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  • Bragging Rights Option: Pretty much any drift car.
  • Broken Base: So-called "Russian mods", or mod cars with models and textures ripped from other games and shoddy deformation, are a cause of many disputes. Many of these mods are also "meshslaps", the name coming from the fact that minimal effort is put into the underlying physics structure of a car, and said structures are usually borrowed from official vehicles, with meshes hastily slapped onto them. They remain in use by many players who are desperate to get behind the wheel of their favourite cutting-edge hypercar or simply don't know any better.
  • Come for the Game, Stay for the Mods: Plenty of players find the vanilla game to be lacking in cars, maps, and/or customization options.
  • Development Heaven: Despite BeamNG.drive having been in development since the early 2010s, many consider the game to be in Development Heaven, given the attention to detail, steady seasonal update schedule, and the dev team's diligence with bug fixing and optimization.
  • Fun for Some: The Bus Route mode, which realistically simulates a scheduled bus service with many stops, as well as the "Laborer" class of delivery and towing missions in the early alpha Career Mode, which would be seen as a "grindy" way to gain XP and cash by those who don't enjoy sedate driving and avoiding collisions.
  • Game-Breaker: The Automation update has introduced a wave of stupidly unstable hypercars with thousands of horsepower under the hood. Among the most famous examples are the 10K Deo Volentetop speed/ power and the V10 Destroyer,top speed/ power the latter of which goes so fast that centrifugal force causes the tires' diameter to stretch greater than the car's length before the game crashes.
  • Growing the Beard: BeamNG's initially plasticky-looking graphics took a big leap forward in v0.23 thanks to the addition of physically-based rendering support, making surfaces such as car paint, metal, asphalt, and other terrain more lifelike. v0.26 added Motion Blur, and v0.27 made bloom effects smoother.
  • Hilarious in Hindsight: BeamNG.drive has ETK cars taking cues from Audi vehicles. Its research and development-focused Spin-Off BeamNG.tech has Audi as one of their clients, allowing them to develop their models for experiments.
  • Memetic Mutation: The Ragdoll Physics used in the game has led to some players recreate spectacular crash scenes ala those in FlatOut or Burnout.
  • Most Wonderful Sound: The sound of the Civetta Bolide's exotic flat-plane V8. The "generic modern crossplane V8" sound (as used by the Bruckell Bastion, ETK 800-Series and K-Series, Soliad Lansdale, and SP Dunekicker) also has a similarly full-bodied exhaust note.
    • Every engine sound, to an extent (yes, even the Pigeon's little inline-3 and the gravelly Cherrier turbo inline-4). Your mileage may vary.
  • Narm Charm: The Ibishu Wigeon, an overstyled 80s wedge of a microcar. The same arguably applies to its pickup sibling the Pigeon.
  • Play the Game, Skip the Story: To be fair, though, the existing story-based campaigns are kinda just there.
  • So Cool, It's Awesome: Self-explanatory for anyone who's really gotten into the game.
  • Spiritual Successor: To an open-source vehicle simulator game, Rigs of Rods. Some BeamNG.drive developers used to contribute to said game.
  • Stress-Relieving Gameplay: We're not just referring to treating cars and trucks like giant metal stress balls. How does customizing and repainting a car in the garage sound, or going for a nice Sunday drive along a winding highway?
  • Surprise Difficulty: Players used to indestructible cars rubbing against guardrails and universal driving aids in games like Gran Turismo will probably need to reassess their driving abilities—or just install the right mods.
  • Viewer Pronunciation Confusion: Being of Italian origin, the Civetta Bolide's name is pronounced "bo-lee-deh" instead of the French "bo-leed". Vice versa for the Cherrier Vivace ("vee-vass", not "vee-vah-cheh").

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