!!From the original game

[[folder:1st Through 3rd Edition Classes]]
* LawfulEvil, NeutralEvil, or ChaoticEvil: Traditionally, assassins must be evil.

* NeutralGood, ChaoticGood, TrueNeutral, ChaoticNeutral, NeutralEvil, ChaoticEvil: All alignments available to 1st through 3rd Edition barbarians.

* GameBreaker: The exclusive spell Glibness — a ''+30'' to Bluff checks. Can turn the Bard into a LethalJokeCharacter by making any outrageous lie believable.
-->''"Acid is delicious and refreshing! Here, try some."''
* NeutralGood, ChaoticGood, TrueNeutral, ChaoticNeutral, NeutralEvil, ChaoticEvil: All alignments available to 3rd Edition bards, on the theory that [[CreativeSterility lawful people can't be creative enough]].
** TrueNeutral: In 1st Edition, to become a bard, one needed to take levels in druid first. Since all druids had to be TrueNeutral, by extension, so too were all bards.

!!! Cleric / Priest
* GameBreaker: So much so in 3.5 that [=CoDZilla=] (a portmanteau of "cleric or druid" and "Godzilla") used to be a subtrope page.

!!! Druid
* ComplacentGamingSyndrome: If a Druid doesn't take Natural Spell at 6th level, it's probably been banned.
* GameBreaker: See the cleric.
* NeutralGood, LawfulNeutral, TrueNeutral, ChaoticNeutral, NeutralEvil: all alignments available to third edition druids.
** TrueNeutral: Prior to 3rd Edition, all druids had to be this alignment.

* RescuedFromTheScrappyHeap: Various Alternate Class Features both improved the fighter's overall power and gave it actual, unique skills. The two most beloved are the Dungeoncrasher and the [[TerrorHero Zhentarim Soldier]] — particularly since they can be used in tandem. Before those came along, a character with more than four levels in fighter was considered a {{Scrub}}; now, ninth-level fighters aren't uncommon.
* TierInducedScrappy: In 3.5, primarily. The preponderance of EmptyLevels, generic fluff, lack of real features, and [[DumbMuscle general incapability outside of combat]] give the Fighter something of a poor reputation among casual players and optimizers alike. One fan called it "a class two levels long for thugs."

* TierInducedScrappy: Monks need high scores in just about every ability to be effective. They need to stand still to use many of their class abilities with full effectiveness, but get lots of movement powers that emphasize mobility. And most of their powers are weaker than stuff that other people can easily pick up with cheap magic items or low-level spells anyway.

* LawfulGood: Paladins serve the gods of good, and must maintain this alignment. Between Unearthed Arcana and Dragon Magazine however, variants do exist for alternate alignments.
** LawfulStupid: Unfortunately, there are players who play this alignment when playing a paladin. And if they aren't, well, there's a chance a [[KillerGameMaster KillerDM]] or a ChaoticStupid party member will make it their goal to force the paladin into a case of StupidityIsTheOnlyOption to get them to fall.

* BrokenBase: The 5e development team released a special Unearthed Arcana revolving entirely around five levels of a completely-rebuilt ranger class. Opinions are divided between those who like the change, those who dislike it, but feel it's a good sign that the developers are listening to their feedback, and those who feel it is firm evidence that the game designers are just ''clueless'' when it comes to the ranger, fixated on mending things that aren't broken while ignoring the class's core problems.
* LawfulGood, NeutralGood, or ChaoticGood: 1st and 2nd Edition rangers had to be of good alignment. 3rd Edition rangers could be any alignment.
* TierInducedScrappy: Generally seen as the weakest 5th edition class. There are very few things a ranger can do out of combat that other classes can't do, and probably do better. In combat, they rely heavily on a very limited selection of spells, and stack up unfavorably against both fighters and paladins. And the mechanics behind their animal companions ''suck''.

