[-[[caption-width-right:350:[[ASpaceMarineIsYou A]] [[TimeTravel time travelling,]] [[EverythingsBetterWithMonkeys monkey-shooting]] [[ASpaceMarineIsYou Timespace Marine is you]]! ]]-]

->''"It's time to split!"''
-->--'''Sgt. Cortez'''

Welcome to a universe where one man who resembles Creator/VinDiesel may waltz about through time and shoot things. The ''[=TimeSplitters=]'' series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up.

After Rare did ''VideoGame/{{GoldenEye|1997}}'' for the Nintendo 64 most of the core team left: directors David Doak and Steven Ellis, a majority of the developers and also the composer. They founded Free Radical Design and produced ''[=TimeSplitters=]''. The series can basically be summed up as ''GoldenEye'' with a cup of RuleOfCool, a dash of RuleOfFunny, and loads of [[EverythingsBetterWithMonkeys monkeys]], all turned UpToEleven. Very fast paced and lots of fun.

Within the games are numerous other features, such as a scoreboard, multiplayer, map makers, co-op, and a challenge mode. The games often have many characters, ranging from [[Creator/VinDiesel Vin]]--er, Cortez to giant Gingerbread men and, of course, monkeys. [[EverythingsBetterWithMonkeys Awful lot of monkeys in here]].

The games in the series include:
* ''[=TimeSplitters=]'': Exclusive for the UsefulNotes/PlayStation2 (was intended to be a UsefulNotes/NintendoGameCube title as well, but Free Radical could not obtain a developers kit). [[{{Speedrun}} Short missions]] and lack of story (unless you [[AllThereInTheManual read the manual]]). Loved for its fast pace and multiplayer, but was criticized for long loading times and lack of a plot.
* ''[=TimeSplitters=] 2'': The sequel basically did everything the first game did, only better. A better story involving [[MacGuffin time crystals]], a war, and many characters. More varied missions with actual objectives. The multiplayer added even more characters and levels. The game itself was closer to ''[=GoldenEye=]'', to the point of being considered the SpiritualSuccessor. Regarded as the best game in the series by fans.
* ''[=TimeSplitters=]: Future Perfect'': The series' biggest mainstream hit. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.
* ''[=TimeSplitters 4=]'': Stuck in Development Hell. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez. In the meantime...
* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Crytek UK and Crytek Frankfurt. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically [=CryEngine 3=]). The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.

Levels tended to consist of:
#A MacGuffin
#A random time period
#A person from said time period
#A bunch of things to shoot between the MacGuffin and the person, and a bunch of weapons from said time period to shoot them with

Later games would place less emphasis upon the MacGuffin, though it was still present, and have additional objectives.

!!Contains examples of:


[[folder:All games]]
* OneHundredPercentCompletion: Besides the campaign you had both Arcade leagues and challenge modes to complete.
* ActionGirl: Several. Corporal Hart springs to mind, and Amy Chen.
%%* AdventurerOutfit
* AffablyEvil: Khallos, definitely in ''Future Perfect''. His ''[=TimeSplitters=] 2'' biography tells us that he has a lot of trouble with people making fun of him, claiming that he wears the eyepatch just to look cool, and that his real name is Archibald. Most of his villainy is implied to be petty vengeance toward such detractors.
* AKA47: This became more widespread as the series wore on. While the first game allowed use of the Uzi, M16 and Mauser Pistol, Future Perfect ended with the Machine Gun, Soviet Rifle and Kruger 9mm.
* {{BFG}}: The series has lots of them. A flamethrower (where people set on fire run around), rocket launcher, homing rocket launcher, minigun... Well you name it!
* BloodlessCarnage: ''[=Timesplitters=]'' 1 and 2 have no blood at all, making them a bit more family-friendly than ''FP''
* BondVillainStupidity: Khallos revels in it.
%%* CityOfCanals: Venice.
* ComebackMechanic: The "Monkey Assisstant" mode in multiplayer provides the player with the lowest score with an army of monkeys to help them out. There's also "Shrink mode" where the lower your score, the smaller you are and thus the harder you are to hit.
* EscortMission: Fairly common, and in ''Future Perfect'', often involves ''[[StableTimeLoop yourself!]]''
* EverythingsBetterWithMonkeys: Be they [[NinjaPirateZombieRobot cyborgs, ninjas or zombies]]. Monkeys are really the series face nowadays.
* FairCop: Lt. Christine Malone, who ends up looking more like a cop-themed stripper in ''Future Perfect''.
* {{Fanservice}}: Mary Beth Casey, Cyberfairy, and pretty much every female having very, er, [[IncrediblyLamePun high-caliber guns]].
* {{Foreshadowing}}: There's actually subtle hints as to the true nature of the Timesplitters (finally revealed in the third game) dating all the way back to the ''plotless first entry.''
%%* FurBikini: The Jungle Queen.
* GameBreakingBug: All three games suffer from occasional freezing, usually in the above mentioned mapmaker. The frequency of freezing seems to vary from disc to disc. It also tends to be more common in the GCN and Xbox ports, likely due to porting issues.
* GunsAkimbo: Most pistols, [=SMGs=] and assault rifles can be dual-wielded. Oddly enough, you have to pick up a specific weapon to dual-wield it; picking up two of the same exact weapon won't do.
* HitlersTimeTravelExemptionAct: Cortez travels all over the relatively recent past, but never gets involved with Hitler - the closest you get are Prussian goons from World War 1. It's probably for the best.
* IncredibleShrinkingMan: The Shrink powerup, as well as the Shrink gametype, can transform players into tiny, near-impossible-to-hit targets. Doubly effective if playing as a monkey.
* KickingAssInAllHerFinery: Lady Jane doesn't mind wearing fur coats when going in guns blazing.
* {{Leitmotif}}: All over the place, but one that fits very well with this trope is the Astro Lander melody's opening notes, which appear in the [=NeoTokyo=] level (where the Astro Lander cartridge is found) and the [=MapMaker=] Industrial tileset (which borrows its aesthetic from part of [=NeoTokyo=]).
* LevelEditor: A rare example in a console series. They even allowed you to create story missions with their own objectives and AI programming for enemies.
* LoadsAndLoadsOfCharacters: 64 in the first game, 126 in the second, and a whopping 150 in ''Future Perfect''.
* MagicSkirt: Everyone except Jo-Beth Casey uses the "lots of shadow" type.
* ManiacMonkeys: The monkeys, of course.
* MoreDakka:
** The SPB-90 (much like ''VideoGame/GoldenEye1997'''s RCP-90) from the second game has the highest firepower of any weapon in the game, is among the most powerful guns, has extremely high accuracy and a scope. Did I mention you can have [[GunsAkimbo two]]? Incidentally, it's based on the real-life P90.
** The longer you hold the trigger with the Plasma Autorifle, the quicker the rate of fire becomes, until it finally overheats.
* {{Mooks}}: Yeah this game is made out of them. Different mooks for all the different time-periods, too!
* MultiPlatform: The first game was a [=PS2=] exclusive, but the next two were on all three 6th gen home systems.
* PrettyInMink: Lady Jane wears different fur-trimmed jackets in the games, but all show her wealth.
* PutOnABus: The majority of the hero characters from the first ''[=Timesplitters=]'' never made it to the second game, and only Eight characters were in all three: Captain Ash, Harry Tipper, Chastity Detroit, The Badass Cyborg, Robofish, The Chinese Chef, The Gingerbread Man, and Duckman Drake.
* RankInflation: The challenges and arcade league matches have unlisted platinum medal targets to attain, in addition to the gold, silver, and bronze targets.
* RobotWar: Differs from the usual norm in there were humans and robots on ''both sides''.
* ShoutOut: [[ShoutOut/TimeSplitters Look here.]]
* SilentProtagonist: {{Subverted}}. Cortez won't say a word while in gameplay, but talks plenty in cutscenes. Interestingly, some levels in ''FP'' have him interacting with past/future versions of himself, so you can encounter the future you, who will talk, then later ''be'' the future you and not talk.
* StableTimeLoop: Played straight in various vignettes throughout the third game, but averted for the overall plot arc.
* StockBritishPhrases: With a Victorian/Edwardian twist. Intended as parody, since the developers are in fact British.
* ThisBananaIsArmed: The Brick may sound stupid at first, but has a tendency to do a massive amount of damage.
* ThrowDownTheBomblet: The Grenadiers use this as their main attack.
* TimeyWimeyBall: Comes with the territory.
* TokenMinority:
** A member of the Jones family makes an appearance in every game.
** Chastity Detroit, one of a handful of characters to appear in all three games.
* TronLines: Some of the future levels, and the virtual-reality tilesets in Mapmaker.
* {{Troperiffic}}: The games, particularly ''Future Perfect'', are basically built around every trope, fad and cliché you can find. Each time period is packed with as many staples of its fictional genre as possible.
* UpdatedRerelease: ''[=TimeSplitters Rewind=]'' is a free PC remake of all three game's multiplayer modes. Due to technical limitations, split-screen play will not be included.

