History YMMV / BlacklightRetribution

21st Apr '17 9:07:48 PM Angeldeb82
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* GoodBadBugs :

to:

* GoodBadBugs :GoodBadBugs:



** Every once in a while the server would revert names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue chat abuses]].
** [[http://www.youtube.com/watch?v=KYOJSiAZlaY Bind both LMB and RMB to fire]] can increase Heavy Pistol's fire-rate to [[GameBreaker ridiculous]] level.
** Evac update introduced [[http://youtu.be/qaUwZw0Z0SQ?t=1m54s The Flying]] [[http://www.youtube.com/watch?v=z05S22znRhg&feature=youtu.be Katana]] that flings you across the map at high-speed. The developers already fixed this.

to:

** Every once in a while the server would revert names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue chat abuses]].
abuses.]]
** [[http://www.[[https://www.youtube.com/watch?v=KYOJSiAZlaY Bind both LMB and RMB to fire]] can increase Heavy Pistol's fire-rate to [[GameBreaker ridiculous]] level.
** Evac update introduced [[http://youtu.[[https://youtu.be/qaUwZw0Z0SQ?t=1m54s The Flying]] [[http://www.[[https://www.youtube.com/watch?v=z05S22znRhg&feature=youtu.be Katana]] that flings you across the map at high-speed. The developers already fixed this.



* ScrappyLevel: A view held by some for [=HeloDeck=]. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawn system that likes to put enemy players right behind you and the [[GrenadeSpam shower of grenades down every corridor]].
** One of the new maps named Decay has quickly gained this view as well. It's very small, has a lot of small corners and all the same problems [=HeloDeck=] has being seen as the same but worse by many.
** Also applies to Metro for the same reason. Not to mention smallness of the map and ''tight'' chokepoints (even by [=BLR=]'s standard) that spawn-killing is a normal occurrence.
** [=NetWar=] match on Containment, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the map that is only playable in Siege mode. But while it is prone to airstrike-spamming and offers a lot of sniping spots against attackers, it is scorned by many due to general lack of teamwork instead.

to:

* ScrappyLevel: A view held by some for [=HeloDeck=]. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawn system that likes to put enemy players right behind you and the [[GrenadeSpam shower ScheduleSlip: General lack of grenades down every corridor]].
new content on PC version post-UsefulNotes/PlayStation4 launch caused a lot of backlash in official forum.
** One of the new maps named Decay has quickly gained this view as well. It's very small, has a lot of small corners and all the same problems [=HeloDeck=] has being seen as the same but worse by many.
** Also applies to Metro for the same reason. Not to mention smallness of the map and ''tight'' chokepoints (even by [=BLR=]'s standard)
Zombie Studios' developer claimed that spawn-killing is a normal occurrence.
** [=NetWar=] match on Containment, due to how
PWE didn't carry out the flag spawn is directly connected underground updates for PC side Zombie Studios has sent out to one of the nodes.
** Nuken, the map that is only playable in Siege mode. But while it is prone to airstrike-spamming and offers a lot of sniping spots against attackers, it is scorned by many due to general lack of teamwork instead.
them.



** [[RandomNumberGod CHANCE]][[AllegedlyFreeGame PACKS]]. Full stop.

to:

** [[RandomNumberGod CHANCE]][[AllegedlyFreeGame PACKS]]. PACKS.]] Full stop.



* ScrappyWeapon :

to:

* ScrappyWeapon :ScrappyWeapon:



* ScheduleSlip: General lack of new content on PC version post-UsefulNotes/Playstation4 launch caused a lot of backlash in official forum.
** One of Zombie Studios' developer claimed that PWE didn't carry out the updates for PC side Zombie Studios has sent out to them.


Added DiffLines:

* ThatOneLevel: A view held by some for [=HeloDeck=]. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawn system that likes to put enemy players right behind you and the [[GrenadeSpam shower of grenades down every corridor]].
** One of the new maps named Decay has quickly gained this view as well. It's very small, has a lot of small corners and all the same problems [=HeloDeck=] has being seen as the same but worse by many.
** Also applies to Metro for the same reason. Not to mention smallness of the map and ''tight'' chokepoints (even by [=BLR=]'s standard) that spawn-killing is a normal occurrence.
** [=NetWar=] match on Containment, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the map that is only playable in Siege mode. But while it is prone to airstrike-spamming and offers a lot of sniping spots against attackers, it is scorned by many due to general lack of teamwork instead.
16th Oct '16 9:19:35 AM TypeProton
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** The short-ranged Flamethrower. ''Nobody'' uses it unless there are any Hardsuit close by and even then it's difficult to reach the suit with it unless you have a cloak and no regular enemies around it. Most pilot know better not to stick around getting blindsided.

