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Moving Most Wonderful Sound because it's part of the Sugar Wiki and doesn't go on YMMV.


* FanNickname: Many platforming obstacles (commonly called "{{minigame}}s" themselves) are given nicknames that are often recognized. The most common of these is a "hook jump."

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* FanNickname: Many platforming obstacles (commonly called "{{minigame}}s" themselves) are given nicknames that are often recognized. The Some of the most common of these is a "hook jump."famous are ''hook jumps'', ''hovers'', and ''T-jumps''.



* SugarWiki/MostWonderfulSound: The sound of getting a coin can be cathartic after beating a NintendoHard minigame.


* AcceptablePoliticalTargets: On the Official Everybody Edits Forums, the Compost Bin section for unwanted threads was once in a category called Imports from North Korea, a jab at UsefulNotes/NorthKorea.
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* AcceptablePoliticalTargets: On the Official Everybody Edits Forums, the Compost Bin section for unwanted threads was once in a category called Imports from North Korea, a jab at UsefulNotes/NorthKorea.

Added: 176

Changed: 75

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Moving from Trivia.Everybody Edits, as Fan Nickname is now classified as YMMV


* FanNickname: Many platforming obstacles (commonly called "{{minigame}}s" themselves) are given nicknames that are often recognized. The most common of these is a "hook jump."



* GameplayDerailment: Some worlds have gone outside of the game's intended scope. An example includes ''TabletopGame/TicTacToe'' with functioning A.I.

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* GameplayDerailment: Some worlds have gone outside well beyond the original scope of the game's intended scope. Flash game. An example includes an interactive game of ''TabletopGame/TicTacToe'' with functioning A.I.
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Forgot to move this


* ReplacementScrappy: Builders Club and the newer magic coins were criticized as being poor replacements for Beta and older magic coins. The former for being closer to a [[AllegedlyFreeGame "pay to win" model]], and the latter for making magic coins far more prominent, ruining the surprise, as well as locking certain gameplay elements behind a PlayEveryDay magic grinding system.

Changed: 605

Removed: 6310

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* AuthorsSavingThrow:
** The woot update was criticized for changing the way the lobby was sorted. Soon enough, an update let players choose how they wish to sort the lobby.
** Potions allowed players to effectively cheat by buying them. Later updates allowed players to turn them off as a world setting.
** In September 2017, the Fishbowl Astronaut and Laika were added to the game after got were [[TheyChangedItNowItSucks controversially replaced]] with the Astronaut and Dog smilies.
* SugarWiki/AwesomeMusic: Using the game's piano and guitar blocks, it's possible to create music in-game to excellent results. One example includes the [[http://everybodyedits.com/games/PWjXlgTjJLbEI recreation of "Let It Go"]] from ''WesternAnimation/Frozen2013'' by [=BuzzerBee=]. It's exciting to hear the song build up to the climax, before it settles back down at the end.



** Should the game focus its efforts on old users, or new users? Those in the former camp argue that [[TheyChangedItNowItSucks changes alienate lots of old players]], and that their time and effort put into the game shouldn't go to waste. The latter camp believes that the game will die out if it doesn't attract new players, and that changes are simply needed after so many years of added features. This debate even ''broke the creative team'', as one of the former owners Nou [[CreativeDifferences left the team because of this]].
* CrackPairing: Some players have shipped the Bruce and Summergirl smileys before, even though they're just {{Digital Avatar}}s rather than actual characters.
* DemonicSpider: Zombies. You can't defend yourself against them, and they turn you into another zombie on contact, which kills you as soon as the timer runs out. This was doubly so when players could use zombie potions, allowing players in "safe zones" to use them and infect unsuspecting smilies.
* EnsembleDarkhorse: The Bruce smiley became {{memetic|Mutation}}ally popular due to his [[NonStandardCharacterDesign unusually realistic design]].

to:

** Should the game series focus its efforts on old users, or new users? Those in the former camp argue that [[TheyChangedItNowItSucks changes alienate lots of old players]], and that their time and effort put into the game shouldn't go to waste. The latter camp believes that the game will die out if it doesn't attract new players, and that changes are simply needed after so many years of added features. This debate even ''broke the creative team'', as one of the former owners Nou [[CreativeDifferences left the team because of this]].
* CrackPairing: Some players have shipped the Bruce and Summergirl smileys before, even though they're just {{Digital Avatar}}s rather than actual characters.
* DemonicSpider: Zombies. You can't defend yourself against them, and they turn you into another zombie on contact, which kills you as soon as the timer runs out. This was doubly so when players could use zombie potions, allowing players in "safe zones" to use them and infect unsuspecting smilies.
* EnsembleDarkhorse: The Bruce smiley became {{memetic|Mutation}}ally popular due to his [[NonStandardCharacterDesign unusually realistic design]].
this]].



