->''"I'm selling these fine leather jackets."''

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Indiana_Jones_and_the_Last_Crusade_-_The_Graphic_Adventure_Coverart1_3593.png]]

Two video games by Creator/LucasArts released in 1989, based on the popular ''Film/IndianaJonesAndTheLastCrusade'' movie.

The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second, subtitled "the action game", is a standard PlatformGame. Another console game with the same name was released years later; these two are [[FanonDiscontinuity mostly forgotten]] today.

This article discusses mainly the 1989 PointAndClick graphic adventure game, developed by Creator/RonGilbert, [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]], Noah Falstein and [[SamAndMax Steve Purcell]].

The plot closely follows, and [[AdaptationExpansion expands upon]] , the film of the same name. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the HolyGrail, and of the disappearance of Indy's father.

Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane.

Several key elements of the film were [[AdaptationDistillation not included]] while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most [=LucasFilm=] adventures, you can die.

Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.

A new Indiana Jones adventure game was released by [=LucasArts=] in 1992, ''VideoGame/IndianaJonesAndTheFateOfAtlantis''.

In 2009 the game was re-released on the PC, directly downloadable through UsefulNotes/{{Steam}}.

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!!Tropes featured in this adventure game include:

* HundredPercentCompletion: The game has "Indy Quotient" as a score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are [[GuideDangIt nearly impossible]], make the last puzzle a lucky guess (for instance bluffing or beating the safe box guard instead of giving him a painting) or result in an instant death, such as punching Hitler in public.
* AdaptationDistillation: The Brotherhood of the Cruciform Sword is completely absent, and so are Sallah and Hatay.
* AdaptationExpansion: Many locations from the two hours long movie are logically expanded in the adventure game. Most notably Venice's catacombs and Castle Brunwald.
* AdventurerArchaeologist
* TheAlcoholic: A guard in the first floor of the castle, he mentions that Helmut, also on the first floor, is his only fellow drinker. All the guards will refuse to drink on duty, but Helmut will indeed accept a jar of ale and one successful tree of dialogue with him is about alcohol.
* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grail requires a combination of in-game information and contents / tips from the manual. The game originally came packaged with its own Grail diary but such booklet was omitted in some editions. See also {{Feelies}} and PixelHunt below.
* AngryGuardDog: An Alsatian one guards Vogel's office at the castle top level
* ArtifactOfDeath: Any of the false Grails.
* ArtisticLicenseHistory: The tough ticket taker mentions he won a boxing Gold Medal in the 1934 Olympics. There were none that year, with the closest being Berlin 1936 and Los Angeles 1932.
* BalconyEscape: Prominent during the castle segment, but only for Indy. Henry points out he's decidedly not following his son through a window.
* BlackComedy: Loaded with it far more than even the original series. Even [[spoiler: the shooting of Indy's father]] is treated with a touch of comedy!
-->'''Indy:''' Donovan, Donovan, Donovan. There is [[TemptingFate nothing, absolutely NOTHING]] that could convince me to get the Grail for your purposes.
-->'''Walter:''' ''[[spoiler:(Shoots Henry)]]''
-->'''Indy:''' Except maybe that.
* BoxingBattler: While the films never portray Indy's hand-to-hand combat skills as anything more than GoodOldFisticuffs, this game shows him sparring with Barnett College's boxing coach in his off-hours. This comprises the game's combat tutorial. It's explicitly noted in dialogue that this is his way of practicing for pummeling Nazi agents.
* BreakingTheFourthWall : "Hi, I'm Indiana Jones, welcome to my game" , right at the beginning. Indiana also reacts to the soundtrack playing his theme when he changes clothes.
* CensorBox: A RunningGag. It covers [[http://hg101.kontek.net/indy/indy3-13.png cloth changing]] and some gory things.
* CharacterNameAndTheNounPhrase
* CheckpointCharlie: Up to seven controls before Indiana leaves Germany.
* ChekhovsGun / ChekhovsBoomerang: The objects picked up by indy, a trait of the adventure game genre.
* ChekhovsSkill: The boxing training at the start of the game. Indiana fights several crucial fights against the nazis later. Some of them [[IKnowKarate warn about their proficiency]]
