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** The ability to rest and restore health is tied to the Pip-Boy 2000, this wasn't an issue in the first game as you always had it but it renders resting impossible for the Temple of Trials, meaning you can only make use of the finite health items and the Medicine and Doctor skills (which can only be used successfully three times each) which will require a ton of uses until they successfully work for most builds.
** The first Fallout would give you certain items/weapons depending on your tagged skills helping you somewhat when starting out and usually items relevant to the tagged skill while here you only get a single spear regardless of tagged skills.
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*** Critical strikes are disabled for the duration of the first day. So if you created a finesse character (low damage, high critical chance), the level is going to stretch unnecessary longer than it's meant to be because of your pathetic damage output.
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** Entire videogame is essentially time capsule of 90's pop culture references, especially Vice President of Enclave being parody on Dan Quayle and audio log of pre-War news reference to Bill Clinton's sex scandals along with Titanic, Animaniacs, and Terminator 2.

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** Entire videogame is essentially time capsule of 90's pop culture references, especially Vice President of Enclave being parody on Dan Quayle and audio log of pre-War news reference to Bill Clinton's sex scandals along with Titanic, Animaniacs, Scientology, and Terminator 2.
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** Entire videogame is essentially time capsule of 90's pop culture references, especially Vice President of Enclave being parody on Dan Quayle and audio log of pre-War news reference to Bill Clinton's sex scandals along with Titanic, Animaniacs, and Terminator 2.

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** Entire videogame is essentially time capsule of 90's pop culture references, especially Vice President of Enclave being parody on Dan Quayle and audio log of pre-War news reference to Bill Clinton's sex scandals along with Titanic, Animaniacs, Scientology, and Terminator 2.
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** Entire videogame is essentially time capsule of 90's pop culture references, especially Vice President of Enclave being parody on Dan Quayle and audio log reference to Bill Clinton's sex scandals.

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** Entire videogame is essentially time capsule of 90's pop culture references, especially Vice President of Enclave being parody on Dan Quayle and audio log of pre-War news reference to Bill Clinton's sex scandals.scandals along with Titanic, Animaniacs, and Terminator 2.
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*UnintentionalPeriodPiece:
** Entire videogame is essentially time capsule of 90's pop culture references, especially Vice President of Enclave being parody on Dan Quayle and audio log reference to Bill Clinton's sex scandals.

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* CompleteMonster:
** [[SociopathicSoldier Frank Horrigan]] is a Secret Service agent and DragonInChief to President Dick Richardson. A psychopath even before his mutation, Horrigan delighted in killing whenever he could. His first onscreen appearance has him gunning down a family, [[WouldHurtAChild including their child]], for refusing his demands. Later, he gleefully kills a Brotherhood of Steel agent, Matt, and wipes out the entire community of peaceful, talking deathclaws that the player had earlier befriended. Horrigan has a special hatred for "[[BoomerangBigot mutants]]", humans and creatures that have been exposed to the FEV virus or even the slightest amount of radiation. This racism leads to him aiding in the Enclave's plan to unleash a biological weapon which will wipe out all mutated life in North America, in order to make America "[[ANaziByAnyOtherName genetically pure]]." Once defeated, Horrigan tries to activate the Enclave Oil Rig's self-destruct sequence, condemning all of his remaining allies to death, just so he can take the [[PlayerCharacter Chosen One]] with him when he dies.
** [[MadScientist Dr. Schreber]] is one of the Enclave's most disturbed scientists. Schreber "customizes" his test subjects in [[PlayingWithSyringes horrible experiments]] involving biological and cybernetic augmentation, eventually resulting in Schreber's mortified superiors in Navarro forcing him to soundproof his lab against the constant screaming of his subjects. Schreber also paralyzed his cyberdog K9 so he'd be ForcedToWatch every horrific experiment that Schreber conducted. In his most abominable act, Schreber ordered the [[FinalSolution extermination]] of the sapient, peaceful Deathclaws in Vault 13, resulting in Frank Horrigan coming down upon them and wiping them out.

