History Videogame / CursedTreasure

26th Apr '16 4:13:50 AM CybranGeneralSturm
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* EvilIsDeathlyCold[=/=]GhostlyChill: The Undead final skill tier gives all crypts a chance to freeze opponents.

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* EvilIsDeathlyCold[=/=]GhostlyChill: The Undead final skill tier gives all crypts a chance to freeze opponents. In the sequel upgraded Frost Crypts can generate an ice charge that is guaranteed to freeze whatever it hits.
26th Apr '16 3:36:41 AM ProfuseMolly
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It can be played [[http://www.kongregate.com/games/IriySoft/cursed-treasure-dont-touch-my-gems here]]. There are two sequels: [[http://www.kongregate.com/games/IriySoft/cursed-treasure-level-pack Cursed Treasure Level Pack!]], which is ExactlyWhatItSaysOnTheTin, and [[http://armorgames.com/play/14412/cursed-treasure-2 Cursed Treasure 2]], a total revamp with a greater variety of enemies (including full-fledged bosses) and a new, "cute" aesthetic.

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It can be played [[http://www.kongregate.com/games/IriySoft/cursed-treasure-dont-touch-my-gems here]].here]] or at [[http://www.unblockedgamesroom.com/cursed-treasure there]]. There are two sequels: [[http://www.kongregate.com/games/IriySoft/cursed-treasure-level-pack Cursed Treasure Level Pack!]], which is ExactlyWhatItSaysOnTheTin, and [[http://armorgames.com/play/14412/cursed-treasure-2 Cursed Treasure 2]], a total revamp with a greater variety of enemies (including full-fledged bosses) and a new, "cute" aesthetic.
9th Oct '15 12:13:13 PM Berrenta
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* InstantAwesomeJustAddNinja: More like "Instant GameOver Just Add Ninja".

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* InstantAwesomeJustAddNinja: More like "Instant GameOver Just Add Ninja".GratuitousNinja
8th Jul '15 12:14:43 AM MasoTey
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Added DiffLines:

* BawdyArmor: It's hard to see, but the Amazons wear midriff-baring armor.
7th Jul '15 1:49:17 PM MasoTey
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''Cursed Treasure: Don't Touch my Gems!'' is a flash TowerDefense game. You play an EvilOverlord, and trying to prevent your gems from being stolen by adventurers, you use three different types of "towers" inhabited with AlwaysChaoticEvil minions to slay them, assisted by various spells. The game consists of replayable stages, and has RPGElements in the way of skills enhancing your towers or spells in some way, which are purchased with ExperiencePoints.

It can be played [[http://www.kongregate.com/games/IriySoft/cursed-treasure-dont-touch-my-gems here]]. There are two sequels: [[http://www.kongregate.com/games/IriySoft/cursed-treasure-level-pack Cursed Treasure Level Pack!]], which is ExactlyWhatItSaysOnTheTin, and [[http://armorgames.com/play/14412/cursed-treasure-2 Cursed Treasure 2]], a total revamp with a greater variety of enemies (including full-fledged bosses) and a new, "cute" aesthetic.

to:

''Cursed \'\'Cursed Treasure: Don't Don\'t Touch my Gems!'' Gems!\'\' is a flash TowerDefense game. You play an EvilOverlord, and trying to prevent your gems from being stolen by adventurers, you use three different types of "towers" \"towers\" inhabited with AlwaysChaoticEvil minions to slay them, assisted by various spells. The game consists of replayable stages, and has RPGElements in the way of skills enhancing your towers or spells in some way, which are purchased with ExperiencePoints.

It can be played [[http://www.kongregate.com/games/IriySoft/cursed-treasure-dont-touch-my-gems here]]. There are two sequels: [[http://www.kongregate.com/games/IriySoft/cursed-treasure-level-pack Cursed Treasure Level Pack!]], which is ExactlyWhatItSaysOnTheTin, and [[http://armorgames.com/play/14412/cursed-treasure-2 Cursed Treasure 2]], a total revamp with a greater variety of enemies (including full-fledged bosses) and a new, "cute" \"cute\" aesthetic.



