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* PolishedPort: The Ezio Collection Remaster enhances the game's visuals as expected from a port from [=PS3=] and Xbox 360 to [=PS4=] and Xbox One, but the real star of the show is when the game is played on Xbox Series X or Series S where it runs at 60 FPS through the FPS Boost program.
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* IronWoobie: Altaïr. His mother died giving birth to him, and his father was executed. Then his best friend's father committed suicide in front of him, feeling responsible for the execution. He got disgraced by his mentor, whom he killed out of necessity afterwards. His son and wife were also killed by the brotherhood, and he was exiled. In the end, however, he persevered, rebuild the brotherhood, and kept the Apple of Eden safe for the greater good. Ezio describes him the best.
-->'''Ezio''': Through anger and betrayal, Altaïr lost those closest to him, and yet he carried on. I have never felt pain so severe.
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Now a redirect to Anvilicious, can't tell if applicable.


* SomeAnvilsNeedToBeDropped: After helping the Romani people recover their stolen money, Ezio asks how their life is in the Ottoman Empire and is told about their strife and how the people ignorantly refer to them as "Gypsies" based on completely incorrect information about their people. While this can come off as rather on the nose, to this day the Romani people are incorrectly called 'Gypsies' thanks to popular media, and many now even consider it a racist slur, so seeing a major video game lay it out why it is incorrect to refer to the group of people like this is welcome.

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* {{Anvilicious}}: After helping the Romani people recover their stolen money, Ezio asks how their life is in the Ottoman Empire and is told about their strife and how the people ignorantly refer to them as "Gypsies" based on completely incorrect information about their people. While this can come off as rather on the nose, to this day the Romani people are incorrectly called 'Gypsies' thanks to popular media, and many now even consider it a racist slur, so seeing a major video game lay it out why it is incorrect to refer to the group of people like this is welcome.


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* SomeAnvilsNeedToBeDropped: After helping the Romani people recover their stolen money, Ezio asks how their life is in the Ottoman Empire and is told about their strife and how the people ignorantly refer to them as "Gypsies" based on completely incorrect information about their people. While this can come off as rather on the nose, to this day the Romani people are incorrectly called 'Gypsies' thanks to popular media, and many now even consider it a racist slur, so seeing a major video game lay it out why it is incorrect to refer to the group of people like this is welcome.
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** The game itself is also criticized gameplay wise for basically being ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' [[RecycledInSpace again in a different city]], and with the few new additions (tower defense, bomb crafting, hookblade-zipling) hard to get excited for.

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** The game itself is also criticized gameplay wise for basically being ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' [[RecycledInSpace [[JustForFun/RecycledInSpace again in a different city]], and with the few new additions (tower defense, bomb crafting, hookblade-zipling) hard to get excited for.

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* AlternateCharacterInterpretation: Did Clay want to die? He seems rather excited when the Animus begins to delete Animus Island and an earlier talk with Desmond reveals he has no desire to linger on as a VirtualGhost.

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* AlternateCharacterInterpretation: AlternateCharacterInterpretation:
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Did Clay want to die? He seems rather excited when the Animus begins to delete Animus Island and an earlier talk with Desmond reveals he has no desire to linger on as a VirtualGhost.VirtualGhost.
** When Abbas is saying that he hopes to see his father in the afterlife and learn the truth about his death before "finding" Altaïr, was he making a DyingDeclarationOfHate and promising to torture Altaïr beyond the grave, or was he saying that he's willing to forgive Altaïr if he learns he was telling the truth?
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* HilariousInHindsight: The game was [[WhatCouldHaveBeen conceived as Nintendo 3DS exclusive]] before being made into a full console title. 11 years later, it was finally ported to a Nintendo handheld on the Switch.
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* DemonicSpiders: Janissaries. Ubisoft felt the need to take Papal Guards, the DemonicSpiders from the previous game and make them ''even stronger.'' Much more health than a Papal Guard, immunity to execution chains and counter-kills, very strong ranged attacks, and very difficult to hit in melee. Good luck if you ever get into open conflict with one, let alone a group of them. [[spoiler: Subverted when you get the Sicilian Rapier, which can kill them all like flies.]]
** Also, Siege Engines in Den Defense, especially the cannon types. They make quick work of your barricades (the cannon types in particular can destroy fully-upgraded barricades in a single hit) and take forever to take down. If there's a single enemy that will end a Den Defense game, this is it.
%%* EnsembleDarkhorse: Yusuf Tazim

