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[[WMG: The reason why Carracosta has AngstWhatAngst regarding the Partner's leaving at the end is because they never told him, and he didn't see them disappear, so he still thinks they're alive for the extent of their "Death".]]
The only dialogue to suggest otherwise seems to be the dialogue if you talk to him during the Epilogue while Mew is still following you, where he mistakes Mew for your partner. But even during that dialogue, he seems to be more irritated about his eyes being unclear and doesn't seem to mention anything about the Partner being MISSING or lamenting their absence. Once the epilogue IS done and the Partner returns, there is NO reunion scene with them, nor does he thank the main character at all despite their efforts (he only gives a generic statement to stick to your partner), both things which are very out of character for him.
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* You can't kill the embodiment of evil that easily, after all. Likely it was only this current configuration, the mind and consciousness ''currently'' held by the amalgam of the darkness all hearts and souls, that was obliterated by the Partner's acceptance of it. However, the essence of the entity is likely to re-manifest whenever the evil residing in Pokemon's hearts and souls surges again. Building on above WMGs suggesting the Bittercold and Dark Matter are possibly different incarnations of the same being, whenever it returns it may look, act and think differently but it's still the same thing returned from the Void (hopefully we won't be dealing with [[VideoGame/FinalFantasyV Exdeath]] any time soon!). Like suggested before, the Bittercold would have displayed the essence of evil and negativity beginning to coalesce into a 'living' form, but fought early enough in its development to stop it from gaining true thought and conscious willpower; as shown in Super, allowing that thing to self-actualize would make it WILLINGLY malevolent rather than instinctively if its current incarnation is allowed to progress too far. It would take either purging all sentient life of darkness and malevolence (which would be bad news for the concept of [[TheEvilsOfFreeWill free will]]) or convincing ALL sentient beings to accept the existence of evil, at least in the Mystery Dungeon universe(s) if not the whole Pokemon multiverse, to finally get rid of it for good. It's ''hard'' to subvert AsLongAsThereIsEvil, sadly. Perhaps this is also why their designs seem eldritch in a...simplistic way, as though certainly intricate they were overall basic geometrical shapes, rather than anything recognizable as a true "living" entity, and perhaps if and (likely) when it does return it may well have progressed farther in the development of its new incarnation, becoming a greater threat than ever before.

to:

* You can't kill the embodiment of evil that easily, after all. Likely it was only this current configuration, the mind and consciousness ''currently'' held by the amalgam of the darkness all hearts and souls, that was obliterated by the Partner's acceptance of it. However, the essence of the entity is likely to re-manifest whenever the evil residing in Pokemon's hearts and souls surges again. Building on above WMGs [=WMGs=] suggesting the Bittercold and Dark Matter are possibly different incarnations of the same being, whenever it returns it may look, act and think differently but it's still the same thing returned from the Void (hopefully we won't be dealing with [[VideoGame/FinalFantasyV Exdeath]] any time soon!). Like suggested before, the Bittercold would have displayed the essence of evil and negativity beginning to coalesce into a 'living' form, but fought early enough in its development to stop it from gaining true thought and conscious willpower; as shown in Super, allowing that thing to self-actualize would make it WILLINGLY malevolent rather than instinctively if its current incarnation is allowed to progress too far. It would take either purging all sentient life of darkness and malevolence (which would be bad news for the concept of [[TheEvilsOfFreeWill free will]]) or convincing ALL sentient beings to accept the existence of evil, at least in the Mystery Dungeon universe(s) if not the whole Pokemon multiverse, to finally get rid of it for good. It's ''hard'' to subvert AsLongAsThereIsEvil, sadly. Perhaps this is also why their designs seem eldritch in a...simplistic way, as though certainly intricate they were overall basic geometrical shapes, rather than anything recognizable as a true "living" entity, and perhaps if and (likely) when it does return it may well have progressed farther in the development of its new incarnation, becoming a greater threat than ever before.
Is there an issue? Send a MessageReason:
None