!!!Wizard / Magic-User / Mage
* CreatorsPet: While Wizards are a well-loved class straight from the very first iteration of D&D, they're turned into this whenever Monte Cook's around.
* GameBreaker: At high-level power play, a straight wizard played by a sufficiently CrazyPrepared player is considered to be the most powerful class in the game. While they're more fragile than clerics and druids and can't tank, the arcane-exclusive spells (like Teleport) make up for it.

[[folder:Other 3rd Edition Classes]]
* GameBreaker: Its spell mechanics are similar to a Wizard (a GameBreaker in its own right), and it has access to ''every'' divine spell (Clerics and Druids manage to be incredibly powerful with more limited spell lists). And the class has some useful abilities on the side. Every bit as potent as its fellow full casters. Not to mention, you can take Mystic Theurge (advances casting in two spellcasting classes) with both class's spellcasting tied to Intelligence, the most useful mental ability score.

* EnsembleDarkhorse: Because of how well-balanced and unique it was, the Ardent was one of the few fondly-remembered things about ''Complete Psionic''.

* EnsembleDarkhorse: Fandom find the other 2 classes in [=ToM=] to be awful, if not impossible to use. The Binder however is considered to hit the "Powerful enough to be fun to play, but weak enough to not be a GameBreaker", and easily one of the most supported non-core classes by homebrew (possibly the most outside of Tome of Battle).

* BaseBreaker: By virtue of being a Tome of Battle class.

!!!Divine Mind
* TierInducedScrappy: A very poorly designed class, even from a flavor standpoint.

* GameBreaker: It's one of the Big 6, and stands as one of two members of the Big 6 that can use both Arcane and Psionic abilities (the other being the Psionic-variant Artificer). The Erudite is nearly unmatched in flexibility, as you are able to spontaneously manifest any power you know (though there is a debate on how this is supposed to work due to poor wording).

* TierInducedScrappy: Due to its limited ability to do anything but heal, Healers tend to get a poor reputation.
** RescuedFromTheScrappyHeap: Giving them access to Sanctified Spells from the Book of Exalted Deeds gives them a fair amount of additional options in combat other than healing (which is perfectly legal by the rules of Sanctified Spells, as Healers are all good-aligned spellcasters who [[VancianMagic prepare their spells]]).

* ChaoticNeutral: One of the four possible choices for an Incarnate character, and the weakest of the four (ranged-focus, but the developers kinda screwed up here).
* LawfulNeutral: One of the four possible choices for an Incarnate character, and the one closest to being a frontliner.
* NeutralGood: One of the four possible choices for an Incarnate character, can be played as a tank or as a pseudocaster via Use Magic Device. Has the best defenses this side of a Full Caster.
* NeutralEvil

* TierInducedScrappy: While it is a Rogue with psychic powers, the Psychic Rogue is considered better due to not having their sneak attack rely on psionic focus. This class is still pretty good, but most people will point you towards the Psychic Rogue.

!!!Psion / Psionicist
* GameBreaker: Sits up very high, almost one of the Big 6, but not quite. On the other hand it wins the award for being the most accessible class for committing human rights violations.

* TierInducedScrappy: The Samurai is like the Fighter, but with less options.
** The Lawful over Good trait was another [[SarcasmMode ''popular'' class feature]].
*** Even worse: A TWFing Ranger outclasses a Complete Warrior Samurai. At least the Oriental Adventures one was decent!
*** When a class is designed around one of the weakest combat mechanics …(Dual Wielding is arguably best optimized by sheathing one of the weapons)

* TierInducedScrappy: The early levels are murder on a Shadowcaster. They aren't too powerful late-game either, but they are still capable of contributing to the party.

* TierInducedScrappy: It ends up being the worst of the three Meldshapers. It's even weaker than a Core Paladin!

* TierInducedScrappy: Because you can't enchant a Mind Blade like you can a physical weapon, a Soulknife tends to do less damage than a fighter of equal level.
** Also, see Samurai, "less options". Having the Whirlwind Attack feat without the [[AwesomeYetImpractical ridiculous prerequisites]] is neat, though.