* ExcusePlot: The game has barely any plot at all, and the little it has is barely related to the gameplay. The only story you get is a short blurb on the back of the game's box explaining that the Timesplitters were [[SealedEvilInACan trapped in another dimension]] and escaped, and the story mode is a story mode in name only as the gameplay is nothing more than "find an item hidden somewhere in the stage and take it to a certain point", with the Timesplitters appearing for no good reason once you pick up the item, and the different stages being completely unrelated to each other.
* GunsAkimbo: You can dual-wield ''[[GatlingGood miniguns]]''.
* IWantMyJetPack: All of the future levels in the first game have dates unrealistically close to the what was the "present" at the time. The sequels have the dates spread out farther.
* MoreDakka: There is a simple exploit you can do with the Pistol that makes it absolutely devastating. It delivers decent damage when used normally, however due to the fact that it fires as quickly as you press fire (R1) or secondary fire (R2), it is possible to fire extremely fast by alternating between the R1 and R2 buttons with a certain rapid rhythm, spending the entire clip in a couple of seconds. It also reloads very quickly, they are nearly pinpoint accurate and it is possible to dual wield them. With practice you'll be able to defeat any unfortunate foe who crosses anywhere near the center of your screen.
* {{Speedrun}}: The premise of the game's campaign.
* VillainProtagonist: The "Chemical Plant" and "Docks" levels, where you play a pair of crooks who are fighting the police as well as a rival gang to recover stolen jewels in the former, and fighting the army to steal a BriefcaseFullOfMoney in the latter.

