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** [[https://www.youtube.com/watch?v=QotjNlDr0WU The Century Coaster]] by Marcel Vos. No, the name isn't hyperbole: The ride takes 135 years in real-time to complete. For reference, [[https://en.wikipedia.org/wiki/Oldest_people Jeanne Calment lived to be 122 years]]. In-game years would be more than 1,182,600.

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** [[https://www.youtube.com/watch?v=QotjNlDr0WU The Century Coaster]] by Marcel Vos.WebVideo/MarcelVos. No, the name isn't hyperbole: The ride takes 135 years in real-time to complete. For reference, [[https://en.wikipedia.org/wiki/Oldest_people Jeanne Calment lived to be 122 years]]. In-game years would be more than 1,182,600.
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** After building the [[spoiler: movie theater,]] [[spoiler: you can take the children to see a horror movie. Spoiler alert: they don't like it.]]

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** After building the [[spoiler: movie theater,]] [[spoiler: you can take the children to see a horror movie. Spoiler alert: they don't like it.]]]] You can also [[spoiler:take Krobus (a NonMaliciousMonster Shadow Person who wouldn't hurt a fly) to see a horror movie about Shadow People, which [[FantasticRacism depicts them as violent and sadistic monsters]]; Krobus is very upset by the movie, barking out "Not all Shadow People are like that!"]]
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* ''VideoGame/{{Syndicate}}'': Your Syndicate agents can murder civilians with whatever method they want. Additionally if you use the Persuadatron on them, they'll follow you heedless of danger so you can end up getting them run over by a car.

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Created a separate page for The Sims.



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* ''VideoGameCrueltyPotential/TheSims''



* ''VideoGame/TheSims'':
** The main series has many, ''many'' ways to torment your Sims. A full list would be too long for this wiki (you can find it [[https://sims.fandom.com/wiki/Game_guide:Killing_Sims here]] -- and it is a LongList, too!), but here are some favorites: you can lock your hapless Sims in a room and watch them starve to death, drown them in a pool because they can't get out without a ladder (''3'' allowed them to climb out on the sides, but if you cancel out the action that has them do this, they'll drown like normal), have them launch a firework or place a fire jet indoors and burn the house down, feed them to the Cow Plant, refuse access to the bathroom, lock them in the bathroom with a safety railing preventing them from actually getting to the toilet, spread a plague throughout the neighborhood, and more. Then there's [[GameMod custom content]]: things like usable guns, or seemingly harmless objects that can kill and/or torture in fun ways.
** There were even posters promoting ''The Sims 3'' that actively embraced this gameplay, with a Sim wondering why he was was doing these crazy things. In ''3'' you can even ''steal candy from babies'' (And there's an achievement award for doing that).
** [[https://www.youtube.com/watch?v=MMXME2pm83c&feature=channel This video says it all]], a [[RealTrailerFakeMovie fake trailer]] for a ''Sims'' horror movie that just has to show things from the Sims' point of view.
** Continued in ''VideoGame/TheSimsMedieval'', though that game is a little less wide-open and a little more like an RPG, so killing your active Sim rarely helps you. You can still have your Sims be all manner of nasty to each other, with options like dueling to the death and sending them to the pit.
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* In ''VideoGame/IWasATeenageExocolonist'', there are choices that let you be mean to your friends, but notably, you can bully Tammy into losing her confidence. [[spoiler:This is the only way to separate her from Cal after saving her.]]

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* In ''VideoGame/IWasATeenageExocolonist'', there are choices that let you be mean to your friends, but notably, you can bully Tammy into losing her confidence. [[spoiler:This is the only other way to separate her from Cal after saving her, besides bonding with him well enough to tell him to back off from her.]]

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* In the ''VideoGame/HarvestMoon'' series, opportunities are ripe for abuse of both your animals and your neighbors. You can attack your animals with your tools, making them hate you - and, sometimes, your fellow townspeople too. You can also force townies to take rotten food, garbage, weeds, and [[ArsonMurderAndJaywalking food they really hate.]]

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* In the ''VideoGame/HarvestMoon'' and ''VideoGame/StoryOfSeasons'' series, opportunities are ripe for abuse of both your animals and your neighbors. You can attack your animals with your tools, making them hate you - and, sometimes, your fellow townspeople too. You can also force townies to take rotten food, garbage, weeds, and [[ArsonMurderAndJaywalking food they really hate.]]