* GameBreaker: Potions were considered this when they were first added, allowing players to play levels in ways not intended. This was fixed later by allowing players to turn off potions, but this didn't apply to old worlds, leading them open to cheats. When potions were removed, this was no longer a problem.
* GameBreakingBug: The summer 2012 update was applied to the Website/{{Kongregate}} version before the main website. Since the update contained new content, this caused players without the update to lag and crash if they come across it in a world. [[{{Troll}} Some players]] caused this intentionally.



* GoodBadBugs:
** In the original versions of the game, clicking the right spot on the ActionBar allowed the player to "select" and place a special block that appears fully black. This was later [[AscendedGlitch added to the game's energy shop]] as a proper block.
** Quite a few levels require the use of glitches to work. The most famous example is the one-block hook jump, which allows the player to jump off an edge even when there's a block two tiles above the edge.
** The Red Ninja smiley was originally gained by [[spoiler: clicking on the ninja smiley in the smiley tab twice, or leaving a level with the ninja smiley and joining another]]. This was said to be a coincidental bug, and some players wished for its existence to be a hidden EasterEgg.
* GrowingTheBeard: What many players believe to be sometime from late 2010 to 2011. Over time, the game grew to a simple experimental LevelEditor to one that allows players to create and save their own worlds. In addition, many useful blocks, such as portals, coin doors, and spawn points were added. This pretty much multiplied the potential the game had.
* ItsHardSoItSucks: When campaigns were introduced, a common complaint was that there was too much focus on adding harder campaigns.
* ItsTheSameNowItSucks: [=MrShoe=] is often criticized for making lots of weekly updates with nothing but blocks and smileys. When a big change was made, "TheyChangedItNowItSucks" was a common reaction.
* SugarWiki/MostWonderfulSound: Gaining a magic coin used to play a satisfying five-note tune. Getting a coin can be this after beating a NintendoHard minigame.
* OnlyTheCreatorDoesItRight: Chris Benjamensin and [=RPGMaster2000=] are usually considered better game creators than [=MrShoe=] and the rest of the team.
* PlayTheGameSkipTheStory: A lot of users criticized "Phina and the Rose" for having too much dialogue and not enough interesting gameplay.
* ReplacementScrappy: Builders Club and the newer magic coins are complained as being this.
* ScrappyMechanic:
** Woots. Every day, a player would be given five (later ten) "woots" to give to worlds. The main problem with this is that woot messages were public, meaning that "woot for edit" worlds often ended up at the top of the lobby as a cheap way to get popular.
** Builders Club. It gave players an infinite amount of all blocks as long as it lasted. Some felt like it was "[[AllegedlyFreeGame pay to win]]." This was [[AuthorsSavingThrow later replaced]] with Gold Membership, a change that was uncontroversial.
* TheyChangedItNowItSucks: This is a common reaction to updates. Usually they end up [[AuthorsSavingThrow changed back]].
** Any physics update will have players complain that many old worlds stop working properly.
** [=MrShoe=]'s new energy shop design caused some to complain that this made things harder to find, and that the images for packages are unclear about their contents. Plus, the descriptions for smilies were removed.
** [=MrShoe=]'s magic system. The original system had rare magic coins that directly give the player a higher energy {{cap}}. The new system instead had more common magic coins, that did nothing but help the player [[CharacterLevel levels up]] and gain a higher max energy. To some, this seemed too "[[RPGElements RPG-like]]" and unnecessary for a game like ''Everybody Edits''. This also lessened the surprise of collecting a magic coin. Since the magic level decreased over time, many users thought this was overly punishing for players who don't (or can't) PlayEveryDay.
** The woot update changed the way the [[GameLobby lobby]] was sorted. This was controversial because it increased the presence of mediocre levels whose creators try to get woots rather than try to make a good level people will join. Soon afterwards, an update came with the ability to sort the lobbies multiple ways, which helped ease things slightly.
** TOOP's redesigns of classic smileys. Some welcomed them, while others argued that they're uglier and not the smileys they originally bought.
* UglyCute: Some of the smileys such as the monster smiley are like this.
* WinBackTheCrowd: [=MrShoe=] made an attempt at this. Magic coins returned (though as a ReplacementScrappy), and open worlds were limited to only a few blocks like the game originally was. In 2015, the new staff team seem to have been doing this more successfully, doing stuff such as bringing back the old magic coins, making more creative features, and having a website where players can vote on game suggestions.

to:

