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Not ymmv


* JokeItem: The [=Krane KAUR-XSi=] scope is widely regarded as one due to the nature of it's aiming "dial", making it a joke of a scope. But as with many other things in ''Blacklight: Retribution'', some players managed to make it work anyway.



* NamesToRunAwayFromReallyFast:
** One of the community pre-made weapons, the ''[[KillItWithFire Burning Sensation]]'' SMG was considered this due to, at the time, overpowered [[DamageOverTime afterburn]] damage.
** Back when the Heavy Assault Rifle was recently released and considered broken, many players learned to dread the ''[= ArmCom DDx2 Hades=]'', one of the HAR pre-mades that came loaded with Incendiary Rounds, which was widely used as the receiver itself could only be brought with [[BribingYourWayToVictory ZCOINS]]. High Damage, overpowered accuracy and at the time very nasty afterburn damage caused many players to rage on the official forum.
* NecessaryDrawback: There are many examples in [=BLR=], just as there are in any other game. But an interesting example is the [=EMI RiVAL-2=] scope. It features a low scope in time, good zoom (3.90x) as well as being an open scope, meaning that it doesn't suffer any temporary aiming blackout delay. But it's slight white tint on your visual can make it hard for you to make enemies out of the background, and it's position is too low, muzzle flashes can block your view when firing your gun. Thus, it is rarely found outside of Bolt-Action Rifles in the hands of veteran snipers or those who were just trying things out.
* ScheduleSlip: General lack of new content on the PC version post-UsefulNotes/PlayStation4 launch caused a lot of backlash in the official forum.
** One of Zombie Studios' developers claimed that PWE didn't carry out the updates for the PC-side Zombie Studios has sent out to them.
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BFG is not YMMV.


* {{BFG}}: Compared to the real world, the guns in this game are kinda big. This is evidently seen with the starting gun's default barrel.

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* AbridgedArenaArray: 24/7 [=HeloDeck=] TDM server. Enough said.

to:

* AbridgedArenaArray: AbridgedArenaArray:
**
24/7 [=HeloDeck=] TDM server. Enough said.



* BrokenBase: The 200 HP build vs Bolt-Action Rifle debacle, oh lord. It's either crying for a {{Nerf}}/buff or "Learn to [[BoomHeadshot Headshot]]" being retorted back and forth. Pray that somebody doesn't mention the ''Incendiary'' 200 Damage BAR... Though this kinda died down after later nerfs.

to:

* BrokenBase: BrokenBase:
**
The 200 HP build vs Bolt-Action Rifle debacle, oh lord. It's either crying for a {{Nerf}}/buff or "Learn to [[BoomHeadshot Headshot]]" being retorted back and forth. Pray that somebody doesn't mention the ''Incendiary'' 200 Damage BAR... Though this kinda died down after later nerfs.



* ScrappyMechanic: The random weapon spread has been a subject of debate. One side says it makes killing an enemy player more luck-based. The other side says that if it wasn't for the min-max spread stat, the weapon component system would be meaningless.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The random weapon spread has been a subject of debate. One side says it makes killing an enemy player more luck-based. The other side says that if it wasn't for the min-max spread stat, the weapon component system would be meaningless.



* ThatOneLevel: A view held by some for [=HeloDeck=], the first departure from varied terrain and sightlines to dedicated close-quarter killhouse level. It's tight, fast-paced, and ''extremely small'', made worse with the odd Spawning mechanic that likes to put enemy players right behind you and the occasional [[GrenadeSpam shower of grenades down every corridor]].

to:

* ThatOneLevel: ThatOneLevel:
**
A view held by some for [=HeloDeck=], the first departure from varied terrain and sightlines to dedicated close-quarter killhouse level. It's tight, fast-paced, and ''extremely small'', made worse with the odd Spawning mechanic that likes to put enemy players right behind you and the occasional [[GrenadeSpam shower of grenades down every corridor]].
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* TheyChangedItNowItSucks: Part of the player base's reaction to the forum-exploding April 2013 removal of 1-day rental options and weapon parts pricing changes.
* UncannyValley: '''DUCHESS''', due to how Zombie Studios' modified Unreal Engine renders human faces. Characters with their face revealed don't even have any facial animations for pain or any other emotions too.

to:

* TheyChangedItNowItSucks: Part of the player base's reaction to the forum-exploding April 2013 removal of 1-day rental options and weapon parts pricing changes.
* UncannyValley: '''DUCHESS''', due to how Zombie Studios' modified Unreal Engine renders human faces. Characters with their face revealed don't even have any facial animations for pain or any other emotions too.
changes.
Tabs MOD

