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** Ultimately confirmed -- [[KickTheSonOfABitch by the players]].

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** Ultimately confirmed -- [[KickTheSonOfABitch by the players]].
players.
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[[WMG: "The Raptor" is controlled by penguins.]]

According to one theory, the [[TheFaceless faceless]] warrior known [[https://runescape.wiki/w/The_Raptor The Raptor]] was actually [[https://www.reddit.com/r/runescape/comments/3f9kur/the_raptor_exposed a bunch of penguins in a set of armor]].

* Jossed, Jagex revealed that The Raptor is a singular male character.
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An Axe To Grind is no longer a trope


Bane Ore can be tuned to any creature, where it then becomes Kryptonite to them. Thus far, the player can create Bane Metal projectiles for four different creatures (dragons, basilisks, abyssal demons, and [[ItMakesSenseInContext some kind of magic walrus]]). An NPC tuned Bane Ore against dagannoths as well and created [[AnAxeToGrind Balmung]], and in the backstory, the people of Kethsi tuned Bane Ore against the Dragonkin. This last case is the only two known things that has been confirmed to kill a Dragonkin. The other is Robert the Strong, who was likely using Bane arrows. In order to tune Bane Ore, one needs a sample of the creature you are tuning. Dragonbane Ore requires you to cast the spell on some sort of Dragon remains, for example. What I'm suggesting is that those Dragonkin corpses in the Wilderness will be used to create Dragonkin Bane weapons in the future.

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Bane Ore can be tuned to any creature, where it then becomes Kryptonite to them. Thus far, the player can create Bane Metal projectiles for four different creatures (dragons, basilisks, abyssal demons, and [[ItMakesSenseInContext some kind of magic walrus]]). An NPC tuned Bane Ore against dagannoths as well and created [[AnAxeToGrind Balmung]], Balmung, and in the backstory, the people of Kethsi tuned Bane Ore against the Dragonkin. This last case is the only two known things that has been confirmed to kill a Dragonkin. The other is Robert the Strong, who was likely using Bane arrows. In order to tune Bane Ore, one needs a sample of the creature you are tuning. Dragonbane Ore requires you to cast the spell on some sort of Dragon remains, for example. What I'm suggesting is that those Dragonkin corpses in the Wilderness will be used to create Dragonkin Bane weapons in the future.

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* The first World Event was Saradomin versus Zamorak. The second world event was Bandos versus Armadyl.



** The third was... much less clear cut, so I'll ignore it here.

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** The third was... much world event is less obviously clear cut, so I'll ignore in purpose, but the contest is between the three survivors, plus the Godless, to once again see which of the set the players prefer/would rather have more influence over the world. Tuska, as the common enemy, also served to represent and quantify the playerbase's apathy if it here.won - if the players weren't interested enough to participate despite the supposed stakes, this would also be relevant and of note. Victories were split between Tuska and unambiguous dominance by the Godless.
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Just remembered there's a trope that fits this perfectly, so edited it in. My bad.


TL;DR: [[spoiler: The world will be reverted to similar to how it was at the very beginning (OOC). Saradomin, Armadyl, and Zamorak will become the new True Gods of Gielinor, with Zaros as once again an OutsideContextProblem, and Seren resuming her role as the peaceful but isolationist goddess of the Elves.]]

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TL;DR: [[spoiler: The world will be reverted to similar to how it was at the very beginning (OOC).(OOC), via HijackingCthulhu. Saradomin, Armadyl, and Zamorak will become the new True Gods of Gielinor, with Zaros as once again an OutsideContextProblem, and Seren resuming her role as the peaceful but isolationist goddess of the Elves.]]



* So that's what I'm thinking. Saradomin, Armadyl, and Zamorak will touch the Elder God eggs, and become reborn as "Elder" Gods themselves rather than the current assholes, becoming the New True Gods.

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* So that's what I'm thinking. Saradomin, Armadyl, and Zamorak will touch the Elder God eggs, and [[HijackingCthulhu become reborn as "Elder" Gods themselves themselves]] rather than the current assholes, becoming the New True Gods.

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WMG jossed by new information.


[[WMG: Mah will make it to Gielinor.]]
From a Doylist perspective, we know she's coming. Jagex wouldn't have a creature like Mah and then just ditch her. She can't be much use to the story in Freneskae, so it's almost certain that she'll come to Gielinor.