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* DemonicSpiders: Janissaries. Ubisoft felt the need to take Papal Guards, the DemonicSpiders from the previous game and make them ''even stronger.'' Much more health than a Papal Guard, immunity to execution chains and counter-kills, very strong ranged attacks, and very difficult to hit in melee. Good luck if you ever get into open conflict with one, let alone a group of them. [[spoiler: Subverted when you get the Sicilian Rapier, which can kill them all like flies.]]
flies.
** Also, Siege Engines in Den Defense, especially the cannon types. They make quick work of your barricades (the cannon types in particular can destroy fully-upgraded barricades in a single hit) and take forever to take down. down even when constantly firing at it. If there's a single enemy that will end defeat you in a Den Defense game, this is it.
%%* * EnsembleDarkhorse: Yusuf TazimTazim was rather well-received by the community due to his MemeticMutation moments, likable personality, and overall coolness despite being a supporting character. This makes his death at the climax of the game even more of a TearJerker.



* SidetrackedByTheGoldSaucer: The ''Mediterranean Defence'' meta-game can be this, as it surprisingly adsorbs lots of time and resources, [[GuideDangIt once the player figures out its mechanics.]] [[note]]The game does a poor job of informing the player that Assassin recruits can be dispatched to the cities once they fall into Assassin hands. This, combined with the fact that ''all'' Templar Dens can be cleared relatively early, meant that the player can easily pass the time recruiting Assassins to send to the cities, while handling the tons of notoriety which follows from mass recruitment.[[/note]]

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* SidetrackedByTheGoldSaucer: The ''Mediterranean Defence'' meta-game can be this, as it surprisingly adsorbs absorbs lots of time and resources, [[GuideDangIt once the player figures out its mechanics.]] [[note]]The game does a poor job of informing the player that Assassin recruits can be dispatched to the cities once they fall into Assassin hands. This, combined with the fact that ''all'' Templar Dens can be cleared relatively early, meant that the player can easily pass the time recruiting Assassins to send to the cities, while handling the tons of notoriety which follows from mass recruitment.[[/note]]
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* FanNickname: Leandros is more commonly known as "Evil Bald Guy With A Cape," thanks to Creator/{{Tobuscus}}' literal trailer, which pegs him as, well, [[ExactlyWhatItSaysOnTheTin an evil bald guy with a cape]].

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* BetterThanCanon: [[https://www.fanfiction.net/s/10171181/1/AC-Revelations-Novelization AC Revelations Novelization]] by [[https://www.fanfiction.net/u/763713/Mirror-and-Image Mirror and Image]]. They thought that the whole thing was a kitchen sink plot and did their best to tie it together. They also developed more characterization for ComicRelief Yusuf and LoveInterest Sofia.