As shown under the ShipTease trope under the main page, there's a ''lot'' of sub-text between the player and partner. While the series has been no stranger to this in the past, what with the whole baby Manaphy of ''T/D/S'', notably, the player is never referred to by gender pronouns throughout the game. Similarly, the in the versions of the game where he is referred to by gender pronouns, he's always male, while the partner is always female. As such, there's a lot of evidence that seems to suggest that the relationship between the player and partner was going to be more than platonic friends at some point in development. Why was it changed? Possibly because of, even with the AmbiguousGender protagonist, it still could possibly become awkward at points throughout the story if they're based on the player. Similarly, there could be the rather unflattering bestiality undertones that ''Creator/Nintendo'' likely didn't want to deal with should it stir a controversy.

to:

As shown under the ShipTease trope under the main page, there's a ''lot'' of sub-text between the player and partner. While the series has been no stranger to this in the past, what with the whole baby Manaphy of ''T/D/S'', notably, the player is never referred to by gender pronouns throughout the game. Similarly, the in the versions of the game where he is referred to by gender pronouns, he's always male, while the partner is always female. As such, there's a lot of evidence that seems to suggest that the relationship between the player and partner was going to be more than platonic friends at some point in development. Why was it changed? Possibly because of, even with the AmbiguousGender protagonist, it still could possibly become awkward at points throughout the story if they're based on the player. Similarly, there could be the rather unflattering bestiality undertones that ''Creator/Nintendo'' ''Creator/{{Nintendo}}'' likely didn't want to deal with should it stir a controversy.
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None


[[WMG: The protagonist in Super is the same one from GtI]]
* Following the WMG above that protagonist in GtI doesn't return and they don't have amnesia. They might prefer to stay in human world. The protagonist only return to save the world again, but they get amnesia this time.

to:

[[WMG: The protagonist in Super is the same one from GtI]]
[=GtI=]]]
* Following the WMG above that protagonist in GtI [=GtI=] doesn't return and they don't have amnesia. They might prefer to stay in human world. The protagonist only return to save the world again, but they get amnesia this time.
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Moving this.


[[WMG: Why didn't the other kids tell you they would consider confessing to their families?]]
In one chapter, Pancham dares everyone to sneak out at night to investigate the ghost problem at school, then return home before their parents notice they even left. It goes terribly wrong when the ghosts turn out to be real, although they were just ghost ''Pokemon'' who created an illusion to scare folks, and the dare becomes a rescue mission when Pancham and Shelmet were abducted. When it is over, and everyone is safe, you and your partner face punishment from Carracosta, your partner's father. Nuzleaf lets you off easy since you had to face one of Carracosta's infamous lectures, while your partner is forced to clean the house all day. You meet up with the others the next day, wondering if they succeeded or failed to sneak back in, only to learn they all decided to confess and face their own punishment, with mixed results. The only exception is Espurr, who lives alone. And yet, they didn't tell you their plan. Most likely, you all try to go back home, but one of them try to call all of you back to agree to confess due to guilt. By the time you try to meet up with them again, Nuzleaf and Carracosta discover you coming back late.

[[WMG: What happened to Espurr's parents?]]
Relating to the above, Espurr claims that it may be a good thing to have families yell at their kids every once in a while, and yet she lives alone, with no parents to do that. She doesn't seem phased about it, and it is never mentioned if they died, if she ran away, or even moving out to live on her own. It seems the villagers discover she lives alone, but they don't do much about it. If, on the other hand, her parents ''have'' died prior to the game, then most likely they allow her to live by herself, while regularly checking up on her.
Is there an issue? Send a MessageReason:
...and edit some formatting. Feh


* You can't kill the embodiment of evil that easily, after all. Likely it was only this current configuration, the mind and consciousness **currently** held by the amalgam of the darkness all hearts and souls, that was obliterated by the Partner's acceptance of it. However, the essence of the entity is likely to re-manifest whenever the evil residing in Pokemon's hearts and souls surges again. Building on above WMGs suggesting the Bittercold and Dark Matter are possibly different incarnations of the same being, whenever it returns it may look, act and think differently but it's still the same thing returned from the Void (hopefully we won't be dealing with [[VideoGame/FinalFantasyV Exdeath]] any time soon!). Like suggested before, the Bittercold would have displayed the essence of evil and negativity beginning to coalesce into a 'living' form, but fought early enough in its development to stop it from gaining true thought and conscious willpower; as shown in Super, allowing that thing to self-actualize would make it WILLINGLY malevolent rather than instinctively if its current incarnation is allowed to progress too far. It would take either purging all sentient life of darkness and malevolence (which would be bad news for the concept of [[TheEvilsOfFreeWill free will]]) or convincing ALL sentient beings to accept the existence of evil, at least in the Mystery Dungeon universe(s) if not the whole Pokemon multiverse, to finally get rid of it for good. It's ''hard'' to subvert AsLongAsThereIsEvil, sadly. Perhaps this is also why their designs seem eldritch in a...simplistic way, as though certainly intricate they were overall basic geometrical shapes, rather than anything recognizable as a true "living" entity, and perhaps if and (likely) when it does return it may well have progressed farther in the development of its new incarnation, becoming a greater threat than ever before.