* BaseBreaker: By virtue of being a Tome of Battle class. It's also the most overtly pseudomagical of the three, so haters who know what they're talking about hate the Swordsage the most.

* GameBreaker[=/=]TheScrappy: Was intended to break the game according to the GameBreaker page definition and it can at level 19, instead it breaks the game by being poorly designed. This would be considered a TierInducedScrappy except it literally is the only class not to be rated on the tier system for 3.X due to the simple fact that its completely incompatible with the rest of D&D. For starters, as it gains levels, it becomes much harder to use its core mechanics. Only by min-maxing to the extreme can it be viable, and the turnaround point is level 19, at which point it can contribute to combat.
* ScrappyMechanic: The Law of Resistance, which makes it harder to use the same utterance in a day, and the Law of Sequence, which makes it impossible to use an utterance again while an earlier casting of it is still active. If you've jacked up Truespeak enough to not worry about the inherent GameBreakingBug, one or both of these is going to be a serious problem in your near future.

* BaseBreaker: By virtue of being a Tome of Battle class.
* ReplacementScrappy: The warblade does everything the core fighter does better, and plenty of other things besides. This led some to complain that there was no reason to play a fighter anymore, outside of niche builds.

* AuthorsSavingThrow: Some believe the Hellfire Warlock prestige class was one of these; nearly all warlocks can qualify by its level, and the hellfire bonus puts to bed the most common criticism of a warlock — 9d6 damage at 20th level is piddley, but 15d6 in exchange for a tiny bit of Con damage can still pack a whallop.

[[folder:4th Edition Classes]]
* TierInducedScrappy: The way ''Blurred Step'' and ''Mind Spike'' originally worked didn't make the battlemind a very good defender. This has been mostly relieved with the July 2010 errata.

[[folder:5th Edition Classes]]
* TierInducedScrappy: It's widely considered to be one of the worst, if not the worst designed class of this edition, due to most of its features being extremely situational.

* AdaptationDisplacement: Compare how many series' portray Bahamut and Tiamat as dragons. Now look up [[https://secure.wikimedia.org/wikipedia/en/wiki/Bahamut their]] [[https://secure.wikimedia.org/wikipedia/en/wiki/Tiamat origins]].
* EnsembleDarkhorse: Meepo the Kobold in 3rd Edition. This little lizard-dude, originally just a kill-it-for-stuff encounter in the adventure ''The Sunless Citadel'', was so popular that he made an appearance as an NPC in at least one other adventure, featured in a web-exclusive article in which he became a [[NinjaPirateZombieRobot half-dragon were-velociraptor]], and got whisked away to [[{{d20 Modern}} another dimension]] in which he obtained a magical pump-action shotgun. Truly, Meepo is the pinnacle of koboldian awesomesauce. He even makes a cameo in d20 modern.
** As far as races go, the [[MechanicalLifeforms Warforged]] from ''{{Eberron}}'' were '''very''' well received. The [[BeastMan Shifters]] were also well-liked, but not as much as the Warforged.
*** As a matter of fact, these two races ([[AndZoidberg and Changelings]]) were put in as monsters in the first 4E Monster Manual, and Shifters were introduced as a playable race in the second 4e Player's Handbook. Warforged were made playable in any setting thanks to a free(!) Dragon article on Wizards' official site.
** The Flumphs. Many gamers were happy when they brought them back in 5th edition.
* FridgeHorror + SexTropes: The reproduction problems of faced by Lamias, Sphinxes, certain Templates, and quite a few other HalfHumanHybrid MixAndMatchCritters. Averted in the case of Driders who are created sterile.
* HilariousInHindsight: The complaints about 4th Edition playing like a video game certainly won't get any better when the corebooks have a playable race called the [[VideoGame/TheElderScrollsVSkyrim Dragonborn]].
* MagnificentBastard: Asmodeus, most notably. [=Grazz't=], Dagon and Pazuzu also count.
** The Forsaken are an entire ''race'' of Magnificent Bastards.
* MemeticBadass: The Tarrasque, which has become a byword for a nigh-unstoppable monster.
* TheScrappy: ''Kender''. No race in the entire ''Dungeons and Dragons'' franchise has inspired such sheer loathing among the playerbase as these stand-ins for halflings from the ''Literature/{{Dragonlance}}'' setting, mainly because the way that they are written encourages ChaoticStupid behavior of the absolute worst sort. Many [=DMs=] take a dim view of anyone wanting to play a kender, and many players wish that they would just ''go away''.