[[folder:''[=TimeSplitters=] 2'']]
* AwesomeButImpractical: The Electrotool. It's a weapon that fired a beam of electricity at your opponent. It sounds cool, but it doesn't do that much damage. The only use for it is during story mode where it's required for a story objective, and it can stun Chassisbots.
* BaitAndSwitchComment: The biography of Stumpy, a midget clown:
--> "Stumpy is the adopted son of Sergio the Magnificent. The strongman despairs of Stumpy's errant nature and malicious pranks, but hopes in his heart that one day Stumpy will grow up to be a little taller."
* TheComputerIsACheatingBastard: AI players aren't affected by the Plasma Rifle's overheating mechanic, and often fire at full speed at all times.
* CreepyCathedral: Notre Dame has zombies.
* DownInTheDumps: The Scrapyard, a futuristic robot dump that houses a massive complex underneath (only accessible in Assault).
* GunsAkimbo: Taken to a simply silly degree, as you can dual wield ''shotguns''. [[ShoutOut It's best not to ask]] [[{{VideoGame/Marathon}} how you reload them.]]
* MissingSecret: The GasMaskMooks fought near the end of the Siberia level can never be unlocked. The same applies to one of the civilians in Chicago, and ''all'' the civilians in Neotokyo.
* OptionalStealth: Some missions have an optional stealth objective. The Neo Tokyo level is the only one with a compulsory stealth objective (trailing a hacker) for every difficulty level.
* PowderTrail: The player character is required to do this to get an NPC out of a wild west jail. One must create a powder trail from underneath a lantern inside the jail to a wagon loaded with powder barrels pushed against the wall outside, then shoot the lantern off the ceiling.
%%* RevolversAreJustBetter: Played straight.
* StalkingMission: The first half of Neo-Tokyo.
* TheUnfought: There are plenty of characters who seem like they ''should'' have appeared in a certain level, but don't. Examples:
** Capt. Pain, Trooper White, and Trooper Grey are absent from ''Siberia''. Trooper White's role is instead filled by an unplayable PaletteSwap of him.
** You never fight any Gargoyles in ''Notre Dame''.
** Ample Sally and Lean Molly are referred to as members of The Colonel's gang, but don't appear in ''Wild West''.
** There are no Dinosaurs in ''Aztec''.

