Follow TV Tropes

Following

History YMMV / AssaultSuitsValken

Go To

OR

Is there an issue? Send a MessageReason:
None


* PolishedPort: The ''Declassified'' port by Creator/{{M2}} adds some quality-of-life adjustments (such as adjusting weapon aiming speed and a "fix aim and fire" button assignment), restores the original story with a new English translation, features a translation of the Japanese strategy guide, and a whole host of behind-the-scenes goodies.

to:

* PolishedPort: The ''Declassified'' port by Creator/{{M2}} for UsefulNotes/NintendoSwitch adds some quality-of-life adjustments (such as adjusting weapon aiming speed and a "fix aim and fire" button assignment), restores the original story with a new English translation, features a translation of the Japanese strategy guide, and a whole host of behind-the-scenes goodies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: The ''Declassified'' port by Creator/{{M2}} adds some quality-of-life adjustments (such as adjusting weapon aiming speed and a "fix aim and fire" button assignment), restores the original story with a new English translation, features a translation of the Japanese strategy guide, and a whole host of behind-the-scenes goodies.

Added: 4

Changed: 38

Is there an issue? Send a MessageReason:
None


* PortingDisaster: On surface, the [=PlayStation=] 2 version looks like the SNES version with high definition graphics, but it lacks a lot of graphical effects in the original despite releasing two console generations later. One famous goof is in Stage 2: in the SNES version, since this level is set in space, bullet casings are programmed to fly backward without any gravitation in effect, but in the [=PS2=] version, the developer did not consider this so they gravitate downward like other stages set on earth. This led to fans to ignore this version in favor of playing the SNES original.
* SugarWiki/VisualEffectsOfAwesome: Very impressive for the technology at the time. For instance, activating the jetpack on your Assault Suit causes large air currents that you can see on the ground. The atmospheric re-entry mission is also something to see.

to:

* PortingDisaster: On surface, the [=PlayStation=] 2 version looks like the SNES version with high definition graphics, but it lacks a lot of graphical effects in the original despite releasing two console generations later. One famous goof is in Stage 2: in the SNES version, since this level is set in space, bullet casings are programmed to fly backward without any gravitation in effect, but in the [=PS2=] version, the developer did not consider this so they gravitate downward like other stages set on earth. The music was also butchered heavily. This led to fans to ignore this version in favor of playing the SNES original.
* SugarWiki/VisualEffectsOfAwesome: Very impressive for the technology at the time. For instance, activating the jetpack on your Assault Suit causes large air currents that you can see on the ground. The atmospheric re-entry mission is also something to see.see.

----
Is there an issue? Send a MessageReason:
None


* PortingDisaster: On surface, the [=PlayStation=] 2 version looks like the SNES version with high definition graphics, but it lacks a lot of graphical effects in the original despite releasing two console generations later. One famous goof is in Stage 2: in the SNES version, since this level is set in space, bullet casings are programmed to fly backward without any gravitation in effect, but in the [=PS2=] version, the developer did not consider this so they gravitate downward like other stages set on earth. Whoops! It's no wonder fans ignore this version and recommend to play the original SNES game.

to:

* PortingDisaster: On surface, the [=PlayStation=] 2 version looks like the SNES version with high definition graphics, but it lacks a lot of graphical effects in the original despite releasing two console generations later. One famous goof is in Stage 2: in the SNES version, since this level is set in space, bullet casings are programmed to fly backward without any gravitation in effect, but in the [=PS2=] version, the developer did not consider this so they gravitate downward like other stages set on earth. Whoops! It's no wonder This led to fans to ignore this version and recommend to play in favor of playing the original SNES game.original.

Added: 768

Changed: 158

Removed: 254

Is there an issue? Send a MessageReason:
None


* BadExportForYou: In spades, for the US/EU release no thanks to the idiots that destroyed the translation. It is highly recommended that you get translation patch by those awesome people from Aeon Genesis for the original Japanese version if you own it.



* GameBreaker: The Napalm (see PacifistRun on the main page) turns the game into a turkey shoot; just bear in mind that the shots do lose momentum, but not power, at range.

to:

* GameBreaker: GameBreaker:
**
The Napalm (see PacifistRun on the main page) turns the game into a turkey shoot; just bear in mind that the shots do lose momentum, but not power, at range.