* GameBreaker: Numerous in all editions, although 3rd edition is particularly famous for this, due to the sheer volume of various mechanical goodies, provided by its supplements, as well as the generally high power level of the characters. Notable in 4th edition for having at least two discovered ''before the game was released''. Errata has fixed most of 4e's breaking stuff, but not all. Some examples:
** Clerics, Druids, and prestige classes related to either had the best of being both [[LinearWarriorsQuadraticWizards linear warriors AND quadratic wizards]] … and aside from a decidedly lower-tier class selection, they were the only healers you could pick. If the Druid or Cleric stuck to healing, it didn't affect party balance. It was when the power gamer got his or her hands on them that it became a problem…
*** If they stick to healing, it breaks the game in the opposite direction. Attack and Damage scale up far faster the Armor Class and Hit Points in D&D. Playing a Cleric that is TheLoad isn't much better than playing one that that is the GameBreaker.
** Certain builds were able to incur ''trillions'' of damage in one attack, at range. One low-level spell with a specific combination of metamagic feats would raze anything and everything in a 10-mile radius to the ground. And then there's Pun-Pun, a level ''one'' kobold with inifinite stats who can reach infinitely far, including across the planes, and can cast any and every spell an infinite number of times per day. Did I mention this kobold is more of a god (infinite divine ranks) than the actual gods?
** Essentials. Not in-and-of themselves, mind you, and not so much if you're in an all-Essentials group, but consider the following. Prior to the release of Essentials, basic attacks were just that, basic. They were usually the weakest hitting things for damage dealers, and didn't have all the cool effects other powers did. Thus, classes such as Bards, Warlords and the like which gave out basic attacks like candy would only marginally influence the tide of battle. Now enter the Essentials, which are based around improving or replacing basic attacks: [[{{BFS}} Slayers]] that wield 2-handed weapons that deal as much as 4 weapon damage on a single basic attack; [[DualWielding Scouts]] that get granted one melee attack and are suddenly making 3 or more of them; latter additions give us Vampires that effectively become unkillable as long as they keep hitting, and the Bladesinger that adds a burst of various magical damage each time he hits. Yikes.
** Erudites with the "Convert Spell to Power" alternate class feature. Regular Erudites can learn every psionic power there is and use them spontaneously for as long as their {{Mana Meter}}s hold out. Spell-to-Power Erudites can do that, too … plus they can also learn every arcane spell in the game and convert them to psionic powers, which means they can "cast" them using the same mana meter system ''and'' ignore both arcane spell failure and expensive material components. A Spell-to-Power Erudite who can learn 9th Level spells is basically a demigod.
** The Illithid Savant prestige class (although, honestly, if your DM lets you play as a mind flayer and also lets you take a prestige class clearly designed for NPC use, he deserves what he gets). Basically, the Illithid Savant is like [[{{Series/Heroes}} Sylar]], gaining the powers, special abilities, and even ''spellcasting'' of those whose brains he eats. (For ''extra'' cheese, eat the brain of a Sorcerer or Wizard who can cast Gate. Now if you want a particular ability, just summon up the creature who has it virtually at will.)
* TierInducedScrappy: 3.5 Monks are noted for getting many abilites that are either done better with spells gotten much quicker (over 20 levels they get the ability to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Truenamers also get a ''lot'' of flack for getting ''[[GameBreakingBug weaker as they level up]]'' as they need to meet an (already hard check) with a requirement that goes up by 2 each level, but you only get + 1 to make the check a level (Soulknife and CW Samurai also fall into this for similar reasons, but Monk gets the worst because it is "core" and part of the base game and truenamer is just that … JustForFun/{{egregious}}).
