For YMMV tropes relating to ''VideoGame/BurnoutParadise'', click [[YMMV/BurnoutParadise here]].
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* AwesomeMusic: Every gamer has their favourite. Of honorable mention:
** ''Burnout 2: Point of Impact'':
*** "Destroyer Mix"
*** "Panic Attack"
*** "The Miracle Mile"
*** The credits theme, a remix of two other tracks in the game.
** ''Burnout 3: Takedown'':
*** "Make A Sound" by Autopilot Off
*** "Lazy Generation" by The F-Ups
*** "Fall Apart" by 1208
*** "Paper Wings" by Music/RiseAgainst
*** "I'm Not Okay" by Music/MyChemicalRomance
** ''Burnout Revenge'':
*** "Beast And The Harlot" (shown in-game as Beast...) by Music/AvengedSevenfold
*** "Flyover" by Asian Dub Foundation
*** "Today" by Junkie XL
*** "Do What You Want" by Music/OKGo
*** The Music/{{BT}} remix of "Break On Through" by Music/TheDoors
*** "Straight To Video (Music/{{KMFDM}} Remix)" by Music/MindlessSelfIndulgence
** ''Burnout CRASH!'':
*** ''Webcomic/PennyArcade'' at least has a disturbing reverence for Gloria Estefan's "Dr. Beat".
* CatharsisFactor: Part of the fun of the series is just wrecking the hell out of anything that moves on the road.
* EvenBetterSequel: ''Burnout 3: Takedown'' is considered to be this. ''Burnout 2'' was a great game that touched on dangerous driving, but ''3'' brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting. No wonder that it's frequently hailed as one of the best racing games of its generation.
* GameBreaker: The Supercar in ''Burnout 2''. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the roadster's awful handling.
* [[GoddamnedBats Goddamned Traffic]]: [[NintendoHard Especially in the very first game.]]
* HellIsThatNoise: The countdown sounds in the 360 version of ''Revenge''. It sounds like the usual at ten seconds left, giving a beep every second. At five seconds left, it'll add more hurried beeping. It's not done yet, though- at two seconds left, it'll add some loud, arrhythmic beeps, like a bomb's about to go off. It might not scare the pants off of you, but it'll definitely instill a sense of dread as the sounds build up.
* MagnumOpus: Either ''3: Takedown'' or ''Paradise''. Discussions are continuing.
* MostWonderfulSound: The sound of the medals being awarded to you in ''3'' and ''Revenge'' made it feel more rewarding. Can double as an AwesomeMoment if the medal is awarded during a takedown or a split-second finish.
** The "bang!" that's made when your boost bar is increased. You know you're ready to destroy when that happens.
* PortingDisaster: ''Burnout Legends'' on the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully the PSP version averts this.
* TheScrappy: DJ Atomika.
** Atomika is a ''vast'' improvement over the truly execrable DJ Stryker from ''Takedown''. How someone like Stryker can be an ''actual radio DJ'' in real life is beyond reason.
** Also, compare Atomika's "performance" in ''VideoGame/{{SSX}} 3'' to the one in ''Paradise''. He had ''much'' better and funnier people writing his script in the former.
* SongAssociation: Seems to be a theme with games made by EA. Of particular note is the RealSongThemeTune in ''Paradise'', [[Music/GunsNRoses which can be guessed just]] [[Music/AppetiteForDestruction by looking at the name of the game and the city.]]
* {{Sequelitis}}: Although ''Burnout CRASH!'' is only a spinoff, it's pretty much widely hated by everyone due to its gameplay, which shares nothing in common with the main series Crash Mode besides the basic game idea, the DenserAndWackier tone, and the TotallyRadical [[MostAnnoyingSound announcer]].
* TheyChangedItNowItSucks: ''Burnout CRASH!'', the downloadable game released in Fall 2011. Top-down viewing angle, no racing gameplay (the game is basically an expansion of Crash Mode), and cartoonish oddities like [=UFOs=] really set the fanbase into a fervor of contempt when it was announced.