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* CompleteMonster:
** [[SociopathicSoldier Frank Horrigan]] is a Secret Service agent and DragonInChief to President Dick Richardson. A psychopath even before his mutation, Horrigan delighted in killing whenever he could. His first onscreen appearance has him gunning down a family, [[WouldHurtAChild including their child]], for refusing his demands. Later, he gleefully kills a Brotherhood of Steel agent, Matt, and wipes out the entire community of peaceful, talking deathclaws that the player had earlier befriended. Horrigan has a special hatred for "[[BoomerangBigot mutants]]", humans and creatures that have been exposed to the FEV virus or even the slightest amount of radiation. This racism leads to him aiding in the Enclave's plan to unleash a biological weapon which will wipe out all mutated life in North America, in order to make America "[[ANaziByAnyOtherName genetically pure]]." Once defeated, Horrigan tries to activate the Enclave Oil Rig's self-destruct sequence, condemning all of his remaining allies to death, just so he can take the [[PlayerCharacter Chosen One]] with him when he dies.
** [[MadScientist Dr. Schreber]] is one of the Enclave's most disturbed scientists. Schreber "customizes" his test subjects in [[PlayingWithSyringes horrible experiments]] involving biological and cybernetic augmentation, eventually resulting in Schreber's mortified superiors in Navarro forcing him to soundproof his lab against the constant screaming of his subjects. Schreber also paralyzed his cyberdog K9 so he'd be ForcedToWatch every horrific experiment that Schreber conducted. In his most abominable act, Schreber ordered the [[FinalSolution extermination]] of the sapient, peaceful Deathclaws in Vault 13, resulting in Frank Horrigan coming down upon them and wiping them out.
CompleteMonster: See [[Monster/{{Fallout}} here]].
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** While the game is generally agreed to be an EvenBetterSequel in regards to gameplay, design, and layout, the story and tone are another matter. ''2'' is DenserAndWackier than the first game and has a lot more [[ShoutOut pop-culture references]]. Among many other misadventures, you can: get hitched in a shotgun wedding after a one-night fling with a farmer's daughter; meet a tribe of talking deathclaws; become a Super Mutant's gimp after losing to them in arm-wrestling; meet a sapient AI named Skynet; meet a giant intelligent rat called The Brain; and encounter several characters from ''Monty Python and the Holy Grail''. The game also features more overtly supernatural elements, and while they were present in the first game, they could be written off as EarlyInstallmentWeirdness and MaybeMagicMaybeMundane; not so with ''2'', which explicitly has psychic dreams, ghosts, and aliens, and some of the (dubiously canon) random encounters involve time travel.

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** While the game is generally agreed to be an EvenBetterSequel in regards to gameplay, design, and layout, the story and tone are another matter. ''2'' is DenserAndWackier than the first game and has a lot more [[ShoutOut pop-culture references]]. Among many other misadventures, you can: get hitched in a shotgun wedding after a one-night fling with a farmer's daughter; meet a tribe of talking deathclaws; become a Super Mutant's gimp after losing to them in arm-wrestling; meet a sapient AI named Skynet; meet [[WesternAnimation/PinkyAndTheBrain a giant intelligent rat called The Brain; Brain (and his less-intelligent cousin earlier on)]]; and encounter several characters from ''Monty Python and the Holy Grail''. The game also features more overtly supernatural elements, and while they were present in the first game, they could be written off as EarlyInstallmentWeirdness and MaybeMagicMaybeMundane; not so with ''2'', which explicitly has psychic dreams, ghosts, and aliens, and some of the (dubiously canon) random encounters involve time travel.
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** Cassidy, by virtue of being far and away the most useful party member thanks to his [[ImprobableAimingSkills marksmanship abilities]] and his memorable one liners. Such is his popularity that the ''Restoration Project'' modification gives him a fully animated and voiced 3D head model, albeit one borrowed with permission from another fan project, Mutants Rising. The developers seem to be aware of his reputation, as his daughter appears in ''VideoGame/{{Fallout New Vegas}}'' as a companion.

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** Cassidy, by virtue of being far and away the most useful party member thanks to his [[ImprobableAimingSkills marksmanship abilities]] and his memorable one liners. Such is his popularity that the ''Restoration Project'' modification gives him a fully animated and voiced 3D head model, albeit one borrowed with permission from another fan project, Mutants Rising.''Mutants Rising''. The developers seem to be aware of his reputation, as his daughter appears in ''VideoGame/{{Fallout New Vegas}}'' as a companion.
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adding small thing about cassidy head


** Cassidy, by virtue of being far and away the most useful party member thanks to his [[ImprobableAimingSkills marksmanship abilities]] and his memorable one liners. Such is his popularity that the ''Restoration Project'' modification gives him a fully animated and voiced 3D head model. The developers seem to be aware of his reputation, as his daughter appears in ''VideoGame/{{Fallout New Vegas}}'' as a companion.

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** Cassidy, by virtue of being far and away the most useful party member thanks to his [[ImprobableAimingSkills marksmanship abilities]] and his memorable one liners. Such is his popularity that the ''Restoration Project'' modification gives him a fully animated and voiced 3D head model.model, albeit one borrowed with permission from another fan project, Mutants Rising. The developers seem to be aware of his reputation, as his daughter appears in ''VideoGame/{{Fallout New Vegas}}'' as a companion.
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Removed the last part because "Late Stage Capitalism or Merch-driven franchise ruining the point" isn't unique to Bethesda and the point can be made about ANY big budget franchise that used to tackle "subversive" themes. Also it is worth noting that the pre-War US was not whitewashed in any capacity at all even under Bethesda