** Complete Warrior Samurai deserves special mention in that is the absolute lowest Tier. In original outline of the various Tiers, CW Samurai is so low that it is actually ranked lower than Expert, an NPC-only class with versatile skill selection and ''no class features''. There is literally nothing that a Samurai can do that a Fighter (already considered one of the lowest tiered classes) cannot do better ''while simultaneously doing many other things better than the Samurai''. Its primary abilities, is receiving the Improved and Greater Two-weapon fighting feats for free five levels after someone building their character around such a style could, being M.A.D. and having a weak crowd control ability via AoE Intimidate skill check. The best suggestion for playing a CW Samurai given by many is to get enough levels so that you can trade 10 levels in and become a Ex-Samurai 1/Ronin 10. Or better yet, don't play a Samurai at all.
** Most of the Far-East themed classes from the ''Complete'' series were this way. Shugenja had ''incredibly'' limited spell selection to the point that the player chose very little of his character's core abilities. The fact that they were Divine casters (and thus able to cast in armor) was negated by their lack of armor proficiency and by having the worst Base Attack Bonus in the game (for comparison, most Divine casters get the medium Base Attack and medium or heavy armor proficiency). Wu Jen had weaker casting than wizards, and their "Spell Secret" class feature left them BlessedWithSuck as it gave them free metamagic feats at the cost of crippling RP restrictions (each one came with a "taboo" that shut off the character's spell casting for the day if violated. And the metamagic feats weren't even the good ones!), meaning it holds the dubious honor of being the only class where Prestiging out is the only way to ''avoid crippling drawbacks.''
*** This may take some explanation a bit how these classes ended up so sub-par (beyond LinearWarriorsQuadraticWizards for the Samurai anyways). Early in 3.0's life time, the 3.0 version of ''Oriental Adventures'' was published, which was basically a combination of information for a standard Asian themed campaign setting, as well as some stuff from Legend of the Five Rings/Rokugan setting. As such, due to societal standards in such lands, some classes would not exist/banned outright from the setting, while others often face various social stigmas for not being of the Noble caste classes (such as the Samurai or Shugenja class). This means that a class like Shugenja, is meant to fill in for the role both the cleric, and Wizard class in such settings, while a Samurai, is able to deal with other nobles more easily than a fighter. Unfortunately, when the Complete eries came along, it tried to make them viable in a standard medieval Europe setting, without any of the roleplay protections afforded to them, meaning the only reason to play them in such settings is either a self-imposed challenge or to roleplay as a "visitor from Far-Eastern lands". Additionally, the spell casting classes pretty much received no changes to the design, or in Samurai's case … well, read that entry above.