* GoodBadBugs:
** In the original versions of the game, clicking the right spot on the ActionBar allowed the player to "select" and place a special block that appears fully black. This was later [[AscendedGlitch added to the game's energy shop]] as a proper block.
** Quite a few levels require the use of glitches to work. The most famous example is the one-block hook jump, which allows the player to jump off an edge even when there's a block two tiles above the edge.
** The Red Ninja smiley was originally gained by [[spoiler: clicking on the ninja smiley in the smiley tab twice, or leaving a level with the ninja smiley and joining another]]. This was said to be a coincidental bug, and some players wished for its existence to be a hidden EasterEgg.
* GrowingTheBeard: What many players believe to be sometime from late 2010 to 2011. Over time, the game grew to a simple experimental LevelEditor to one that allows players to create and save their own worlds. In addition, many useful blocks, such as portals, coin doors, and spawn points were added. This pretty much multiplied the potential the game had.
* ItsHardSoItSucks: When campaigns were introduced, a common complaint was that there was too much focus on adding harder campaigns.
* ItsTheSameNowItSucks: [=MrShoe=] is often criticized for making lots of weekly updates with nothing but blocks and smileys. When a big change was made, "TheyChangedItNowItSucks" was a common reaction.
* SugarWiki/MostWonderfulSound: Gaining a magic coin used to play a satisfying five-note tune. Getting The sound of getting a coin can be this cathartic after beating a NintendoHard minigame.
* OnlyTheCreatorDoesItRight: Chris Benjamensin and [=RPGMaster2000=] are usually considered better game creators than [=MrShoe=] and the rest of the team.
* PlayTheGameSkipTheStory: A lot of users criticized "Phina and the Rose" for having too much dialogue and not enough interesting gameplay.
* ReplacementScrappy: Builders Club and the newer magic coins are complained were criticized as being this.
* ScrappyMechanic:
** Woots. Every day, a player would be given five (later ten) "woots" to give to worlds. The main problem with this is that woot messages were public, meaning that "woot
poor replacements for edit" worlds often ended up at the top of the lobby as a cheap way to get popular.
** Builders Club. It gave players an infinite amount of all blocks as long as it lasted. Some felt like it was "[[AllegedlyFreeGame pay to win]]." This was [[AuthorsSavingThrow later replaced]] with Gold Membership, a change that was uncontroversial.
* TheyChangedItNowItSucks: This is a common reaction to updates. Usually they end up [[AuthorsSavingThrow changed back]].
** Any physics update will have players complain that many old worlds stop working properly.
** [=MrShoe=]'s new energy shop design caused some to complain that this made things harder to find,
Beta and that the images for packages are unclear about their contents. Plus, the descriptions for smilies were removed.
** [=MrShoe=]'s
older magic system. coins. The original system had rare former for being closer to a [[AllegedlyFreeGame "pay to win" model]], and the latter for making magic coins that directly give the player a higher energy {{cap}}. The new system instead had far more common prominent, ruining the surprise, as well as locking certain gameplay elements behind a PlayEveryDay magic coins, that did nothing but help the player [[CharacterLevel levels up]] and gain a higher max energy. To some, this seemed too "[[RPGElements RPG-like]]" and unnecessary for a game like ''Everybody Edits''. This also lessened the surprise of collecting a magic coin. Since the magic level decreased over time, many users thought this was overly punishing for players who don't (or can't) PlayEveryDay.
** The woot update changed the way the [[GameLobby lobby]] was sorted. This was controversial because it increased the presence of mediocre levels whose creators try to get woots rather than try to make a good level people will join. Soon afterwards, an update came with the ability to sort the lobbies multiple ways, which helped ease things slightly.
** TOOP's redesigns of classic smileys. Some welcomed them, while others argued that they're uglier and not the smileys they originally bought.
* UglyCute: Some of the smileys such as the monster smiley are like this.
* WinBackTheCrowd: [=MrShoe=] made an attempt at this. Magic coins returned (though as a ReplacementScrappy), and open worlds were limited to only a few blocks like the game originally was. In 2015, the new staff team seem to have been doing this more successfully, doing stuff such as bringing back the old magic coins, making more creative features, and having a website where players can vote on game suggestions.
grinding system.
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Big Name Fan was renamed Fandom VIP to avoid usage of "famous person is a fan". Misuse and low-context examples are being deleted.


* WinBackTheCrowd: [=MrShoe=] made an attempt at this. Magic coins returned (though as a ReplacementScrappy), and open worlds were limited to only a few blocks like the game originally was. In 2015, the new staff team seem to have been doing this more successfully, doing stuff such as bringing back the old magic coins, making more creative features, and having a website where players can vote on game suggestions. This resulted with few {{Big Name Fan}}s returning to the game.

to:

* WinBackTheCrowd: [=MrShoe=] made an attempt at this. Magic coins returned (though as a ReplacementScrappy), and open worlds were limited to only a few blocks like the game originally was. In 2015, the new staff team seem to have been doing this more successfully, doing stuff such as bringing back the old magic coins, making more creative features, and having a website where players can vote on game suggestions. This resulted with few {{Big Name Fan}}s returning to the game.

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