From a Watsonian perspective, Heart of Stone gives a mechanism for ''how'' Mah will come to Gielinor. Mah is currently prowling the Abyss, and a large amount of Anima is currently pouring into the Abyss from Gielinor. This trail of Anima could be what brings Mah to Gielinor.

* Jossed. [[spoiler: Mah is dead, killed on Freneskae in "Children of Mah", after trying to remotely and indirectly interfere with Gielinor.]]



[[WMG: Mah will make it to Gielinor.]]
From a Doylist perspective, we know she's coming. Jagex wouldn't have a creature like Mah and then just ditch her. She can't be much use to the story in Freneskae, so it's almost certain that she'll come to Gielinor.

From a Watsonian perspective, Heart of Stone gives a mechanism for ''how'' Mah will come to Gielinor. Mah is currently prowling the Abyss, and a large amount of Anima is currently pouring into the Abyss from Gielinor. This trail of Anima could be what brings Mah to Gielinor.
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New WMG, based on the newest information.

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[[WMG: The Endgame of the Elder God Wars.]]

TL;DR: [[spoiler: The world will be reverted to similar to how it was at the very beginning (OOC). Saradomin, Armadyl, and Zamorak will become the new True Gods of Gielinor, with Zaros as once again an OutsideContextProblem, and Seren resuming her role as the peaceful but isolationist goddess of the Elves.]]
* So, there's three remaining Elder God eggs, and four remaining Elder Gods - [[spoiler: Mah is dead]].
** [[spoiler: The sixth Elder is probably Vos, Elder God of the Shadow Realm, but [[https://runescape.wiki/w/Vos that's uncertain - the strongest reasoning behind that guess is merely naming convention.]]]] In any case, the Sixth Elder is not really relevant here.
* There are also three Younger Gods currently siphoning anima - the world's life energy - from the eggs to prevent their hatching, and also gradually empowering themselves.
* If the Elder God eggs hatch from the failure or cessation of the draining process, they'll either hatch as/reincarnate their creators - Wen, Bik, and Ful - or as all new, mindless, childlike Elder Gods. (That hasn't been made clear.)
* If the Elder Gods' forces get the eggs back, the Elder Gods will touch the eggs to hatch them, guaranteeing their rebirth.
* Either way, [[TheEndOfTheWorldAsWeKnowIt the newborn Elder Gods will destroy Gielinor]].
* So both constitute loss conditions - but both also violate the AnthropicPrinciple, as [[TheEndOfTheWorldAsWeKnowIt Gielinor would be destroyed]], so we can be fairly certain neither will happen, no matter what.
* However, long before any of this, at the very beginning of the game's OOC history, there were merely three (relevant/active) gods: Saradomin, God of Order and Wisdom, Guthix, God of Balance, and Zamorak, God of Chaos and Destruction. Back then they were said to be the world's creators, with no forces above them, and to be in stalemate and bound by agreement.
* This interpretation evolved over time, and others came onto the scene.
** At the time, Zaros was also a big mystery portrayed as fearful and threatening to all three. He had a role as an EldritchAbomination(?)/OutsideContextProblem for and possibly beyond all three.
* Now, [[spoiler: Guthix is dead.]] Saradomin and Zamorak, as I've mentioned above, are physically present at this time - along with Armadyl - and in current lore never were as powerful as they were once implied to be. They're each a PersonOfMassDestruction, but not world-shapers. Zaros has been revealed, the reasons for his absence explained.
* So what I'm thinking is: ''Who says an Elder God egg can only be touched by an Elder God?''
* Mortals can ascend to Younger Godhood through the use of Elder God tools, that is confirmed canon.
* So ''what if a sufficiently prepared mortal - like a Younger God - touches an Elder God egg?''
* Would they be able to be reborn as one? Would that newborn Elder God then still go on a rampage? Or would it retain its mortal sensibilities?
* So that's what I'm thinking. Saradomin, Armadyl, and Zamorak will touch the Elder God eggs, and become reborn as "Elder" Gods themselves rather than the current assholes, becoming the New True Gods.
** Leaving the old Elder Gods to... who knows, go fuck themselves? Start looking for revenge? Be overwritten/lose their sapience?
* Saradomin will become the God of Order and Law once again. Zamorak will truly (re)gain his throne as the God of Chaos and Destruction. And Armadyl, rather than Guthix, will serve as the balance between them, the God of Justice and Neutral Good. With Zaros again an OutsideContextProblem and Seren still the isolationist Goddess of the Elves.
* This will nicely clean up and re-simplify all this lore, back to how it used to be, since Zaros [[spoiler: has fucked off to the Shadow Realm]] and Seren doesn't care about power anyway, and wants to withdraw from mortals and be forgotten.
* This also explains the World Events - and why this hasn't been treated the same way.
* The first World Event was Saradomin versus Zamorak. The second world event was Bandos versus Armadyl.
* They were ''massive scale polls''.
** The first World Event was to find out if the players would rather have God of (Enforced Peace by) Order Saradomin or God of Chaos and Destruction (and Individualism) Zamorak dominant, out of the two. Saradomin won, but narrowly.
** The second was to find out if the players would rather have a world shaped by the brutal, warmongering, war-encouraging God of War Bandos, or the kind, peace-and-connection-building God of Justice Armadyl. Armadyl won by a landslide.
** The third was... much less clear cut, so I'll ignore it here.
* Additionally, from the OOC perspective, this resolution will require a minimal of world revision and alteration - the religions (and physical temples, and [=NPCs=]) devoted to Saradomin, Zamorak, Guthix, Armadyl, Seren, and Zaros can remain largely unchanged, with mere dialogue changes and little need for (programming and art-intensive) changes to the World of Gielinor.
* So yeah. That's how I think this will play out, for both in and out of character reasons. Thoughts?
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Capitalization was fixed from WMG.Runescape to WMG.Rune Scape. Null edit to update page.
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[[WMG:The elder gods have stagnated because of the rebirth cycle.]]
During Azzanadra's Quest, the player uses the Blank Observation to learn about the history of the Elder Gods. Part of resulting monolog says:

-->"Sensing the impending birth of their young, the adults pressed in close. With a touch they imparted their identities and their memories."

But nothing is ever stated about what would happen if the Elder Gods were born ''without'' touching the eggs.

What if allowing the eggs to hatch without the current generation of Elders touching it would cause them to be born with ''new'' identities? My theory is that in the distant past, the whole point of the Great Revision was to allow the Elder Gods to create more eggs - not to be reborn themselves, but to create new members of their kind.

The only question then, is why are the Elder Gods now obsessed with being reborn? It defintely seems like some entity (Xau-Tak, or a GreaterScopeVillain) wants the Elder Gods dead. It's possible that this entity tricked the Elder Gods that currently exist, when they were young, that they needed to implant their souls into their infants to be reborn for some reason.

From what we've been told, it seems like the new Elder Gods are BornAsAdults, and must consume the anima of their homeworld to nourish their massive adult bodies. It's possible that allowing an Elder God to be born naturally would be less devastating to the home planet, since they would drain the animasphere slowly as they grow instead of all at once.

With the Elder God Wars Dungeon revolving around the united forces stopping the Elder Gods from touching their eggs, this is a logical endpoint - they fail to stop them from hatching, but succeed in stopping the current Elder Gods from passing onto their souls, [[NiceJobBreakingItHero allowing three new Elder Gods to be born and making the problem a whole lot worse]].
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[[WMG:The sixth Elder God will be associated with the number 2]]
The [[https://runescape.wiki/w/File:Elder_Eggs.png concept art for the Elder God eggs]] shows that each of them is associated with a polygon: Mah (circle; one side), Bik (triangle; three sides), Wen (square; four sides), Ful (pentagon; five sides), and Jas (hexagon; six sides). That leaves no god associated with two sides.

During Fate of the Gods, Zaros mentions there are six Elder Gods: Five of form, and one of "something else". There are no two-sided polygons, so associating this god with the number 2 would fit its status as the only immaterial god.
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[[WMG:The last three Elder Artefacts]]
According to Jas during Sliske's Endgame, there are three more Elder Artefacts that haven't been found yet: The Template, The Hammer, and The Codex. My guesses for the last three Artefact's identities are:
* The Template: The Monolith used in the Archaeology skill. It works by absorbing powerful magical items and replicating their powers to its users, using the consumed item as a "template" for the powers it grants. The Mysterious Monolith's statue as an Elder Artefact is almost confirmed by [[https://runescape.wiki/w/File:Monolith_Wen.png this piece of official concept art]], which shows it to have a heavy connection to Wen, one of the Elder Gods.
* The Hammer: The Shield of Arrav. ''[[https://runescape.wiki/w/Transcript:The_Legend_of_Arrav The Legend of Arrav]]'' describes it of being "not of this world"; the writers have implied during lore livestreams that some of the other artefacts were left on other worlds. Its sheer power (allegedly being invincible against any attack, absorbing magic, and unleashing it back) is enough to qualify it. The only question is what it was intended for, since the immortal Elder Gods probably wouldn't need it as a weapon. Given the name, it could've been intended to absorb the Anima Mundi and unleash it into a huge burst, possibly used to help shape planets before the Elder Kiln and the Tokhaar were designed to do that job instead.
* The Codex: Unknown. Likely the unknown artefact that lead to Armadyl ascending to godhood (since it was confirmed that it ''wasn't'' the Staff of Armadyl). Likely still on the Avansie homeworld of Abninah.
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Obviously, Saradomin is their equivalent of God, while Zamorak is supposed to be the devil. Who is Guthix, then? He is a fanboy who achieved god status through a VideoGame/GodOfWar-esque killing spree.