* GoodBadBugs: Most rules exploits have been hilariously exploited with purpose built characters. These range from the "unintended but not game altering" to the countless much worse ones. Some examples:
** Because alcohol is a poison in the game's terms, an ability with the effect of "save against poison for bonuses" gets activated by booze.
** Until 3rd Edition, the description for the Cube of Frost Resistance said that inside the 10-foot cube it creates, "The temperature is always 65 degrees Fahrenheit," and that the cube only degrades if exposed to damaging cold. So, you could use it to walk through an unlimited amount of molten lava unharmed.

* AdaptationDisplacement: In Japan, if you mention ''D&D'', most people will probably sooner think of the Capcom {{Beat Em Up}}s mentioned below than the original tabletop game.
** Or ''RecordOfLodossWar'', for that matter.
* BaseBreaker: Monte Cook, one of the designers for 3E and 5E. While he helped save D&D from death with 3E, there are some who loathe him for refusing to admit he ever made mistakes, and even more hated him after his signature CreatorsPet, [[GameBreaker Wizards]], were overpowered once more in the 5e playtest.
* BrokenBase: Just watch any discussion between fans of Xth edition and fans of X+1th edition (or, sometimes, Xth and X.5th).
** The edition war between 3rd and 4th editions. While there were some changeover gripes between 2nd and 3rd, this edition war has reached InternetBackdraft levels, possibly simply due to the availability of the Internet and the increased popularity of the system. Also the setting issue, where assorted players have flame wars over pointless gripes such as whether Eberron's {{dungeon punk}} setting is bad or not.
** And, more recently after WOTC released a new set of core books called "Essentials", there is a heavy flame war between people who like "pre-E" D&D and those who like "post-E". The former group tends to call this new set "4.5", the latter gets positively enraged at seeing this number.
** And with [[http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109 a new edition just being announced]], you can bet your sweet bippy the edition wars will begin anew…
*** They already have: Fans of 3E are rejoicing over 5E, while fans of 4E are crying "Ruined!" at the return of LinearWarriorsQuadraticWizards.
*** Not just linear warriors, quadratic wizards, but more linear warriors, quadratic wizards, exponential clerics. Clerics have better spells than wizards at most levels, and clerics can pick the best wizard spells from 1-5, and he doesn't have to prepare them. Not to mention proficiency with any weapon and every armor.
** The 3rd vs. 4th split also goes along with the rise of Pathfinder, which is a further refinement of the 3.5 ruleset and now outsells the Dungeons and Dragons brand.
* CompleteMonster: See [[Monster/DungeonsAndDragons here]].
* FandomRivalry: Some fans of weapon-using classes (I.E. Fighter, Ranger, Rogue, Barbarian, Paladin and Monk) don't get along with some fans of magic-using classes (I.E. Wizard, Sorcerer, Cleric, Bard, Druid and Warlock). [[TrollingCreator Mike Mearls and Monte Cook]] encourage this, with Mearls taking the side of the Martial classes and Cook taking the side of the Caster classes. Unfortunately, since Cook had a bit of an AuteurLicense compared to Mearls, this usually leads to Cook making any and all casters into [[GameBreaker Game Breaking]] [[CreatorsPet Creator's Pets]]. Fortunately for Martial fans (and fans of balance in general), Cook left the 5E design team, but not before they could fully remove his trademark of overpowered Wizards.
* FanonDiscontinuity: ''Every'' edition has inspired FanonDiscontinuity. There is still a very vocal 2nd Edition fanbase that despises the changes wrought in the transition to 3rd, and not a few 1st Edition holdouts who consider 2nd to be a bastardization, and a handful of hardcore grognards who think 1st Edition should never have supplanted "classic" D&D (called it 0E [Zero-E]). The 4th edition gets it the most, and most fans couldn't stand the new alignment system. [[TheyChangedItNowItSucks Players naturally gravitate towards the things that make them more comfortable]]. Of course, it's not like the books stop working when a new edition comes out, and any really cemented group is going to have lots of house rules anyway, so it's natural that players will remain players, even when they stop buying the new material.
* InformedWrongness: The creation of undead is regularly noted as evil, but it never really detailed what is wrong with creating a non-sentient being through the direction of energy — it just states that anything using negative energy is automatically evil. It gets even worse when golems (which require the enslaving of a sapient being) ''never'' have their creation demonized.
* InternetBackdraft: Just try to say anything against or in favor of 4th Edition on a D&D forum, only do so if you have a death wish. Starting an argument against or for a particular setting is also ill-advised.
** Before the internet even became widespread, "Do female dwarves have beards?" and "Should players be allowed to play evil characters" were Magazine Letter Column Backdrafts.
* ParanoiaFuel: So wait, most (if not all) of the stars are Eldritch Abominations that want to eat us? And some of them can create avatars of their powers called Star Spawn?
* ScrewedByTheNetwork: ''Hoo'' boy. Between 2e AD&D and 4e, there are too many incidents of the game being screwed over by [[CorruptCorporateExecutive Lorraine Williams]] and its other publishers to fit here. A somewhat-comprehensive list appears on the trope page.
* SpiritualLicensee: ''Film/{{Krull}}'' was ''going'' to be an official ''D&D'' movie, but lost the license partway through development.
* TheyChangedItNowItSucks: It has happened for every edition change. Some might argue that 4E most of all, but veteran [=D&D=] players would point out that it only seems that way due to the much wider availability of the Internet. Interesting to note is that this is now happening WITHIN 4th Edition itself. Wizards has started to release errata/updates every few months, usually to stop overpowered exploits (although sometimes for other purposes too). Naturally, people have either declared it to be the best thing since sliced bread, or threatened to stop playing D&D. And with a new edition in the works, expect to see this ''yet again!''
* WhatMeasureIsANonBadass: 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.