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** Every time you renovate a building you gain Templar Awareness forcing to find a herald to bribe or someone to kill to decrease it when it gets too high. What makes it worse is that those two thing are the only ways to reduce it.
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* TheyCopiedItSoItSucks: Certain gameplay elements and mechanics, such as the Eagle Vision now be far more similar to Detective Mode from ''VideoGame/BatmanArkhamAsylum'' and the Tower Defense gameplay got the game criticized for overly liberally borrowing from other successful games. The former is all the more ironic given that the ''Arkham Series'' "free-form combat" is often considered an evolution of the combat ''Assassin's Creed'' itself started. Ubisoft seemed to have taken this criticism to heart as ''VideoGame/AssassinsCreedIII'' introduced something of a [[{{Retool}} reinvention]] of the gameplay.
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* UnderusedGameMechanic: The new Tower Defense gameplay mechanic, in which one of your Assassin Den's would be put under attack by the City Guards should your Notoriety Level get maxed out. You are given a tutorial for how the system works at the start of the game, with you assigning one of your recruited assassins to be the leader of the specific den. The only problem is this will ''only'' occur if you max out your notoriety and it's very easy to game the system by bribing heralds and then stealing back your money. Add to this, once you max out your recruit assassin's level you never have to worry about the den you assigned them coming under attack, meaning there's a strong chance that the only time you ''do'' encounter this scenario is that very first tutorial mission.
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* {{Anvilicous}}: After helping the Romani people recover their stolen money, Ezio asks how their life is in the Ottoman Empire and is told about their strife and how the people ignorantly refer to them as "Gypsies" based on completely incorrect information about their people. While this can come off as rather on the nose, to this day the Romani people are incorrectly called 'Gypsies' thanks to popular media, and many now even consider it a racist slur, so seeing a major video game lay it out why it is incorrect to refer to the group of people like this is welcome.

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* {{Anvilicous}}: {{Anvilicious}}: After helping the Romani people recover their stolen money, Ezio asks how their life is in the Ottoman Empire and is told about their strife and how the people ignorantly refer to them as "Gypsies" based on completely incorrect information about their people. While this can come off as rather on the nose, to this day the Romani people are incorrectly called 'Gypsies' thanks to popular media, and many now even consider it a racist slur, so seeing a major video game lay it out why it is incorrect to refer to the group of people like this is welcome.
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* {{Anvilicous}}: After helping the Romani people recover their stolen money, Ezio asks how their life is in the Ottoman Empire and is told about their strife and how the people ignorantly refer to them as "Gypsies" based on completely incorrect information about their people. While this can come off as rather on the nose, to this day the Romani people are incorrectly called 'Gypsies' thanks to popular media, and many now even consider it a racist slur, so seeing a major video game lay it out why it is incorrect to refer to the group of people like this is welcome.
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* ThatOneAchievement: ''The Lost Archive'' has two trophies/achievements that require you to take no damage during certain first-person platforming segments. While the summonable platforms do their job well in normal gameplay, they still suffer from enough HitBoxDissonance to make a NoDamageRun more difficult than it needs to be -- the launcher platforms in particular tend to very precise about where you can land on them without immediately falling off. To rub it in, the segments are also located a good distance into the level they're in, yet require you to [[FakeLongevity restart the whole damn stage]] if you want to retry.[[note]]At the very least, "The end of the line" allows skipping almost directly to the "Styx" segment if you can perfectly both aim a jump and summon a platform inside a small area that allows it below the first ledge of the level[[/note]]
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* GoodBadBugs: It's possible to unequip all of Ezio's armor and to lower his hood by replaying and then quitting certain missions[[note]]Armor by restarting the first mission and quitting immediately once they enter gameplay and hood by restarting memory 6-4 and declining the mission[[/note]]. Some players actually prefer having no armor and Ezio's hood down as he doesn't look out-of-place like with the traditional assassin gear.
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Only applies to the work causing the tough act to follow. Not those effected by it.


* ToughActToFollow: ''Brotherhood'' is seen as one of the, if not the outright, best games in the entire franchise. As mentioned in Arc Fatigue above, it's not that Revelations is ''bad'', it's just that it doesn't deliver as well as Brotherhood. However...
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*SidetrackedByTheGoldSaucer: The ''Mediterranean Defence'' meta-game can be this, as it surprisingly adsorbs lots of time and resources, [[GuideDangIt once the player figures out its mechanics.]] [[note]]The game does a poor job of informing the player that Assassin recruits can be dispatched to the cities once they fall into Assassin hands. This, combined with the fact that ''all'' Templar Dens can be cleared relatively early, meant that the player can easily pass the time recruiting Assassins to send to the cities, while handling the tons of notoriety which follows from mass recruitment.[[/note]]
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* [[HolyShitQuotient HSQ]]: Some of the sound files found on the disk of the PC version are [[WhamLine very revealing]].

