* SugarWiki/AwesomeMusic: Plenty! [[AwesomeMusic/FinalFantasy This page]] will give you the examples.
* BaseBreakingCharacter:
** Edward. Either he's loathed for his weakness in battle coupled with his angsty attitude or he's liked for his spooniness and joining the characters despite being far from a warrior. The re-releases have boosted Edward's popularity by making him and his abilities much more useful [[TookALevelInBadass to say nothing of the sequel]].
** Kain Highwind. Part of the fandom views him as the ultimate MemeticBadass. Another part views him as a CreatorsPet whose only impact on the plot is to get mind-controlled and sabotage the heroes over nothing more than his jealousy over Rosa.
** Cecil himself. Is his journey to redeem himself, becoming a Paladin, and [[spoiler:forgiving his brother Golbez]] interesting and compelling character development? Or is he a {{flat character}} for whom becoming a Paladin changes nothing but his outfit and [[spoiler:forgiving Golbez]] is a ForegoneConclusion given his willingness to forgive Kain time after time?
*** There's also a split camp on whether Cecil was better off as a [[MagicKnight Paladin]] or should've remained a [[BlackKnight Dark Knight]]. Though initially not questioned, as the years go by, a camp has started to emerge where some preferred Cecil being a Dark Knight due to the design being more badass compared to the more feminine Paladin design, and feeling that it would've not only showcased DarkIsNotEvil but would've been a more compelling example of redemption by accepting and fighting your darkness rather than converting to the light and shedding it away. Likewise, those who are fine and all for the Paladin transition argue that Cecil remaining a Dark Knight would've just as been cliche and point out that [[VideoGame/FinalFantasyIVTheAfterYears the sequel]] actually does address the ramifications of Cecil rejecting his former dark powers.
* ComplacentGamingSyndrome: Even in versions that allows you to swap parties, the original five (Cecil, Rosa, Rydia, Kain, Edge) is mostly used.
* CompleteMonster: [[KillAllHumans Zemus]], the true BigBad, was TheCorrupter of, and {{the man behind|TheMan}}, Golbez. Zemus was the only Lunarian (of which [[TheHero Cecil]] and [[BrainwashedAndCrazy Golbez]] are each half-Lunarian) pushing to conquer earth, resulting in him being forced by his own people to fall into a millennium-long coma to allow humanity to evolve until the two could coexist peacefully together. Even in this state, he is ''still'' capable of manipulating Golbez to carry out his [[FinalSolution unsettlingly extreme]] dreams of an all-Lunarian utopia, which involves not only committing the atrocities throughout the entire game, but also using the {{artificial|Human}} [[EldritchAbomination abomination]] Giant of Babil capable of dealing massive amounts of racially-based genocide on a global scale. Besides Golbez, Zemus also manipulates Kain during his fight with Cecil, who has turned into a paladin. It is also [[VideoGame/FinalFantasyIVTheAfterYears strongly implied]] that Zemus was responsible for the brainwashing of the four essences' incarnations, thus being responsible for the atrocities committed by the Elemental Archfiends. It is revealed that Zemus's hatred is so strong, that after his defeat, he turns into [[EldritchAbomination Zeromus]], a being "fed by Zemus's unbridled hate...who knows naught but hate!"
* DeaderThanDisco: When it was first released, the [=J2e=] fan translation was widely hailed as a major improvement over Square's original effort. Nowadays it's more often considered the ''worst'' translation of the game, as comparisons to the original Japanese text have shown that the translators actually just polished and rewrote the text from the U.S. ''Final Fantasy II'' release... which might not have been so bad if they hadn't also rewritten Golbez's dialogue to make him more of a jokey [[VideoGame/FinalFantasyVI Kefka-esque]] villain, thrown in a bunch of gratuitous pop culture references, and even introduced errors that weren't in the original translation, such as changing the Dark Elf's magnetic field to a gravity field.
* EnjoyTheStorySkipTheGame: As with many ''Franchise/FinalFantasy'' entries, it's more loved for its memorable story and cast of characters than its gameplay.
* EnsembleDarkhorse:
** Among the Elemental Archfiends, Barbariccia and Rubicante have more of a following than the other two. The former thanks to her [[EvilIsSexy sexiness]] and [[{{Stripperiffic}} outfit]], and the latter thanks to his NobleDemon tendencies. Rubicante even got to be playable in ''VideoGame/FinalFantasyRecordKeeper'', the only Archfiend to get that distinction in ''any'' title.