!!From the [[WesternAnimation/DungeonsAndDragons animated series]]

* AngstWhatAngst: Averted in most of the Michael Reaves-written episodes, most notably "The Dragon's Graveyard".
* AnimationAgeGhetto: The writers were obviously pushing the envelope as far as they could, but ExecutiveMeddling still shows.
* BaseBreaker: Uni: either you like her because she's [[RidiculouslyCuteCritter cute]] or hate her due to her annoying voice.
* EpilepticTrees: So many theories behind the reason why the series was canceled … possibly because the actual reason (ratings were dropping and the show was quite expensive) is disappointingly ordinary.
* FamilyUnfriendlyAesop: That you should give into peer pressure because the group knows best.
* FanPreferredCouple: A [[WildMassGuessing surprising]] number of fans have a rather [[DieForOurShip drastic view]] of Kosar for standing between Diana and her "[[SlapSlapKiss true love]]," Eric. That almost no evidence exists to support this ship does not deter them. And it's even more stupid when you see that [[spoiler: even when Kosar and Diana liked each other … [[StarCrossedLovers they didn't stay together]].]]
* GermansLoveDavidHasselhoff: This series is ''obscenely'' popular in Brazil. TV Globo airs reruns on their Monday-to-Friday morning block even in 2011.
* HilariousInHindsight: The impressions some fundamentalist Christians tend to have of ''D&D'' and [[Series/{{Bibleman}} what Hank's voice actor went on to do]] a few years down the road.
** Also the fact that Sheila's voice actress had had a role on ''AdventuresInOdyssey'', which in one episode actually said it was OK to steal and destroy someone else's D&D gear since D&D was immoral.
** Eric is a chronically [[DeadpanSnarker snarking]] [[TheComplainerIsAlwaysWrong complainer]] who hates all the magic and craziness around him, not least of all because [[ButtMonkey the universe seems to have made him the chosen victim of every type of misfortune possible]], yet becomes quite TheStrategist in the later episodes, stepping up to lead and making the plans when TheLeader is unavailable. And [[Recap/AvatarTheLastAirbenderBitterWork becomes stuck in a crevice up to his shoulders]] at the end of "Citadel of Shadow." [[WesternAnimation/AvatarTheLastAirbender Sokka of the Water Tribe]], meet your past life!
* StrawmanHasAPoint: Eric is pretty much always portrayed as the stupid character, and he tends to have mishaps that serve as comic relief. As a result, it seems the audience isn't meant to take his comments seriously. Yet he usually has a good point, e.g. when he's complaining about how it makes no sense for the Dungeon Master to be speaking in useless riddles like that.