** In fact, in ''More Friends of Mineral Town'', when starting a new game, you ''attack the mayor,'' after which he says "stop hitting me," and you are prompted to either stop hitting him... or continue hitting him, ''with a farm tool of your choice''. You can do this indefinitely; it has no effect on anything. Encouragingly, he has a unique response for each tool; for the sickle, "stop cutting me," for the watering can, "stop watering me," etc. You can keep doing this ''[[https://www.youtube.com/watch?v=BRNsjIDrALs forever.]]''
** Also, in some later games, if you want to marry a character called the Witch Princess, you have to do any number of horrid things, including ''repeatedly killing your animals.'' Which she ''praises you for.'' What. (Notably, in the girl version, when you first encounter the mayor [same guy, despite being a different town--long story] you ''again attempt to hit him.'' He dodges, mentioning that he wouldn't fall for the same trick twice. ''Your dog proceeds to run up and attack him.'')

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** In fact, in ''More Friends of Mineral Town'', when starting a new game, you ''attack the mayor,'' after which he says "stop hitting me," and you are prompted to either stop hitting him... or continue hitting him, ''with a farm tool of your choice''. You can do this indefinitely; it has no effect on anything. Encouragingly, he has a unique response for each tool; for the sickle, "stop cutting me," for the watering can, "stop watering me," etc. You can keep doing this ''[[https://www.youtube.com/watch?v=BRNsjIDrALs forever.]]''
** Also, in some later games, if you want to marry a character called the Witch Princess, you have to do any number of horrid things, including ''repeatedly killing your animals.'' Which she ''praises you for.'' What. (Notably, in the girl version, when you first encounter the mayor [same (same guy, despite being a different town--long story] town) you ''again attempt to hit him.'' He dodges, mentioning that he wouldn't fall for the same trick twice. ''Your dog proceeds to run up and attack him.'')him'', and you don't have to call the dog off, resulting in a NonStandardGameOver if you don't.


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** ''VideoGame/StoryOfSeasons2014'' lets you be as nasty to a partner as you like to trigger a breakup with them if you did a ring commitment, and thus end your dating. You can even turn right back around and date them again, even if you have to wait 62 days for them to get over the hurt and ply them with their most favorite food. But after you're married to them, there's no divorce--and you can ''still'' be shitty to them, making for an AwfulWeddedLife and lines where they lament how terrible marriage is with you.
** ''VideoGame/HarvestMoonAWonderfulLife'' and the remake ''VideoGame/StoryOfSeasonsAWonderfulLife'' has several, but one of the coldest triggers a NonStandardGameOver. You have to get married by the end of the year, so if you haven't proposed to anyone, the game will push one of them at you--in the remake, it has Takakura let you pick from a list of candidates you have enough affection with, while the original just picks whoever has the most affection. (If you have no connections at all--say, by sleeping through a whole year--you'll get Rock, Celia/Cecelia, or both in the remake and you have to pick one of them to come propose.) You can then reject said marriage candidate ''to their face''--and everyone has a different and varying degree of sad reactions, all complete with downbeat music in the background. You can't wiggle out of marriage, though--if you refuse marriage, Takakura says that he guesses farming's not your style and if you want another career, it's not here—and tells your late dad above that your heart wasn't in the farm, with the last scene of you walking out the valley to leave forever before a FadeToBlack and a DownerEnding.
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Crosswicking

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* In ''VideoGame/PotionPermit'', there's an achievement for failing to cure 10 patients, which requires you to deliberately neglect them for several days until Matheo has no choice but to treat them himself. It's one thing to forget to cure one patient when you have other tasks to juggle like gathering ingredients and tending to the other residents, but it takes a special kind of evil to neglect ''10''.
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** The Villager's multiple ways of hurting their friends even [[AscendedMeme got into his moveset]] in ''VideoGame/SuperSmashBros'', so he can trap Mario in a bug net or take an axe to Kirby's face.