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Obviously, Saradomin is their equivalent of God, while Zamorak is supposed to be the devil. Who is Guthix, then? He is a fanboy who achieved god status through a VideoGame/GodOfWar-esque ''VideoGame/GodOfWar''-esque killing spree.
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[[WMG: Lowerniel Drakan is a god, albeit a weak one, by the time you kill him in "The Lord of Vampyrium".]]
He's explicitly had contact with the Stone of Jas, which made him bigger and more powerful than any other vampyres. However, the big tell is that after you finish him with the Sunspear, which burns all vampyres to ash instantly, ''Drakan's corpse remains, and turns to stone'', exactly as the bodies of slain gods do (compare [[spoiler: Guthix, Skagaroth, Loarnab, Bandos, Tuska, etc.]]). Since an Elder God Artifact isn't needed to destroy him, most likely he is very weak on the divinity ranking, like Bandos's Avatar.

[[WMG: Zanik's Crossbow will receive improvements in a later quest courtesy of the Invention skill, and become an actual anti-god weapon.]]
The creation of a crossbow augmented with divine power to challenge the Avatar of Bandos in "The Chosen Commander" perfectly foreshadows the entire Invention skill years before it happened. With Invention becoming more accessible and augmented weapons becoming more refined and powerful, the Crossbow would be a thematically perfect choice to improve further, taking it from a weapon for defeating mortals empowered by gods to a weapon for defeating the gods themselves.
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The Mwanu creation account detailed in the Decaying Journal hints that their god Tezcasathla (Xau-Tak?) created the apes and monkeys after he created them and the mwanu dominated them and used them for sacrifices. Since apes and monkeys are related to humans in the Runescape universe (as hinted by the examine text of monkey NPC), it only stands to reason that humans have a common origin with them. After Xau-Tak preserved the mwanu from an invading god of tusk and fury (Tuska?)as detailed in the Rotten Journal, and transported them to a "new home," perhaps a large amount of them ended up on Teragard by some unknown means and evolved into humans, whereas smaller branch was taken to what is now the Cursed Isles in Gielinor and created the advanced civilization detailed in the Pestilent journal, only to revert back madness and become the Horrors we know of today. As for the branch on Teragard, as their language evolved, the term for their race "mwanu" became corrupted into "wuman" which later became "human." This would also explain the xenophobic tendencies of the intelligent monkeys of Ape Atoll towards the humans. It is not a cultural thing, as their goddess Marimbo is pretty chill and laid back; it is a primal instinctual fear dating back to when the ancestors of humans (mwanu) used to use them as sacrifices back on Jermyn . This also ties back into the "Cthulhu Mythos" vibe that last quest of the pirate series seems to be emulating. Mankind is primal and feral and said ferocity can be brought out of us by Elderich forces, whether Cthulhu or Xau-Tak.

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The Mwanu creation account detailed in the Decaying Journal hints that their god Tezcasathla (Xau-Tak?) created the apes and monkeys after he created them and the mwanu dominated them and used them for sacrifices. Since apes and monkeys are related to humans in the Runescape universe (as hinted by the examine text of monkey NPC), it only stands to reason that humans have a common origin with them. After Xau-Tak preserved the mwanu from an invading god of tusk and fury (Tuska?)as (Tuska?) as detailed in the Rotten Journal, and transported them to a "new home," perhaps a large amount of them ended up on Teragard by some unknown means and evolved into humans, whereas smaller branch was taken to what is now the Cursed Isles in Gielinor and created the advanced civilization detailed in the Pestilent journal, only to revert back madness and become the Horrors we know of today. As for the branch on Teragard, as their language evolved, the term for their race "mwanu" became corrupted into "wuman" which later became "human." This would also explain the xenophobic tendencies of the intelligent monkeys of Ape Atoll towards the humans. It is not a cultural thing, as their goddess Marimbo is pretty chill and laid back; it is a primal instinctual fear dating back to when the ancestors of humans (mwanu) used to use them as sacrifices back on Jermyn . This also ties back into the "Cthulhu Mythos" vibe that last quest of the pirate series seems to be emulating. Mankind is primal and feral and said ferocity can be brought out of us by Elderich forces, whether Cthulhu or Xau-Tak.
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New theory