!! From the film
* AnticlimaxBoss: [[spoiler:Profion is [[JustDesserts devoured]] by a dragon while gloating.]]
* SugarWiki/AwesomeMusic: The Main Suite, which provides both the opening AND the closing of the film, and a portion of the action music during Ridley's soirée through the "maze" in the Thieves' Guild. It is, sadly, the only really good music to come from the film.
* BrokenAesop: The movie presents class equality as good … except its primary advocate is an empress who wouldn't be bound by it herself. Furthermore, the Council of Mages alone will form the closest thing to a legislature, i.e. the primary check on a head of state's power, Izmer has, both before and after the [[spoiler:successful]] revolution.
* EnsembleDarkhorse: Creator/JeremyIrons as Profion is the absolute best thing about the movie despite its flaws. He is insanely [[LargeHam so over the top]] that you are left in stunned appreciation for how a good actor could go so deliciously over the top.
** Damodar, who proved popular enough to appear in the sequel. Possibly because he [[spoiler:kills [[EthnicScrappy Snails]]]].
** Xilus, leader of the Thieves' Guild, most likely because Richard O'Brien makes him just so entertaining to watch.
* EthnicScrappy: Snails.
* FashionVictimVillain: Damodar's blue lipstick, although it may have been due to a drug problem (the [[FantasticDrug in-setting drug]] Sannish — think morphine if it came from dogs instead of poppies — dyes the users lips blue).
* FridgeLogic: The Empress attacks with a flock of Golden Dragons, AKA Fire monsters. The Mages counterattack with … fireballs and Red Dragons!? So, you're attacking a creature immune to fire with fire!? WTF!?
* HamAndCheese: Jeremy Irons revels in ChewingTheScenery here. As such, some people who have seen the film consider him the only good part of it.
** So much so that Website/ThatGuyWithTheGlasses says this very phrase when describing Irons' performance.
*** Like TGWTG, WebVideo/PawDugan played Profion in ''WebVideo/SuburbanKnights'' … and [[http://www.youtube.com/watch?v=9iTZSS2gefk was]] [[http://twitter.com/#!/cosmicbushell/status/85800292934885376 dead-on]]!
** This film also contains Richard O'Brien. This is notable for one very significant reason: he might be ''the most understated actor in the whole film''. Think about that for a minute.
*** Actually, Tom Baker is. Poor Series/{{Doctor|Who}}.
* {{Narm}}: Ridley's BigNo when [[spoiler:Damodar kills Snails]], complete with dropping to his knees and a SkywardScream. [[SoundtrackDissonance The triumphant-sounding music playing during that scene doesn't make it any better]], almost as if the movie was ''celebrating'' [[spoiler:the death of Snails]].
** ''Every word out of Damodar's mouth.''
*** The [[http://www.youtube.com/watch?v=vuTUgkhfXmU "Do not let them escape"]] scene is a good example. It looks like he's about to laugh.
*** Not to mention his [[http://www.youtube.com/watch?v=WVjE-WdGm2Q&feature=related utterly ridiculous facial expressions]] when Profion puts that worm … thing in his brain.
*** "Just like you thieves. Always taking things that don't belong to you." — [[CaptainObvious NO SHIT!]]
** That noise that the dwarf makes after his helmet is shot off. It's a high-pitched "Nyur! Nyur!" sort of sound. Some think it was a mating call.
* SnarkBait: The plot of the movie and Jeremy Irons and TheDragon hamming it up in every scene they appear in guaranteed the movie would become this.
* SoBadItsGood: Much of the movie is hilarious in its cheesiness, hamminess and dated effects (and genuinely hilarious on rare occasions), unless you're a {{serious|Business}} D&D fan, in which case it's like being eaten feet first by rats.
* TakeThatScrappy: Snails getting brutally beaten [[spoiler:to death by Damodar.]][[note]]To cheers by moviegoers in many theaters, according to several Tropers.[[/note]]
* TookTheBadFilmSeriously: Tom Baker gives possibly the only good performance in this movie.