* ChainLightning: The Fearful Crypt's and the Shattering Crypt's projectiles jump to a second enemy before they disappear.

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* ChainLightning: The Fearful Crypt's Crypt\'s and the Shattering Crypt's Crypt\'s projectiles jump to a second enemy before they disappear.



* GiantMook: "Champions" are oversized versions of normal enemies (who also TookALevelInBadass). God help you when you encounter a Giant Ninja (who also moves ''faster''!).

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* GiantMook: "Champions" \"Champions\" are oversized versions of normal enemies (who also TookALevelInBadass). God help you when you encounter a Giant Ninja (who also moves ''faster''!).\'\'faster\'\'!).



* InstantAwesomeJustAddNinja: More like "Instant GameOver Just Add Ninja".
* InvisibilityCloak: Ninjas and Iron Guards use one as soon as they're hit. Thankfully, they can only do this once.

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* InstantAwesomeJustAddNinja: More like "Instant \"Instant GameOver Just Add Ninja".
Ninja\".
* InvisibilityCloak: Ninjas and Iron Guards use one as soon as they're they\'re hit. Thankfully, they can only do this once.



* NoDamageRun: In order to get a Brilliant rating for a mission, you cannot let any enemies ''touch a single gem''.

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* NoDamageRun: In order to get a Brilliant rating for a mission, you cannot let any enemies ''touch \'\'touch a single gem''.gem\'\'.



* SplashDamage: The ballista dens. Catapult Dens take this UpToEleven- the projectile explodes into ''more exploding projectiles''.

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* SplashDamage: The ballista dens. Catapult Dens take this UpToEleven- the projectile explodes into ''more \'\'more exploding projectiles''.projectiles\'\'.



* SquishyWizard: Averted. Wizards' special skill is a [[ManaShield replenishing shield]], which basically results in ridiculous amounts of hitpoints and being able to WalkItOff.

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* SquishyWizard: Averted. Wizards' Wizards\' special skill is a [[ManaShield replenishing shield]], which basically results in ridiculous amounts of hitpoints and being able to WalkItOff.



* StandardStatusEffects: Inflicted by mid- to high-level towers of certain types, or scrolls. As well, for each tower category there's a skill which gives you a chance of inflicting another, special one.

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* StandardStatusEffects: Inflicted by mid- to high-level towers of certain types, or scrolls. As well, for each tower category there's there\'s a skill which gives you a chance of inflicting another, special one.



* StatusBuff: Bards can provide temporary haste to allies, making them move twice as fast. This is ''very bad'' if used on [[DemonicSpiders Ninjas]]. Rogues and Adventurers in the sequel can give themselves haste, Wizards can haste and heal a whole group around them, Cooks can Haste and grant temporary fear protection.

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* StatusBuff: Bards can provide temporary haste to allies, making them move twice as fast. This is ''very bad'' \'\'very bad\'\' if used on [[DemonicSpiders Ninjas]]. Rogues and Adventurers in the sequel can give themselves haste, Wizards can haste and heal a whole group around them, Cooks can Haste and grant temporary fear protection.



!! ''Cursed Treasure'' provides examples of:

* AntiMagic: The Banshee Crypt can "disarm" an enemy, which means removing their special abilities.

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!! ''Cursed Treasure'' \'\'Cursed Treasure\'\' provides examples of:

* AntiMagic: The Banshee Crypt can "disarm" \"disarm\" an enemy, which means removing their special abilities.



* DamageIncreasingDebuff: The Evileye Tower's 'Radiation' effect increases damage taken by those afflicted with it by a percentage. Initially, it's 25%, but you can upgrade this up to a 50% increase. This does make enemy assassins easier to beat (and trivializes the rest except ninjas even more)

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* DamageIncreasingDebuff: The Evileye Tower's 'Radiation' Tower\'s \'Radiation\' effect increases damage taken by those afflicted with it by a percentage. Initially, it's it\'s 25%, but you can upgrade this up to a 50% increase. This does make enemy assassins easier to beat (and trivializes the rest except ninjas even more)