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** The Villager's multiple ways of hurting their friends even [[AscendedMeme got into his their moveset]] in ''VideoGame/SuperSmashBros'', so he they can trap Mario in a bug net or take an axe to Kirby's face.
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* In ''VideoGame/NoUmbrellasAllowed'', you can turn down your customers for no reason, report them to AVAC in the name of the "law", and even sell items certain customers request you to keep instead. Naturally, [[VideoGameCrueltyPunishment this ruins your store reputation]], and certain mean choices lock you out of the [[MultipleEndings good endings.]]

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* In ''VideoGame/NoUmbrellasAllowed'', you can turn down your customers for no reason, report them to AVAC in the name of the "law", and even sell items certain customers request you to keep instead. Naturally, [[VideoGameCrueltyPunishment this ruins your store reputation]], reputation]] and risks you being reported to AVAC, and certain mean choices lock you out of the [[MultipleEndings good endings.]]

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adding No Umbrellas Allowed and deliberately redlinking games without pages


* In ''California Games'', flying seagulls were also a target during the Foot Bag contest. Hitting one landed you 1000 points. (Not a whole lot, but still, you were rewarded with some points and a funny message.)

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* In ''California Games'', ''VideoGame/CaliforniaGames'', flying seagulls were are also a target during the Foot Bag contest. Hitting one landed you 1000 points. (Not Not a whole lot, but still, you were rewarded with some points and a funny message.)



* In ''VideoGame/NoUmbrellasAllowed'', you can turn down your customers for no reason, report them to AVAC in the name of the "law", and even sell items certain customers request you to keep instead. Naturally, [[VideoGameCrueltyPunishment this ruins your store reputation]], and certain mean choices lock you out of the [[MultipleEndings good endings.]]



* In ''[=SimAnimals=]'', you get to watch over all sorts of little critters and make sure that they are all happy and healthy. Or you could throw them into each other, dangle helpless squirrels next to hungry bears, drop them in water, starve them, and make it rain on them. If an animal is unhappy enough, they'll even attack your hand.
* ''[=SimCopter=]'' puts the player in control of an unwieldy helicopter with which you are expected to carry out various missions, many of which involve human cargo. Forcibly ejecting passengers from the aircraft at high altitude invokes a [[VideogameCrueltyPunishment minor penalty]] for injuring a civilian, silently cancels their original dropoff destination and creates a new medevac mission conveniently located nearby. Completing this new mission gives a reward exceeding the penalty, making it ''profitable'' to injure passengers with inconvenient destinations and instead deliver them to the nearest hospital. It also stops captured criminals from escaping every time you land to make another pick up - assuming you haven't discovered that it's possible to neutralize criminals by [[CarFu braining them with the landing gear]].

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* In ''[=SimAnimals=]'', ''VideoGame/{{SimAnimals}}'', you get to watch over all sorts of little critters and make sure that they are all happy and healthy. Or you could throw them into each other, dangle helpless squirrels next to hungry bears, drop them in water, starve them, and make it rain on them. If an animal is unhappy enough, they'll even attack your hand.
* ''[=SimCopter=]'' ''VideoGame/{{SimCopter}}'' puts the player in control of an unwieldy helicopter with which you are expected to carry out various missions, many of which involve human cargo. Forcibly ejecting passengers from the aircraft at high altitude invokes a [[VideogameCrueltyPunishment minor penalty]] for injuring a civilian, silently cancels their original dropoff destination and creates a new medevac mission conveniently located nearby. Completing this new mission gives a reward exceeding the penalty, making it ''profitable'' to injure passengers with inconvenient destinations and instead deliver them to the nearest hospital. It also stops captured criminals from escaping every time you land to make another pick up - assuming you haven't discovered that it's possible to neutralize criminals by [[CarFu braining them with the landing gear]].



* ''Trainz'' is a sandbox simulator, and is designed with little structure and no career mode. Which means you can abuse passengers, train crews, and characters from ''WesternAnimation/ThomasAndFriends'' as much as you want. The physics are crude, though, which means derailments will look rather strange compared to other train simulators on the market, and damage effects are nonexistent (derailed trains phase through each other and buildings), so it's all up to your imagination.