** The earlier games held a RaygunGothic aesthetic inspired by a very 1950s-style [[EagleLand image of America]], but were also a twisted satire of that ideal - pre-war America was near-universally treated as violent, imperialistic and prejudiced, having interned people of Chinese descent over fear of them being sleeper agents and so desperate for resources that among other things it was confirmed to have annexed Canada (even the intro to the first game includes a newsreel of a pair of power armor-clad US soldiers executing a Canadian citizen in the streets [[MoodWhiplash and then waving at the camera]]). As the series went on, however, especially after it fell into Bethesda's hands, the PatrioticFervor elements gradually became less satirical, and even attempts made to hold to the original message were counterbalanced by cartoonishly-overblown nationalism and its associated imagery being either played completely straight, or [[DoNotDoThisCoolThing treated in such a way it may as well have been]]. One can compare and contrast the endings to ''Fallout 2'' and ''3'' both having segments revolving around a marvel of old American super-science with a cartoonishly-violent personality that embodies America's warlike nature, but there is one critical difference: Frank Horrigan of this game is the ultimate villain and FinalBoss, treated dead-seriously and with his nationalism resulting in lines that simultaneously glorify America and make it clear he's going to do very bad things to you and everybody else in the wastes in its name; Liberty Prime of ''Fallout 3'', by contrast, ''assists'' the player, and while he's similarly nationalistic, his personality is ''so'' cartoonishly overblown that it becomes endearing, so that even though [[UnbuiltTrope he's technically used against the genocidal remnants of the American government]] in his debut game, [[MisaimedFandom not a lot of players remember him that way]]. Not helped was Bethesda and Zenimax's growing obsession with ''Fallout'' [[MerchandiseDriven as a brand]], taking things meant to satirize the hyper-capitalist ideals of pre-war America and [[MisaimedMarketing using them to sell merch]] - which, like many cases of this trope for ''Fallout'', culminated with ''VideoGame/Fallout76'' and its ''multiple'' controversies surrounding PreOrderBonus material, everything from false advertising (the canvas bags that turned out to be nylon) to health hazards ([=GameStop=]'s version of the Power Armor helmet had to be recalled because the inner lining quickly started growing mold).

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** The earlier games held a RaygunGothic aesthetic inspired by a very 1950s-style [[EagleLand image of America]], but were also a twisted satire of that ideal - pre-war America was near-universally treated as violent, imperialistic and prejudiced, having interned people of Chinese descent over fear of them being sleeper agents and so desperate for resources that among other things it was confirmed to have annexed Canada (even the intro to the first game includes a newsreel of a pair of power armor-clad US soldiers executing a Canadian citizen in the streets [[MoodWhiplash and then waving at the camera]]). As the series went on, however, especially after it fell into Bethesda's hands, the PatrioticFervor elements gradually became less satirical, and even both the continued negative portrayal of pre-war America and attempts made to hold to the original message were counterbalanced by cartoonishly-overblown nationalism and its associated imagery being either played completely straight, or [[DoNotDoThisCoolThing treated in such a way it may as well have been]]. One can compare and contrast the endings to ''Fallout 2'' and ''3'' both having segments revolving around a marvel of old American super-science with a cartoonishly-violent personality that embodies America's warlike nature, but there is one critical difference: Frank Horrigan of this game is the ultimate villain and FinalBoss, treated dead-seriously and with his nationalism resulting in lines that simultaneously glorify America and make it clear he's going to do very bad things to you and everybody else in the wastes in its name; Liberty Prime of ''Fallout 3'', by contrast, ''assists'' the player, and while he's similarly nationalistic, his personality is ''so'' cartoonishly overblown that it becomes endearing, so that even though [[UnbuiltTrope he's technically used against the genocidal remnants of the American government]] in his debut game, [[MisaimedFandom not a lot of players remember him that way]]. Not helped was Bethesda and Zenimax's growing obsession with ''Fallout'' [[MerchandiseDriven as a brand]], taking things meant to satirize the hyper-capitalist ideals of pre-war America and [[MisaimedMarketing using them to sell merch]] - which, like many cases of this trope for ''Fallout'', culminated with ''VideoGame/Fallout76'' and its ''multiple'' controversies surrounding PreOrderBonus material, everything from false advertising (the canvas bags that turned out to be nylon) to health hazards ([=GameStop=]'s version of the Power Armor helmet had to be recalled because the inner lining quickly started growing mold).
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* FairForItsDay: ''Fallout 2'' is the first known video game to feature a gay or lesbian marriage in the form of brother and sister Davin and Miria who can be slept with regardless of the player's character sex. Said sex leads to a literal ShotgunWedding, which is mostly PlayedForLaughs, and the PC's spouses are [[JokeCharacter Joke Characters]] with awful stats who can't be dismissed from the party outside of death [[spoiler:[[VideoGameCrueltyPotential unless you sell them into slavery, or divorce them, or force them into sexual slavery, or extract their brain]]]]. Yet the very fact that a ''1998'' video game featured gay marriage as a valid option that wasn't particularly unusual within the game world is extremely impressive.

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* FairForItsDay: ''Fallout 2'' is the first known video game to feature a gay or lesbian marriage in the form of brother and sister Davin and Miria who can be slept with regardless of the player's character sex. Said sex leads to a literal ShotgunWedding, which is mostly PlayedForLaughs, and the PC's spouses are [[JokeCharacter Joke Characters]] {{Joke Character}}s with awful stats who can't be dismissed from the party outside of death [[spoiler:[[VideoGameCrueltyPotential unless [[spoiler:unless you divorce them, [[VideoGameCrueltyPotential sell them into slavery, or divorce them, or force them into sexual slavery, or extract their brain]]]]. Yet the very fact that a ''1998'' video game featured gay marriage as a valid option that wasn't particularly unusual within the game world is extremely impressive.



