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* ScrappyMechanic: Only Glooples you kill yourself with your sword count for purposes of clearing a nest. This greatly limits the usefulness of things like Melty acids, since anything killed by them is effectively null, putting limits on strategy.
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** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you, her blades block her body for almost the entire duration of the fight & she takes up at least a 9th of the screen. She makes all of the other enemies look like cake-walks by comparison. Just be glad that without a glitch, only one appears onscreen at a time.]]

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** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you, her blades block her body for almost the entire duration of the fight & she takes up at least a 9th of the screen. She makes all of the other enemies look like cake-walks by comparison. Just be glad that without a glitch, only one appears onscreen at a time.]]]]
* UnderusedGameMechanic: The fact that some Glooples can fuse into stronger entities is a cool concept, but it's a bit undermined by the fact that only two types of Glooples in the whole game have the ability to do so.
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** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you, her blades block her body for almost the entire duration of the fight & she takes up at least a 9th of the screen. [[UpToEleven She makes all of the other enemies look like cake-walks by comparison]]. Just be glad that without a glitch, only one appears onscreen at a time.]]

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** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you, her blades block her body for almost the entire duration of the fight & she takes up at least a 9th of the screen. [[UpToEleven She makes all of the other enemies look like cake-walks by comparison]].comparison. Just be glad that without a glitch, only one appears onscreen at a time.]]
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** Pretty much all of the more dangerous glooples can be considered this, as they appear very often in larger nests and can be pretty nasty. Torchies, in particular, will explode if you try to attack them while they are still on fire, or light you on fire on contact. This makes them particularly nasty because they are the only Gloople that will actually ''kill'' you ''just'' for splatting it. They're also the same size and roughly the same shape as almost everything ''else'' that chases you ([[HollywoodAcid Melties]], [[StandardStatusEffects Inkies]], [[HarmlessFreezing Frosties]], and [[HumanPincushion Sharps]]), all of which ''can'' be attacked without immediately killing you. DamnYouMuscleMemory!

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** Pretty much all of the more dangerous glooples can be considered this, as they appear very often in larger nests and can be pretty nasty. Torchies, in particular, will explode if you try to attack them while they are still on fire, or light you on fire on contact. This makes them particularly nasty because they are the only Gloople that will actually ''kill'' you ''just'' for splatting it. They're also the same size and roughly the same shape as almost everything ''else'' that chases you ([[HollywoodAcid Melties]], [[StandardStatusEffects [[StatusEffects Inkies]], [[HarmlessFreezing Frosties]], and [[HumanPincushion Sharps]]), all of which ''can'' be attacked without immediately killing you. DamnYouMuscleMemory!



** Inkies inflict [[StandardStatusEffects blindness]] on the player, and their puddles force the player to move only in a straight line for a time after contact. They tend to show up in huge numbers in the larger nests.

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** Inkies inflict [[StandardStatusEffects [[StatusEffects blindness]] on the player, and their puddles force the player to move only in a straight line for a time after contact. They tend to show up in huge numbers in the larger nests.

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* DemonicSpiders: Grays. These appear in the not-so-rare instance where an Oozle absorbs a gloople. Grays cannot be damaged until they try to [[ImpaledWithExtremePrejudice impale you]] with a flexible spike, [[TacticalSuicideBoss at which they soften up]] and you have a short time to hit their body. And you've got to do it [[RuleOfThree three times]] in order to kill it.

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* DemonicSpiders: Grays. These DemonicSpiders:
** Grays
appear in the not-so-rare instance where an Oozle absorbs a gloople. Grays They cannot be damaged until they try to [[ImpaledWithExtremePrejudice impale you]] with a flexible spike, [[TacticalSuicideBoss at which they soften up]] and you have a short time to hit their body. And you've got This has to do it be done [[RuleOfThree three times]] in order to kill it.