to:

* You can't kill the embodiment of evil that easily, after all. Likely it was only this current configuration, the mind and consciousness **currently** ''currently'' held by the amalgam of the darkness all hearts and souls, that was obliterated by the Partner's acceptance of it. However, the essence of the entity is likely to re-manifest whenever the evil residing in Pokemon's hearts and souls surges again. Building on above WMGs suggesting the Bittercold and Dark Matter are possibly different incarnations of the same being, whenever it returns it may look, act and think differently but it's still the same thing returned from the Void (hopefully we won't be dealing with [[VideoGame/FinalFantasyV Exdeath]] any time soon!). Like suggested before, the Bittercold would have displayed the essence of evil and negativity beginning to coalesce into a 'living' form, but fought early enough in its development to stop it from gaining true thought and conscious willpower; as shown in Super, allowing that thing to self-actualize would make it WILLINGLY malevolent rather than instinctively if its current incarnation is allowed to progress too far. It would take either purging all sentient life of darkness and malevolence (which would be bad news for the concept of [[TheEvilsOfFreeWill free will]]) or convincing ALL sentient beings to accept the existence of evil, at least in the Mystery Dungeon universe(s) if not the whole Pokemon multiverse, to finally get rid of it for good. It's ''hard'' to subvert AsLongAsThereIsEvil, sadly. Perhaps this is also why their designs seem eldritch in a...simplistic way, as though certainly intricate they were overall basic geometrical shapes, rather than anything recognizable as a true "living" entity, and perhaps if and (likely) when it does return it may well have progressed farther in the development of its new incarnation, becoming a greater threat than ever before.
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Guy who first added the "Dark matter is unlikely to be gone forever" WMG here, edited a bad run-on sentence and expanded on the theory a bit (thanks to whoever provided the original one about the initial link between the Bittercold and Dark Matter, btw!).


* You can't kill the embodiment of evil that easily, after all. It's quite possible the consciousness and mind of the current version of the incarnation of the darkness of sentient beings was obliterated by the Partner's acceptance of it, but the essence of the entity is likely to re-manifest whenever the evil residing in Pokemon's hearts and souls surges again. Building on above WMGs suggesting the Bittercold and Dark Matter are possibly different incarnations of the same being, whenever it returns it may look, act and think differently but it's still the same thing returned from the Void. It would take either purging all sentient life of darkness and malevolence (which would be bad news for the concept of [[TheEvilsOfFreeWill free will]]) or convincing ALL sentient beings to accept the existence of evil, at least in the Mystery Dungeon universe(s) if not the whole Pokemon multiverse, to finally get rid of it for good. It's ''hard'' to subvert AsLongAsThereIsEvil, sadly.

to:

* You can't kill the embodiment of evil that easily, after all. It's quite possible Likely it was only this current configuration, the mind and consciousness and mind of **currently** held by the current version of the incarnation amalgam of the darkness of sentient beings all hearts and souls, that was obliterated by the Partner's acceptance of it, but it. However, the essence of the entity is likely to re-manifest whenever the evil residing in Pokemon's hearts and souls surges again. Building on above WMGs suggesting the Bittercold and Dark Matter are possibly different incarnations of the same being, whenever it returns it may look, act and think differently but it's still the same thing returned from the Void.Void (hopefully we won't be dealing with [[VideoGame/FinalFantasyV Exdeath]] any time soon!). Like suggested before, the Bittercold would have displayed the essence of evil and negativity beginning to coalesce into a 'living' form, but fought early enough in its development to stop it from gaining true thought and conscious willpower; as shown in Super, allowing that thing to self-actualize would make it WILLINGLY malevolent rather than instinctively if its current incarnation is allowed to progress too far. It would take either purging all sentient life of darkness and malevolence (which would be bad news for the concept of [[TheEvilsOfFreeWill free will]]) or convincing ALL sentient beings to accept the existence of evil, at least in the Mystery Dungeon universe(s) if not the whole Pokemon multiverse, to finally get rid of it for good. It's ''hard'' to subvert AsLongAsThereIsEvil, sadly.
sadly. Perhaps this is also why their designs seem eldritch in a...simplistic way, as though certainly intricate they were overall basic geometrical shapes, rather than anything recognizable as a true "living" entity, and perhaps if and (likely) when it does return it may well have progressed farther in the development of its new incarnation, becoming a greater threat than ever before.
Is there an issue? Send a MessageReason:
None


As shown under the ShipTease trope under the main page, there's a ''lot'' of sub-text between the player and partner. While the series has been no stranger to this in the past, what with the whole baby Manaphy of ''T/D/S'', notably, the player is never referred to by gender pronouns throughout the game. Similarly, the in the versions of the game where he is referred to by gender pronouns, he's always male, while the partner is always female. As such, there's a lot of evidence that seems to suggest that the relationship between the player and partner was going to be more than platonic friends at some point in development. Why was it changed? Possibly because of, even with the AmbiguousGender protagonist, it still could possibly become awkward at points throughout the story if they're based on the player. Similarly, there could be the rather unflattering bestiality undertones that ''Creator/Nintendo'' likely didn't want to deal with should it stir a controversy.

to:

As shown under the ShipTease trope under the main page, there's a ''lot'' of sub-text between the player and partner. While the series has been no stranger to this in the past, what with the whole baby Manaphy of ''T/D/S'', notably, the player is never referred to by gender pronouns throughout the game. Similarly, the in the versions of the game where he is referred to by gender pronouns, he's always male, while the partner is always female. As such, there's a lot of evidence that seems to suggest that the relationship between the player and partner was going to be more than platonic friends at some point in development. Why was it changed? Possibly because of, even with the AmbiguousGender protagonist, it still could possibly become awkward at points throughout the story if they're based on the player. Similarly, there could be the rather unflattering bestiality undertones that ''Creator/Nintendo'' likely didn't want to deal with should it stir a controversy.controversy.
----
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undoing unnecessary delete

Added DiffLines:

[[WMG: The protagonist in Super is the same one from GtI]]
* Following the WMG above that protagonist in GtI doesn't return and they don't have amnesia. They might prefer to stay in human world. The protagonist only return to save the world again, but they get amnesia this time.
* [[spoiler: Hydregion seems to be familiar with you.]]

[[WMG: The Bittercold and Dark Matter are the same/similar beings.]]
* Both of them are said to be made of the negative emotions in Pokémon's hearts, but there are a number of differences, such as appearance, and abilities. Here's this troper's theory on the differences; The Bittercold came about because Kyurem tried to accelerate Dark Matter's forming process in an attempt to get the wait over with. The end result is that Dark Matter was "stillborn", left half-formed, and so it wasn't sentient. Despite this, it still had it's mind control powers, but it used them purely on instinct, to disable anything it saw as a threat; hence the Winds of Despair. If we take a look at the cores of the [[http://bulbapedia.bulbagarden.net/wiki/File:Bittercold_Core_PMDGTI.png Bittercold]] and [[http://www.serebii.net/supermysterydungeon/00404.png Dark Matter]], you can see that they look almost exactly the same. So, the Bittercold is what you get when you try to wake Dark Matter up early.
Is there an issue? Send a MessageReason:
None


[[WMG: The protagonist in Super is the same one from GtI]]
* Following the WMG above that protagonist in GtI doesn't return and they don't have amnesia. They might prefer to stay in human world. The protagonist only return to save the world again, but they get amnesia this time.
* [[spoiler: Hydregion seems to be familiar with you.]]

