YMMV / Earth 2150

  • Crowning Music of Awesome: The music has been specially composed for the game, giving each side its own specific type of music. Eurasian Dynasty has pompous, militaristic classic music fitting its blunt, crude aspect; Lunar Corp eerie, spacey sounds akin their space hippie-ness; United Civilised States hard rock fitting their industrialized nation. The Moon Project takes this already awesome music, and adds an overproduced futuristic feel to it. Then there's the three sides' promo clips, where the UCS clip is structured more like a music clip (with Nukes) than a propaganda clip.
    • The sequel, Earth 2160, comes bundled with a soundtrack CD, and given the nice selection of atmospheric tunes, you can't really blame them.
  • Darkness-Induced Audience Apathy: No matter which side of which or version of game you play, Earth 2150 ends with Earth being destroyed, and billions perish. At best your action allow several tens of thousand to escape Earth.
  • Game-Breaker: UCS plasma cannons, hands down. Insane damage, very high rate of fire AND infinite ammo.
    • And The Moon Project adds Anti-aircraft plasma cannons making plasma weaponry even more overpowered.
    • Until long range artillery level the towers.
    • Also, aircraft in 2150's campaign, due to the AI's love of anti-ground only energy weapons.
    • The ED's STEALTH vehicle equipped with an ion cannon. With this, you can capture every vehicle on the level. In Moon Project, do this on the level with the Grizzlies and you'll overwhelm anything you face.
  • Les Yay: Played for Laughs; during one Mission Briefing of the Neo Campaign in the original game (playing LC and deciding to join with the ED) Neo mentions that in the case of Fang's superior not going with his methods, he will release videos of her making out with the girl from the progress department. She is understandably very angry about that.
  • Nightmare Fuel:
    • ED forcibly turns soldiers into cyborgs to pilot their vehicles.
    • The UCS is not better. They use cyberized human brains to pilot their mechs and aircraft.
  • Sequel Displacement: Few people have heard of Earth 2140, which started the series, and was a fairly decent game in its own right, if not as spectacular or out of the ordinary as its sequels.
  • That One Level: All of the first five or so ED missions tend to be unreasonably hard by virtue of the enemy sending highly-upgraded units at you just minutes into the missions. The worst is the semi-hidden Alaska mission where the player has to find a Soviet underground base (not very difficult), then has to mine 50,000 credits (doable) while being attacked by three UCS enemies spamming missile bots before the player is even allowed to construct anything (stupid).
  • Tier-Induced Scrappy: For a number of people in Earth 2150, the LC is this. Despite being the most technologically advanced in-story, the LC are pretty awful with some very important technologies, most glaringly the repairer. Because they don't have one, the LC cannot upgrade their vehicles nor can they capture enemy units (despite having weapons that can paralyze enemy vehicles). Furthermore, their base artillery is the worst of the 3 factions and their anti-aircraft weapon is just awful. They also don't have an effective bomber with their equivalent being an aircraft armed with sonic cannons that doesn't do enough damage to pose much of a threat to enemies. Finally their superweapon is only effective on certain terrain otherwise it just creates weather effects that can hinder you as well as the enemy, and further even when it can do damage their superweapon doesn't match the firepower of those of the other factions.