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** Pretty much all of the more dangerous glooples can be considered this, as they appear very often in larger nests and can be pretty nasty. Torchies, in particular, will explode if you try to attack them while they are still on fire, or light you on fire on contact.
*** Torchies are particularly nasty because they are the only Gloople that will actually ''kill'' you ''just'' for splatting it. They're also the same size and roughly the same shape as almost everything ''else'' that chases you ([[HollywoodAcid Melties]], [[StandardStatusEffects Inkies]], [[HarmlessFreezing Frosties]], and [[HumanPincushion Sharps]]), all of which ''can'' be attacked without immediately killing you. DamnYouMuscleMemory!

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** Pretty much all of the more dangerous glooples can be considered this, as they appear very often in larger nests and can be pretty nasty. Torchies, in particular, will explode if you try to attack them while they are still on fire, or light you on fire on contact.
*** Torchies are
contact. This makes them particularly nasty because they are the only Gloople that will actually ''kill'' you ''just'' for splatting it. They're also the same size and roughly the same shape as almost everything ''else'' that chases you ([[HollywoodAcid Melties]], [[StandardStatusEffects Inkies]], [[HarmlessFreezing Frosties]], and [[HumanPincushion Sharps]]), all of which ''can'' be attacked without immediately killing you. DamnYouMuscleMemory!
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* GoddamnedBats: Biters fit this to trope to a T. They appear in numbers, actively chase down the player, move at a fast speed, and utilize a fast lunge attack when the player is in line with its face. Which will kill you instantly, as you're a OneHitPointWonder. More often than not, these guys will actually get you. Oh, and if you let two of them bump together, there's a very small chance that they'll merge into a horrible DemonicSpider, which is more like a BossInMookClothing.
** The awards section even tells you "These little guys still kill you more than anything else don't they?"
*** We also have Fuzzles, a modified Biter that's basically a Tribble from hell; they take three hits to kill, have a potent HealingFactor, and can lunge even farther and faster than Biters can (though they take a while to get ready). Fortunately, they can't merge into their own DemonicSpider. Also, they try to run away from you when they're one hit away from death, which is a good opportunity to get a breather (or to just finish them off.)
** Clutters. Oh boy, [[MookMaker clutters]]. They fire out baby clutters which stick to you and slow you down to the point where you cannot move, leaving you open to other [[DemonicSpiders nastier]] blobs. You have to spin around in circles to shake off the baby clutters (which will grow to more adults if kept on-screen).
*** Thankfully, baby Clutters will not stick onto you if you have the Hazmat suit. And you can chase Clutters (baby and adults) offscreen, effectively dealing with them. (You also get an award for doing so)

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* GoddamnedBats: GoddamnedBats:
**
Biters fit this to trope to a T. They appear in numbers, actively chase down the player, move at a fast speed, and utilize a fast lunge attack when the player is in line with its face. Which will kill you instantly, as you're a OneHitPointWonder. More often than not, these guys will actually get you. Oh, and if you let two of them bump together, there's a very small chance that they'll merge into a horrible DemonicSpider, which is more like a BossInMookClothing.
**
BossInMookClothing. The awards section even tells you this:
--->
"These little guys still kill you more than anything else don't they?"
*** ** We also have Fuzzles, a modified Biter that's basically a Tribble from hell; they take three hits to kill, have a potent HealingFactor, and can lunge even farther and faster than Biters can (though they take a while to get ready). Fortunately, they can't merge into their own DemonicSpider. Also, they try to run away from you when they're one hit away from death, which is a good opportunity to get a breather (or to just finish them off.)
** Clutters. Oh boy, [[MookMaker clutters]]. They Clutters]] fire out baby clutters which stick to you and slow you down to the point where you cannot move, leaving you open to other [[DemonicSpiders nastier]] blobs. You have to spin around in circles to shake off the baby clutters (which will grow to more adults if kept on-screen).
***
on-screen). Thankfully, baby Clutters will not stick onto you if you have the Hazmat suit. And you can chase Clutters (baby and adults) offscreen, effectively dealing with them. (You also get an award for doing so)
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* CrowningMusicOfAwesome: Quite a bit of the soundtrack, done by the nu-jazz group Revolution Void. For example, [[https://youtu.be/UdiY8AoNoMo?list=PL3nuVpYuN1s1fwOK8IZG0CBd35_cDA7wQ Weekend Amnesia]] and [[https://www.youtube.com/watch?v=HGpovPIN-2U Invisible Walls.]]