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* ''Trainz'' ''VideoGame/{{Trainz}}'' is a sandbox simulator, and is designed with little structure and no career mode. Which means you can abuse passengers, train crews, and characters from ''WesternAnimation/ThomasAndFriends'' as much as you want. The physics are crude, though, which means derailments will look rather strange compared to other train simulators on the market, and damage effects are nonexistent (derailed trains phase through each other and buildings), so it's all up to your imagination.
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* In the Empty Land level in ''VideoGame/RCHelicopter'', the player must pick up empty aluminum cans from a yard and put them in a trash can. Except that you can just drop the cans in the street, and the game will still count it as getting them into the trash can.
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* ''VideoGame/{{Wolf}}'' allows you to start a fight with any pack member of the same sex for any reason. Even if you're the alpha, you can still pick a fight with your subordinates; in fact, it's a good idea to do this at least occasionally, lest the beta decide they can usurp you (though the idea is that you only growl at them until they submit and then return to neutral activities, rather than mercilessly attacking them). It also allows you to hunt any time, even if you're not hungry and have a carcass sitting under your nose (real wolves occasionally do this, too; it's called [[http://en.wikipedia.org/wiki/Surplus_killing surplus killing]]).

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* ''VideoGame/{{Wolf}}'' ''VideoGame/WolfDOS'' allows you to start a fight with any pack member of the same sex for any reason. Even if you're the alpha, you can still pick a fight with your subordinates; in fact, it's a good idea to do this at least occasionally, lest the beta decide they can usurp you (though the idea is that you only growl at them until they submit and then return to neutral activities, rather than mercilessly attacking them). It also allows you to hunt any time, even if you're not hungry and have a carcass sitting under your nose (real wolves occasionally do this, too; it's called [[http://en.wikipedia.org/wiki/Surplus_killing surplus killing]]).
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* ''VideoGame/SurgeonSimulator2013'' has you acting like a doctor. You can try cutting the ribs with a power drill, use lasers on their eyes, power drill the brain, [[ArsonMurderAndJaywalking and flip them off]]. There is also an achievement for killing the patient in 15 seconds.

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* ''VideoGame/SurgeonSimulator2013'' has you acting like a doctor. You can try cutting the ribs with a power drill, use lasers on their eyes, power drill the brain, [[ArsonMurderAndJaywalking and flip them off]]. There is also an achievement for killing the patient in 15 seconds. Lampshaded in the [[VideoGame/TeamFortress2 "Meet the Medic"]] operation, where one of the ''[=TF2=]'' Medic's GameOver lines proudly declares that he has committed "doctor-assisted ''homicide''".
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* In ''VideoGame/AaaaaAAaaaAAAaaAAAAaAAAAAARecklessDisregardForGravity'' (a game which simulates BASE jumping from buildings suspended in air) the player can aim for, hit, ''and get bonus points off of'' seagulls. Attempting to do so to hovercars is not recommended.

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* In ''VideoGame/AaaaaAAaaaAAAaaAAAAaAAAAAARecklessDisregardForGravity'' ''VideoGame/AaaaaaaaaaaaaaaaaaaaaaaaaARecklessDisregardForGravity'' (a game which simulates BASE jumping from buildings suspended in air) the player can aim for, hit, ''and get bonus points off of'' seagulls. Attempting to do so to hovercars is not recommended.

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** [[https://www.youtube.com/watch?v=4o0-0G2OjSg The Universe Coaster]], also by Vos, is compatible with vanilla [=RCT2=], and takes just over 3.1 quinvigintillion (3.1×10[[superscript:78]]) real-life years: by the time the ride ends, both our solar system and the Milky Way will be long gone.

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** [[https://www.youtube.com/watch?v=4o0-0G2OjSg The Universe Coaster]], also by Vos, is compatible with vanilla [=RCT2=], and takes just over 3.1 quinvigintillion (3.1×10[[superscript:78]]) real-life years: by the time the ride ends, both our solar system and the Milky Way will be long gone.gone[[note]]And not just even matter itself, but also black holes will have started to become history[[/note]].


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* In the ''VideoGame/SilentHunter'' series, nothing stops you of torpedoing neutral or even friendly ships. However, don't expect such ships will count in your sunk tonnage, and that at best.

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Marcel Vos made a much longer ride.


** [[https://www.youtube.com/watch?v=QotjNlDr0WU The Century Coaster]]. No, the name isn't hyperbole: The ride takes 135 years in real-time to complete. For reference, [[https://en.wikipedia.org/wiki/Oldest_people Jeanne Calment lived to be 122 years]]. In-game years would be more than 1,182,600.