* CirclingBirdies: Done with swastikas instead for knocked out Nazi guards, except for Biff, who displays beer jars. Dots or nothing is used for civilians.
* CircularReasoning: Indiana pulls it with varying degrees of success when the guards ask about his authorization, he points out he wouldn't be there if he didn't have authorization.
* ConvenientlyPlacedSharpThing: The axe of the armour suite that releases the Joneses. It can also lead to a family unfriendly-CruelAndUnusualDeath.
* CopyProtection:
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.
** The randomized final puzzle is solved by a combination of in-game and external information from the manual. See also AllThereInTheManual above and {{Feelies}} below.
* DiagonalBilling: The above-mentioned RonGilbert, David Fox and Noah Falstein are credited in this way during the intro.
* DialogueTree: First appearance in a SCUMM game.
* DidYouJustPunchOutCthulhu: Hitler, close enough. [[http://www.youtube.com/watch?v=t69UdrkzhWc Then you break more than your arm]].
* DisappearedDad: Indiana's father. Looking for him is a major arc of the game.
* DoWellButNotPerfect: The game punishes the player for being a bit too clever in some branches. If Indy gives the fake diary or is able to escape the Castle with Henry undetected, they will miss Berlin completely and with it not only puzzles, game content and cutscenes, but also the chance of getting an easy bypass of the roadblocks.
* DressingAsTheEnemy: An important gameplay aspect, in Castle Brunwald most guards can only be persuaded while wearing a specific type of attire.
* DungeonBypass: The whole Zeppelin part of the game can be skipped if you just steal the biplane from the airstrip. Doing so requires a complex series of button presses that are only detailed in one book in the library that you're likely to miss, but it lets you skip one of the most difficult parts of the game, including a giant top-down maze with many baddies to fight.
* EarthquakesCauseFissures: If the grail crosses the seal. Also CollapsingLair.
* FailureIsTheOnlyOption: Even if the Joneses destroy all the intercepting aircraft ([[https://www.youtube.com/watch?v=6rcSz9fEXsc 18!]]), their biplane still goes down before leaving Germany, running out of fuel instead. On the sunny side, this means only one roadblock.
* FakePlatform: Titles in the third grail trial.
* {{Feelies}} : The game came packaged with a hard-copy Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The fine quality of the book made it look like a collector’s item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
* {{Ghostapo}}: Nazis and the Holy Grail, immortal Hitler... Indy's quest is the prevention of the trope.
* GiantMook: Biff in the castle, unbeatable by normal means, he has to be dozed first. He drinks from a metal trophy and has a CanCrushingCranium...
* HistoricalDomainCharacter: Indy meets Der Führer himself, and can even punch him. [[RealityEnsues Reality]] and a [[http://hg101.kontek.net/indy/indy3-22.png game over screen]] ensues.
* HistoricalInJoke: A lot of plaques in the library are attributed to historical figures, though mostly to poke fun at them or some other kind of ShoutOut, for example:
-->"I love the military books here, but they had the [[{{Pun}} gall]] to divide them into three parts."—[[UsefulNotes/JuliusCaesar J. Caesar]]
* HolyGrail: What everyone is after.
* ImmortalitySeeker: [[ImmortalityImmorality Hitler and the Nazis]]. The Holy Grail is the ImmortalityInducer.
* ImpersonatingAnOfficer: The Nazis not only speak English, but also buy some of Indy's impersonation attempts, with or without an uniform.
* InformingTheFourthWall
* IronicEcho: "Why are you all wet?" "Don't ask."
* ItBelongsInAMuseum
* ItMayHelpYouOnYourQuest: Most of the objects, with the occasional RedHerring. Given the alternative ways to solve the puzzles, an object could be useful in one game and left unused in another.
* ItsAWonderfulFailure: The HaveANiceDeath screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans. Indiana becomes a servant who cleans nazi relics and junk for the rest of his life.
* KilledByTheAdaptation: Indiana himself can die in one of the [[MultipleEndings conclusive endings]].
* KilledOffScreen: Donovan in the temple trials. He's eager to follow Indy, but unlike in the movie, he fails and Elsa reports that he just lost his head.
* KillItWithWater: The alarm system at the castle is disabled by pouring liquid over it.
* KleptomaniacHero. Including a FiveFingerDiscount to get Zeppelin tickets.