* EvilIsSexy: Barbariccia.
* FandomRivalry: Fans of the DS remake vs. fans of the PSP remaster.
* FanficFuel:
** Rydia's upbringing in the Feymarch by Leviathan, Asura, and the other Eidolons is a popular subject in fanfiction, as [[YearInsideHourOutside the long stretch of time Rydia spends there]] is largely glossed over in both ''IV'' and ''The After Years''.
** Among Kain/Barbariccia shippers (see their entry in FanPreferredCouple below), it is very common for stories involving the two to delve into the psychology of their ambiguous relationship while working together under Golbez, usually running with a LovingAShadow-fueled MindGameShip (as explained [[Fanon/VideoGames here]]).
* FanPreferredCouple:
** Edge/Rydia, thanks to all their BelligerentSexualTension. [[VideoGame/FinalFantasyIVTheAfterYears The sequel]], where they [[spoiler:more or less adopt a child together by the end]], only bolstered the ship's popularity.
** There's also Kain/Rosa for those feeling more [[TheWoobie sympathetic]] towards Kain, at least.
** Rydia/Kain is also a fairly popular pairing.
** Cecil/Rosa/Kain is a popular [[OneTrueThreesome OT3]].
** Cecil/Rydia is quite popular between {{doujin|shi}} artists.
** Though more of a niche pairing overall, there is fairly sizable number of fans on various sites ([[Website/FanFictionDotNet FFN]], [[Website/ArchiveOfOurOwn AO3]], Website/DeviantArt, Website/{{Tumblr}}, etc.) who like the idea of Kain/Barbariccia, which is [[AllLoveIsUnrequited one-sided on her part]]. [[note]]ShippingGoggles may say otherwise, particularly with [[http://legendsoflocalization.com/final-fantasy-iv/tower-of-zot/#windy-woman certain fan translations]] [[http://zarla-s.tumblr.com/post/95808673479/katimus-quartercirclejab-so-ive-been of the original game]] as well as their brief chat in ''The After Years''.[[/note]] This has [[CleaningUpRomanticLooseEnds the added benefit of]] [[ShipMates not interfering with Cecil/Rosa or Edge/Rydia]].
** As far as F/F pairings go, [[MinimalistCast the low number of females characters of]] {{nominal importance}} tends to lead to Rosa/Rydia by default, though Rosa/Barbariccia is not unheard of, thanks in part to Rosa being held captive in the Tower of Zot (thus leading to [[IHaveYouNowMyPretty certain... interpretations of off-screen events]]). [[ShipsThatPassInTheNight Rydia/Barbariccia]] is not uncommon either.
* GameBreaker: In the GBA version, the enemies move at a much slower pace, and the battle system will occasionally give you extra turns. In addition, some of the items from the bonus dungeon (Abel's Lance, for one, which randomly casts an unresistable version of Tornado and reduces a target's HP to single digits) are beyond overpowered. Anyone else want to defeat the BonusBoss in two hits? Some of the battle system bugs were apparently fixed or at least toned down for the European release and/or later versions in general.
* GoddamnedBats:
** Literal bats. They can come in groups up to six, are fast, all act at the same time on their turns, and use only one move; Bloodfeast. An attack that inflicts Sap, drains HP, and takes two seconds to complete the animation for. An omega-class annoyance, they are.
** Also the Bog Toads in the Sylph Cave that just cast Toad over and over again. The DS release makes them even worse by resetting the character's ATB bar when you get turned into or back from being a Toad, thus causing half your party on average to miss their turn as they transform. However, the Draw Attacks Augment can rectify that for you.
* GoodBadBugs:
** In the original SNES release, after the Dark Elf changes into his dragon form, he loses his ContractualBossImmunity to Weak/Tornado, which reduces the target's HP to [[HPToOne a single digit]]. All it took was Tellah casting this spell once, and having anyone else attack to beat him. This was removed in all subsequent re-releases.
** The original American release had one regarding the Sylph summon -- if Rydia's hit points were full, the recovery portion of the spell would restore her magic points instead. This became a go-to attack spell, as it would heal allies, damage enemies, and restore her magic all in one shot. This was corrected in later releases -- which surprised some people, as it was thought for a while that this was all ''by design'', given that Sylph is a sidequest-reward summon involving traversing a difficult dungeon and quite a bit of running around on the related sidequest.