to:

** The short-ranged Flamethrower. ''Nobody'' While it has amazing damage-per-second, ''nobody'' uses it unless there are any Hardsuit close by and even then it's difficult to reach the suit with it unless you have a cloak and no regular enemies around it. Most pilot know Hardsuit pilots knew better not to stick around getting blindsided.
13th May '16 11:53:06 AM TheOneWhoTropes
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* ScheduleSlip: General lack of new content on PC version post-{{Playstation4}} launch caused a lot of backlash in official forum.

to:

* ScheduleSlip: General lack of new content on PC version post-{{Playstation4}} post-UsefulNotes/Playstation4 launch caused a lot of backlash in official forum.
25th Sep '14 8:55:11 AM TypeProton
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Added DiffLines:

** Barricade in Metro can block half the map when placed correctly.
21st Sep '14 9:27:01 PM TypeProton
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Added DiffLines:

** One of Zombie Studios' developer claimed that PWE didn't carry out the updates for PC side Zombie Studios has sent out to them.
3rd Aug '14 5:24:30 AM TypeProton
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** Also applies to Metro for the same reason. Not to mention smallness of the map (even by [=BLR=]'s standard) that spawn-killing is a normal occurrence.

to:

** Also applies to Metro for the same reason. Not to mention smallness of the map and ''tight'' chokepoints (even by [=BLR=]'s standard) that spawn-killing is a normal occurrence.
3rd Aug '14 5:17:49 AM TypeProton
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* ScrappyLevel: A view held by some for [=HeloDeck=]. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawning system that likes to put enemy players right behind you and the [[GrenadeSpam shower of grenades down every corridor]].
** One of the new maps named Decay has quickly gained this view aswell. It's very small, has a lot of small corners and all the same problems Helo Deck has being seen as the same but worse by many.
** Also applies to Metro for the same reason. Not to mention spawning system that can get wonky and put you directly in line of fire.
** NetWar match on Containment, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the map that is only playable in Siege mode. While it is prone to airstrike-spamming and offers a lot of sniping spots against attackers, it is scorned by many due to lack of teamwork in public games instead.

to:

* ScrappyLevel: A view held by some for [=HeloDeck=]. It's tight, fast-paced, and ''extremely small'', made worse with the odd respawning respawn system that likes to put enemy players right behind you and the [[GrenadeSpam shower of grenades down every corridor]].
** One of the new maps named Decay has quickly gained this view aswell. as well. It's very small, has a lot of small corners and all the same problems Helo Deck [=HeloDeck=] has being seen as the same but worse by many.
** Also applies to Metro for the same reason. Not to mention spawning system smallness of the map (even by [=BLR=]'s standard) that can get wonky and put you directly in line of fire.
spawn-killing is a normal occurrence.
** NetWar [=NetWar=] match on Containment, due to how the flag spawn is directly connected underground to one of the nodes.
** Nuken, the map that is only playable in Siege mode. While But while it is prone to airstrike-spamming and offers a lot of sniping spots against attackers, it is scorned by many due to general lack of teamwork in public games instead.


Added DiffLines:

* ScheduleSlip: General lack of new content on PC version post-{{Playstation4}} launch caused a lot of backlash in official forum.
3rd Aug '14 5:06:34 AM TypeProton
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** Every once in a while the server would revert names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue abuses]].

to:

** Every once in a while the server would revert names and loadouts of everybody in a match to default "Player". [[HilarityEnsues Cue chat abuses]].
3rd Aug '14 5:06:17 AM TypeProton
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** Every once in a while the server would lock everyone in the match to default "Player", name included. [[HilarityEnsues Cue hack accusations flying]].

to:

** Every once in a while the server would lock everyone revert names and loadouts of everybody in the a match to default "Player", name included. "Player". [[HilarityEnsues Cue hack accusations flying]].abuses]].
3rd Aug '14 5:03:29 AM TypeProton
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Added DiffLines:

** Every once in a while the server would lock everyone in the match to default "Player", name included. [[HilarityEnsues Cue hack accusations flying]].
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