** The earlier games held a RaygunGothic aesthetic inspired by a very 1950s-style [[EagleLand image of America]], but were also a twisted satire of that ideal - pre-war America was near-universally treated as violent, imperialistic and prejudiced, having interned people of Chinese descent over fear of them being sleeper agents and so desperate for resources that among other things it was confirmed to have annexed Canada (even the intro to the first game includes a newsreel of a pair of power armor-clad US soldiers executing a Canadian citizen in the streets [[MoodWhiplash and then waving at the camera]]). As the series went on, however, especially after it fell into Bethesda's hands, the PatrioticFervor elements gradually became less satirical, and even attempts made to hold to the original message were counterbalanced by cartoonishly-overblown nationalism and its associated imagery being either played completely straight, or [[DoNotDoThisCoolThing treated in such a way it may as well have been]]. One can compare and contrast the endings to ''Fallout 2'' and ''3'' both having segments revolving around a marvel of old American super-science with a cartoonishly-violent personality that embodies America's warlike nature, but there is one critical difference: Frank Horrigan of this game is the ultimate villain and FinalBoss, treated dead-seriously and with his nationalism resulting in lines that simultaneously glorify America and make it clear he's going to do very bad things to you and everybody else in the wastes in its name; Liberty Prime of ''Fallout 3'', by contrast, ''assists'' the player, and while he's similarly nationalistic, his personality is ''so'' cartoonishly overblown that it becomes endearing, so that even though [[UnbuiltTrope he's technically used against the genocidal remnants of the American government]] in his debut game, [[MisaimedFandom not a lot of players remember him that way]]. Not helped was Bethesda and Zenimax's growing obsession with ''Fallout'' [[MerchandiseDriven as a brand]], taking things meant to satirize the hyper-capitalist ideals of pre-war America and [[MisaimedMarketing using them to sell merch]].

to:

** The earlier games held a RaygunGothic aesthetic inspired by a very 1950s-style [[EagleLand image of America]], but were also a twisted satire of that ideal - pre-war America was near-universally treated as violent, imperialistic and prejudiced, having interned people of Chinese descent over fear of them being sleeper agents and so desperate for resources that among other things it was confirmed to have annexed Canada (even the intro to the first game includes a newsreel of a pair of power armor-clad US soldiers executing a Canadian citizen in the streets [[MoodWhiplash and then waving at the camera]]). As the series went on, however, especially after it fell into Bethesda's hands, the PatrioticFervor elements gradually became less satirical, and even attempts made to hold to the original message were counterbalanced by cartoonishly-overblown nationalism and its associated imagery being either played completely straight, or [[DoNotDoThisCoolThing treated in such a way it may as well have been]]. One can compare and contrast the endings to ''Fallout 2'' and ''3'' both having segments revolving around a marvel of old American super-science with a cartoonishly-violent personality that embodies America's warlike nature, but there is one critical difference: Frank Horrigan of this game is the ultimate villain and FinalBoss, treated dead-seriously and with his nationalism resulting in lines that simultaneously glorify America and make it clear he's going to do very bad things to you and everybody else in the wastes in its name; Liberty Prime of ''Fallout 3'', by contrast, ''assists'' the player, and while he's similarly nationalistic, his personality is ''so'' cartoonishly overblown that it becomes endearing, so that even though [[UnbuiltTrope he's technically used against the genocidal remnants of the American government]] in his debut game, [[MisaimedFandom not a lot of players remember him that way]]. Not helped was Bethesda and Zenimax's growing obsession with ''Fallout'' [[MerchandiseDriven as a brand]], taking things meant to satirize the hyper-capitalist ideals of pre-war America and [[MisaimedMarketing using them to sell merch]].merch]] - which, like many cases of this trope for ''Fallout'', culminated with ''VideoGame/Fallout76'' and its ''multiple'' controversies surrounding PreOrderBonus material, everything from false advertising (the canvas bags that turned out to be nylon) to health hazards ([=GameStop=]'s version of the Power Armor helmet had to be recalled because the inner lining quickly started growing mold).



** The random pickpocketeers in the Den are some of the worst GoddamnedBats. They don't do ''anything'' but steal from you, and even unless your Steal skill is obscenely high, you'll have to buy your items back from one of the Den's vendors.[[note]]In versions of ''Fallout 2'' where no children exist, you'll find your items mysteriously vanishing from your inventory. The only option is to buy the items back because there are no clickable children to steal back from![[/note]] Yes, this includes quest items. If you want to avoid becoming a Childkiller, you can go with a more moderate option and [[DontMakeMeTakeMyBeltOff hit them once]]. They won't ever bother you again. You can also enter combat mode whenever you are within melee range of the children. They can't steal during combat, so it's not necessary to even hit them.