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[[WMG: The Mwanu (Horrors) are the ancestors of humans in Runescape]]

The Mwanu creation account detailed in the Decaying Journal hints that their god Tezcasathla (Xau-Tak?) created the apes and monkeys after he created them and the mwanu dominated them and used them for sacrifices. Since apes and monkeys are related to humans in the Runescape universe (as hinted by the examine text of monkey NPC), it only stands to reason that humans have a common origin with them. After Xau-Tak preserved the mwanu from an invading god of tusk and fury (Tuska?)as detailed in the Rotten Journal, and transported them to a "new home," perhaps a large amount of them ended up on Teragard by some unknown means and evolved into humans, whereas smaller branch was taken to what is now the Cursed Isles in Gielinor and created the advanced civilization detailed in the Pestilent journal, only to revert back madness and become the Horrors we know of today. As for the branch on Teragard, as their language evolved, the term for their race "mwanu" became corrupted into "wuman" which later became "human." This would also explain the xenophobic tendencies of the intelligent monkeys of Ape Atoll towards the humans. It is not a cultural thing, as their goddess Marimbo is pretty chill and laid back; it is a primal instinctual fear dating back to when the ancestors of humans (mwanu) used to use them as sacrifices back on Jermyn . This also ties back into the "Cthulhu Mythos" vibe that last quest of the pirate series seems to be emulating. Mankind is primal and feral and said ferocity can be brought out of us by Elderich forces, whether Cthulhu or Xau-Tak.
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Here is the theory: the multiverse in Runescape is always going through cycles of creation and destruction. At some point, the Elder Gods will die. Gielinor will suffer a Class 6 to Class X Apocalypse. All other worlds will be wiped out. Then, new Elder Gods will be reborn, create worlds, and the process will repeat itself forever. The player, Zaros, and possibly the other gods if they get on board, will all try to stop this from happening. The Dragonkin, because they hate Jas, will try to speed the process up. Sliske will also try to speed up the end, because he is essentially an Expy of TheJoker.

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Here is the theory: the multiverse in Runescape is always going through cycles of creation and destruction. At some point, the Elder Gods will die. Gielinor will suffer a Class 6 to Class X Apocalypse. All other worlds will be wiped out. Then, new Elder Gods will be reborn, create worlds, and the process will repeat itself forever. The player, Zaros, and possibly the other gods if they get on board, will all try to stop this from happening. The Dragonkin, because they hate Jas, will try to speed the process up. Sliske will also try to speed up the end, because he is essentially an Expy of TheJoker.
ComicBook/TheJoker.
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* The Abyss Ending (likely prevented by the prevention of Xenia's plot, so not likely to happen): Channelling the Anima Mundi away into the Abyss (as Xenia intended to) leads to something ''else'' claiming its power, [[[[EldritchAbomination something]] which is ''not'' an Elder God, but possibly [[EldritchAbomination even]] ''[[EldritchAbomination worse]]'' (Hostilius, perhaps?). This entity consumes, destroys, or corrupts Gielinor beyond recognition.

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* The Abyss Ending (likely prevented by the prevention of Xenia's plot, so not likely to happen): Channelling the Anima Mundi away into the Abyss (as Xenia intended to) leads to something ''else'' claiming its power, [[[[EldritchAbomination [[EldritchAbomination something]] which is ''not'' an Elder God, but possibly [[EldritchAbomination even]] ''[[EldritchAbomination worse]]'' (Hostilius, perhaps?). This entity consumes, destroys, or corrupts Gielinor beyond recognition.
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Whew, this is a lot. Maybe I'll move it to an Analysis page? Ah well, dropping it here for now.