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Quite a bit of the soundtrack, done by the nu-jazz group Revolution Void. For example, [[https://youtu.be/UdiY8AoNoMo?list=PL3nuVpYuN1s1fwOK8IZG0CBd35_cDA7wQ Weekend Amnesia]] and [[https://www.youtube.com/watch?v=HGpovPIN-2U Invisible Walls.]]
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** Sharps. They're only vulnerable for a split second, and chase you constantly; they're pretty slow, but virtually ''nothing'' kills them, not even ''[[GiantMook grinders]]'' when they have their spikes out. They also have too small of a turning radius to be easily lured offscreen. Their main purpose is pretty much to force you to keep moving.

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** Sharps. They're only vulnerable for a split second, and chase you constantly; they're pretty slow, but virtually ''nothing'' kills them, them when they have their spikes out, not even ''[[GiantMook grinders]]'' when they have their spikes out.grinders]]''. They also have too small of a turning radius to be easily lured offscreen. Their main purpose is pretty much to force you to keep moving.

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** '''Void Eaters.''' These are thankfully fairly rare, only showing up when the above-mentioned Gray absorbs a Gloople. However, when one shows up, you're (probably) screwed, due to them having a literal InstantDeathRadius (a gravity shockwave that crushes everything around it, including you). The only way to defeat it is to hang back and wait for it to use its disintegration beam attack, run up to it and swing before it realizes you're there (the beam lasts for maybe a second and has a strong gravitational pull, so you can't run straight at the Void Eater or you'll get powderized). Thankfully, you only have to hit it once. Can you imagine trying to hit this monster three times?

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*** Torchies are particularly nasty because they are the only Gloople that will actually ''kill'' you ''just'' for splatting it. They're also the same size and roughly the same shape as almost everything ''else'' that chases you ([[HollywoodAcid Melties]], [[StandardStatusEffects Inkies]], [[HarmlessFreezing Frosties]], and [[HumanPincushion Sharps]]), all of which ''can'' be attacked without immediately killing you. DamnYouMuscleMemory!
** '''Void Eaters.''' These are thankfully fairly rare, only showing up when the above-mentioned Gray absorbs a Gloople. However, when one shows up, you're (probably) screwed, due to them having a literal InstantDeathRadius (a gravity shockwave that crushes everything around it, including you). The only way to defeat it is to hang back and wait for it to use its disintegration beam attack, run up to it and swing before it realizes you're there (the beam lasts for maybe a second and has a strong gravitational pull, so you can't run straight at the Void Eater or you'll get powderized). Thankfully, you only have to hit it once. Can you imagine trying to hit this monster three times?times.


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** Inkies inflict [[StandardStatusEffects blindness]] on the player, and their puddles force the player to move only in a straight line for a time after contact. They tend to show up in huge numbers in the larger nests.
** Sharps. They're only vulnerable for a split second, and chase you constantly; they're pretty slow, but virtually ''nothing'' kills them, not even ''[[GiantMook grinders]]'' when they have their spikes out. They also have too small of a turning radius to be easily lured offscreen. Their main purpose is pretty much to force you to keep moving.
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*** It's somewhat easier with the Hazard Suit (which negates all status effects while intact), or Sprint.
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** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you, her blades block here body for almost the entire duration of the fight & she takes up at least a 9th of the screen. [[UpToEleven She makes all of the other enemies look like cake-walks by comparison]]. Just be glad that without a glitch, only one appears onscreen at a time.]]

to:

** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you, her blades block here her body for almost the entire duration of the fight & she takes up at least a 9th of the screen. [[UpToEleven She makes all of the other enemies look like cake-walks by comparison]]. Just be glad that without a glitch, only one appears onscreen at a time.]]
Is there an issue? Send a MessageReason:
None


** '''Void Eaters.''' These are thankfully fairly rare, only showing up when the above-mentioned Gray absorbs a Gloople. However, when one shows up, you're (probably) screwed, due to them having a literal InstantDeathRadius (a gravity shockwave that crushes everything around it, including you). The only way to defeat it is to hang back and wait for it to use its disintegration beam attack, dodge it, then run up to it and swing before it realizes you're there (you get maybe a second-and-a-half from the time the beam fades away and the shockwave comes back). Thankfully, you only have to hit it once. Can you imagine trying to hit this monster three times?

to:

** '''Void Eaters.''' These are thankfully fairly rare, only showing up when the above-mentioned Gray absorbs a Gloople. However, when one shows up, you're (probably) screwed, due to them having a literal InstantDeathRadius (a gravity shockwave that crushes everything around it, including you). The only way to defeat it is to hang back and wait for it to use its disintegration beam attack, dodge it, then run up to it and swing before it realizes you're there (you get (the beam lasts for maybe a second-and-a-half from second and has a strong gravitational pull, so you can't run straight at the time the beam fades away and the shockwave comes back).Void Eater or you'll get powderized). Thankfully, you only have to hit it once. Can you imagine trying to hit this monster three times?
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** ''Void Eaters.''

to:

** ''Void '''Void Eaters.''''' These are thankfully fairly rare, only showing up when the above-mentioned Gray absorbs a Gloople. However, when one shows up, you're (probably) screwed, due to them having a literal InstantDeathRadius (a gravity shockwave that crushes everything around it, including you). The only way to defeat it is to hang back and wait for it to use its disintegration beam attack, dodge it, then run up to it and swing before it realizes you're there (you get maybe a second-and-a-half from the time the beam fades away and the shockwave comes back). Thankfully, you only have to hit it once. Can you imagine trying to hit this monster three times?
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None

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** ''Void Eaters.''
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* CrowningMusicOfAwesome: Quite a bit of the soundtrack, done by the nu-jazz group Revolution Void. For example, [[http://www.youtube.com/watch?v=ODzNeC_cIaE Weekend Amnesia]] and [[http://www.youtube.com/watch?v=HGpovPIN-2U Invisible Walls.]]

to:

* CrowningMusicOfAwesome: Quite a bit of the soundtrack, done by the nu-jazz group Revolution Void. For example, [[http://www.youtube.com/watch?v=ODzNeC_cIaE [[https://youtu.be/UdiY8AoNoMo?list=PL3nuVpYuN1s1fwOK8IZG0CBd35_cDA7wQ Weekend Amnesia]] and [[http://www.youtube.com/watch?v=HGpovPIN-2U Invisible Walls.]]
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** The Void Eater's disintegration beam, which sucks you in and kills you instantly, bypassing every possible defense you have. If you can't splatter it before it finishes charging, you might be in trouble (especially if something is impeding your ability to move).

to:

** The Void Eater's disintegration beam, which sucks you in and kills you instantly, bypassing every possible defense you have. If you can't splatter it before it finishes charging, you might be in trouble (especially if something is impeding your ability to move). Unfortunately, this is also the only time the Void Eater is vulnerable, as it otherwise counters anything approaching it with a shockwave.
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None


* GoddamnedBats: Biters fit this to trope to a T. They appear in numbers, actively chase down the player, move at a fast speed, and utilize a fast lunge attack when the player is in line with its face. Which will kill you instantly, as you're a OneHitPointWonder. More often than not, these guys will actually get you. Oh, and if you let two of them bump together, there's a very small chance that they'll merge into a horrible DemonicSpider.

to:

* GoddamnedBats: Biters fit this to trope to a T. They appear in numbers, actively chase down the player, move at a fast speed, and utilize a fast lunge attack when the player is in line with its face. Which will kill you instantly, as you're a OneHitPointWonder. More often than not, these guys will actually get you. Oh, and if you let two of them bump together, there's a very small chance that they'll merge into a horrible DemonicSpider.DemonicSpider, which is more like a BossInMookClothing.



