Is there an issue? Send a MessageReason:
None
Changed line(s) 88 (click to see context) from:
** In ''Tokyo Xtreme Racer 3'', Crave converted the currency from yen to dollars, putting an hard cap at 99,999,990, whilst in the original Japanese version, it was at 999,999,999. However, an Osaka Wanderer, Whirlwind Fanfare, requires ''100,000,000 CP'' to be challenged. For just 10 CP, you're locked out of facing the TrueFinalBoss and HundredPercentCompletion, since in order to face him, you need to defeat every other one of the 599 drivers in the game. The only way to get around this is to use something capable of editing the Hex values of the game, such as a [=GameShark=].
to:
** In ''Tokyo Xtreme Racer 3'', Crave converted the currency from yen to dollars, putting an hard cap at 99,999,990, whilst in the original Japanese version, it was at 999,999,999. However, an Osaka Wanderer, Whirlwind Fanfare, requires ''100,000,000 CP'' to be challenged. For just 10 CP, you're locked out of facing the TrueFinalBoss and HundredPercentCompletion, since in order to face him, you need to defeat every other one of the 599 drivers in the game. The only way to get around this is to use something capable of editing the Hex values of the game, such as a [=GameShark=]. It was not until 2024 that a mod was released to fix this particular issue (instead of fan translating the Shutokou Battle 01 version).
Is there an issue? Send a MessageReason:
Correcting.
Changed line(s) 16 (click to see context) from:
* ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki'' (1996/1997, Platform/PlayStation, Platform/SegaSaturn, released as "Tokyo Highway Battle" internationally on the PlayStation, Saturn version is Japan-only)
to:
* ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki'' (1996/1997, Platform/PlayStation, Platform/SegaSaturn, released as "Tokyo Highway Battle" internationally on the PlayStation, Saturn Platform/PlayStation, Platform/SegaSaturn version is Japan-only)
Is there an issue? Send a MessageReason:
Correcting as the very first game was released on the Play Station internationally.
Changed line(s) 16 (click to see context) from:
* ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki'' (1997, Platform/SegaSaturn, Japan-only)
to:
* ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki'' (1997, (1996/1997, Platform/PlayStation, Platform/SegaSaturn, released as "Tokyo Highway Battle" internationally on the PlayStation, Saturn version is Japan-only)
Is there an issue? Send a MessageReason:
None
Changed line(s) 147 (click to see context) from:
** The team Bay Lagoon in Yokohama Area in ''Touge Legends'' is a big shout out to [[VideoGame/RacingLagoon]], except that Yuka Suzuki's counterpart here drives a Toyota Starlet in place of her Mini in the original game. In fact, all rivals in that area are modeled after racers appearing in Racing Lagoon.
to:
** The team Bay Lagoon in Yokohama Area in ''Touge Legends'' is a big shout out to [[VideoGame/RacingLagoon]], "VideoGame/RacingLagoon", except that Yuka Suzuki's counterpart equivalent here drives a Toyota Starlet in place of her Mini in the original game. In fact, all rivals in that area are modeled after racers appearing in Racing Lagoon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 143 (click to see context) from:
** Several opponents in ''Drift 2'' are straight-up parodies of ''Manga/InitialD'' and ''Manga/OverRev'' characters, with whom they'll usually share their car with some minor differences.
to:
** Several opponents in ''Drift 2'' are straight-up parodies of ''Manga/InitialD'' and ''Manga/OverRev'' characters, with whom they'll usually share their car with some minor differences. Special mention to some of the teams in ''Touge Legends'' such as Akagi Blue Sign (parody of Akagi Red Suns) and The Presidents (Emperor)
Added DiffLines:
** The team Bay Lagoon in Yokohama Area in ''Touge Legends'' is a big shout out to [[VideoGame/RacingLagoon]], except that Yuka Suzuki's counterpart here drives a Toyota Starlet in place of her Mini in the original game. In fact, all rivals in that area are modeled after racers appearing in Racing Lagoon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
** The Nissan Cefiro A31 and Silvia S13 in the western version of Shutokou Battle 01 were localized as Nissan Maxima and 200SX S13, respectively. For the former, Nissan did not use the nameplate Maxima on the first generation of Cefiro (they started using the nameplate on the second gen outside Japan), although it was marketed as the Laurel Altima in some countries minus Japan and a few of Asian countries. For the latter, Nissan did market the S13 coupe outside Japan, only in North America and it came out with pop-up lights instead of fixed lights and 240SX nameplate instead of 200SX.
to:
** The Nissan Cefiro A31 and Silvia S13 in the western version of Shutokou Battle 01 were localized as Nissan Maxima and 200SX S13, respectively. For the former, Nissan did not use sell the A31 Cefiro under the Maxima nameplate Maxima on the first generation of Cefiro (they started using the nameplate on the second gen outside Japan), although (although it was marketed as the Laurel Altima in some countries minus Japan and a few of Asian countries. countries). For the latter, Nissan did market the S13 coupe outside Japan, only in North America and it came out with pop-up lights instead of fixed lights and under the 240SX nameplate instead of 200SX.nameplate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* ArtisticLicenseCars: The Western versions of the games use Imperial units with no option to switch to metric, despite the games taking place exclusively in Japan, which uses metric units.
to:
* ArtisticLicenseCars: The ArtisticLicenseCars:
**The Western versions of the games use Imperial units with no option to switch to metric, despite the games taking place exclusively in Japan, which uses metricunits.units.
**The Nissan Cefiro A31 and Silvia S13 in the western version of Shutokou Battle 01 were localized as Nissan Maxima and 200SX S13, respectively. For the former, Nissan did not use the nameplate Maxima on the first generation of Cefiro (they started using the nameplate on the second gen outside Japan), although it was marketed as the Laurel Altima in some countries minus Japan and a few of Asian countries. For the latter, Nissan did market the S13 coupe outside Japan, only in North America and it came out with pop-up lights instead of fixed lights and 240SX nameplate instead of 200SX.
**The Western versions of the games use Imperial units with no option to switch to metric, despite the games taking place exclusively in Japan, which uses metric
**The Nissan Cefiro A31 and Silvia S13 in the western version of Shutokou Battle 01 were localized as Nissan Maxima and 200SX S13, respectively. For the former, Nissan did not use the nameplate Maxima on the first generation of Cefiro (they started using the nameplate on the second gen outside Japan), although it was marketed as the Laurel Altima in some countries minus Japan and a few of Asian countries. For the latter, Nissan did market the S13 coupe outside Japan, only in North America and it came out with pop-up lights instead of fixed lights and 240SX nameplate instead of 200SX.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ArtisticLicenseCars: The Western versions of the games use Imperial units with no option to switch to metric, despite the games taking place exclusively in Japan, which uses metric units.