* LastDiscMagic: At the point where you meet Adolf Hitler, you have to offer him one of your inventory items to sign to continue the game. You can offer him the Grail Diary as in the movie, which does nothing, or it's possible to have him sign a travel pass, which will automatically let you bypass the final puzzles before the Grail; ''all'' Nazi roadblocks by showing it, avoiding a lot of dialogue and other inventory/fighting puzzles. A third option is to have him sign a copy of ''Mein Kampf'', which is only useful to gameplay in that it will allow you to bribe ''one'' road-guard.
* MacGuffin: The Holy Grail. Arguably a PlotDevice since it's actually used once or twice at the end of the game.
* MacGyvering
* TheMaze
* MultipleEndings: Depending on the actions done with the Grail in the final temple. Indy can also die midgame.
* MythologyGag:
** ''All'' the grails look like "the cup of a carpenter" when examined.
** If the temple is left intact in one of the endings, the inmortal knight praises Indy and remarks "You should have seen the wreck this place was in after the last guys left". Also a NoodleIncident.
* NoSwastikas: The German version is heavily bowdlerized, [[http://www.schnittberichte.com/schnittbericht.php?ID=4013 to comical levels]], and swastikas are [[https://media0dk-a.akamaihd.net/85/38/60c4b0a833daaa75e7989dc69d792ae0.jpg black squares and blank circles]]. This is overlooked when a guard is knocked out during a fist fight and stars in swastika form appear over his head.
* NPCAmnesia: Averted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past. Also, if an already bluffed guard sees Indiana in an attire different than the one used for his cover story, the guard will spot the ruse and become hostile. One of the guards [[TheGuardsMustBeCrazy won't object]] after seeing Indy going out of a window only to return later throuh a door, as long as Indy is still in Nazi uniform.
* OffWithHisHead: One of the Grail traps.
* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]], with the first one happening after Indy discovers the tomb of the Knight in Venice. Once he goes to the Castle, the library books, the painting and the fake Grail diary are no longer accesible. Without the painting, the pass and a second description of the grial are lost, and even with it, you can fail to pick those two items and still leave Brunwald Castle. There is also only one chance to steal the tickets in the airport, as the pertinent dialogue option is gone after the first usage.
* PixelHunt:
** There is a library filling five to ten screens, in which three individual items labeled "book" have to be found in a large generic mass labeled "books". However, it at least has a command ("What is") that displays item names when hovering the mouse over them, even before a click.
** Even worse is right near the beginning of the game, where you need to find a piece of "sticky tape" stuck to a fallen bookshelf, as said object is only a few pixels wide. It's more visible in the 256 colors version.
** There's a puzzle towards the end that, initially, can seem even worse. Just like in the movie, the buzzsaws in the Grail temple have to be passed by kneeling...however, there is no "kneel" command. The actual solution is to click the walking cursor on a small, specific patch of ground when trying to pass through the trap's trigger zone; while this seems like unfair pixel hunting at first, it's actually a meta-puzzle. The game comes packaged with its own Grail diary, a booklet containing veiled hints on a number of game puzzles; one of the drawings in the diary is an illustration of the tunnel floor, with an X mark clearly indicating where to stand to avoid being decapitated. This is meant to be a parallel to the movie; just as Indy uses his father's diary to solve puzzles throughout the movie, the player is meant to use the diary booklet to assist in their own puzzle-solving. That doubled as a brutal piece of CopyProtection, if you gave up too quickly.
* PlotCouponThatDoesSomething: Henry's Diary of the Grail, with vital information for the quest. Even if you have its exact random knowledge from a savegame, the game won't let you progress in Venice unless you have it in your inventory (Having Henry's package is enough, Indy doesn't actually need to open it).
* PressXToDie: Indy meets Hitler, with an armed German soldier behind him, and one of the options is "throw a punch." It's exactly as good an idea as you would expect... although doing this is a requirement for OneHundredPercentCompletion.
* RansackedRoom: Henry's.
* RapidAging: The fate of anyone who drinks from the wrong grail.
* RealityEnsues: If Indy punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
* ReplayValue: MultipleEndings and non linear puzzles, there are alternative ways to bypass guards, enemies and Hitler.