Added: 390

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moving from trivia

Added DiffLines:

* FanNickname:
** "[=STacK=]" for Standard Tactical Knight,[[BoringButPractical thanks to the default setup of the first primary weapon]] given to all players when they start out. Some players have named it one of the best Assault Rifle setups around due to it's JackOfAllStats capability of doing ''any'' job. (Though people will probably recommend you change the scope and magazine type.)
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** Now 24/7 Metro...
* AccidentalInnuendo: Back then in closed beta the game would allows for things like a shotgun named "Extended Forceful Violator".
* {{BFG}}: Compared to real world, guns in this game is kinda big. Evidently seen with the starting gun barrel.
* BrokenBase: The 200 HP build vs Bolt-Action Rifle debacle, oh lord. It's either crying for a nerf/buff or "Learn to headshot" retorted back and forth. Pray somebody doesn't mention the ''incendiary'' 200-damage BAR... Though it died down after later nerfs.
** The usage of Datanodes, temporary and time-limited minor enhancements that you can equip 5 of them at a time to buff certain aspects of your character. Partly because you cannot choose ''what'' Datanodes to get and has to spend a lot of time grinding, which is unfair to newcomers. Most people just skip them entirely. And after major revival by Hardsuit Labs, this seems to be gone entirely.
** Onslaught Pack. Which is ''all'' of year one content up for buying, including items that can only be gained via randomized Chancepacks. Many veterans were not happy.

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** Now 24/7 Metro...
Metro, on the other hand...
* AccidentalInnuendo: Back then in closed beta Closed Beta, the game would allows allow for things like a shotgun Shotgun to be named "Extended Forceful Violator".
Violator" and some such.
* {{BFG}}: Compared to the real world, the guns in this game is are kinda big. Evidently This is evidently seen with the starting gun gun's default barrel.
* BrokenBase: The 200 HP build vs Bolt-Action Rifle debacle, oh lord. It's either crying for a nerf/buff {{Nerf}}/buff or "Learn to headshot" [[BoomHeadshot Headshot]]" being retorted back and forth. Pray that somebody doesn't mention the ''incendiary'' 200-damage ''Incendiary'' 200 Damage BAR... Though it this kinda died down after later nerfs.
** The usage of Datanodes, temporary and time-limited minor enhancements that you can equip - up to 5 of them at a time - to buff certain aspects of your character. Agent. Partly because you cannot choose ''what'' Datanodes to get get, and has you also have to spend a lot of time grinding, grinding for them in the first place, which is unfair to newcomers. Most people just skip using them entirely. And after a major revival by Hardsuit Labs, this seems they seem to be gone have been removed from the game entirely.
** The Onslaught Pack. Which is ''all'' of year one Year One content up for buying, including items that can only be gained via randomized Chancepacks. Chance Packs. Many veterans of the game were not happy.happy about this.