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** The random pickpocketeers in the Den are some of the worst GoddamnedBats.worst. They don't do ''anything'' but steal from you, and even unless your Steal skill is obscenely high, you'll have to buy your items back from one of the Den's vendors.[[note]]In versions of ''Fallout 2'' where no children exist, you'll find your items mysteriously vanishing from your inventory. The only option is to buy the items back because there are no clickable children to steal back from![[/note]] Yes, this includes quest items. If you want to avoid becoming a Childkiller, you can go with a more moderate option and [[DontMakeMeTakeMyBeltOff hit them once]]. They won't ever bother you again. You can also enter combat mode whenever you are within melee range of the children. They can't steal during combat, so it's not necessary to even hit them.



** If you save Smiley in the Toxic Caves, he can later teach the Chosen One about geckos, increasing their Outdoorsman skill by 3%. You can ask him to teach you about geckos for the infinite amount of times and increase the Outdoorsman skill up to 300% if you want.

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** If you save Smiley in the Toxic Caves, he can later teach the Chosen One about geckos, increasing their Outdoorsman skill by 3%. You can ask him to teach you about geckos for the an infinite amount of times and increase the Outdoorsman skill up to 300% if you want.



* ObviousBeta: The numbers of bugs and things left half-finished are quite high, even with the official patches installed. Luckily, there are a lot of unofficial patches as well. Sadly, these patches, due to the larger game world, are more likely to trigger the above GameBreakingBug.

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* ObviousBeta: The numbers of bugs and things left half-finished are quite high, even with the official patches installed. Luckily, there are a lot of unofficial patches as well. Sadly, these patches, due to the larger game world, are more likely to trigger the above GameBreakingBug.
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* FranchiseOriginalSin: Many of the criticisms levied against ''Fallout 3'' by its detractors can also be directed at this game -- re-usage of story elements and ideas from the previous game, plot holes in the main story, inability to join the villain faction[[note]]You ''can'' side with the Enclave, but it's a non-canon bad ending. Also, wanting to join the Enclave in ''3'' is more understandable than here due to the shift in their motivations and goals -- in ''Fallout 2'' they raze Arroyo and want to unleash a genocidal virus on the mainland population, while in ''Fallout 3'' the Enclave (rather, its DragonInChief) wants to use Project Purity as leverage to rule the wasteland[[/note]], a really long unskippable ForcedTutorial, and retcons to the lore. However, the ''Fallout'' franchise was comparatively obscure at this time and the franchise was still finding its identity with only two games to its name, so these problems aren't minded much since ''Fallout 2'' is still a great game, while ''Fallout 3'' dials up some of these problems and has several others that make it more contested.

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* FranchiseOriginalSin: FranchiseOriginalSin:
**
Many of the criticisms levied against ''Fallout 3'' by its detractors can also be directed at this game -- re-usage of story elements and ideas from the previous game, plot holes in the main story, inability to join the villain faction[[note]]You ''can'' side with the Enclave, but it's a non-canon bad ending. Also, wanting to join the Enclave in ''3'' is more understandable than here due to the shift in their motivations and goals -- in ''Fallout 2'' they raze Arroyo and want to unleash a genocidal virus on the mainland population, while in ''Fallout 3'' the Enclave (rather, its DragonInChief) just wants to use Project Purity as leverage to rule the wasteland[[/note]], a really long unskippable ForcedTutorial, and retcons to the lore. However, the ''Fallout'' franchise was comparatively obscure at this time and the franchise was still finding its identity with only two games to its name, so these problems aren't minded much since ''Fallout 2'' is still a great game, while ''Fallout 3'' dials up some of these problems and has several others that make it more contested.contested.
** The earlier games held a RaygunGothic aesthetic inspired by a very 1950s-style [[EagleLand image of America]], but were also a twisted satire of that ideal - pre-war America was near-universally treated as violent, imperialistic and prejudiced, having interned people of Chinese descent over fear of them being sleeper agents and so desperate for resources that among other things it was confirmed to have annexed Canada (even the intro to the first game includes a newsreel of a pair of power armor-clad US soldiers executing a Canadian citizen in the streets [[MoodWhiplash and then waving at the camera]]). As the series went on, however, especially after it fell into Bethesda's hands, the PatrioticFervor elements gradually became less satirical, and even attempts made to hold to the original message were counterbalanced by cartoonishly-overblown nationalism and its associated imagery being either played completely straight, or [[DoNotDoThisCoolThing treated in such a way it may as well have been]]. One can compare and contrast the endings to ''Fallout 2'' and ''3'' both having segments revolving around a marvel of old American super-science with a cartoonishly-violent personality that embodies America's warlike nature, but there is one critical difference: Frank Horrigan of this game is the ultimate villain and FinalBoss, treated dead-seriously and with his nationalism resulting in lines that simultaneously glorify America and make it clear he's going to do very bad things to you and everybody else in the wastes in its name; Liberty Prime of ''Fallout 3'', by contrast, ''assists'' the player, and while he's similarly nationalistic, his personality is ''so'' cartoonishly overblown that it becomes endearing, so that even though [[UnbuiltTrope he's technically used against the genocidal remnants of the American government]] in his debut game, [[MisaimedFandom not a lot of players remember him that way]]. Not helped was Bethesda and Zenimax's growing obsession with ''Fallout'' [[MerchandiseDriven as a brand]], taking things meant to satirize the hyper-capitalist ideals of pre-war America and [[MisaimedMarketing using them to sell merch]].
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Misplaced, moving to the correct tab