** The Demon skill tree is also almost the only way to obtain a Brilliant rating on any map that includes a Boss Ninja, because your options for killing a boss Ninja are 2: 1) get lucky enough for a fear/freeze on the only hit that lands before he stealths, or 2) Meteor it multiple times after he is stealthed. The last Champion Ninja in the final stage is especially bad, you'll need 5 minimum-cost, full strength meteors to defeat it.

to:

** The Demon skill tree is also almost the only way to obtain a Brilliant rating on any map that includes a Boss Ninja, because your options for killing a boss Ninja are 2: 1) get lucky enough for a fear/freeze on the only hit that lands before he stealths, or 2) Meteor it multiple times after he is stealthed. The last Champion Ninja in the final stage is especially bad, you'll you\'ll need 5 minimum-cost, full strength meteors to defeat it.



* GrievousHarmWithABody: The Beholder's Temple lets an enemy it kills ''explode after death''!
* InstantRunes: The Evileye Tower's radiation takes the form of a pentagram.
* LastLousyPoint: Getting a 'Brilliant' rating in some of the missions where you are spammed with ninjas. And ''especially'' those with Ninja Champions in it.

to:

* GrievousHarmWithABody: The Beholder's Beholder\'s Temple lets an enemy it kills ''explode \'\'explode after death''!
death\'\'!
* InstantRunes: The Evileye Tower's Tower\'s radiation takes the form of a pentagram.
* LastLousyPoint: Getting a 'Brilliant' \'Brilliant\' rating in some of the missions where you are spammed with ninjas. And ''especially'' \'\'especially\'\' those with Ninja Champions in it.



* OhCrap: "AAAH! NO! NO! NO!"
* RegeneratingShieldStaticHealth: The regenerating shield is the wizards' special ability.
* SmokeOut: The ninjas' special ability. And it takes a long time to wear off, long enough to bypass most parts of the smaller maps unharmed.

to:

* OhCrap: "AAAH! \"AAAH! NO! NO! NO!"
NO!\"
* RegeneratingShieldStaticHealth: The regenerating shield is the wizards' wizards\' special ability.
* SmokeOut: The ninjas' ninjas\' special ability. And it takes a long time to wear off, long enough to bypass most parts of the smaller maps unharmed.



!! ''Cursed Treasure 2'' provides examples of:

* AirborneMook: Certain enemies can fly over water paths, allowing them to take a shortcut to your gems. Of course, they can't fly back to the exit while carrying a gem. This even extends to [[DemonicSpiders Iron Guards]].
* AllYourBaseAreBelongToUs: You can now use Cut Out to take over enemy structures. This trope applies to the MookMaker structures- once taken over, the mooks stop and you get an income of gold every few seconds (unless it's a pirate ship, which sinks but gives you a lot of gold).

to:

!! ''Cursed \'\'Cursed Treasure 2'' 2\'\' provides examples of:

* AirborneMook: Certain enemies can fly over water paths, allowing them to take a shortcut to your gems. Of course, they can't can\'t fly back to the exit while carrying a gem. This even extends to [[DemonicSpiders Iron Guards]].
* AllYourBaseAreBelongToUs: You can now use Cut Out to take over enemy structures. This trope applies to the MookMaker structures- once taken over, the mooks stop and you get an income of gold every few seconds (unless it's it\'s a pirate ship, which sinks but gives you a lot of gold).



* AssholeVictim: The Archmage. If his flavour text is true, he's killed countless colleagues to rise to his position.

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* AssholeVictim: The Archmage. If his flavour text is true, he's he\'s killed countless colleagues to rise to his position.



* BawdyArmor: It\'s hard to see, but the Amazons wear midriff-baring armor.