Added DiffLines:

* PortingDisaster: On surface, the [=PlayStation=] 2 version looks like the SNES version with high definition graphics, but it lacks a lot of graphical effects in the original despite releasing two console generations later. One famous goof is in Stage 2: in the SNES version, since this level is set in space, bullet casings are programmed to fly backward without any gravitation in effect, but in the [=PS2=] version, the developer did not consider this so they gravitate downward like other stages set on earth. Whoops! It's no wonder fans ignore this version and recommend to play the original SNES game.

Added: 254

Changed: 269

Removed: 85

Is there an issue? Send a MessageReason:
None


* BadExportForYou: In spades, for the US/EU release no thanks to the idiots that destroyed the translation. It is highly recommended that you get translation patch by those awesome people from Aeon Genesis for the original Japanese version if you own it.
* CrowningMusicOfAwesome: This game really pushed the limits of the SNES' sound chip.

to:

* BadExportForYou: In spades, for the US/EU release no thanks to the idiots that destroyed the translation. It is highly recommended that you get translation patch by those awesome people from Aeon Genesis for the original Japanese version if you own it.
* CrowningMusicOfAwesome:
SugarWiki/AwesomeMusic: This game really pushed the limits of the SNES' sound chip.



* BadExportForYou: In spades, for the US/EU release no thanks to the idiots that destroyed the translation. It is highly recommended that you get translation patch by those awesome people from Aeon Genesis for the original Japanese version if you own it.



* VisualEffectsOfAwesome: Very impressive for the technology at the time. For instance, activating the jetpack on your Assault Suit causes large air currents that you can see on the ground. The atmospheric re-entry mission is also something to see.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Very impressive for the technology at the time. For instance, activating the jetpack on your Assault Suit causes large air currents that you can see on the ground. The atmospheric re-entry mission is also something to see.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Napalm (see PacifistRun below) turns the game into a Turkey Shoot; just bear in mind that the shots do lose momentum, but not power, at range.

to:

* GameBreaker: The Napalm (see PacifistRun below) on the main page) turns the game into a Turkey Shoot; turkey shoot; just bear in mind that the shots do lose momentum, but not power, at range.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoNotDoThisCoolThing: The game's antiwar message, made clear in the bad ending, is almost imperceptible among the four to seven things exploding or flying through the screen at almost any given time.
Is there an issue? Send a MessageReason:
Moving Bad Export For You here.

Added DiffLines:

* BadExportForYou: In spades, for the US/EU release no thanks to the idiots that destroyed the translation. It is highly recommended that you get translation patch by those awesome people from Aeon Genesis for the original Japanese version if you own it.
Is there an issue? Send a MessageReason:
None


** The Laser weapon also counts because it is very devastating to enemies with a large hitbox. The mini-boss in Stage 5 can be defeated within a matter of seconds with the Laser because the beam is passing through and hitting multiple areas, resulting in severe damage being delivered within a short amount of time.

to:

** The Laser weapon also counts because it is very devastating to enemies with a large hitbox. The mini-boss in Stage 5 can be defeated within a matter of seconds with the Laser because the beam is passing through and hitting multiple areas, areas of the boss's hitbox, resulting in severe damage being delivered within a short amount of time.
Is there an issue? Send a MessageReason:
None


** The Laser weapon also counts because it is very devastating to enemies with a large hitbox. The mini-boss in Stage 5 can be defeated within a matter of seconds with just the Laser.

to:

** The Laser weapon also counts because it is very devastating to enemies with a large hitbox. The mini-boss in Stage 5 can be defeated within a matter of seconds with just the Laser.Laser because the beam is passing through and hitting multiple areas, resulting in severe damage being delivered within a short amount of time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Laser weapon also counts because it is very devastating to enemies with a large hitbox. The mini-boss in Stage 5 can be defeated within a matter of seconds with just the Laser.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: This game really pushed the limits of the SNES' sound chip.
** [[http://www.youtube.com/watch?v=w68zotejFPo "We've Gotta Do It"]]
** [[http://www.youtube.com/watch?v=PDXk9j7KxAI "Not For Peace"]]
** [[http://www.youtube.com/watch?v=ieZiZ1X2aj4&feature=related "Till the Crack of Doom"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The Napalm (see PacifistRun below) turns the game into a Turkey Shoot; just bear in mind that the shots do lose momentum, but not power, at range.
* VisualEffectsOfAwesome: Very impressive for the technology at the time. For instance, activating the jetpack on your Assault Suit causes large air currents that you can see on the ground. The atmospheric re-entry mission is also something to see.

Top