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YMMV / Captain Comic

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  • Goddamned Bats: The series is littered with them. Special mention goes to the red bats, the tornadoes, and the water snakes in the sequel.
  • Good Bad Bugs: The game engine could only support a certain number of enemies on the screen before it stopped loading more. In the toy room running past enemies without killing them would make more than half the enemies simply not load.
  • Porting Disaster: The NES port. But given Color Dreams (or Wisdom Tree) resumé, it was to be expected.
  • That One Level:
    • Nature reality in 2 has a heavy focus on platforming, with large tracts of the level filled with large instant-death pits. This is made worse by the birds with strange flight patterns, shrubs that pursue you, and tornadoes which can't be destroyed and deal massive damage.
    • The toy room in Dream reality is a long hallway with no special tricks or platforming but a massive number of enemies supported by ceiling-fired rockets. Fighting through this room is a battle of attrition unless the player decides to cheat and just run for it.

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