* ContractualBossImmunity: Bosses are immune to the "[[OneHitKill Bury Alive]]" skill and are also immune to chicken transformation. Champions are ''not''.
* CoolShip: The Pirate Flagship, which launches out Smoke Bombs to support its troops, as well as submerging to deploy divers. Once its health gets low enough, it "sinks", then appears upside down, launching ''three'' smoke bombs at one go.

to:

* ContractualBossImmunity: Bosses are immune to the "[[OneHitKill \"[[OneHitKill Bury Alive]]" Alive]]\" skill and are also immune to chicken transformation. Champions are ''not''.
\'\'not\'\'.
* CoolShip: The Pirate Flagship, which launches out Smoke Bombs to support its troops, as well as submerging to deploy divers. Once its health gets low enough, it "sinks", \"sinks\", then appears upside down, launching ''three'' \'\'three\'\' smoke bombs at one go.



* EarlyBirdBoss: The General, if you're going for a Brilliant rating. Appearing in the third stage, you probably have not enough skill points to take him on without leaking an enemy/defeating him once he TurnsRed. Unless you grind, of course.

to:

* EarlyBirdBoss: The General, if you're you\'re going for a Brilliant rating. Appearing in the third stage, you probably have not enough skill points to take him on without leaking an enemy/defeating him once he TurnsRed. Unless you grind, of course.



* LevelGrinding: Vastly downplayed compared to the previous game: since experience is calculated on a percentage of the level's experience (which get increasingly higher), the easiest way to get skill points is to ''lose'' the highest level over and over, getting a level up every two or three attempts.

to:

* LevelGrinding: Vastly downplayed compared to the previous game: since experience is calculated on a percentage of the level's level\'s experience (which get increasingly higher), the easiest way to get skill points is to ''lose'' \'\'lose\'\' the highest level over and over, getting a level up every two or three attempts.



* LuckBasedMission: Level 20 if you're going for a Brilliant Rating. Two MookMaker ships with LOADS of hitpoints, two speed-increasing lighthouses with a lot of hitpoints and a water path ''extremely near'' your cave for [[DemonicSpiders Divers]]. If the enemies fail to drop enough potions for usage of Cut Out, it's impossible to complete with Brilliant.
* MechaMooks: Iron Guards. These Champions are immune to fear, can fly, ''and'' have a cloaking ability like Ninjas!

to:

* LuckBasedMission: Level 20 if you're you\'re going for a Brilliant Rating. Two MookMaker ships with LOADS of hitpoints, two speed-increasing lighthouses with a lot of hitpoints and a water path ''extremely near'' \'\'extremely near\'\' your cave for [[DemonicSpiders Divers]]. If the enemies fail to drop enough potions for usage of Cut Out, it's it\'s impossible to complete with Brilliant.
* MechaMooks: Iron Guards. These Champions are immune to fear, can fly, ''and'' \'\'and\'\' have a cloaking ability like Ninjas!



* NotCompletelyUseless: The Infernal Magnet Skill drags your gems back to your cave if they are moved, which shouldn't happen if you're going for a Brilliant rating. Then you face the Barbarian Queen, who has an ability that drags your gems out of your cave[[note]]They're still considered untouched unless an enemy touches them when they're outside[[/note]].
* OneHitKill: The "Bury Alive" Skill Tree gives all undead orbs a small chance of instantly killing an opponent. This even works on Champions, but not [[ContractualBossImmunity bosses]].

to:

* NotCompletelyUseless: The Infernal Magnet Skill drags your gems back to your cave if they are moved, which shouldn't shouldn\'t happen if you're you\'re going for a Brilliant rating. Then you face the Barbarian Queen, who has an ability that drags your gems out of your cave[[note]]They're cave[[note]]They\'re still considered untouched unless an enemy touches them when they're they\'re outside[[/note]].
* OneHitKill: The "Bury Alive" \"Bury Alive\" Skill Tree gives all undead orbs a small chance of instantly killing an opponent. This even works on Champions, but not [[ContractualBossImmunity bosses]].



** [[Literature/GameOfThrones "Winter Is Coming" and "Fear cuts deeper than swords"]] for the frost and fear crypts, "[[Literature/LordOfTheRings His gaze pierces cloud, shadow, earth, and flesh]]" for the temple of the overseer, and "[[Literature/TheDivineComedy Abandon all hope, ye who enter here]]" for the burning temple.