[[WMG: The Bittercold and Dark Matter are the same/similar beings.]]
* Both of them are said to be made of the negative emotions in Pokémon's hearts, but there are a number of differences, such as appearance, and abilities. Here's this troper's theory on the differences; The Bittercold came about because Kyurem tried to accelerate Dark Matter's forming process in an attempt to get the wait over with. The end result is that Dark Matter was "stillborn", left half-formed, and so it wasn't sentient. Despite this, it still had it's mind control powers, but it used them purely on instinct, to disable anything it saw as a threat; hence the Winds of Despair. If we take a look at the cores of the [[http://bulbapedia.bulbagarden.net/wiki/File:Bittercold_Core_PMDGTI.png Bittercold]] and [[http://www.serebii.net/supermysterydungeon/00404.png Dark Matter]] You can see that they look almost exactly the same. So, the Bittercold is what you get when you try to wake Dark Matter up early.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: The protagonist has UsefulNotes/AspergersSyndrome.]]
The player character is an expy of [[Creator/SatoshiTajiri the Pokemon franchise creator]], so why not?

[[WMG: The protagonist in Super is the same one from GtI]]
* Following the WMG above that protagonist in GtI doesn't return and they don't have amnesia. They might prefer to stay in human world. The protagonist only return to save the world again, but they get amnesia this time.
* [[spoiler: Hydregion seems to be familiar with you.]]

[[WMG: The Bittercold and Dark Matter are the same/similar beings.]]
* Both of them are said to be made of the negative emotions in Pokémon's hearts, but there are a number of differences, such as appearance, and abilities. Here's this troper's theory on the differences; The Bittercold came about because Kyurem tried to accelerate Dark Matter's forming process in an attempt to get the wait over with. The end result is that Dark Matter was "stillborn", left half-formed, and so it wasn't sentient. Despite this, it still had it's mind control powers, but it used them purely on instinct, to disable anything it saw as a threat; hence the Winds of Despair. If we take a look at the cores of the [[http://bulbapedia.bulbagarden.net/wiki/File:Bittercold_Core_PMDGTI.png Bittercold]] and [[http://www.serebii.net/supermysterydungeon/00404.png Dark Matter]] You can see that they look almost exactly the same. So, the Bittercold is what you get when you try to wake Dark Matter up early.

[[WMG: It's unlikely Dark Matter is really, truly dead.]]
* You can't kill the embodiment of evil that easily, after all. It's quite possible the consciousness and mind of the current version of the incarnation of the darkness of sentient beings was obliterated by the Partner's acceptance of it, but the essence of the entity is likely to re-manifest whenever the evil residing in Pokemon's hearts and souls surges again. Building on above WMGs suggesting the Bittercold and Dark Matter are possibly different incarnations of the same being, whenever it returns it may look, act and think differently but it's still the same thing returned from the Void. It would take either purging all sentient life of darkness and malevolence (which would be bad news for the concept of [[TheEvilsOfFreeWill free will]]) or convincing ALL sentient beings to accept the existence of evil, at least in the Mystery Dungeon universe(s) if not the whole Pokemon multiverse, to finally get rid of it for good. It's ''hard'' to subvert AsLongAsThereIsEvil, sadly.
Is there an issue? Send a MessageReason:
None


Relating to the above, Espurr claims that it may be a good thing to have families yell at their kids every once in a while, and yet she lives alone, with no parents to do that. She doesn't seem phased about it, and it is never mentioned if they died, if she ran away, or even moving out to live on her own. It seems the villagers discover she lives alone, but they don't do much about it. If, on the other hand, her parents ''have'' died prior to the game, then most likely they allow her to live by herself, while regularly checking up on her.

to:

Relating to the above, Espurr claims that it may be a good thing to have families yell at their kids every once in a while, and yet she lives alone, with no parents to do that. She doesn't seem phased about it, and it is never mentioned if they died, if she ran away, or even moving out to live on her own. It seems the villagers discover she lives alone, but they don't do much about it. If, on the other hand, her parents ''have'' died prior to the game, then most likely they allow her to live by herself, while regularly checking up on her.her.