** '''ASSAULT RIFLE'''. Yes, that [[BoringButPractical starting receiver]], due to very low recoil. Gets ridiculous during early-2018 patches, when it ends up with absolutely everyone using nothing but AR despite [[CherryTapping 49 damage cap]] enforced by Hardsuit Labs due to [[GoneHorriblyRight sheer accuracy intended for newcomers to the game]].
** Any players who can handle high recoil tends to gear their guns toward high damage output. This leads to damage-increasing muzzle or barrel getting widely used. Many use heavy stocks to compensate for resulting inaccuracy.
** [[LightningBruiser Break Guard armor set]], we're looking at you. [=FoxCat=]-Break Guard combo even more so.
** [[HitboxDissonance Female character model]]. Some blame this as one of the reason why competitive BLR never gained any real traction.
** If you're not using [[BottomlessMagazines Light Machine Gun]] on ''Onslaught'' mode, you're doing it wrong.
* GameBreaker:
** Every once in a while, the official forum will have several threads complaining about usage of incendiary ammo in bolt-action rifles. But the later nerf to 200 damage BAR[[labelnote:Explanation]] Going higher than 180 damage will cause aim down sight spread to climb higher than 0.00, which is really bad for precision weapon.[[/labelnote]] and incendiary ammo itself force this to change.
** Everyone agrees that the SWARM Rocket Launcher is overpowered. Good thing it stayed in weapon depot and only comes with 2 rockets.
** One can say that Hardsuit is designed to be this. It takes quite a combined effort to take it down.
*** While the Hardsuit is certainly dangerous it's far from a game breaker. Every player starts with the ability to use the Stinger Rocket Launcher which costs 400 CP (which gets you two rockets, enough to destroy a full-health 'suit if you get direct hits 0with both), and a flamethrower which costs only 350 CP (one third of the cost of a hardsuit) and allows you to kill the pilot and steal the hardsuit without seriously damaging it. Likewise the hard suit is sluggish, does not allow zoom in and has no HRV; only the mildly reliable ping which is a gear item. Without support from teammates, a very skilled pilot, or ''completely clueless'' enemies... a Hardsuit is more or less just a bigger target and point sink.
*** ''Several'' Hardsuits on the otherhand... But that's the losing team's fault to begin with.
** Explosive Ammo used to be this. Not because it's ability but because of the [[LoudnessWar ear-ripping]] sound they make. To drive this even further some douchbags slapped them on SMG/LMG prompting protests in official forum.
** The Exploding Tomahawk currently holds this title. It can be thrown for direct range kills, can be used as melee weapon and can be detonated after being thrown to serve as 400 damage makeshift grenade; said detonation is manual, meaning it can even work as makeshift mine. All in one weapon. Not as bad now they removed the ability to detonate it in mid-air, at least.
** Stun Shurikens will immobilize target on impact or on ''proximity trigger''. And you throw ''three'' of them at once. Careful where you walk.
** {{M4X}}. An assault rifle that fire faster than SMG and still retaining accuracy of a rifle. Forum-goers can smell the {{nerf}} coming. The only reason it hasn't dominate pubs yet is because [[BoringButPractical Assault Rifle]] has better recoil pattern and range.
** [[ParanoiaFuel HRV Cloak]]. So much that PWE still not making it purchasable permanently with GP.
** Burstfire Rifle used to be considered one because of near-perfect spread and recoil at all range.
** Barricade in Metro can block half the map when placed correctly.

to:

** '''ASSAULT RIFLE'''. '''THE ASSAULT RIFLE.''' Yes, that [[BoringButPractical starting receiver]], due to it's very low recoil. Gets It got ridiculous during early-2018 2018's early patches, when it ends ended up with absolutely everyone using nothing but the AR despite it's [[CherryTapping 49 damage Damage cap]] enforced by Hardsuit Labs Labs, due to it's readjusted [[GoneHorriblyRight sheer accuracy that was intended for to be used by newcomers to the game]].
** Any players Players who can handle high recoil tends tend to gear their guns toward high damage Damage output. This of course leads to damage-increasing muzzle muzzles or barrel barrels getting widely used. Many also use heavy stocks to compensate for the resulting inaccuracy.
inaccuracy too.
** [[LightningBruiser The Break Guard armor set]], we're looking at you. The [=FoxCat=]-Break Guard combo even more so.
** [[HitboxDissonance The Female character model]]. Some players blame this it as one of the reason reasons why competitive BLR never gained any real traction.
traction, being much harder to see and shoot than the Male character model. [[ArsonMurderAndJaywalking Also, some of the armor pieces worn by the Male character model were not given Female versions too.]]
** If you're not using the [[BottomlessMagazines Light Machine Gun]] on in the ''Onslaught'' mode, gamemode, then you're doing it wrong.
* GameBreaker:
GameBreaker:
** Every once in a while, the official forum will have several threads complaining about the usage of incendiary ammo Incendiary Rounds in bolt-action rifles. Bolt-Action Rifles. But the later nerf nerfs to the 200 damage BAR[[labelnote:Explanation]] Going Damage BAR [[labelnote:Explanation]]Going higher than 180 damage Damage will cause aim down sight spread the gun's Aim Down Sight Spread to climb higher than 0.00, which is really bad news for a precision weapon.weapon like the BAR.[[/labelnote]] and incendiary ammo the Incendiary Rounds itself force has forced this to change.
** Everyone agrees that the SWARM Rocket Launcher Swarm depot weapon is overpowered. Good It's a good thing then that it stayed in weapon the depot at a 1000 CP cost per buy and only comes supplied with 2 only two rockets.
** One can say that Hardsuit is the Hardsuits are designed to be this. It takes quite a the combined effort to take it one down.
*** While the Hardsuit is Hardsuits are certainly dangerous it's dangerous, they're far from a being game breaker. breakers. Every player starts with the ability to use buy the Rocket Stinger Rocket Launcher from the depot, which costs 400 CP (which gets per buy (and also supplies you two with three rockets, enough to destroy a full-health 'suit if you get direct hits 0with both), with all three), and a flamethrower Flamethrower which costs only 350 CP (one per buy (that's one third of the cost of a hardsuit) and Hardsuit!) which allows you to kill the cook a Hardsuit pilot alive and steal the hardsuit theirs without seriously damaging it. Likewise Likewise, the hard suit Hardsuit is sluggish, does not allow zoom in and has no HRV; only the mildly reliable ping which is also happens to be a gear item. Tactical Gear. Without support from teammates, a very skilled pilot, pilot or ''completely clueless'' enemies... a Hardsuit is more or less just a bigger target and point sink.
*** ''Several'' But ''several'' Hardsuits on the otherhand... But other hand... though that's the losing team's fault to begin with.
** Explosive Ammo Rounds used to be this. Not because it's ability ability, but because of the [[LoudnessWar ear-ripping]] sound they make. sounds it makes. To drive this even further further, some douchbags slapped them on SMG/LMG Submachine and Light Machine Guns, prompting protests in the official forum.
** The Exploding Tomahawk currently holds this title. It can be thrown for direct range kills, can be used as a melee weapon and can be detonated after being thrown to serve as a 400 damage Damage makeshift grenade; and said detonation is manual, meaning it can even work as a makeshift mine. All ''All in one weapon. Not weapon.'' It's not as bad these days, now they that the developers removed the it's ability to detonate it in mid-air, at the very least.
** Stun Shurikens will immobilize target targets on impact or on ''proximity trigger''. And you throw ''three'' of them at once. Careful Be careful where you walk.
walk, and if you can, shoot them gone with a Shotgun or a weapon of your choice.
** {{M4X}}. An assault rifle The [=M4X=] Rifle. A primary receiver that fire fires faster than the SMG and still retaining retains the accuracy of a rifle. the AR. Forum-goers can smell the {{nerf}} nerf coming. The only reason it hasn't dominate dominated pubs yet is because the [[BoringButPractical Assault Rifle]] AR]] has a better recoil pattern and longer range.
** [[ParanoiaFuel The HRV Cloak]]. So much so that PWE still not making didn't make it permanently purchasable permanently with GP.
GP until recently.
** The Burstfire Rifle used to be considered one because of it's near-perfect spread and recoil at all range.
ranges, until changes to the game's recoil and spread system made it less awesome than it used to be.
** A Barricade in Metro can block half the map when placed correctly.



