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moving from trivia
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* FanNickname: "SlowMotion Johnny," coined by WebVideo/{{Retsupurae}} for the last enemy at the car dealership, who [[SlowMotionFall falls from a roof in slow motion]].
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** NarmCharm: On the other hand, there's very little doubt that this is what they were going for; the games accurately capture the same sort of atmosphere one expects to find in a classic over-the-top summer action movie.
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* SpecialEffectsFailure:
to:
* SpecialEffectsFailure:StockFootageFailure:
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* FridgeHorror: The gunfighting and exploded barrels and canisters in the nuclear plant will screw up the local environment.
** Your teammates aren't wearing adequate protection either.
** Your teammates aren't wearing adequate protection either.
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* FridgeHorror: FridgeHorror:
** The gunfighting and exploded barrels and canisters in the nuclear plant will screw up the localenvironment.
**environment. Your teammates aren't wearing adequate protection either.either.
** Mission 3-3 in the sequel ends with your partner blowing up the boat, even though there was a hostage inside during the gameplay segment.
** The gunfighting and exploded barrels and canisters in the nuclear plant will screw up the local
**
** Mission 3-3 in the sequel ends with your partner blowing up the boat, even though there was a hostage inside during the gameplay segment.
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* SpecialEffectsFailure: The gunfights with randomly ordered enemies lead to some obvious continuity issues, most glaringly the car lot fight in Undercover where the clouds keep teleporting between shots.
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* SpecialEffectsFailure: SpecialEffectsFailure:
** The gunfights with randomly ordered enemies lead to some obvious continuity issues, most glaringly the car lot fight in Undercover where the clouds keep teleporting betweenshots.shots.
** The Bus stage in the sequel is even more obvious due to the moving background that jumps all over the place.
** The gunfights with randomly ordered enemies lead to some obvious continuity issues, most glaringly the car lot fight in Undercover where the clouds keep teleporting between
** The Bus stage in the sequel is even more obvious due to the moving background that jumps all over the place.
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Slashes and bad indentation.
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** FridgeBrilliance / [[FridgeHorror Horror]]: But your Undercover partner isn't exactly subtle himself.
* {{Narm}}: Plenty.
** Some hostages appears to have Stockholm Syndrome because they're smiling while calling for help.
* {{Narm}}: Plenty.
** Some hostages appears to have Stockholm Syndrome because they're smiling while calling for help.
to:
**
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* SoBadItsGood: This game contains ludicrous overacting and filmmaking mistakes.
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* SoBadItsGood: This game contains ludicrous overacting and filmmaking mistakes.mistakes.
* SpecialEffectsFailure: The gunfights with randomly ordered enemies lead to some obvious continuity issues, most glaringly the car lot fight in Undercover where the clouds keep teleporting between shots.
* SpecialEffectsFailure: The gunfights with randomly ordered enemies lead to some obvious continuity issues, most glaringly the car lot fight in Undercover where the clouds keep teleporting between shots.
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* SoBadItsGood: This game contains ludicrous overacting and filmmaking mistakes.
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, [[VisibleBoomMic the boom mike peeks into the shot]], the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.
** The plane scene in Delta Force is another example. Some of the heads turn out to be terrorists who supposedly fall dead after being shot, but some of them keep ducking when other terrorists try to shoot.
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, [[VisibleBoomMic the boom mike peeks into the shot]], the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.
** The plane scene in Delta Force is another example. Some of the heads turn out to be terrorists who supposedly fall dead after being shot, but some of them keep ducking when other terrorists try to shoot.
to:
* SoBadItsGood: This game contains ludicrous overacting and filmmaking mistakes.
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, [[VisibleBoomMic the boom mike peeks into the shot]], the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.
** The plane scene in Delta Force is another example. Some of the heads turn out to be terrorists who supposedly fall dead after being shot, but some of them keep ducking when other terrorists try to shoot.mistakes.
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, [[VisibleBoomMic the boom mike peeks into the shot]], the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.
** The plane scene in Delta Force is another example. Some of the heads turn out to be terrorists who supposedly fall dead after being shot, but some of them keep ducking when other terrorists try to shoot.
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* OneSceneWonder: The hilariously over-the-top ManOnFire that jumps out of the meth lab before it explodes.
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* FridgeHorror: The gunfighting and exploded barrels and canisters in the nuclear plant will screw up the local environment.
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* EnsembleDarkhorse: The Undercover Partner seems to be the most popular teammate.
* FridgeHorror: The gunfighting and exploded barrels and canisters in the nuclear plant will screw up the localenvironment. environment.
** Your teammates aren't wearing adequate protection either.
* FridgeHorror: The gunfighting and exploded barrels and canisters in the nuclear plant will screw up the local
** Your teammates aren't wearing adequate protection either.
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--> '''Mook on fire''': ''Whoah! Whooh! Really hot! Hot hot! Really hot!''
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* FridgeHorror: The gunfighting and exploded barrels and canisters in the nuclar plant will screw up the local enviorment.
* FridgeLogic: Exacly how are you promoted to Undercover by being a [[RabidCop rabid]] CowboyCop?