* ThatOneBoss: the Amalgam is very much this if you encounter it too early, since its ability to devour things and duplicate itself makes it almost impossible to destroy without usage of high explosives.

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* ThatOneBoss: the Amalgam is very much this if you encounter it too early, since its ability to devour things and duplicate itself makes it almost impossible to destroy without usage of high explosives. [[spoiler:You might have a chance if you have a Razor Glaive and quickly reduce it to a manageable size with only a couple of swings.]]
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** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you.]]

to:

** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than six nasty ways of killing you.you, her blades block here body for almost the entire duration of the fight & she takes up at least a 9th of the screen. [[UpToEleven She makes all of the other enemies look like cake-walks by comparison]]. Just be glad that without a glitch, only one appears onscreen at a time.]]

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More cowbell + less distracting italics/caps/rambling


* CrowningMusicOfAwesome: Quite a bit of the soundtrack, done by the nu-jazz group Revolution Void. For example, [[http://www.youtube.com/watch?v=ODzNeC_cIaE Weekend Amnesia]] and [[http://www.youtube.com/watch?v=HGpovPIN-2U Invisible Walls.]]



** Pretty much all of the more dangerous glooples can be considered this, as they appear very often in larger nests and can be pretty nasty. Torchies, in particular, will ''explode'' if you try to attack them while they are still on fire, or light you on fire on contact.
* GoddamnedBats: Biters fit this to trope to a T. They appear in numbers, actively chase down the player, move at a fast speed, and utilize a fast lunge attack when the player is in line with its face. Which will kill you instantly, as you're a OneHitPointWonder. More often than not, these guys will actually get you. Oh, and if you let two of them bump together, there's a very small chance that they'll merge into a HORRIBLE DemonicSpider.

to:

** Pretty much all of the more dangerous glooples can be considered this, as they appear very often in larger nests and can be pretty nasty. Torchies, in particular, will ''explode'' explode if you try to attack them while they are still on fire, or light you on fire on contact.
* GoddamnedBats: Biters fit this to trope to a T. They appear in numbers, actively chase down the player, move at a fast speed, and utilize a fast lunge attack when the player is in line with its face. Which will kill you instantly, as you're a OneHitPointWonder. More often than not, these guys will actually get you. Oh, and if you let two of them bump together, there's a very small chance that they'll merge into a HORRIBLE horrible DemonicSpider.



** Clutters. Oh boy, [[MookMaker clutters]]. They fire out baby clutters which stick to you and slow you down to the point where you cannot move, leaving you open to other [[DemonicSpiders nastier]] blobs. You have to spin around in circles to shake off the baby clutters (which will grow to ''more adults'' if kept on-screen). Worse, the clutter ''loves'' to keep its distance, moving away from your BFS' range. And if you destroy a clutter, it leaves behind 1-3 baby clutters.

to:

** Clutters. Oh boy, [[MookMaker clutters]]. They fire out baby clutters which stick to you and slow you down to the point where you cannot move, leaving you open to other [[DemonicSpiders nastier]] blobs. You have to spin around in circles to shake off the baby clutters (which will grow to ''more adults'' more adults if kept on-screen). Worse, the clutter ''loves'' to keep its distance, moving away from your BFS' range. And if you destroy a clutter, it leaves behind 1-3 baby clutters.on-screen).



** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than SIX nasty ways of killing you (the closest other Gloople is the Horror with three).]]

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** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than SIX six nasty ways of killing you (the closest other Gloople is the Horror with three).you.]]
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Redli—I mean greylinked by misspelling.


