet, which you likely won't when you first encounter them. After you get yourself geared up, they're not that bad, but until you do, you'll be seeing the respawn screen a LOT.
    • Plane Shifters, another enemy unique to Elder dungeons and Delta Freya II. At first glance, they seem like a basic flying enemy. Then you realize that they are completely immune to Physical damage. If you don't have a weapon on you that does some type of elemental damage, you're screwed.
    • Enormous Spiders are a literal example. They only spawn in spider cave biomes, which is good news because they hit hard, can crawl on the background walls to chase you, and spit webs that slow you down immensely.
  • They Changed It, Now It Sucks!: Additions of "realistic" gameplay features as well as increasingly complicated upgrade and unlock mechanics split the playerbase.

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