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* ObviousBeta: The numbers of bugs and things left half-finished are quite high, even with the official patches installed. Luckily, there are a lot of unofficial patches as well. Sadly, these patches, due to the larger game world, are more likely to trigger the above GameBreakingBug.
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* MagnificentBastard:
** Vegeir is the brilliant leader of the Slags, mutated humans descended from survivors seeking shelter underground following the apocalypse. As his people grew too large to sustain their food supplies, Vegeir had them build a complex irrigation system that allowed them build a farm above ground while staying hidden away from the outside world. Nearby farmers from Modoc are scared away from the farm by [[ScoobyDooHoax a complex hoax]] where Vegeir has the Slags cover themselves with glowing fungi to mimic ghosts and fill torn apart dummies with animals guts to serve as a grizzly warning. When the [[PlayerCharacter Chosen One]] investigates, Vegeir sets up a pitfall to trap him and force him to deliver a trade agreement to Modoc to establish peace between the two communities. Should the Chosen One refuse, Vegeir is more than willing to murder him to protect the Slags' secret existence.
** [[DeepCoverAgent Thomas Moore]] is a devout abolitionist and spy working for the New California Republic to infiltrate and weaken the misleadingly idyllic Vault City from the inside. The only outsider to earn citizenship by passing the nigh impossible aptitude test, Moore plays [[ObfuscatingInsanity the role of mad fanatic]] by zealously preaching against Vault City's slavery to appear annoying but harmless to the city's inhabitants. In truth, Moore uses his access to their vault to steal valuable technology and information that he then passes onto merchants to smuggle out of the city. He gives one such package to the Chosen One to deliver to mob boss John Bishop that allows him to send raiders to attack weak points in the Vault City defense grid and plunder their trade caravans. Should the Chosen One prove a liability by being rude or demanding payment, Moore leaves Bishop a note to [[YouHaveOutlivedYourUsefulness silence him]] as a loose end.
** [[TheDon Louis Salvatore]] is one of the four crime bosses of New Reno and runs the smallest yet deadliest of the families. The elderly Salvatore slowly watched the other families grow quickly in power using either deadly new addictive drugs or outside political connections, but he kept his own family in the background as he slowly built up his forces in the shadows. Making a secret deal with [[BigBad the Enclave]], Salvatore trades them valuable chemicals and slaves in exchange for laser weapons that allow him to launch devastating surprise attacks on the other families and take a large amount of territory. Never one to rest on his success, Salvatore [[BatmanGambit engineers a mob war]] between the Mordinos and Wrights by poisoning a Mordino drug inhaler and using it frame them for murdering a Wright child. Salvatore then intended to wipe out the weakened rival families before finishing off the Bishops and claiming complete control over New Reno.
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* MoralEventHorizon: Being evil is still kinda OK (although at -500 Karma, you get badass {{Bounty Hunter}}s after you). Being a slaver won't make you many friends, but it's a living. Killing children, though, is an irredeemable act that will get you not only bounty hunters but also stop many people from even talking to you.

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* MoralEventHorizon: Being evil is still kinda OK (although at -500 Karma, you get badass {{Bounty Hunter}}s after you). Being a slaver won't make you many friends, but it's a living. Killing children, though, is an irredeemable act that will get you not only bounty hunters but also stop many people from even talking to you. (An exception exists in the form of [[TeensAreMonsters Myron]]; nobody will care if you kill him.)
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* FairForItsDay: ''Fallout 2'' is the first known video game to feature a gay or lesbian marriage in the form of brother and sister Davin and Miria who can be slept with regardless of the player's character sex. Said sex leads to a literal ShotgunWedding, which is mostly PlayedForLaughs, and the PC's spouses are [[JokeCharacter Joke Characters]] with awful stats who can't be dismissed from the party outside of death [[spoiler:[[VideoGameCrueltyPotential unless you sell them into slavery, or divorce them, or force them into sexual slavery, or extract their brain]]]]. Yet the very fact that a ''1998'' video game featured gay marriage as a valid option that wasn't particularly unusual within the game world is extremely impressive.

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* AlternativeCharacterInterpretation: What led to the Jet addict stabbing Myron in the ending in which the latter survives? Was the addict angry about Myron's role in creating the drug that so many became addicted to? Did the addict want money for Jet? Was it due to Myron's [[{{Jerkass}} personality]]? Or was it a random act of violence, likely caused by the addict being high on Jet?