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* ContestedSequel: Reaction towards ''Revelations'' among the fanbase and some critics was somewhat mixed at the time of its release. It was either seen as a decent, even remarkable sequel for ''Brotherhood'' that ties the stories of Ezio and Altair beautifully before the next installment... Or a worrying early sign of the eventual SeasonalRot and severe case of Sequelitis that the series became notorious for in the beginning of the eighth console generation. Even nowadays despite more favorable reception from fans, it is still debated whether this is the strongest or weakest installment of the Ezio games.



* ToughActToFollow: ''Brotherhood'' is seen as one of the, if not the outright, best games in the entire franchise. As mentioned in Arc Fatigue above, it's not that Revelations is ''bad'', it's just that it doesn't deliver as well as Brotherhood.

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* ToughActToFollow: ''Brotherhood'' is seen as one of the, if not the outright, best games in the entire franchise. As mentioned in Arc Fatigue above, it's not that Revelations is ''bad'', it's just that it doesn't deliver as well as Brotherhood. However...
* VindicatedByHistory: At the time of its release, ''Revelations'' was positively received by critics but was considered a disappointing continuation to the series for its lack of serious innovation to the series. However, with more recent titles such as ''Unity'', ''Syndicate'' and ''Odyssey'', the game was began to be looked more fondly for its more traditional gameplay, beautiful art direction and map design, and emotional soundtrack and story bits.
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%%* EarWorm: "Iron"
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ATT. Darth Wiki should be zapped.


* DarthWiki/MostAnnoyingSound: Civilian dialogue in multiplayer tends to get very... repetitive.
** [[spoiler: "You are getting RICH! Off half truths! And double dealings!" "You are getting RICH! Off half truths! And double dealings!" Repeat until ears bleed.]]
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* MostAnnoyingSound: Civilian dialogue in multiplayer tends to get very... repetitive.

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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Civilian dialogue in multiplayer tends to get very... repetitive.
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** The Hagia Sofia level brings back great memories of the Hidden Tombs from ''VideoGames/AssassinsCreedII''.

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** The Hagia Sofia level brings back some great memories of the Hidden Tombs from ''VideoGames/AssassinsCreedII''.''VideoGame/AssassinsCreedII''.
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** The Hagia Sofia level might just be the best Hidden Tomb in the entire Ezio trilogy.

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** The Hagia Sofia level might just be brings back great memories of the best Hidden Tomb in the entire Ezio trilogy.Tombs from ''VideoGames/AssassinsCreedII''.



* ItsShortSoItSucks: Has the shortest main quest out of all the ''Assassin's Creed'' games, barring ''Assassin's Creed Rogue.'' The sharp reduction in the number of faction side quests as well as the removal of Assassination Contracts doesn't help much.

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* ItsShortSoItSucks: Has the shortest main quest out of all the ''Assassin's Creed'' games, barring ''Assassin's Creed Rogue.'' Rogue''. The sharp reduction in the number of faction side quests as well as the removal of Assassination Contracts doesn't help much.



** The game itself is also criticized gameplay wise for basically being ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' again in a different city, and with the few new additions (tower defense, bomb crafting, hookblade-zipling) hard to get excited for.

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** The game itself is also criticized gameplay wise for basically being ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' [[RecycledInSpace again in a different city, city]], and with the few new additions (tower defense, bomb crafting, hookblade-zipling) hard to get excited for.