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** [[https://www.youtube.com/watch?v=QotjNlDr0WU The Century Coaster]].Coaster]] by Marcel Vos. No, the name isn't hyperbole: The ride takes 135 years in real-time to complete. For reference, [[https://en.wikipedia.org/wiki/Oldest_people Jeanne Calment lived to be 122 years]]. In-game years would be more than 1,182,600.1,182,600.
** [[https://www.youtube.com/watch?v=4o0-0G2OjSg The Universe Coaster]], also by Vos, is compatible with vanilla [=RCT2=], and takes just over 3.1 quinvigintillion (3.1×10[[superscript:78]]) real-life years: by the time the ride ends, both our solar system and the Milky Way will be long gone.
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* In ''VideoGame/BlackAndWhite'', AGodIsYou, and you can be one {{Jerkass God|s}}. The gameplay allows you to keep your hapless villagers in abject misery through deprivation, HumanSacrifice, and arbitrary punishment; most quests include an Evil option, which can range from being [[BeingEvilSucks completely counterproductive]] to getting you an even better reward than the Good path. For example, a woman will trade a sacred artifact for the safe return of her sick brother; do you (a) find him and return him; (b) destroy her house and pluck the artifact from the wreckage, or (c) kill her, drop her corpse in front of her brother, watch the brother die of grief, and retrieve the artifact from her now-unguarded house?

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* In ''VideoGame/BlackAndWhite'', AGodIsYou, and ''VideoGame/BlackAndWhite'' is a [[AGodIsYou God Sim]] where you can choose to be one {{Jerkass God|s}}. good or evil, and going evil lets you get ''[[JerkassGods really nasty]]''. The gameplay allows you to keep your hapless villagers in abject misery through deprivation, HumanSacrifice, and arbitrary punishment; most quests include an Evil evil option, which can range from being [[BeingEvilSucks completely counterproductive]] to getting you an even better reward than the Good good path. For example, a woman will trade a sacred artifact for the safe return of her sick brother; do you (a) find him and return him; (b) destroy her house and pluck the artifact from the wreckage, or (c) kill her, drop her corpse in front of her brother, watch the brother die of grief, and retrieve the artifact from her now-unguarded house?
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** The main series has many, ''many'' ways to torment your Sims. A full list would be too long for this wiki, but here are some favorites: you can lock your hapless Sims in a room and watch them starve to death, drown them in a pool because they can't get out without a ladder (''3'' allowed them to climb out on the sides, but if you cancel out the action that has them do this, they'll drown like normal), have them launch a firework or place a fire jet indoors and burn the house down, feed them to the Cow Plant, refuse access to the bathroom, lock them in the bathroom with a safety railing preventing them from actually getting to the toilet, spread a plague throughout the neighborhood, and more. Then there's [[GameMod custom content]]: things like usable guns, or seemingly harmless objects that can kill and/or torture in fun ways.

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** The main series has many, ''many'' ways to torment your Sims. A full list would be too long for this wiki, wiki (you can find it [[https://sims.fandom.com/wiki/Game_guide:Killing_Sims here]] -- and it is a LongList, too!), but here are some favorites: you can lock your hapless Sims in a room and watch them starve to death, drown them in a pool because they can't get out without a ladder (''3'' allowed them to climb out on the sides, but if you cancel out the action that has them do this, they'll drown like normal), have them launch a firework or place a fire jet indoors and burn the house down, feed them to the Cow Plant, refuse access to the bathroom, lock them in the bathroom with a safety railing preventing them from actually getting to the toilet, spread a plague throughout the neighborhood, and more. Then there's [[GameMod custom content]]: things like usable guns, or seemingly harmless objects that can kill and/or torture in fun ways.

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!!Examples with their own pages:
* ''VideoGameCrueltyPotential/CitiesSkylines''

----
!!Other examples:
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crosswicking

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* In ''VideoGame/IWasATeenageExocolonist'', there are choices that let you be mean to your friends, but notably, you can bully Tammy into losing her confidence. [[spoiler:This is the only way to separate her from Cal after saving her.]]
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* In ''VideoGame/TheUniversim'', your [[AGodIsYou creator powers]] include summoning fire, lighting, and tornadoes.
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-->'''[[WebVideo/TheSpoonyExperiment Spoony]]:''' It's that kind of freedom, that little personal touch of pointless cruelty that makes you feel like a real authentic space bastard!