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[[WMG: The Elder Gods are more human than they appear, and have traits which may be used to convince them to spare life.]]
If one runs with the assumption that their "Kra" avatars seen in Heart of Stone are not just creations, but lesser reflections/avatars of - and thus, act with traits and mentalities reminiscent of - their creator, certain key traits (beyond the hostility and sense of superiority they all share) emerge and can be identified:

* [=WenKra=]'s most obvious trait is its damage, but this obviously has no bearing on the personality of Wen. Less obvious traits become apparent once the conversation ensues, however - it believes the player is a [=TokHaar=], becomes enraged at their use of magic, and considers other lifeforms "living imperfection[s]". This suggests Wen is something of a conservative, one who believes everything has its place and resents challenges to their worldview. Convincing Wen to spare life will likely involve either convincing them to open their mind and broaden their view, or that a better order can be created with the help of sapients.

* [=BikKra=] is blatantly arrogant, and even (falsely?) names Bik the "Greatest and most important of all the elder gods". Appealing to Bik will likely involve massaging their ego and possibly even convincing them that sapients can be sycophants or servants, or even promising support in [[TheStarscream their truly becoming]] the leader of the Elder Gods.

* [=FulKra=] immediately attacks the player with minions, believing them to be [[spoiler: Xenia]], and judging by what can be assumed of its dialogue with Kipple, most of its speech to Kipple before it consents to converse with you seems to consist of either assertions or interruptions demanding more information on a specific topic. It also seems to have a focus on action as a value of worth, as it considers itself diminished when "slowed in thought and deed", and mocks the [=TzHaar=] both based on their lack of action and with (or rather, by threatening) forced actions ("making them dance"). [=FulKra's=] criticism of its creator also suggests regret of, self-hatred directed at, and some degree of self-awareness of ''their own'' flaws. All this put together suggests that Ful will likely act against the player, likely by sending servants - possibly even the [=TzHaar=] or [=TokHaar=] - to assassinate the "mistake" and end Jas' "foolishness", but their respect will likely be won if the player can survive this onslaught, and their regret will then lead them to take the player's side.

* [=JasKra=] seemingly jumps to conclusions, but unlike [=FulKra=], does ''not'' immediately act on them, despite verbally holding to them and demanding the player to proactively provide proof, aloofly refusing to converse and preferring to observe the player's actions. It is also eventually convinced once proof beyond reasonable doubt is shown to it. This seems to strongly mirror Jas' own actions at the end of Sliske's Endgame - saying very little concrete beyond their own statements of "facts" and beliefs and judgements, and making their demands - and yet,''not taking action'' unless the player displays explicit hostility, opposition and refusal to cooperate. (And while GameplayAndStorySegregation may be in play here, if the player's death at the hands of Jas' assault is as canon as the rest of their deaths, this suggests that even then she did not immediately act to destroy the world or rouse the other Elder Gods.) Convincing Jas to spare life will likely require action on the player's behalf which proves beyond reasonable doubt that life is on the side of the Elder Gods, or at least willing to assist them. What such an action might be, however, leads into...

[[WMG: A potential GoldenEnding for ''VideoGame/RuneScape'', and a few other possibilities - the significance of the Anima Mundi.]]
As has been repeatedly seen, a decent portion of the large-scale storyline ties back into the importance of the Anima Mundi. As the Anima Mundi is the "food" of the Elder Gods, it is of critical importance to them. It is also of critical importance to the mortals, as it is the source of magic. And yet, it has already been tainted and tampered with several times - the damage caused by the first God Wars, Guthix's alterations to it, his subsequent death, Glouphrie's experiments, and now the events of the Sixth Age, perhaps most notably Xenia's attempt to drain it away in Heart of Stone. We also see the effects of the lack of Anima Mundi on Mah and Freneskae. As such, it further seems possible or even likely that without the mortals' intervention or assistance, the Elder Gods will not be properly able to feed on it, and may even end up suffering similarly to Mah in the worst case, as they are likely unable to create another new world at this point. However, we also see through the Divination skill that mortals are able to begin repairing or at least attempt to repair the Anima Mundi, while the presence of guardians such as Vorago and Telos suggest that the Anima Mundi itself is not done yet, either (although as the Elder Gods participated in the creation of Telos, he inherited their genocidal solution as his prime directive). As such, several possibilities become apparent:

* The GoldenEnding[=/=]Unity Ending: The Elder Gods, Gods, and mortal races (led primarily by, or at least influenced significantly by, the player and/or their actions) successfully collaborate to first protect, and then ultimately restore the Anima Mundi, allowing the Elder Gods to successfully feed on it. However, out of newfound respect for the mortal races, and possibly a newly gained understanding and realization of a ThirdOption - allowing Gielinor to survive indefinitely (and possibly eventually leaving it gently if necessary, or possibly staying on it indefinitely) rather than consuming it entirely and needing to create another new world - the Elder Gods moderate their consumption of the Anima Mundi, allowing Gielinor and the mortal races to survive their predations in something resembling their current state, while also preventing the Elder Gods' destructive awakening, or allowing it to be more gradual and hence less destructive. In this state, the Elder Gods may also be able to offer the mortals various boons in return for their cooperation.

