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updated wick with new namespace


* The UsefulNotes/{{Steam}} logo (I credit someone on Website/YouTube who proposed this theory in the comments).

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* The UsefulNotes/{{Steam}} Platform/{{Steam}} logo (I credit someone on Website/YouTube who proposed this theory in the comments).
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* Three circles as a signature logo? Perhaps Disney’s Hidden Mickeys were a point of inspiration…
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* Davey says that the puzzle represents moving on from a project and onto the next, with the entry being the game Coda wants to move on from, the space in between being the period of time where he doesn't make anything, and the exit being the next game. Given Davey tends to make incorrect assumptions about Coda and the supposed symbolism in his games, this seems like another wrong assumption at first. However, at the end of Tower, the puzzle appears, but there is no exit. Tower was also the last game that Coda made. Since there is no exit to this version of the puzzle, the part about the next game is gone. This makes sense, since as the player is trapped in the space in between, Coda is stuck not making games anymore because of Davey.

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* Davey says that the puzzle represents moving on from a project and onto the next, with the entry being the game Coda wants to move on from, the space in between being the period of time where he doesn't make anything, and the exit being the next game. Given Davey tends to make incorrect assumptions about Coda and the supposed symbolism in his games, this seems like another wrong assumption at first. However, at the end of Tower, the puzzle appears, but there is no exit. Tower was also the last game that Coda made. Since there is no exit to this version of the puzzle, the part about the next game is gone. This makes sense, since as the player is trapped in the space in between, Coda is stuck not making games anymore because of Davey.Davey.

[[WMG: Davey's commentary isn't "real"]]
* As in, in-universe, Davey never actually sat down at a computer and recorded all of it. His reaction to the Tower clearly doesn't make diagetic sense since he's reacting like he never saw it before when he obviously must've- Coda sent it to him ''four years ago'' and he's already modded his way through the obstacles. Rather they're all just symbolic of his thought process over the years and how he interpreted the games.

[[WMG: And TheStanleyParable is a redemption of sorts for him]]
* Notice that The Tower is made only a month before the Stanley Parable comes out; clearly it represented something of a wake-up call and instead of cribbing off others' art he decided to start making his own.
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* In VideoGame/TheStanleyParable, you can see the three dots in the room with the elevator. The Tower also mentions that Davey started showing Coda's games to others without his consent. My guess is that Davey took The Stanley Parable from Coda, sold it on Steam, and then didn't mention anything about it in The Beginner's Guide to cover it up.

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* In VideoGame/TheStanleyParable, you can see the three dots in the room with the elevator. The Tower also mentions that Davey started showing Coda's games to others without his consent. My guess is that Davey took The Stanley Parable from Coda, sold it on Steam, and then didn't mention anything about it in The Beginner's Guide to cover it up.up.

[[WMG: Davey's assumption about the two doors puzzle was right]]
* Davey says that the puzzle represents moving on from a project and onto the next, with the entry being the game Coda wants to move on from, the space in between being the period of time where he doesn't make anything, and the exit being the next game. Given Davey tends to make incorrect assumptions about Coda and the supposed symbolism in his games, this seems like another wrong assumption at first. However, at the end of Tower, the puzzle appears, but there is no exit. Tower was also the last game that Coda made. Since there is no exit to this version of the puzzle, the part about the next game is gone. This makes sense, since as the player is trapped in the space in between, Coda is stuck not making games anymore because of Davey.
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[[WMG: Coda is the same Coda in VideoGame/TheMagicCircle]]

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[[WMG: Coda is the same Coda in VideoGame/TheMagicCircle]]VideoGame/TheMagicCircle]]