** Active-Camo equipped speedbuilds with dedicated melee weapon running after you are common annoyances.
** The rocket troopers in Onslaught mode. While the damage they can do are only decent, the amount of [[InterfaceScrew camera shake]] caused by rocket blast they make can be hard to deal with.
** In early 2018 Toxic ammo was changed so that it prevents the victim from regenerating hit-points above 100, and there is no way to get rid of the debuff except dying. Needless to say, there were quite a few venting in player community.

to:

** Active-Camo equipped speedbuilds with a dedicated melee weapon running after you are common annoyances.
** The rocket Rocket Stinger-wielding Agent troopers in Onslaught mode. the ''Onslaught'' gamemode. While the damage they can do are only decent, the amount of [[InterfaceScrew camera shake]] caused by rocket blast they make their rockets' blasts can be quite hard to deal with.
** In early 2018 2018, Toxic ammo Rounds was changed so that it now prevents the victim from regenerating hit-points above 100, certain thresholds, and there is no way to get rid of the debuff except dying. by dying or waiting until it faded away. Needless to say, there were quite more than a few people venting their frustrations in player community.communities.



** Assault Rifle is missing the trigger. Similar modeling oversights can also be seen in other places. Whether this is intentional or not remains a question.
** Calling down Hardsuit at certain places in Vortex will get it stuck on the random unreachable ledges.

to:

** Assault Rifle The AR is missing the it's trigger. Similar modeling model oversights can also be seen in other places. Whether this is intentional or not remains a question.
** Calling down a Hardsuit at certain places in Vortex or Rig will get it stuck on the random unreachable ledges.



** Every once in a while the server would revert names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue everyone in a lobby accusing each other of hacking.]]
** [[https://www.youtube.com/watch?v=KYOJSiAZlaY Bind both LMB and RMB to fire]] can increase Heavy Pistol's fire-rate to [[GameBreaker ridiculous]] level.
** Evac update introduced [[https://youtu.be/qaUwZw0Z0SQ?t=1m54s The Flying]] [[https://www.youtube.com/watch?v=z05S22znRhg&feature=youtu.be Katana]] that flings you across the map at high-speed. The developers already fixed this.
* JokeItem: [=Krane KAUR-XSi=] scope due to the nature of it's aiming "dial". Widely regarded as a joke of a scope. But as with many other things in ''Blacklight Retribution'', some players managed to make it work.