(This ending bears significant similarity to the ideals of Armadyl, who may feature prominently in it, and/or be overwhelmed and amazed at seeing his ideals come to fruition in a way even he had not dreamed of. It may or may not also be what Jas is ultimately hoping for, as if she did not want anything from the player or have no hope for or interest in them, she would not have teleported them away to speak to her.)

* The Rulership Ending: Believing that mortals are too chaotic and require guidance and control, Gods such as Zaros and/or Saradomin (with the player's assistance) seize or gradually establish a hierarchical rulership over the mortal races. The other Gods are slain, or forced to accept another's rulership. The Elder Gods may at least temporarily accept this as a functional solution, although it will remain to be seen whether they will eventually harvest Gielinor under this solution. Alternatively, it is possible the newly minted ruler would find some leverage to use against even them, such as possibly threatening them with the Anima Mundi (or lack thereof), if said ruler were eventually able to gain control over most of it.

(Obviously, this ending would be most in accordance with the ideals of Saradomin, although other gods could end up going this way too if they make a successful play for power.)

* The Mortals' Denial/Godless Ending: Realizing/believing the Elder Gods have little to offer them beyond danger and an existential threat, the mortal races (and the player) successfully deny the Anima Mundi to the Elder Gods, condemning them. What form this denial takes and deeds are necessary to bring it about would determine the specifics of this ending - it's probable that the mortal races would be required to sacrifice, destroy or channel away the Anima Mundi, which would also mean they would lose access to magic (and Gielinor would lose some of its biodiversity, and some of its "spark" of life). The Gods would also likely be slain (or stripped of their powers by other means) in this path, as killing or draining them would be an extension of a similar concept - to not allow godlike entities to threaten or control humanity or other mortal races. The remaining Elder Artefacts would also have to be destroyed, contained, (reasonably) responsibly used, drained of power, or otherwise denied/sealed/sent away, since otherwise their claimants would have nigh-unassailable power. Life would become harsher and less cheerful/special/magical, but the mortal races will survive.

(This is similar to the ideals and goals of the Godless, who already probably do not believe in or see the "spark of life" that would be lost. Seren would also probably support this ending, as she regrets the negative consequences of her interactions with mortals and the world too much, and would want to see a world without gods or divine power, not seeing the good things that would also be lost, or the good her own interventions have wrought in the past.)

* The Chaos Ending: Rather than restore and share the Anima Mundi for the benefit of all, the mortal races and their Gods end up falling back on the rule of strength and fighting to claim as great portions of the Anima Mundi as each can (as well as the remaining Elder Artefacts). This would possibly be catalysed by player actions (such as, perhaps, claiming the power of the Anima Mundi and/or an Elder Artefact for themselves, and/or declaring rulership by power, or declaring a specific god should be ruler). The Anima Mundi's own remaining guardians will also likely join the scrum, understandably retaliating with hostility to the rampant abuse and theft of Anima Mundi, while the Elder Gods, deprived of Anima Mundi by the increasing damage to and draining of it, would also likely add their own assaults and creations to the growing upheaval - possibly in semi-lucid states at first, but later on in deprived and starved states growing increasingly similar to Mah's. Only the luckiest and fittest participants would survive on this new, incredibly hostile and competitive Gielinor, and the more idealistic would be killed off or forced to "harden up", including the gods.

(This is likely the ending Zamorak and the deceased Bandos would champion, although their survival and success too would not be guaranteed. Saradomin, while not deliberately championing this ending, may also inadvertently work towards it by attempting to claim power for himself, unless the player talks some sense into him in one of the other endings.)

* The Great Revision/Destruction/Annihilation Ending: The "Godless Ending" above is attempted (or the mortal races displease the Elder Gods in another way), but (realizing what the mortal races seek to do, in the former case) the Elder Gods destroy them. What happens from here depends on the state the Anima Mundi is left in - if there is too little left of it, or it is too damaged, the Elder Gods will also likely perish. If it can recover (or be restored) in time, the Elder Gods will also recover and restore themselves with time, and may resume creating worlds and continue their cycle.

