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** The Steam version subverts this by making it so that to get Brilliant, it's okay for a Hero to touch your gem, as long as you keep all 3 of them.
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''Cursed Treasure: Don't Touch my Gems!'' is a flash TowerDefense game. You play an EvilOverlord, and trying to prevent your gems from being stolen by adventurers, you use three different types of "towers" inhabited with AlwaysChaoticEvil minions to slay them, assisted by various spells. The game consists of replayable stages, and has RPGElements in the way of skills enhancing your towers or spells in some way, which are purchased with ExperiencePoints.

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''Cursed Treasure: Don't Touch my Gems!'' is a flash TowerDefense game.game by Creator/IriySoft. You play an EvilOverlord, and trying to prevent your gems from being stolen by adventurers, you use three different types of "towers" inhabited with AlwaysChaoticEvil minions to slay them, assisted by various spells. The game consists of replayable stages, and has RPGElements in the way of skills enhancing your towers or spells in some way, which are purchased with ExperiencePoints.
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** [[Literature/GameOfThrones "Winter Is Coming" and "Fear cuts deeper than swords"]] for the frost and fear crypts, "[[Literature/TheLordOfTheRings His gaze pierces cloud, shadow, earth, and flesh]]" for the temple of the overseer, and "[[Literature/TheDivineComedy Abandon all hope, ye who enter here]]" for the burning temple.

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** [[Literature/GameOfThrones [[Literature/ASongOfIceAndFire "Winter Is Coming" and "Fear cuts deeper than swords"]] for the frost and fear crypts, "[[Literature/TheLordOfTheRings His gaze pierces cloud, shadow, earth, and flesh]]" for the temple of the overseer, and "[[Literature/TheDivineComedy Abandon all hope, ye who enter here]]" for the burning temple.
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Not to be confused with CursedItem, which is a trope about items that inflict negative side effects on their owners.


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* FleshAndBombs: With the right upgrades, your towers can convert the corpses of slain heroes into poison clouds, explosive mines or lightning traps, depending on which tower scored the kill.
Tabs MOD

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dewicking disambiguated trope


* FakeBalance: The Demon skill tree is extremely weak, while the Undead skill tree is quite overpowered. Though the towers themselves are pretty well-balanced.
** However.. this IS mitigated somewhat by every point in the Demon tree translating to a 1% damage increase, while each point in the Undead tree only giving a 1% range increase. For most towers, once range reaches a certain point, increasing it really stops being effective, especially as in a lot of levels, it will not appreciably increase the time it can hit an enemy.
** The Demon skill tree is also almost the only way to obtain a Brilliant rating on any map that includes a Boss Ninja, because your options for killing a boss Ninja are 2: 1) get lucky enough for a fear/freeze on the only hit that lands before he stealths, or 2) Meteor it multiple times after he is stealthed. The last Champion Ninja in the final stage is especially bad, you'll need 5 minimum-cost, full strength meteors to defeat it.

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* ChillOfUndeath: The Undead final skill tier gives all crypts a chance to freeze opponents. In the sequel upgraded Frost Crypts can generate an ice charge that is guaranteed to freeze whatever it hits.



* EvilIsDeathlyCold[=/=]GhostlyChill: The Undead final skill tier gives all crypts a chance to freeze opponents. In the sequel upgraded Frost Crypts can generate an ice charge that is guaranteed to freeze whatever it hits.



* ChillOfUndeath: One of the upgrade paths for the undead towers transforms them into frosty crypts and later icy crypts, allowing them to inflict HarmlessFreezing on the heroes.
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* ChillOfUndeath: One of the upgrade paths for the undead towers transforms them into frosty crypts and later icy crypts, allowing them to inflict HarmlessFreezing on the heroes.
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* BrutalBonusLevel: The Steam release adds three more levels after the base game, but these levels amp up the difficulty with tougher enemies and lower resource income. Players will struggle even with a maxed-out upgrade tree.


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* TooAwesomeToUse: The Steam release adds Skulls, a rare resource that can be accumulated between missions and are used to purchase powerful boons. Spent Skulls are not refunded when restarting a mission, so it's not unusual to find oneself continuously saving their Skulls.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Clicking a yellow scroll turns all non-boss enemies around it into chickens, disabling their special abilities except for flight.


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* ForcedTransformation: Clicking a yellow scroll turns all non-boss enemies around it into chickens, disabling their special abilities except for flight.
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Up To Eleven is a defunct trope


* SplashDamage: The ballista dens. Catapult Dens take this UpToEleven- the projectile explodes into ''more exploding projectiles''.

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* SplashDamage: The ballista dens. Catapult Dens take this UpToEleven- up to eleven- the projectile explodes into ''more exploding projectiles''.
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TTE is IUEO


* TetrisEffect: After playing, expect to see things from the game when closing your eyes, especially the homing magic orbs of the Crypts and those level up symbols.

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* StandardStatusEffects: Inflicted by mid- to high-level towers of certain types, or scrolls. As well, for each tower category there's a skill which gives you a chance of inflicting another, special one.

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* StandardStatusEffects: StatusBuff:
** Bards can provide temporary haste to allies, making them move twice as fast. This is ''very bad'' if used on [[DemonicSpiders Ninjas]]. Rogues and Adventurers in the sequel can give themselves haste, Wizards can haste and heal a whole group around them, Cooks can Haste and grant temporary fear protection.
** Frenzy was changed into this for the sequel. Even time a tower kills an enemy, that tower gets an attack speed increase of 25%.
* StatusEffects:
Inflicted by mid- to high-level towers of certain types, or scrolls. As well, for each tower category there's a skill which gives you a chance of inflicting another, special one.



* StatusBuff: Bards can provide temporary haste to allies, making them move twice as fast. This is ''very bad'' if used on [[DemonicSpiders Ninjas]]. Rogues and Adventurers in the sequel can give themselves haste, Wizards can haste and heal a whole group around them, Cooks can Haste and grant temporary fear protection.
** Frenzy was changed into this for the sequel. Even time a tower kills an enemy, that tower gets an attack speed increase of 25%.



* AntiMagic: The Banshee Crypt can "disarm" an enemy, which means removing their special abilities.
** Also, Paladins are immune to all StandardStatusEffects.

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* AntiMagic: AntiMagic:
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The Banshee Crypt can "disarm" an enemy, which means removing their special abilities.
** Also, Paladins are immune to all StandardStatusEffects.StatusEffects.
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* DisasterDominoes: Even once you buy the upgrades that allow stolen gems to drift back towards the nest, it's still possible to end up losing one or more of them to some fresh wave rushing in to where the gem is just as your towers kill the weakened units that were carrying it.

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