to:

** Every once in a while while, the server would revert the names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue everyone in a lobby accusing each other of hacking.]]
** [[https://www.youtube.com/watch?v=KYOJSiAZlaY Bind Binding both LMB and RMB to fire]] can increase the Heavy Pistol's fire-rate to [[GameBreaker ridiculous]] level.
levels.
** The Evac update Update introduced [[https://youtu.be/qaUwZw0Z0SQ?t=1m54s The Flying]] [[https://www.youtube.com/watch?v=z05S22znRhg&feature=youtu.be Katana]] that flings you across the map at high-speed. high speed. The developers already quickly fixed this.
* JokeItem: The [=Krane KAUR-XSi=] scope is widely regarded as one due to the nature of it's aiming "dial". Widely regarded as "dial", making it a joke of a scope. But as with many other things in ''Blacklight ''Blacklight: Retribution'', some players managed to make it work.work anyway.



** The Full Server. [[labelnote:Explanation]] For some odd reasons the servers (in Zombie Studios' era) can support limited numbers of players, regardless of the occupancy of its rooms. Turned into pseudo-god by forum goers.[[/labelnote]]
** Jared's beard [[labelnote:Explanation]] Jared Gerritzen is Zombie Studio's creative head. His beard is worshiped throughout the community.[[/labelnote]]
** SOON [[labelnote:Explanation]] Anything in regards to updates.[[/labelnote]]
** Bulletproof railings [[labelnote:Explanation]] Some railings will ruin your shot despite having ''clear'' line of sight to your target.[[/labelnote]]

to:

** The Full Server. [[labelnote:Explanation]] For some odd reasons reasons, the servers (in Zombie Studios' era) can only support limited numbers number of players, regardless of the occupancy of its rooms. Turned This was turned into a pseudo-god by forum goers.[[/labelnote]]
** Jared's beard beard. [[labelnote:Explanation]] Jared Gerritzen is Zombie Studio's creative head. His beard is worshiped worshipped throughout the community.[[/labelnote]]
** SOON SOON. [[labelnote:Explanation]] Anything in regards to updates.updates, either jokingly or desperately.[[/labelnote]]
** Bulletproof railings railings. [[labelnote:Explanation]] Some railings in certain maps will ruin your shot shots despite you having ''clear'' line of sight to your target.[[/labelnote]]



** One of the community pre-made weapons, the ''[[KillItWithFire Burning Sensation]]'' SMG was this due to, at the time, overpowered afterburn damage.
** Back then when Heavy Assault Rifle was recently released and broken, many players learn to dread the ''[= ArmCom DDx2 Hades=]'', one of HAR pre-made that comes loaded with incendiary ammo, widely used as the receiver itself could only be brought with [[BribingYourWayToVictory ZEN]]. High damage, overpowered accuracy and at the time nasty afterburn send many players to rage.
* NecessaryDrawback: There are many examples in [=BLR=] just as any other games. But an interesting example is [=EMI RiVAL-2=] scope. It feature a low scope in time, good zoom (3.90x) and being an open scope means that it doesn't suffer temporary blackout delay. But it's slight white tint on your visual can make it hard to make enemies out of background, and it's position is too low that muzzle flash can block your view when firing your gun. Thus, it is rarely found outside of Bolt-action Rifles in the hands of veteran snipers or those who was just trying things out.
* ScheduleSlip: General lack of new content on PC version post-UsefulNotes/PlayStation4 launch caused a lot of backlash in official forum.
** One of Zombie Studios' developer claimed that PWE didn't carry out the updates for PC side Zombie Studios has sent out to them.
* ScrappyMechanic: The random weapons spread has been a subject of debate. One side says it makes killing an enemy more luck-based. But the other side says that if it weren't for min-max spread stat, the weapon component system would be meaningless.
** Zombie changed this into more predictable recoil pattern for each receiver to encourage competitive play.
** [[RandomNumberGod CHANCE]][[AllegedlyFreeGame PACKS.]] Full stop.
** Spawning mechanic in small maps get some flack from time to time.

to:

** One of the community pre-made weapons, the ''[[KillItWithFire Burning Sensation]]'' SMG was considered this due to, at the time, overpowered afterburn [[DamageOverTime afterburn]] damage.
** Back then when the Heavy Assault Rifle was recently released and considered broken, many players learn learned to dread the ''[= ArmCom DDx2 Hades=]'', one of the HAR pre-made pre-mades that comes came loaded with incendiary ammo, Incendiary Rounds, which was widely used as the receiver itself could only be brought with [[BribingYourWayToVictory ZEN]]. ZCOINS]]. High damage, Damage, overpowered accuracy and at the time very nasty afterburn send damage caused many players to rage.
rage on the official forum.
* NecessaryDrawback: There are many examples in [=BLR=] [=BLR=], just as there are in any other games. game. But an interesting example is the [=EMI RiVAL-2=] scope. It feature features a low scope in time, good zoom (3.90x) and as well as being an open scope means scope, meaning that it doesn't suffer any temporary aiming blackout delay. But it's slight white tint on your visual can make it hard for you to make enemies out of the background, and it's position is too low that low, muzzle flash flashes can block your view when firing your gun. Thus, it is rarely found outside of Bolt-action Bolt-Action Rifles in the hands of veteran snipers or those who was were just trying things out.
* ScheduleSlip: General lack of new content on the PC version post-UsefulNotes/PlayStation4 launch caused a lot of backlash in the official forum.
** One of Zombie Studios' developer developers claimed that PWE didn't carry out the updates for PC side the PC-side Zombie Studios has sent out to them.
* ScrappyMechanic: The random weapons weapon spread has been a subject of debate. One side says it makes killing an enemy player more luck-based. But the The other side says that if it weren't wasn't for the min-max spread stat, the weapon component system would be meaningless.
** Zombie changed this into Studios replaced it for a more predictable recoil pattern system for each receiver receiver, in order to encourage competitive play.
** [[RandomNumberGod CHANCE]][[AllegedlyFreeGame '''[[RandomNumberGod CHANCE]]''' '''[[AllegedlyFreeGame PACKS.]] ]]''' Full stop.
** The Spawning mechanic in small maps get gets some flack flak from time to time.



** Burst-Fire SMG and Tactical SMG to some. While they have superior movement speed and absurd firing rate (and great accuracy in the TSMG's case), they tend to do pitiful damage. Tactical SMG has even weaker damage per shot than the ''Light Pistol'' of all things, and most gun components of these two cannot be customized.

to:

** The Burst-Fire SMG and Tactical SMG to for some. While they have superior movement speed and absurd firing rate rates (and great accuracy in the TSMG's case), they tend to do pitiful damage. The Tactical SMG has even weaker damage per shot than the ''Light Pistol'' of all things, and most gun components of these the two cannot be customized.



** The short-ranged Flamethrower. While it has amazing damage-per-second, ''nobody'' uses it unless there are any Hardsuit close by and even then it's difficult to reach the suit with it unless you have a cloak and no regular enemies around it. Most Hardsuit pilots knew better not to stick around getting blindsided.

to:

** The short-ranged Flamethrower. While it has amazing damage-per-second, [=DPS=], ''nobody'' uses it unless there are any Hardsuit Hardsuits close by (or if they're really desperate) and even then then, it's difficult to reach the suit 'suits with it unless you have a cloak and no regular enemies around it. Most And most Hardsuit pilots knew know better not to stick around getting blindsided.blindsided anyway.



* ThatOneLevel: A view held by some for [=HeloDeck=], the first departure from varied terrain and sightlines to dedicated close-quarter killhouse level. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawn system that likes to put enemy players right behind you and the [[GrenadeSpam shower of grenades down every corridor]].
** One of the new maps named Decay has quickly gained this view as well. It's very small, has a lot of small corners and all the same problems [=HeloDeck=] has being seen as the same but worse by many.
** Also applies to Metro for the same reason. Not to mention smallness of the map and ''tight'' chokepoints (even by [=BLR=]'s standard) that spawn-killing is a normal occurrence.
** [=NetWar=] match in Containment mode, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the only map available to Siege escort gamemode. It has long sightlines that favor camping tactics and is almost entirely outdoor, leading to one airstrikes after another. It doesn't help that players hates the gamemode itself due to lack of teamwork in public games.
* TheyChangedItNowItSucks: Part of player base's reaction to forum-exploding April 2013 removal of 1-day rental options and weapon parts pricing changes.
* UncannyValley: '''DUCHESS''', due to how Zombie's modified Unreal Engine render human faces. Characters with their face revealed don't have any facial animation for pain or any emotions too.

to:

* ThatOneLevel: A view held by some for [=HeloDeck=], the first departure from varied terrain and sightlines to dedicated close-quarter killhouse level. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawn system Spawning mechanic that likes to put enemy players right behind you and the occasional [[GrenadeSpam shower of grenades down every corridor]].
** One of the new maps named Decay has quickly gained this view as well. It's very small, has a lot of small corners and all the same problems [=HeloDeck=] has has, being seen as the same but even worse by many.
** Also applies to Metro for the same reason. Not to mention the smallness of the map and ''tight'' chokepoints (even by [=BLR=]'s standard) standards), so tight, that spawn-killing on that map is a fairly normal occurrence.
** A [=NetWar=] match in on the Containment mode, map, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the only map available to Siege the escort mission-esque Siege gamemode. It has long sightlines that favor camping tactics and is almost entirely outdoor, leading to one airstrikes Airstrike after another. It doesn't help that many players hates hate the gamemode itself itself, due to the general lack of teamwork in public games.
* TheyChangedItNowItSucks: Part of the player base's reaction to the forum-exploding April 2013 removal of 1-day rental options and weapon parts pricing changes.
* UncannyValley: '''DUCHESS''', due to how Zombie's Zombie Studios' modified Unreal Engine render renders human faces. Characters with their face revealed don't even have any facial animation animations for pain or any other emotions too.
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None


** [[LightningBruiser Break Guard armor set]], we're looking at you. FoxCat-Break Guard combo even more so.

to:

** [[LightningBruiser Break Guard armor set]], we're looking at you. FoxCat-Break [=FoxCat=]-Break Guard combo even more so.
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** Every once in a while, the official forum will have several threads complaining about usage of incendiary ammo in bolt-action rifles. But the later nerf to 200 damage BAR[[labelnote:Explanation]] Going higher than 180 damage will cause aim down sight spread to climb higher than 0.00, which is fatal for sniper weapon.[[/labelnote]] and incendiary ammo itself force this to change.

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** Every once in a while, the official forum will have several threads complaining about usage of incendiary ammo in bolt-action rifles. But the later nerf to 200 damage BAR[[labelnote:Explanation]] Going higher than 180 damage will cause aim down sight spread to climb higher than 0.00, which is fatal really bad for sniper precision weapon.[[/labelnote]] and incendiary ammo itself force this to change.
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**In early 2018 Toxic ammo was changed so that it prevents the victim from regenerating hit-points above 100, and there is no way to get rid of the debuff except dying. Needless to say, there were quite a few venting in player community.
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** '''ASSAULT RIFLE'''. Yes, that [[BoringButPractical starting receiver]], due to very low recoil. Gets ridiculous during early-2018 patches, when it ends up with absolutely everyone using nothing but AR despite 49 damage cap enforced by Hardsuit Labs due to [[GoneHorriblyRight sheer accuracy intended for newcomers to the game]].

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** '''ASSAULT RIFLE'''. Yes, that [[BoringButPractical starting receiver]], due to very low recoil. Gets ridiculous during early-2018 patches, when it ends up with absolutely everyone using nothing but AR despite [[CherryTapping 49 damage cap cap]] enforced by Hardsuit Labs due to [[GoneHorriblyRight sheer accuracy intended for newcomers to the game]].
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** '''ASSAULT RIFLE'''. Yes, that [[BoringButPractical starting receiver]], due to very low recoil. Gets ridiculous during early-2018 patches when everybody is using it due to how accurate it is aiming-down-sight despite enforced damage cap.

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** '''ASSAULT RIFLE'''. Yes, that [[BoringButPractical starting receiver]], due to very low recoil. Gets ridiculous during early-2018 patches patches, when everybody is it ends up with absolutely everyone using it due to how accurate it is aiming-down-sight nothing but AR despite 49 damage cap enforced damage cap.by Hardsuit Labs due to [[GoneHorriblyRight sheer accuracy intended for newcomers to the game]].



*** While the Hardsuit is certainly dangerous it's far from a game breaker. Every player starts with the ability to use the Stinger Rocket Launcher which costs 400 CP (which gets you two rockets, enough to destroy a full-health 'suit if you get direct hits with both), and a flamethrower which costs only 350 CP (one third of the cost of a hardsuit) and allows you to kill the pilot and steal the hardsuit without seriously damaging it. Likewise the hard suit is sluggish, does not allow zoom in and has no HRV; only the mildly reliable ping which is a gear item. Without support from teammates, a very skilled pilot, or ''completely clueless'' enemies... a Hardsuit is more or less just a bigger target and point sink.