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
** Is Thomas Moore a charismatic speaker who uses the "crazy preacher" persona as a cover for his infiltration and subversion of Vault City, or is he actually a crazy preacher and just happens to have gotten his hands on some valuable intel? He briefly becomes more serious when talking about his plots with Bishop, but never fully drops the act, even when reporting your completion of the task later or when angrily confronted about his ties to NCR, so it could go either way.
** Is John Bishop just an upstart mafia boss who found a way to elbow into the growing NCR by meeting the right people, or is he a cunning schemer manipulating cities against each other to take over New Reno and secure his future in politics? Most dialogue concerning his dealings with NCR are vague enough in the syntax that it's unclear if he approached them with his plans for Vault City and New Reno on his own initiative, or if they approached him and he's just carrying out orders.
**
What led to the Jet addict stabbing Myron in the ending in which the latter survives? Was the addict angry about Myron's role in creating the drug that so many became addicted to? Did the addict want money for Jet? Was it due to Myron's [[{{Jerkass}} personality]]? Or was it a random act of violence, likely caused by the addict being high on Jet?

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Memetic Badass removed by accident a few months ago


** The unused icon for [[http://vignette1.wikia.nocookie.net/fallout/images/a/ab/Childkiller_Unused.jpg/revision/latest?cb=20100226092110 the "Child Killer" reputation.]]

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** The unused icon for [[http://vignette1.wikia.nocookie.net/fallout/images/a/ab/Childkiller_Unused.jpg/revision/latest?cb=20100226092110 the "Child Killer" reputation.]] Even the artist who ''made'' the icon, looking back, can't believe he did it.


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* MemeticBadass
** Sulik, a BarbarianHero LightningBruiser who can whack enemies with his sledgehammer so hard it knocks them across the room. While not as beloved as Cassidy, he's his primary competition for the most powerful and badass companion in the game.
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Come on, mate...


* {{Fanon}}: With ''VideoGame/Fallout4'' claiming that Jet was already around pre-War, [[SeriesContinuityError contradicting Myron's claims that he created it from scratch]], a large chunk of the fanbase decided that Myron simply recreated/reverse-engineered a pre-War recipe and took the credit for it; it works surprisingly well considering Myron's [[SmallNameBigEgo not as important as he pretends he is]].

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* {{Fanon}}: With ''VideoGame/Fallout4'' claiming that Jet was already around pre-War, [[SeriesContinuityError contradicting Myron's claims that he created it from scratch]], a large chunk part of the fanbase decided that Myron simply recreated/reverse-engineered a pre-War recipe and took the credit for it; it works surprisingly well considering Myron's [[SmallNameBigEgo not as important as he pretends he is]].
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* {{Fanon}}: With ''VideoGame/Fallout4'' claiming that Jet was already around pre-War, [[SeriesContinuityError contradicting Myron's claims that he created it from scratch]], a large chunk of the fanbase decided that Myron simply recreated/reverse-engineered a pre-War recipe and took the credit for it; it works surprisingly well considering Myron's [[SmallNameBigEgo not as important as he pretends he is]].

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* BrokenBase: While the game is generally agreed to be an EvenBetterSequel in regards to gameplay, design, and layout, the story and tone are another matter. ''2'' is DenserAndWackier than the first game and has a lot more [[ShoutOut pop-culture references]]. Among many other misadventures, you can: get hitched in a shotgun wedding after a one-night fling with a farmer's daughter; meet a tribe of talking deathclaws; become a Super Mutant's gimp after losing to them in arm-wrestling; meet a sapient AI named Skynet; meet a giant intelligent rat called The Brain; and encounter several characters from ''Monty Python and the Holy Grail''. The game also features more overtly supernatural elements, and while they were present in the first game, they could be written off as EarlyInstallmentWeirdness and MaybeMagicMaybeMundane; not so with ''2'', which explicitly has psychic dreams, ghosts, and aliens, and some of the (dubiously canon) random encounters involve time travel.

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* BrokenBase: BrokenBase:
**
While the game is generally agreed to be an EvenBetterSequel in regards to gameplay, design, and layout, the story and tone are another matter. ''2'' is DenserAndWackier than the first game and has a lot more [[ShoutOut pop-culture references]]. Among many other misadventures, you can: get hitched in a shotgun wedding after a one-night fling with a farmer's daughter; meet a tribe of talking deathclaws; become a Super Mutant's gimp after losing to them in arm-wrestling; meet a sapient AI named Skynet; meet a giant intelligent rat called The Brain; and encounter several characters from ''Monty Python and the Holy Grail''. The game also features more overtly supernatural elements, and while they were present in the first game, they could be written off as EarlyInstallmentWeirdness and MaybeMagicMaybeMundane; not so with ''2'', which explicitly has psychic dreams, ghosts, and aliens, and some of the (dubiously canon) random encounters involve time travel.travel.
** On the status of the Restoration Project, a fan-made patch that turned into a fully-fledged game mod as time went on, adding cut or underdeveloped content that was still in the game files and filling up all the DummiedOut stuff. It became particularly divisive on account of adding "new" locations, which oftentimes were cut due to being replaced with something else that ended up being in the final build of the game, but still provided a bunch of badly needed fixes and quality of life changes to the game. The trope was eventually acknowledged by Killap, the author of the Project, who separated it into a bug-fixing patch, covering broken event flags and various known glitches, and the "full package" including all the modded content.
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** Despite the [[WretchedHive bleak atmosphere]] in the Den, one of the merchants, known as Mom, is just a genuinely nice person who likes helping people. She even gives you a small sidequest where you check in on one of her friends and give him some food.
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* LowTierLetdown:

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* LowTierLetdown: Pretty much all possible companions that aren't Sulik, Vic and Cassidy (the first three you will get when following the main quest) have their quirks and issues, but some just stand out more than others:
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K9 is extremely potent when used as We Need A Distraction, while having both armour and HP to survive that with ease. On top of that, even if he deals a low amount of damage, he applies knockdown effects in a consistent fashion, making him great at wasting the AP of enemies - so they both focus on him AND have less AP to make their moves, offering rest of your party a shooting gallery


** K9. While he has [[LightningBruiser Power Armor levels of defense and 12AP to work with]], he has virtually no effect on armored opponents, who will be the only enemies who will give you trouble by the time you recruit him in the end game. To make matters worse, he cannot even act as a pack mule because he can't carry equipment.

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de-wicking


* MemeticBadass:



* LowTierLetdown:
** Myron is by far the weakest character in the entire game. He has an ''extremely'' limited weapon selection, low health, and will almost always run away from enemies. His only redeeming trait is the ability to make stimpaks and super-stims if you bring him the right materials, but said materials are so uncommon that it isn't worth the trouble of dragging Myron around to use them.
** Marcus. He's a super mutant and thus unable to wear armor, which really hurts his viability in the late-game when you fight enemies that can liquidate him in one shot. He's also very limited in the types of weapons he can use and most of them are burst weapons, which makes him just as dangerous to you and your other companions as to the enemy. Not to mention that they guzzle ammo like water, so he'll be quick to run out. While the fandom loves Marcus as a character, not a lot of players take him as a companion, and if they do they tend to leave him behind once they reach Vault 13 or equip him with two-handed energy weapons instead of miniguns which he favors the most. And even then, the lack of armor and any defenses will lead to him dying 4 out of 5 times when someone bursts a Big Gun in his direction, so he's best left behind. Even in the Restoration Patch which adds the ability to get him some decent armor, it'll pale in comparison to Power Armor by the endgame.
** K9. While he has [[LightningBruiser Power Armor levels of defense and 12AP to work with]], he has virtually no effect on armored opponents, who will be the only enemies who will give you trouble by the time you recruit him in the end game. To make matters worse, he cannot even act as a pack mule because he can't carry equipment.



* TierInducedScrappy:
** Myron is by far the weakest character in the entire game. He has an ''extremely'' limited weapon selection, low health, and will almost always run away from enemies. His only redeeming trait is the ability to make stimpaks and super-stims if you bring him the right materials, but said materials are so uncommon that it isn't worth the trouble of dragging Myron around to use them.
** Marcus. He's a super mutant and thus unable to wear armor, which really hurts his viability in the late-game when you fight enemies that can liquidate him in one shot. He's also very limited in the types of weapons he can use and most of them are burst weapons, which makes him just as dangerous to you and your other companions as to the enemy. Not to mention that they guzzle ammo like water, so he'll be quick to run out. While the fandom loves Marcus as a character, not a lot of players take him as a companion, and if they do they tend to leave him behind once they reach Vault 13 or equip him with two-handed energy weapons instead of miniguns which he favors the most. And even then, the lack of armor and any defenses will lead to him dying 4 out of 5 times when someone bursts a Big Gun in his direction, so he's best left behind. Even in the Restoration Patch which adds the ability to get him some decent armor, it'll pale in comparison to Power Armor by the endgame.
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* EvilIsCool: Frank Horrigan has his share of fans due his [[KnightOfCerebus menacing presence]] and BadassBaritone.

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* EvilIsCool: Frank Horrigan has his share of fans due his [[KnightOfCerebus menacing presence]] and BadassBaritone.BaritoneOfStrength.
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not a trope


** Radiation, just like in the previous game. Only Gecko's nuclear reactor and the Toxic Waste Dump random encounter will give you rads, and Gecko's nuclear reactor is entirely option to access (the quest there can be completed by a remote-controlled robot). You do get a whopping '''2''' rads by eating fruit, but you only start getting stat penalties at 150 rads (and die at 1000). On the plus side, this means all the Rad-X and Rad-Away you find make great VendorTrash.

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** Radiation, just like in the previous game. Only Gecko's nuclear reactor and the Toxic Waste Dump random encounter will give you rads, and Gecko's nuclear reactor is entirely option to access (the quest there can be completed by a remote-controlled robot). You do get a whopping '''2''' rads by eating fruit, but you only start getting stat penalties at 150 rads (and die at 1000). On the plus side, this means all the Rad-X and Rad-Away you find make great VendorTrash.[[BetterOffSold selling items]].

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