** Additionally, using the Warp spell to get back into the Dwarf Kingdom's Crystal Room, and claim the Dark Crystal there, would let you skip the Sealed Cave entirely (though you'd probably have to make up for the missed Exp and loot elsewhere). The "Crystal Room Warp Trick" was also removed from subsequent releases.
** The item duplication trick was among the most infamous examples of all time. It is very simple to perform and allows you to make endless copies of any weapon or shield that can be equipped by a current member of your party. Aside from the obvious use of selling the extras for loads of cash, you can make limitless overpowered ammo for Edge's Throw ability.
* GrowingTheBeard: Many fans consider the game to be the starting point of the franchise taking itself seriously with CharacterDevelopment and a fleshed out plot. SeinfeldIsUnfunny has sunk in over the years as described below, but the game remains popular and recognized for what it did for the franchise in its time.
* InternetBackdraft: Some fans interpret the text to mean that the time difference in the Feymarch means that Rydia's aging was merely ''accelerated'', and that mentally she's still a child with her body just aged abnormally. The descriptions of the time phenomenon (and her change in personality) make it clear Rydia actually lived those displaced years and aged perfectly normally both mentally and physically. Now bring up the former interpretation in a ''Final Fantasy'' forum and stand back.
* ItWasHisSled:
** Cecil becomes a Paladin. Heck, the remakes incorporate his transformation into their openings! To a lesser extent, [[spoiler:Golbez is Cecil's brother]]. ''VideoGame/DissidiaFinalFantasy'' makes it the central plot point of Cecil's story arc, and ''The After Years'' of course brings it up, too. The DS version takes it further still by including Paladin Cecil in the character guide at the start of the manual, explicitly explaining that Cecil will overcome a trial to turn to the side of good.
** Also, Kain betrays the party. Even if it [[BrainwashedAndCrazy wasn't of his own free will]], it is ''still'' one of the [[NeverLiveItDown most known things about him]], behind his [[MemeticBadass badassery]] and [[AllLoveIsUnrequited feelings for Rosa]].
* JunkRare: Outside of very limited situations noted above, the Goblin/Imp summon is basically useless, and it has the same drop rate as things like extra ribbons or the other hidden summons. The only reason it shows up more frequently is because goblins are common foes in several areas. The [=FireBomb=] in the American SNES version as well - not a terribly common drop, from an enemy that only shows up as an uncommon encounter late in the game, and its problems are noted below under UselessItem.
* MemeticBadass: In some circles ([[http://finalfantasy.wikia.com/wiki/Forum:Kain_Highwind_Facts for example]]), Kain is seen as the ''Final Fantasy'' Creator/ChuckNorris.
* MemeticMutation:
** Tellah's ''crushing'' insult, "You spoony bard!" It has become so popular that subsequent translations have kept the line, and [[VideoGame/FinalFantasyX other games]] [[VideoGame/FinalFantasyXII in the series]] (and even a [[VisualNovel/PhoenixWrightAceAttorney different series]] altogether!) have included references to it as well.
*** There's also some FridgeBrilliance -- "spoony" actually isn't a completely nonsensical word, it's just a rather archaic word describing being enamored with something silly, or being foolishly in love... and that ''actually'' fits how Tellah sees Edward!
*** To quote WordOfGod, "We checked and he really was spoony" when questioned about why they put the quote back in after taking it out.
** On the other side of the ocean, Japanese fans have clung to Golbez's "Iidesutomo!", said as he [[spoiler:dualcasts Meteor with Fusoya]]. It was a bonus voice for his EX Burst in ''Dissidia''.
* MisBlamed:
** While "You spoony bard!" and the other quirks of the original SNES translation are often attributed to Ted Woolsey, in reality he had nothing to do with the game's English translation. Square's policy at the time was that all localisations had to be done by either the original development team or someone at Square Japan's offices, as they felt that relying on foreign translators would hurt the integrity of the localisation. Ironically, though, the bad reception of this game's translation led to Woolsey being hired to localise the remainder of Square's SNES-era games.
** And likewise, many things that were added to the script in later re-releases (like the 3D remake) weren't new additions; they were actually just restoring cut-content. (The SNES version had roughly 25% of the script written for the game, due to text size constraints.)