* ToughActToFollow: ''Brotherhood'' is seen as one of, if not the outright best, games in the entire franchise. As mentioned in Arc Fatigue above, it's not that Revelations is ''bad'', it's just that it doesn't deliver as well as Brotherhood.

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* ToughActToFollow: ''Brotherhood'' is seen as one of, of the, if not the outright best, outright, best games in the entire franchise. As mentioned in Arc Fatigue above, it's not that Revelations is ''bad'', it's just that it doesn't deliver as well as Brotherhood.

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* NightmareFuel:
** Being able to hear the Assassins talk while on Animus Island is pretty creepy. What with them talking like Desmond's not there, and being totally unaware of what he's going through really cements the coma feeling.
** [[spoiler:It's a little horrifying to make your way up the tower where "Sofia" is being held hostage... only to realize that it's ''not'' her, and the real Sofia is ''being hanged from a tree in a courtyard in the distance.'']]
** Also, the Templar stalkers, who can backstab you at anytime. What was Ubisoft thinking?!
*** Not to mention beating them usually involves graphically jamming their knife into their face. It's up close.
** We finally get to see what happens when someone without [[spoiler: sufficient First Civilization DNA]] tries to use an Apple of Eden. It isn't pretty. [[spoiler: When Abbas activates the Apple, it goes ''berserk'' and starts firing off randomly; knocking Altaïr around and reducing everyone else to writhing on the ground in pain. This includes Abbas himself, who is in the process of being slowly killed by the Apple until Altaïr shuts it off.]]
** [[spoiler: We see the dramatic and terrifying conclusion to the First Civilization. Storms, earthquakes, and a literal wall of flames.[[https://www.youtube.com/watch?v=95G44qE089M "And then the world ended..."]]]]
** Some of the counter attacks are rather painful to watch. One involves Ezio ''sticking his sword in an enemy's neck and twisting their head 180 degrees!''
** Suicide by way of [[spoiler:a ballpoint pen]]. A ''Slow'' suicide that spilled enough blood to [[RoomFullOfCrazy paint the walls]] using [[spoiler:a ''pen'']].
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** The Minstrel level, ''which asks you to beat up the annoying bastards,'' and then lets you pretend to be one, is the '''[[Funny/AssassinsCreedRevelations Funniest]]''' Level Ever!

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** The Minstrel Minstrels level, ''which asks you to beat up the annoying bastards,'' bastards'' and then lets you pretend to be one, is the '''[[Funny/AssassinsCreedRevelations Funniest]]''' Funniest Level Ever!Ever]]'''!
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* ThatOneLevel: The first carriage chase in Masyaf. Nothing else in the game compares to a LuckBasedMission that's required to proceed... though it's less luck-based if you have good reflexes. [[note]]As Ezio is being dragged, you repeatedly come across sections of gravel and brush. If you see them ahead-of-time and avoid them, you don't get damaged or knocked back at all.[[/note]]

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* ThatOneLevel: The first carriage chase after exiting Masyaf early in Masyaf.the game. Nothing else in the game compares to a LuckBasedMission that's required to proceed... though it's less luck-based if you have good reflexes. [[note]]As Ezio is being dragged, you repeatedly come across sections of gravel and brush. If you see them ahead-of-time and avoid them, you don't get damaged or knocked back at all.[[/note]]
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* ArcFatigue: Note that this isn't an indictment of the game as a whole; Constantinople is a great setting idea, bomb-crafting is neat, and there are some really good moments...but while Ezio and Altair receive well-received closure, some players and critics felt that Ezio's story was kinda played out by this point, having already completed his Hero's Journey ''and'' a post-Hero's Journey.

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* ArcFatigue: Note that this isn't an indictment of the game as a whole; Constantinople is a great setting idea, bomb-crafting is neat, and there are some really good moments... but while Ezio and Altair receive got a well-received closure, some players and critics felt that Ezio's story was kinda played out by this point, having already completed his Hero's Journey ''and'' a post-Hero's Journey.

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