** FridgeBrilliance / [[FridgeHorror Horror]]: But your Undercover partner isn't exacly subtle himself.
* FridgeLogic: Exacly how are you promoted to Undercover by being a [[RabidCop rabid]] CowboyCop?
** FridgeBrilliance / [[FridgeHorror Horror]]: But your Undercover partner isn't exacly subtle himself.
to:
* FridgeHorror: The gunfighting and exploded barrels and canisters in the nuclar nuclear plant will screw up the local enviorment.environment.
* FridgeLogic:Exacly Exactly how are you promoted to Undercover by being a [[RabidCop rabid]] CowboyCop?
** FridgeBrilliance / [[FridgeHorror Horror]]: But your Undercover partner isn'texacly exactly subtle himself.
* FridgeLogic:
** FridgeBrilliance / [[FridgeHorror Horror]]: But your Undercover partner isn't
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* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, the boom mike peeks into the shot, the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.
** The plane scene in Delta Force is another example. SOme of the heads turns out to be terrorist who supposedly falls dead after being shot, but some of them keep resuming ducking when other terrorist tries to shoot.
** The plane scene in Delta Force is another example. SOme of the heads turns out to be terrorist who supposedly falls dead after being shot, but some of them keep resuming ducking when other terrorist tries to shoot.
to:
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, [[VisibleBoomMic the boom mike peeks into the shot, shot]], the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.
** The plane scene in Delta Force is another example.SOme Some of the heads turns turn out to be terrorist terrorists who supposedly falls fall dead after being shot, but some of them keep resuming ducking when other terrorist tries terrorists try to shoot.
** The plane scene in Delta Force is another example.
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* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, the boom mike peeks into the shot, the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.
to:
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, the boom mike peeks into the shot, the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if to make sure you can see it.it.
** The plane scene in Delta Force is another example. SOme of the heads turns out to be terrorist who supposedly falls dead after being shot, but some of them keep resuming ducking when other terrorist tries to shoot.
** The plane scene in Delta Force is another example. SOme of the heads turns out to be terrorist who supposedly falls dead after being shot, but some of them keep resuming ducking when other terrorist tries to shoot.
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* FridgeHorror: The gunfighting and exploded barrels and canisters in the nuclar plant will screw up the local enviorment.
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** FridgeBrilliance / [[FridgeHorror Horror: But your Undercover partner isn't exacly subtle himself.
to:
** FridgeBrilliance / [[FridgeHorror Horror: Horror]]: But your Undercover partner isn't exacly subtle himself.
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He have likely killed alot of people for that promotion...
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** FridgeBrilliance: But your Undercover partner isn't exacly subtle himself.
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** FridgeBrilliance: FridgeBrilliance / [[FridgeHorror Horror: But your Undercover partner isn't exacly subtle himself.
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* HamAndCheese
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* HamAndCheeseFridgeLogic: Exacly how are you promoted to Undercover by being a [[RabidCop rabid]] CowboyCop?
** FridgeBrilliance: But your Undercover partner isn't exacly subtle himself.
** FridgeBrilliance: But your Undercover partner isn't exacly subtle himself.
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** Some hostages appears to have Stockholm Syndrome because they're smiling while calling for help.
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* SoBadItsGood
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* SoBadItsGoodSoBadItsGood: This game contains ludicrous overacting and filmmaking mistakes.
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* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, the boom mike peeks into the shot, the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if just to make sure you can see it.
to:
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, the boom mike peeks into the shot, the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if just to make sure you can see it.
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They Just Didnt Care (correctly following this badly-abused trope\'s description)
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* SoBadItsGood
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* SoBadItsGoodSoBadItsGood
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, the boom mike peeks into the shot, the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if just to make sure you can see it.
* TheyJustDidntCare: The FullMotionVideo footage contains a number of filmmaking mistakes that could easily have been corrected, which suggests low production values. At the car dealership alone, the boom mike peeks into the shot, the clouds jump around during the randomized shooting scene, you can see the cameraman's shadow in full profile multiple times, and the landing pad for the man falling from the roof is clearly visible. And it's shot in [[SlowMotionFall slow motion]], as if just to make sure you can see it.
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* {{NarmCharm}}: Plenty.
--> '''Mook on fire''': ''Whoah! Whooh! Really hot! Hot hot! Really hot!''
--> '''Mook on fire''': ''Whoah! Whooh! Really hot! Hot hot! Really hot!''
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* {{NarmCharm}}: {{Narm}}: Plenty.
--> '''Mook on fire''': ''Whoah! Whooh! Really hot! Hot hot! Reallyhot!''hot!''
* SoBadItsGood
--> '''Mook on fire''': ''Whoah! Whooh! Really hot! Hot hot! Really
* SoBadItsGood
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* {{Narmharm}}: Plenty.
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* {{Narmharm}}: {{NarmCharm}}: Plenty.
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* HamAndCheese
* {{Narmharm}}: Plenty.
--> '''Mook on fire''': ''Whoah! Whooh! Really hot! Hot hot! Really hot!''
* {{Narmharm}}: Plenty.
--> '''Mook on fire''': ''Whoah! Whooh! Really hot! Hot hot! Really hot!''