* RunningGag: Indiana starts the game with his clothes soaked, and answers DontAsk when the question is raised. The situation is repeated with other characters later. A nod to the movie too where adult Indiana is first shown in the middle of a tempest at sea and ends up in a lifesaver.
* SaveScumming:
** You can die in an (early) Creator/LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
** [[SaveGameLimits Savegames are disabled]] for the final trials. A sign before entering the grail temple reads [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).
** The savegames are also disabled in the middle of dialogues and action scenes, a recurrent issue with SCUMM-based games those days.
* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the place self destructing and the Grail being [[PermanentlyMissableContent lost forever]] if you fail to retrieve it.
* ShoutOut: Many to other Creator/LucasArts / [=LucasFilm=] games and works, a customary house tradition.
** Indiana's office is full of them, the Sankara stones from ''Film/IndianaJonesAndTheTempleOfDoom'' and artifacts from ''VideoGame/SamAndMax'', VideoGame/ZakMcKrackenAndTheAlienMindbenders, ''VideoGame/ManiacMansion'' and ''StarWars''.
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of VideoGame/{{Loom}}, ''Maniac Mansion'', and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
** Second appearance ever -in Henry's house- of "Chuck, the plant" from ''VideoGame/ManiacMansion'' . In the demo it was named ''[[VideoGame/MonkeyIsland LeChuck]] the plant"
** To Creator/GeorgeLucas' ''Franchise/StarWars'' and ''Film/AmericanGraffiti'' as mentioned above in ActorAllusion.
** On the Zeppelin you can (as Henry Jones Sr.) ask a piano player to play "Die Overture von Krieg der Sterne," - "The Star Wars Theme." (Though he won't actually play it.)
* SparedByTheAdaptation: If you're very quick with your [[PixelHunt Pixel Hunting]], it's possible to pick up the Holy Grail before Elsa can grab it and then return it to the immortal knight, allowing Elsa to live. If you do this, she gets a line in the [[WeNamedTheMonkeyJack "We named the ''dog'' Indiana,"]] discussion.
-->'''Elsa''': "Hm... didn't my father have a secretary named Elsa?"
* StormingTheCastle: Castle Brunwald. Subtlety is better than force, since Indiana's health does not regenerate fully after a rough fight.
* TeamworkPuzzleGame: A few puzzles require switching between Indiana and Henry Jones.
* TempleOfDoom. With {{Durable Deathtrap}}s.
* ThoseWackyNazis: The villains of the game.
* TimedMission: A possibility. If you fail to destroy the radio, the Zeppelin turns around, and after a time, it returns to Berlin, where Vogel has the Joneses taken to the firing squad.
* TooDumbToLive: Why did Indy think punching Hitler in the face in front of an armed Nazi soldier a good idea?
-->'''Indy:''' Nazis! I HATE Nazis! ''(punches Hitler)''
-->'''Soldier:''' ''(shoots Indy)''
* TrickedIntoSigning: The player can get Hitler to autograph a travel pass that will get you past all the Nazi-controlled checkpoints later on.
* TravelMontage: As in the movie.
* UnexpectedGameplayChange: The action sequences.
* UnwinnableByDesign: Indiana Jones is an adventure game written just before the "no-die" and "no-fatal-mistake" Ron Gilbert's policy. Rare but possible:
** In some versions Indiana can be [[https://www.gamefaqs.com/pc/564917-indiana-jones-and-the-last-crusade/faqs/52953 banned]] from [[http://www.supercheats.com/pc/walkthroughs/indianajonesandthelastcrusade-walkthrough02.txt the library]]. If you keep digging the wrong slabs, a guard will escort you out and you won't be able to enter the building anymore. This is changed in later versions to a NonStandardGameOver if you get it wrong three times.
** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open.
** The crossed references needed to identify the true Grail --it's random every game-- can be missed in Venice (by design if the wooden plug is removed before examining the contiguous room) and in the castle if Indiana didn't pick up the --[[PermanentlyMissableContent inaccessible by then]]-- painting at Henry's house. Not fatal per-se but it makes the deadly last puzzle a [[LuckBasedMission luck based pick]]. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
* TheVeryDefinitelyFinalDungeon: You can't save in it (and there is a sign right outside implying such). When you go in, you see a severed head go bouncing by.
-->'''Indy:''' ''Yep, this is the place.''
* WhipItGood. And other related Indiana's trademark whip antics.
* WickedCultured: One of the guards in the castle is an intellectual that can be bypassed if Indiana gives him a first edition of ''Literature/MeinKampf''. Is also one the [[BadassBookworm toughest fighters]].