** Everything and anything in the game that can be called a boss, is one of those. Many have [[ThatPneAttack devastating and hard to dodge moves]] and often require very precise tactics and skills to beat them. Also many appear right in the middle of a nest, meaning that they are assisted in slaughtering you by countless more Glooples.

to:

** Everything and anything in the game that can be called a boss, is one of those. Many have [[ThatPneAttack [[ThatOneAttack devastating and hard to dodge moves]] and often require very precise tactics and skills to beat them. Also many appear right in the middle of a nest, meaning that they are assisted in slaughtering you by countless more Glooples.
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No idea what a Glople is. Fixed a few other typos.


* GoddamnedBoss: Depending on when you enconter it, the Amalgam is either this or ThatOneBoss. It's the latter if you encounter it in the middle of a nest with many Glooples on screen for it to devour, then it's nigh invincible. It is the former if you encounter it at the end of a nest while waiting for a Queen [[spoiler:or a Razor Queen]]. Since you can't get rid of an Amalgam without killing it (it can't be lured offscreen like other Glooples), you'll have to kill it and put an end to your nest before you can encounter the enemies you need to kill. (Though items that don't give you kill credit, like the Reactive Armor, can help with that).

to:

* GoddamnedBoss: Depending on when you enconter encounter it, the Amalgam is either this or ThatOneBoss. It's the latter if you encounter it in the middle of a nest with many Glooples on screen for it to devour, then it's nigh invincible. It is the former if you encounter it at the end of a nest while waiting for a Queen [[spoiler:or a Razor Queen]]. Since you can't get rid of an Amalgam without killing it (it can't be lured offscreen like other Glooples), you'll have to kill it and put an end to your nest before you can encounter the enemies you need to kill. (Though items that don't give you kill credit, like the Reactive Armor, can help with that).



** Everything and anything in the game that can be called a boss, is one of those. Many have [[ThatPneAttack devastating and hard to dodge moves]] and often require very precise tactics and skills to beat them. Also many appear right in the middle of a nest, meaning that they are assisted in slaughtering you by countless more Gloples.
** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than SIX nasty ways of killing you (the closest other Glople is the Horror with three).]]

to:

** Everything and anything in the game that can be called a boss, is one of those. Many have [[ThatPneAttack devastating and hard to dodge moves]] and often require very precise tactics and skills to beat them. Also many appear right in the middle of a nest, meaning that they are assisted in slaughtering you by countless more Gloples.
Glooples.
** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than SIX nasty ways of killing you (the closest other Glople Gloople is the Horror with three).]]
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Fixed a How Did We Miss This One and made it slightly more formal.


** No one mentioned Melties? They too can appear in numbers and try to home onto you. What makes them so annoying though is that their goddamned acid is one of the rare things a Reactive Armor can't save you from. Made worse by the fact that sometimes the things will collide with other Gloples and burst, and splatter acid all over you through no fault of your own (other than being too close).

to:

** No one mentioned Melties? They too Melties can appear in numbers and try to home onto you. What makes them so annoying though is It doesn't help that their goddamned acid is one of the rare things a your Reactive Armor can't save you from. Made worse by Occasionally, their fragility causes them to burst on a nearby gloople, melting you instantly, despite the fact that sometimes the things will collide with other Gloples and burst, and splatter acid all over you through no fault of your own (other than being too close).it never touched you.

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** Clutters. Oh boy, [[MookMaker clutters]]. They fire out baby clutters which stick to you and slow you down to the point where you cannot move, leaving you open to other [[DemonicSpiders nastier]] blobs. You have to spin around in circles to shake off the baby clutters (which will grow to ''more adults'' if kept on-screen). Worse, the clutter ''loves'' to keep its distance, moving away from your BFS' range. And if you destroy a clutter, it leaves behind 1-3 baby clutters.

to:

** Clutters. Oh boy, [[MookMaker clutters]]. They fire out baby clutters which stick to you and slow you down to the point where you cannot move, leaving you open to other [[DemonicSpiders nastier]] blobs. You have to spin around in circles to shake off the baby clutters (which will grow to ''more adults'' if kept on-screen). Worse, the clutter ''loves'' to keep its distance, moving away from your BFS' range. And if you destroy a clutter, it leaves behind 1-3 baby clutters.