* {{Narm}}:
** On the one hand, the original Super NES release gave us "You spoony bard!" (which [[TropeNamers spawned]] [[QuirkyBard its own trope here]] [[RenamedTropes for a time]]). On the other hand, when Tellah uses Meteor against Golbez, his reaction is the entirely out-of-character "[[TotallyRadical No way]]!"
** The KO status being "[[NeverSayDie Swooned]]" in the SNES translation. Apparently, being grieviously hurt makes you faint in ecstacy.
** The SNES translation turns the Fabul Monks' war cry into [[FunnyBruceLeeNoises "Achooo!"]], giving the unintended implication that the reason Golbez's forces were able to win so easily was because he happened to invade while the Monks were all suffering from colds.
* NeverLiveItDown:
** No, people who've only skimmed the wiki, Kain is ''not'' the poster boy for HeelFaceRevolvingDoor. He only changes sides twice, and both times it's because Golbez takes control of his mind; when Kain is his own person, he's consistently good. [[SelfDeprecation Even Square Enix won't let him live it down]] -- one of his cards in the TCG has the effect of him changing control between players when the opponent plays a Dark-elemental character.
** Rosa can't live down [[DistressedDamsel getting sick and kidnapped]] and is often accused of having no trait other than being in love with Cecil... even though she is just as vocal about the troubles in Baron and how to deal with the situation as the others when she's in the party, if one cares to pay attention to her actual dialogue.
* OlderThanTheyThink:
** Many elements and "innovations" that are accredited as originating in ''Final Fantasy IV'' actually first appeared in the two earlier installments in the series, ''VideoGame/FinalFantasyII'' and ''VideoGame/FinalFantasyIII'', which were only officially released outside of Japan 13 and 15 years respectively after ''Final Fantasy IV'' on the SNES (as ''Final Fantasy II'').
** Many people who only played the English SNES release and then the NDS (or Steam) 3D release thought that the latter had been made substantially more difficult or had had numerous changes to the combat rules. In fact, almost all of these were originally in the Japanese SNES version, and were removed from the Easytype and English releases to reduce their difficulty. The 3D release ''did'' further increase the difficulty somewhat, mostly by making making the bosses tougher to varying degrees, but otherwise the game's difficulty is generally comparable with most of the other versions.
* OnlyTheAuthorCanSaveThemNow:
** When Palom and Porom [[spoiler:turn themselves to stone, Tellah says that it can't be undone due to being petrified by their own will (despite Porom, as a White Mage, being unable to cast Break in-game). When the Giant of Babil awakens, they show up, perfectly fine and claiming that the Elder unpetrified them]].
** When Golbez's Shadow Dragon makes the party "swoon" one by one, until Cecil is left... and then [[spoiler:Rydia shows up DeusExMachina completely out of nowhere to save Cecil's backside]].
** OhCrap, seems like Cecil & party just got their asses kicked by [[spoiler:Zemus. That means the world is DOOMED! Oh, wait, no... the secondary characters managed to [[ThePowerOfFriendship revive them by prayer.]]]]
* RescuedFromTheScrappyHeap: Various re-releases and ''The After Years'' have tried making Edward more useful, which has mitigated the hate somewhat. Being subject to ''Final Fantasy''[='s=] most famous meme doesn't hurt either.
* TheScrappy: Rosa. She suffers from NeverLiveItDown in regards to being a DamselInDistress. She spent the second half of the game in the main party and is an invaluable healer, but for the second and third dungeons, she's sick, then after being cured goes through a single dungeon with the party before being kidnapped. There's also OvershadowedByAwesome--Rydia is generally a far more popular character and is the focus of several sidequests with her Eidolons, while Rosa's importance to the overarching plot of the game decreases greatly once she's rescued from the Tower of Zot. ''The After Years'' didn't help by making Rydia and the Eidolons central plot points while letting Rosa get kidnapped and saved again; notably, Rosa is the only character from the original game's final party who didn't get their own ''After Years'' chapter (given that [[spoiler:Ceodore's "Part 2" chapter is actually about Kain]]).
* SeinfeldIsUnfunny:
** The game was a ''huge'' departure from the previous games at the time. The cast of playable characters is vast, their personalities developed and unique, it was the introduction of the Active Time Battle system, there are bosses who require players to adjust their strategies on the fly, and the story is far deeper, the gameplay being driven by the plot instead of the player being free to wander the world. In short, this is when ''Final Fantasy'' [[GrowingTheBeard truly began to develop its own profile as a game series]]. Of course, the series has since surpassed the original game in story, character and gameplay complexity, and the game is commonly criticized today for a simple and straightforward story, shallow characters and little gameplay flexibility.