(This is the endgame the Elder Gods' original aims and ideals were aimed towards, and may still be possible for them depending on how badly they are affected by the current state of the Anima Mundi, and how reliant they currently are on it.)

* The Abyss Ending (likely prevented by the prevention of Xenia's plot, so not likely to happen): Channelling the Anima Mundi away into the Abyss (as Xenia intended to) leads to something ''else'' claiming its power, [[[[EldritchAbomination something]] which is ''not'' an Elder God, but possibly [[EldritchAbomination even]] ''[[EldritchAbomination worse]]'' (Hostilius, perhaps?). This entity consumes, destroys, or corrupts Gielinor beyond recognition.

(This is possibly what whichever entity - again, possibly Hostilius - was manipulating Xenia was aiming for.)

(Zaros would likely at first be too preoccupied with attaining his own Elder Godhood to see any of these endings coming, but once he is snapped out of it and realizes what is going on, he will likely attempt to work behind the scenes to support or minimize the damage of whichever ending is occurring. In the Golden/Unity ending, he would hopefully help to stabilize the Anima Mundi, and/or work on his own projects - possibly also to that end - while also possibly still attempting to achieve Elder Godhood. In the Godless Ending, he would likely attempt to make himself scarce, and possibly resume his work on another world, while in the Chaos Ending he would likely seek self-preservation and possibly attempt to "lead" a faction from the shadows, taking greater care to not be directly assailed this time. In the Revision/Annihilation ending he would again seek self-preservation and survival, but in this with the aim of surviving the Elder Gods' Revision, possibly by hiding in the Abyss or again attempting to join them, or even attempting to make himself useful to them - although this seems both the least likely to succeed and the least likely to be attempted. In the Rulership ending, if he was not ruler himself he would likely attempt to play a behind the scenes power, possibly even by becoming the ruler's "advisor", and probably attempt to seize power himself eventually.)

It is also possible that part of the "choosing" of the ending would be done unknowingly via world events and thus, the playerbase, by choosing which god(s) to side with and which will be slain - as each ending seems specifically aligned with a god, slaying their opponents would make it likelier, while slaying any given god would likely prevent their ending from occurring. This also adds significance to Guthix's death happening first - his "ending"/maintained equilibrium (the Gods remaining inactive and ideally, slowly being forgotten, while the land remains in balance) was already happening thanks to his Edicts, until he was slain, preventing it from continuing.
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[[WMG: "Wizard" Traiborn isn't a wizard, he's a [[{{Naruto}} Shinobi]].]]
* The Thingummywut's Earth Surge spam is Earth-Style Ninjutsu coupled with Genjutsu.
** This would explain why the Earth Surges deal less damage than they should.
* Alternatively, the Thingummywut is a Summoning Jutsu.
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name typoes Earnest = Ernest


My prediction is that by utilizing Electricity and Portals, Professor Oddenstein managed to partially convert Ernest in a process i dub Partial-Chrono-reincarnation, Ernest was reduced to a Chicken, presumably due to the work of Icthlarin ferrying souls to the afterlife. only the most worthy of souls manage to be reincarnated, everything else is put to rest, most souls' memories would be forgotten and becomes one with the world's Anima. The Accident that transformed Ernest, forcibly shifted him into a past life's form. in the Ernest Quest, the Player will make that realization, assuming they go by the Divination theorem, if they have significantly trained the skill plus unlocked Invention, they will casually explain that items can have Elements extracted (as components) thus, any human being transformed into energy can have aspects of themselves manifested into physical form, explaining Ernest's various forms. (As Ernest the Shark, and Earnest the Chicken. Also Earnest the Human)

to:

My prediction is that by utilizing Electricity and Portals, Professor Oddenstein managed to partially convert Ernest in a process i dub Partial-Chrono-reincarnation, Ernest was reduced to a Chicken, presumably due to the work of Icthlarin ferrying souls to the afterlife. only the most worthy of souls manage to be reincarnated, everything else is put to rest, most souls' memories would be forgotten and becomes one with the world's Anima. The Accident that transformed Ernest, forcibly shifted him into a past life's form. in the Ernest Quest, the Player will make that realization, assuming they go by the Divination theorem, if they have significantly trained the skill plus unlocked Invention, they will casually explain that items can have Elements extracted (as components) thus, any human being transformed into energy can have aspects of themselves manifested into physical form, explaining Ernest's various forms. (As Ernest the Shark, and Earnest Ernest the Chicken. Also Earnest Ernest the Human)

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