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** No one mentioned Melties? They too can appear in numbers and try to home onto you. What makes them so annoying though is that their goddamned acid is one of the rare things a Reactive Armor can't save you from. Made worse by the fact that sometimes the things will collide with other Gloples and burst, and splatter acid all over you through no fault of your own (other than being too close).
Is there an issue? Send a MessageReason:
None

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* GoddamnedBoss: Depending on when you enconter it, the Amalgam is either this or ThatOneBoss. It's the latter if you encounter it in the middle of a nest with many Glooples on screen for it to devour, then it's nigh invincible. It is the former if you encounter it at the end of a nest while waiting for a Queen [[spoiler:or a Razor Queen]]. Since you can't get rid of an Amalgam without killing it (it can't be lured offscreen like other Glooples), you'll have to kill it and put an end to your nest before you can encounter the enemies you need to kill. (Though items that don't give you kill credit, like the Reactive Armor, can help with that).
* ThatOneAttack:
** The Void Eater's disintegration beam, which sucks you in and kills you instantly, bypassing every possible defense you have. If you can't splatter it before it finishes charging, you might be in trouble (especially if something is impeding your ability to move).
** The Horror's tooth volley, which can kill you AND create more Biters to pester you. Also the Horror's splitting move. Like the above beam it's the only opportunity to hurt the Horror, but it's even HARDER to avoid than said beam.
** A Queen's charge attack.
** [[spoiler:The Razor Queen's entire projectile-launching stance can be considered as one of those. Notably within it, those dang homing razor mites that travel underground.]]
* ThatOneBoss: the Amalgam is very much this if you encounter it too early, since its ability to devour things and duplicate itself makes it almost impossible to destroy without usage of high explosives.
** Everything and anything in the game that can be called a boss, is one of those. Many have [[ThatPneAttack devastating and hard to dodge moves]] and often require very precise tactics and skills to beat them. Also many appear right in the middle of a nest, meaning that they are assisted in slaughtering you by countless more Gloples.
** [[spoiler:Of course the Razor Queen exemplifies this. Just to give you an idea, she has no less than SIX nasty ways of killing you (the closest other Glople is the Horror with three).]]
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* ExcusePlot: There's blobs, and you have to kill them.
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* DemonicSpiders: Grays. These appear in the not-so-rare instance where an Oozle absorbs a gloople. Grays cannot be damaged until they try to [[ImpaledWithExtremePrejudice impale you]] with a fleixible spike, [[TacticalSuicideBoss at which they soften up]] and you have a short time to hit their body. And you've got to do it [[RuleOfThree three times]] in order to kill it.

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* DemonicSpiders: Grays. These appear in the not-so-rare instance where an Oozle absorbs a gloople. Grays cannot be damaged until they try to [[ImpaledWithExtremePrejudice impale you]] with a fleixible flexible spike, [[TacticalSuicideBoss at which they soften up]] and you have a short time to hit their body. And you've got to do it [[RuleOfThree three times]] in order to kill it.
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* DemonicSpiders: Grays. These appear in the not-so-rare instance where an Oozle absorbs a gloople. Grays cannot be damaged until they try to [[ImpaledWithExtremePrejudice impale you]] with a fleixible spike, [[TacticalSuicideBoss at which they soften up]] and you have a short time to hit their body. And you've got to do it [[RuleOfThree three times]] in order to kill it.
** Pretty much all of the more dangerous glooples can be considered this, as they appear very often in larger nests and can be pretty nasty. Torchies, in particular, will ''explode'' if you try to attack them while they are still on fire, or light you on fire on contact.

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