[[WMG: The player and partner's relationship was originally intended to be more than platonic.]]
As shown under the ShipTease trope under the main page, there's a ''lot'' of sub-text between the player and partner. While the series has been no stranger to this in the past, what with the whole baby Manaphy of ''T/D/S'', notably, the player is never referred to by gender pronouns throughout the game. Similarly, the in the versions of the game where he is referred to by gender pronouns, he's always male, while the partner is always female. As such, there's a lot of evidence that seems to suggest that the relationship between the player and partner was going to be more than platonic friends at some point in development. Why was it changed? Possibly because of, even with the AmbiguousGender protagonist, it still could possibly become awkward at points throughout the story if they're based on the player. Similarly, there could be the rather unflattering bestiality undertones that ''Creator/Nintendo'' likely didn't want to deal with should it stir a controversy.
Is there an issue? Send a MessageReason:
None


[WMG: What happened to Espurr's parents?]]

to:

[WMG: [[WMG: What happened to Espurr's parents?]]
Is there an issue? Send a MessageReason:
None


In one chapter, Pancham dares everyone to sneak out at night to investigate the ghost problem at school, then return home before their parents notice they even left. It goes terribly wrong when the ghosts turn out to be real, although they were just ghost ''Pokemon'' who created an illusion to scare folks, and the dare becomes a rescue mission when Pancham and Shelmet were abducted. When it is over, and everyone is safe, you and your partner face punishment from Carracosta, your partner's father. Nuzleaf lets you off easy since you had to face one of Carracosta's infamous lectures, while your partner is forced to clean the house all day. You meet up with the others the next day, wondering if they succeeded or failed to sneak back in, only to learn they all decided to confess and face their own punishment, with mixed results. The only exception is Espurr, who lives alone. And yet, they didn't tell you their plan. Most likely, you all try to go back home, but one of them try to call all of you back to agree to confess due to guilt. By the time you try to meet up with them again, Nuzleaf and Carracosta discover you coming back late.

to:

In one chapter, Pancham dares everyone to sneak out at night to investigate the ghost problem at school, then return home before their parents notice they even left. It goes terribly wrong when the ghosts turn out to be real, although they were just ghost ''Pokemon'' who created an illusion to scare folks, and the dare becomes a rescue mission when Pancham and Shelmet were abducted. When it is over, and everyone is safe, you and your partner face punishment from Carracosta, your partner's father. Nuzleaf lets you off easy since you had to face one of Carracosta's infamous lectures, while your partner is forced to clean the house all day. You meet up with the others the next day, wondering if they succeeded or failed to sneak back in, only to learn they all decided to confess and face their own punishment, with mixed results. The only exception is Espurr, who lives alone. And yet, they didn't tell you their plan. Most likely, you all try to go back home, but one of them try to call all of you back to agree to confess due to guilt. By the time you try to meet up with them again, Nuzleaf and Carracosta discover you coming back late.late.

[WMG: What happened to Espurr's parents?]]
Relating to the above, Espurr claims that it may be a good thing to have families yell at their kids every once in a while, and yet she lives alone, with no parents to do that. She doesn't seem phased about it, and it is never mentioned if they died, if she ran away, or even moving out to live on her own. It seems the villagers discover she lives alone, but they don't do much about it. If, on the other hand, her parents ''have'' died prior to the game, then most likely they allow her to live by herself, while regularly checking up on her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Why didn't the other kids tell you they would consider confessing to their families?]]
In one chapter, Pancham dares everyone to sneak out at night to investigate the ghost problem at school, then return home before their parents notice they even left. It goes terribly wrong when the ghosts turn out to be real, although they were just ghost ''Pokemon'' who created an illusion to scare folks, and the dare becomes a rescue mission when Pancham and Shelmet were abducted. When it is over, and everyone is safe, you and your partner face punishment from Carracosta, your partner's father. Nuzleaf lets you off easy since you had to face one of Carracosta's infamous lectures, while your partner is forced to clean the house all day. You meet up with the others the next day, wondering if they succeeded or failed to sneak back in, only to learn they all decided to confess and face their own punishment, with mixed results. The only exception is Espurr, who lives alone. And yet, they didn't tell you their plan. Most likely, you all try to go back home, but one of them try to call all of you back to agree to confess due to guilt. By the time you try to meet up with them again, Nuzleaf and Carracosta discover you coming back late.

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