** The ''music'' also falls victim to this, after a fashion. It still sounds good even today, for sure, but in 1991 going from [[https://www.youtube.com/watch?v=wPQ5qxThDK8 this]] to '''[[https://www.youtube.com/watch?v=iYwagM63UBc this]]''', from NES FM synth to near-perfect [[UsefulNotes/{{MOD}} MOD orchestration-sampling]], was absolutely revelatory. Its use in the [[https://youtu.be/wBXVcXysdac?t=13s opening sequence]] alone, using volume control and broader instrumentation to make for a more effective lead-in before the orchestra hits, cemented the game's place in the zeitgeist of the time all by itself.
* SpecialEffectFailure: The 3D versions of the game may have characters attack their allies, notably Barnabas attacking Dr. Lugae. In this particular case, he literally swings ''right at you''... but Dr. Lugae takes damage. This actually makes the moment [[NarmCharm even]] ''[[NarmCharm more]]'' [[NarmCharm funny]].
* ThatOneAttack:
** [[spoiler:Zeromus]] has an attack called Big Bang, dealing huge damage and causing continuous HP loss for any party member that manages to survive. It's the majority of his offense, but it's all he needs.
** Bad Breath inflicts ''several'' disabling status effects on its victims at once. Getting hit by it can leave the party helpless.
*** However, in this game Bad Breath can be blocked entirely just by having protection against any one of the statuses it inflicts. Got a Ruby Ring (which only resists Pig)? The Malboros are sitting ducks. It wasn't until ''[[VideoGame/FinalFantasyVIII VIII]]'' that Malboros became "run on sight."
** The Behemoths get Maelstrom. You thought the Tornado spell, which [[HPToOne reduces HP to a single digit]], was bad news? Imagine that on your entire party all at once. Thankfully, it only uses this attack if you cast Holy or Meteor on it, but it's still a huge disadvantage.
* ThatOneBoss:
** The Demon Wall. For the time you fight it, it's incredibly hard, since it has a ton of HP. But, by far, it's best known for its "Crush" move. If it gets too close, it starts using this move exclusively, which is a [[OneHitKill One-Hit KO]] on a party member. Many a Solo Character Run has come to an end because of this wall.
** Golbez, the second time you encounter him. It's bad enough that you fight him right after fighting the Calcabrina dolls, but the first part of the battle is treated as an in-game cutscene where Golbez kills everyone except Cecil, before [[BigDamnHeroes Rydia shows up]] and frees Cecil from paralysis. When you gain control, that leaves you with a party where just two out of five characters are in fighting shape, leaving you to spend a good part of the battle recovering. Meanwhile, Golbez himself pulls no punches during this, casting -ra and -ga level spells at you.
*** Since Kain is the fastest character in your group, just tell Kain to Jump as he should always get his turn before Golbez gets his. If he jumps before Golbez starts his gloating, [[GoodBadBugs Kain won't get hit by the Shadow Dragon's instant death attack]]. That leaves you with 3 out of 5 people in good fighting condition. The only way this can fail is if Golbez goes before Kain (you'd have to be pretty under-leveled for this to happen) or if Kain lands before Golbez starts gloating (which requires excessive level grinding). If Kain jumps before the Shadow Dragon is summoned but lands before Golbez paralyses everybody, Kain will not get paralyzed, and the Shadow Dragon ''still'' won't kill him.
*** Also, this fight can potentially be UnwinnableByMistake. If Cecil is [=KOed=] at the start this battle, Golbez just paralyzes and kills everyone, leaving you to fight the Calcabrina dolls all over again. This makes an already frustrating battle even more annoying when you have no chance to fight back.
* ThatOneLevel:
** The Tower of Zot is difficult enough in and of itself, but this is horribly compounded by the player being stuck with the worst party in the game. You have one good character (Cecil), one good but fragile character (Yang), one character who doesn't really do anything well (Cid), and Tellah. The latter has low MP and poor casting stats, making him borderline dead weight as either a White ''or'' Black Mage, let alone both at once. Add in common enemies with powerful full party attacks and the inability to leave after entering and you're practically guaranteed a bad time.
* TierInducedScrappy:
** The characters that get shuffled out (Palom, Porom, Edward, Tellah, Yang, and Cid) are inferior in skill to those who become your final party members.