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*** While the Hardsuit is certainly dangerous it's far from a game breaker. Every player starts with the ability to use the Stinger Rocket Launcher which costs 400 CP (which gets you two rockets, enough to destroy a full-health 'suit if you get direct hits with 0with both), and a flamethrower which costs only 350 CP (one third of the cost of a hardsuit) and allows you to kill the pilot and steal the hardsuit without seriously damaging it. Likewise the hard suit is sluggish, does not allow zoom in and has no HRV; only the mildly reliable ping which is a gear item. Without support from teammates, a very skilled pilot, or ''completely clueless'' enemies... a Hardsuit is more or less just a bigger target and point sink.
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** Every once in a while the server would revert names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue chat abuses.]]

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** Every once in a while the server would revert names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue chat abuses.everyone in a lobby accusing each other of hacking.]]
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** '''ASSAULT RIFLE'''. Yes, that [[BoringButPractical starting receiver]], due to very low recoil.

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** '''ASSAULT RIFLE'''. Yes, that [[BoringButPractical starting receiver]], due to very low recoil. Gets ridiculous during early-2018 patches when everybody is using it due to how accurate it is aiming-down-sight despite enforced damage cap.
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* ThatOneLevel: A view held by some for [=HeloDeck=]. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawn system that likes to put enemy players right behind you and the [[GrenadeSpam shower of grenades down every corridor]].

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* ThatOneLevel: A view held by some for [=HeloDeck=].[=HeloDeck=], the first departure from varied terrain and sightlines to dedicated close-quarter killhouse level. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawn system that likes to put enemy players right behind you and the [[GrenadeSpam shower of grenades down every corridor]].
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** The rocket troopers in Onslaught mode. While the damage they can do are only decent, the amount of [[InterfaceScrew camera shake]] caused by rocket blast they make can sometimes send them straight into DemonicSpiders territory.

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** The rocket troopers in Onslaught mode. While the damage they can do are only decent, the amount of [[InterfaceScrew camera shake]] caused by rocket blast they make can sometimes send them straight into DemonicSpiders territory.be hard to deal with.
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** [[HitboxDissonance Female character model]]. Some blame this as one of the reason why BLR is never played in any serious competitive manner.

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** [[HitboxDissonance Female character model]]. Some blame this as one of the reason why BLR is never played in any serious competitive manner.BLR never gained any real traction.
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** The usage of Datanodes, a minor enhancement that buff certain aspect of your character. Partly because you cannot choose ''what'' Datanodes to get and has to spend a lot of time grinding, which is unfair to newcomers. Most people just skip them entirely. And after major revival by Hardsuit Labs, this seems to be gone entirely.

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** The usage of Datanodes, a temporary and time-limited minor enhancement enhancements that you can equip 5 of them at a time to buff certain aspect aspects of your character. Partly because you cannot choose ''what'' Datanodes to get and has to spend a lot of time grinding, which is unfair to newcomers. Most people just skip them entirely. And after major revival by Hardsuit Labs, this seems to be gone entirely.
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** The Full Server. [[labelnote:Explanation]] Servers can support limited numbers of players, regardless of the occupancy of its rooms. Turned into pseudo-god by forum goers.[[/labelnote]]

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** The Full Server. [[labelnote:Explanation]] Servers For some odd reasons the servers (in Zombie Studios' era) can support limited numbers of players, regardless of the occupancy of its rooms. Turned into pseudo-god by forum goers.[[/labelnote]]
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** [=NetWar=] match on Containment, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the map that is only playable in Siege mode. But while it is prone to airstrike-spamming and offers a lot of sniping spots against attackers, it is scorned by many due to general lack of teamwork instead.

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** [=NetWar=] match on Containment, in Containment mode, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the map that is only playable in map available to Siege mode. But while it is prone to airstrike-spamming escort gamemode. It has long sightlines that favor camping tactics and offers a lot of sniping spots against attackers, it is scorned by many almost entirely outdoor, leading to one airstrikes after another. It doesn't help that players hates the gamemode itself due to general lack of teamwork instead.in public games.
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** The usage of Datanodes, a minor enhancement that buff certain aspect of your character. Partly because you cannot choose ''what'' Datanodes to get and has to spend a lot of time grinding, which is unfair to newcomers. Most people just skip them entirely.
** Onslaught Pack. Basically ''all'' of year one content up for buying. Many veteran are not happy.

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** The usage of Datanodes, a minor enhancement that buff certain aspect of your character. Partly because you cannot choose ''what'' Datanodes to get and has to spend a lot of time grinding, which is unfair to newcomers. Most people just skip them entirely. And after major revival by Hardsuit Labs, this seems to be gone entirely.
** Onslaught Pack. Basically Which is ''all'' of year one content up for buying. buying, including items that can only be gained via randomized Chancepacks. Many veteran are veterans were not happy.

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