[[WMG: VideoGame/TheStanleyParable was one of Coda's games]]
* In VideoGame/TheStanleyParable, you can see the three dots in the room with the elevator. The Tower also mentions that Davey started showing Coda's games to others without his consent. My guess is that Davey took The Stanley Parable from Coda, sold it on Steam, and then didn't mention anything about it in The Beginner's Guide to cover it up.
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* Confirmed by WordOfGod that it is at least inspired by the breakdown of one of Davey Wreden's actual friendships; albeit, he seems to have moved past/come to terms with the feud, so it's less likely that he has personal ''stakes'' in it as much as he found the concept/question/debate at its center to be an interesting/compelling theme for a story to explore.
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Added DiffLines:

The game that's supposed to be connected to the internet has tons of messages spread throughout the area, but because we know that Davey goes back and edits Codas work without his consent, there's no way of telling which messages are Coda's and which ones are Davey's except through your own guesswork.
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* Alternately, the Machine game did [[spoiler:involve the player shooting, but for a different reason that Davey's bland interpretation. By destroying his previous work in a destructive, violent way, Coda achieves something else. When you destroy the games, the light outside shines inward. To escape them, you have to blast your way out and fall. That's not necessarily a negative thing; Coda says himself that low points are part of the creative process. The Machine might be a cathartic game to help him put aside his past work, get free of it, and start anew. Davey is just unable to see it as anything but what it would mean if ''he'' created it and what he ''wants'' it to be: a cry for help.]]

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* Alternately, the Machine game did [[spoiler:involve the player shooting, but for a different reason that than Davey's bland interpretation. By destroying his previous work in a destructive, violent way, Coda achieves something else. When you destroy the games, the light outside shines inward. To escape them, you have to blast your way out and fall. That's not necessarily a negative thing; Coda says himself that low points are part of the creative process. The Machine might be a cathartic game to help him put aside his past work, get free of it, and start anew. Davey is just unable to see it as anything but what it would mean if ''he'' created it and what he ''wants'' it to be: a cry for help.]]
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* The UsefulNotes/{{Steam}} logo (I credit someone on YouTube who proposed this theory in the comments).

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* The UsefulNotes/{{Steam}} logo (I credit someone on YouTube Website/YouTube who proposed this theory in the comments).
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this is unnecessary to put onto specific entries you dont like


** Then again, this may be exactly the sort of thing about not reading too much into things that the game was trying to convey in the first place.
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'''This game is a narrative presented in a way that slowly reveals its themes and builds to new discoveries. As such, beware of unmarked or [[SelfFulfillingSpoiler self-fulfilling]] spoilers below!'''



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'''This game is a narrative presented in a way that slowly reveals its themes and builds to new discoveries. As such, beware of unmarked or [[SelfFulfillingSpoiler [[Administrivia/SelfFulfillingSpoiler self-fulfilling]] spoilers below!'''


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* The UsefulNotes/{{Steam}} logo (I credit someone on YouTube who proposed this theory in the comments).
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* He just stopped showing Davey any that weren't [[spoiler:messages directed at him. It's just another sign of how little Davey understood Coda that he assumes that if he never sees any new games from the guy who has cut him out of his life and never shows his work to anyone but friends he trusts not to share it that means Coda's never made another game since.]]

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* He just stopped showing Davey any that weren't [[spoiler:messages directed at him. It's just another sign of how little Davey understood Coda that he assumes that if he never sees any new games from the guy who has cut him out of his life and never shows his work to anyone but friends he trusts not to share it that means Coda's never made another game since.]]]]

[[WMG: Coda is the same Coda in VideoGame/TheMagicCircle]]

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* Fourth, Davey claims that the reason he first approached Coda at the game jam was because he was impressed by how unique the game was and knew that he "had to be friends with this person". That doesn't make sense because this isn't how game jams work, unless Davey was checking out every single other person's games rather than making his own. It's much more likely he simply approached the only girl there.
* Fifth, read the final messages from Coda to Davey in the tone of a woman who is trying to politely tell a pushy guy to cut it out and leave her alone. It makes a lot more sense than whatever Davey is inferring, especially considering the fact that the point of the game is that Davey's interpretations of Coda's games tend to be downright wrong, and there's generally not a deeper meaning behind them.

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