*** Tellah gets ''weaker'' every time he levels up, and when he rejoins your party, his MP pool is fixed at 90 points, which gets annoying since Ethers are uncommon and he has access to high-level BlackMagic spells (Firaga, Tornado, Bio, etc.) about a fourth of the game in (the Firaga/Thundaga/Blizzaga spells are 30 MP alone). [[SquishyWizard His health is also pathetically low.]] [[RealityEnsues It correlates with]] [[OldMaster his old age]], but still.
*** Cid's only real attribute is his decent strength, which is still lower than Yang's or Kain's. His Study skill (which tells the HP of enemies) isn't that great either, and doesn't work on many bosses.
*** Edward can actually be an ''aversion'' of this, in the versions where you get to realistically use him at high level. At high levels, even with lower HP than [[SquishyWizard Rydia]], he is one of the fastest members of the party and his harps deal full damage from the back row. His weapon received from the BonusDungeon deals extra damage to enemies weak against fire and dragon-type enemies, of which there are several in the final dungeon. How does [[{{Cap}} 9999]] damage from the Spoony Bard sound?
*** Palom and Porom actually subvert this; even in the base game they're quite powerful together, and Palom (in versions where his being high level is relevant) is actually superior at casting BlackMagic to Rydia, having higher Intellect and Bluff to boost it further, along with learning spells faster, though he lacks the better Summons.
*** Yang also manages to avoid this in the GBA version and later games - due to his massive strength score and his elemental claws, he's easily as useful as Edge.
** Strangely, Cecil himself becomes this not long after he becomes a Paladin. He has well-rounded strength, which is lower than Kain's and can get overshadowed by Edge's ninjutsu abilities, and he has access to basic WhiteMagic, which is useless when Rosa, the game's actual White Mage, is around. However, he does remain the most durable member of the final five, with arguably the best equipment options.
* WhatAnIdiot:
** Cecil borrows a world Crystal (which are pretty damn important, and which are being gathered for unknown nefarious reasons) to give to Golbez in exchange for Rosa. He doesn't try to create a fake or trick Golbez or even ''make sure Golbez gives Rosa back first''; he just hands it over. [[YouSaidYouWouldLetThemGo Guess what]] [[ILied happens next]]. By extention the entire party in the Tower of Zot, especially when you read Yang's thoughts in the DS version--he rightly thinks that Kain's offered deal is fishy as hell and ''doesn't say a damn word''.
** Cecil trying to boot Rosa and Rydia out of the party before TheVeryDefinitelyFinalDungeon. In other words, trying to boot out the dedicated healer and the person who can use the most powerful magic ''and'' call down amazingly powerful beings to nuke enemies. Why? [[StayInTheKitchen They're women.]] Never mind that his mid-tier White Magic would not be sufficient. (For bonus stupid, ''Edge'' mocks Rosa and Rydia when they protest, even though he puts the "Fragile" in FragileSpeedster and moreover hasn't been in the party for nearly as long as them.) Fortunately for our temporarily-idiotic protagonist, the girls are having none of it.
* WhatMeasureIsANonBadass: Edward and Rosa.
* {{Woolseyism}}:
** Believe it or not, the original SNES version had one improvement -- the item that Cecil delivers to Mist is called the Bomb Ring in the original game. While that would have fit (with some editing) in the original English translation, Cecil comes off as a bit stupid when he doesn't realize what a Bomb Ring will do when it gets to its destination. Becoming merely a Package makes Cecil seem like much less of a fool, ''and'' helps drive home the idea of his being demoted from airship captain to ''errand boy''. Not coincidentally, Slattery similarly did not keep the original Japanese name -- he went with a MeaningfulName of the Carnelian Signet (carnelian being a bright red stone, with the additional meaning of "strength to conquer one's enemies").
** The DS version, courtesy of Tom Slattery. The Eidolons were previously just "summons" but he wanted them to have a proper name like summons did in other titles, so he dug up "Eidolon" from ''VideoGame/FinalFantasyIX'', and he also translated the Mysidian Legend to more clearly refer to the duality of Cecil and Golbez. This is also a case of DoingItForTheArt -- Slattery was a fan of the game and the original plan was to just dump the translated text from the game's GBA release, but Slattery offered to redo the translation from scratch in order to be more faithful to the Japanese and give it more flair.
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