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** [[Literature/GameOfThrones "Winter \"Winter Is Coming" Coming\" and "Fear \"Fear cuts deeper than swords"]] swords\"]] for the frost and fear crypts, "[[Literature/LordOfTheRings \"[[Literature/LordOfTheRings His gaze pierces cloud, shadow, earth, and flesh]]" flesh]]\" for the temple of the overseer, and "[[Literature/TheDivineComedy \"[[Literature/TheDivineComedy Abandon all hope, ye who enter here]]" here]]\" for the burning temple.



* TacticalSuicideBoss: If the High Priest didn't sic his Templars to attack you, you'd never be able to break his invulnerable sanctuary via the Templars' swords.
** The Pirate Flagship's own smoke bombs can be sent back to it for a good amount of damage.

to:

* TacticalSuicideBoss: If the High Priest didn't didn\'t sic his Templars to attack you, you'd you\'d never be able to break his invulnerable sanctuary via the Templars' Templars\' swords.
** The Pirate Flagship's Flagship\'s own smoke bombs can be sent back to it for a good amount of damage.



* TookALevelInBadass: The Demon Skill Tree. in the previous game, a number of its skills were useless due to being used for retrieval of crystals (when you shouldn't need to have any retrieved). The sequel fixes this, by giving it some useful skills like Frenzy and experience boosting.

to:

* TookALevelInBadass: The Demon Skill Tree. in the previous game, a number of its skills were useless due to being used for retrieval of crystals (when you shouldn't shouldn\'t need to have any retrieved). The sequel fixes this, by giving it some useful skills like Frenzy and experience boosting.



* WakeUpCallBoss: The General. He sports a DamageReduction armor, summons Valkyries and Knights, buffs them with an armor spell, and once his health gets low, [[TurnsRed he loses his armor but makes a mad dash to your gems]]. You'll need towers strong enough to deal with his mooks, as well as the General once he TurnsRed.
* WarmUpBoss: The Blacksmith who's the first stage's "boss". By this time, you'll have enough Mana to cast two meteor spells, dealing massive damage to him.

to:

* WakeUpCallBoss: The General. He sports a DamageReduction armor, summons Valkyries and Knights, buffs them with an armor spell, and once his health gets low, [[TurnsRed he loses his armor but makes a mad dash to your gems]]. You'll You\'ll need towers strong enough to deal with his mooks, as well as the General once he TurnsRed.
* WarmUpBoss: The Blacksmith who's who\'s the first stage's "boss". stage\'s \"boss\". By this time, you'll you\'ll have enough Mana to cast two meteor spells, dealing massive damage to him.
9th Feb '15 8:19:41 PM KamenRiderOokalf
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** BurningTemples burn all enemies around them.

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** BurningTemples Burning Temples burn all enemies around them.
18th Oct '14 6:39:41 PM CybranGeneralSturm
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%%* MightyGlacier: Warriors, Knights and Paladins.

to:

%%* * MightyGlacier: Warriors, Knights and Paladins.Paladins. Warriors are generally slow and have a large amount of health, Knights are this due to their damage reduction ability and Paladins [[NoSell nullify negative status effects]] and also have large health pools yet are generally slow.
6th Sep '14 10:19:04 PM ironcommando
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%% * FragileSpeedster: Rogues, Ninjas, Assassins. Adventurers (Champion Rogues in the sequel) have lower health than other champions.

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%% * FragileSpeedster: Rogues, Ninjas, Assassins. Assassins are faster than most units but tend to have lower health. Adventurers (Champion Rogues in the sequel) have lower health than other champions.champions but are fast and can even use a speed boost to get faster.
30th Jul '14 10:43:26 AM hbi2k
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* MightyGlacier: Warriors, Knights and Paladins.

to:

* %%* MightyGlacier: Warriors, Knights and Paladins.
23rd Jul '14 9:26:12 AM hbi2k
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* FragileSpeedster: Rogues, Ninjas, Assassins. Adventurers (Champion Rogues in the sequel) have lower health than other champions.

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%% * FragileSpeedster: Rogues, Ninjas, Assassins. Adventurers (Champion Rogues in the sequel) have lower health than other champions.
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