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Dewicked trope


* ''VideoGame/SurgeonSimulator2013'' has you acting like a doctor. You can try cutting the ribs with a power drill, use lasers on their eyes, power drill the brain, [[ArsonMurderAndJaywalking and flip them off]]. There is also [[UpToEleven an achievement for killing the patient in 15 seconds]].

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* ''VideoGame/SurgeonSimulator2013'' has you acting like a doctor. You can try cutting the ribs with a power drill, use lasers on their eyes, power drill the brain, [[ArsonMurderAndJaywalking and flip them off]]. There is also [[UpToEleven an achievement for killing the patient in 15 seconds]].seconds.
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* ''[=SimCopter=]'' puts the player in control of an unwieldy helicopter with which you are expected to carry out various missions, many of which involve human cargo. Forcibly ejecting passengers from the aircraft at high altitude invokes a [[VideogameCrueltyPunishment minor penalty]] for injuring a civilian, silently cancels their original dropoff destination and creates a new medevac mission conveniently located nearby. Completing this new mission gives a reward exceeding the penalty, making it ''profitable'' to injure passengers with inconvenient destinations and instead deliver them to the nearest hospital. (It also stops captured criminals from escaping every time you land to make another pick up.)

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* ''[=SimCopter=]'' puts the player in control of an unwieldy helicopter with which you are expected to carry out various missions, many of which involve human cargo. Forcibly ejecting passengers from the aircraft at high altitude invokes a [[VideogameCrueltyPunishment minor penalty]] for injuring a civilian, silently cancels their original dropoff destination and creates a new medevac mission conveniently located nearby. Completing this new mission gives a reward exceeding the penalty, making it ''profitable'' to injure passengers with inconvenient destinations and instead deliver them to the nearest hospital. (It It also stops captured criminals from escaping every time you land to make another pick up.)up - assuming you haven't discovered that it's possible to neutralize criminals by [[CarFu braining them with the landing gear]].
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* ''VideoGame/PoliceSimulatorPatrolOfficers'' allows you to be considerably cruel to civilians. So long as you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment. [[VideoGameCrueltyPunishment Just don't let it drop to 0 or use your more lethal firearm, though.]]
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found out that the child actually can run away after all


* ''VideoGame/MyChildLebensborn'' makes it quite easy to have accidental moments of being a neglectful or abusive parent to the child. Those options being in the game make it possible to chose them ''knowing'' they are bad or just because they are options. On top of this, the game being in big part an interactive story results in complete freedom to outright ignore the child's needs, two of which are keeping them ''fed and clean''.

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* ''VideoGame/MyChildLebensborn'' makes it quite easy to have accidental moments of being a neglectful or abusive parent to the child. child because of the StrugglingSingleMother aspect of it. Those options being in the game make it possible to chose them ''knowing'' they are bad or bad, just because they are options. On top of this, options or while doing so is actually unecessary. If things get bad enough, the game being in big part an interactive story results in complete freedom to outright ignore child might run away. By the child's needs, two way, the ''entire rest of which are keeping them ''fed and clean''.the town'' is already mistreating the child regardless of the player's choices.
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* ''[[http://shock-value.deviantart.com/art/Interactive-Buddy-v-1-02-11117398 Interactive Buddy]]''. So many possibilities to torment the blob-man; everything from punching him to pelting him with flaming bowling balls while he's trapped in a gravity vortex to shooting explosive missiles. You actually get rewarded with money for hurting him ([[VideoGameCaringPotential or being nice,]] which [[KarmicJackpot gives you more money]][[/note]]); you can then use the money to buy new ways to "interact" with him.

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* ''[[http://shock-value.deviantart.com/art/Interactive-Buddy-v-1-02-11117398 Interactive Buddy]]''. So many possibilities to torment the blob-man; everything from punching him to pelting him with flaming bowling balls while he's trapped in a gravity vortex to shooting explosive missiles. You actually get rewarded with money for hurting him ([[VideoGameCaringPotential or being nice,]] which [[KarmicJackpot gives you more money]][[/note]]); money]]); you can then use the money to buy new ways to "interact" with him.

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