[[folder:''[=TimeSplitters=]: Future Perfect'']]
* TheSixties: The levels involving Harry Tipper fits this trope.
* AbandonedCatchphrase: The Hero Cortez had a catchphrase, 'Time to Split' which he always loudly exclaims before shifting to another time. Viciously played upon in the third game, where this is met with blank stares and disbelief by his partners in time, sometimes causing Cortez to falter and just give up. It could be an example of CharacterizationMarchesOn, since the characters in ''Timesplitters 2'' were pretty one-dimensional, until Future Perfect, in which the characters actually have personalities and dialogue.
* AffablyEvil: Jacob Crow. [[spoiler: His goal is achieving eternal life. All of his villainy is just a side-effect of his careless methods of going about his research. He's mostly just an ignorant moron.]]
* AntiFrustrationFeatures: The Virus missions are ''much'' easier than the ones in ''[=TimeSplitters=] 2'', since the non-infected AI players actually ''try'' to avoid the one that's "it", plus the weapons are better, the first one has [[OneHitKill One Hit Kills]], and there's only two missions as opposed to three. There's also the Geiger counter that indicates how far away the nearest infectee is, and the radar is always active in both missions.
* {{Bathos}}: In the form of an UncomfortableElevatorMoment. In the scene, Cortez and Amy Chen had just fought their way through the U-Genix security forces and are preparing to attack the secret laboratory when the following exchange happens:
-->'''Amy Chen''': This should take us to Crow's secret lab!
-->'''Cortez''': Gragh! '''I'm ready!''' ''(presses elevator button a few times)''
-->'''Amy Chen''': I pressed it already!
-->'''Cortez''': Yeah, right...gragh... ''(watches slow-moving elevator light)'' So...been with the agency long?
-->'''Amy Chen''': Um, yeah. Uh, three...three years in May.
-->'''Cortez''': Huh. ''(beat)'' You get dental?
-->'''Amy Chen''': Yeah...yeah...
-->'''Cortez''': Huh, that's good...''(they both shift around uncomfortably)''
* BigBad: Jacob Crow.
* BodyOfBodies: "The Creature" or "Princess" from the mansion levels.
* BroadStrokes: ''Future Perfect'' tends to ignore or alter many things from ''[=TimeSplitters=] 2''. A few examples would be:
** Harry Tipper went from policeman to secret agent earlier in ''Future Perfect'', and was apparently never possessed by Cortez, as Cortez does not recognize him.
** The ''[=TS2=]'' and ''TSFP'' versions of Jo-Beth Casey are vastly different in appearance and personality, and exist several decades apart.
** Cortez himself looks rather different, and the ship he arrives in at the beginning of the game looks nothing like the ship he escaped in at the end of ''[=TimeSplitters=] 2''.
** The [=TimeSplitter=] race [[spoiler:is revealed to be an artificial race created by Crow in his bid for immortality, whereas the previous game implied they were alien invaders]].
* ByWallThatIsHoley: Early into ''Scotland the Brave'', the side of an old brick house topples over onto Captain Ash. Thankfully, he just so happened to be lined up with its window.
* CardCarryingVillain: Khallos and Crow.
* CatchPhrase: "Time to split!" "Dammit!"
** The former usually getting a confused or creeped out reaction, the latter once being shouted so loudly that, despite being shouted in the 22nd century could be heard in the 1960s.
%%* ChainedToARailway
* ChekhovsGun:
** A minor example is the dart gun in the You Genius, U-Genix level... [[spoiler:it turns out to be the weapon that [[OneHitKill one-shots]] the mutants in said level]].
** A major example is the entire island in Scotland the Brave. [[spoiler:It really ''was'' the answer Cortez was looking for, but the crystals were ''under'' the island, deep below sea level]].
* ChivalrousPervert:
-->(The characters are looking down an incredibly deep and dark ladder, with the sounds of ''something'' sloshing around and gurgling)
-->'''Jo-Beth''': You go first.
-->(camera pans down to Jo-Beth's incredibly short skirt)
-->'''Cortez''': Okay.
-->'''Jo-Beth''': (Stops, thinks, shrugs)
* CloudCuckoolander: R-110 becomes one after getting severely short-circuited.
-->'''R-110''': An Electro-Tewl!! [[LeetSpeak Yull need dat!!]]
-->'''R-110''': I'm pretending all these robots are humans! Robots are FAR superior to humans, you know! Humans go "Squish" at the slightest touch!
-->'''R-110''': I'll catch up! Don't kill anything without me!
-->'''R-110''': EAT MY LASER! EAT IT! (which is quickly changed to "EAT MY PRIMITIVE PROJECTILE" as the time period shifts to the past).
* CreativeClosingCredits: Let's see... We have a muscled space-marine that bares a striking resemblance to Vin Diesel. He goes on an epic quest throughout time to destroy a race of evil alien mutants before they even come into being, and what does he do at the end? [[http://www.youtube.com/watch?v=1fYsQGECi_U He goes to a disco club in the sixties and dances the night away.]]
* DeadpanSnarker: Anya, most of the time.
* DenserAndWackier: The plot of ''Future Perfect'' is overall silly compared to the more serious plot of the second game.
* DroughtLevelOfDoom: The ZombieApocalypse level, The Mansion, doesn't have as many ammo drops as the other levels. Subverted in that the existing ammo drops still hand out plenty of ammo.
* EnemyChatter: Used hilariously, such as the [[DrinkingOnDuty drunk guards]].
--> ''Drunk Russian'': I am best... Bestest guard!
* {{Fanservice}}:
** Arial da Vinci moans orgasmically when you select her, and is dangerously close to naked.
** And Jo-Beth Casey has a skirt that is basically a sleeve's worth of fabric held on by a belt.
* FastRoping: The security guards in the "Breaking and Entering" mission do this, busting through windows from the outside.
* {{Foreshadowing}}: In the first level in 1924, you pick up a strange-looking SMG and Anya notes the gun isn't on file for the time period. She posits it may have been custom-built. [[spoiler:Yeah, by time travellers.]]
* GameBreakingBug:
** As nice as the level editor is, it is notoriously glitchy. Certain characters, tile placements, and various other features are time-bomb crashes. [[GoodBadBugs Of course, some of the less dangerous glitches are useful for the level design, such as one-way passages, invisible walls, and even an entire 6th and 7th floor to build on.]]
** In the Mansion of Madness level, occasionally Jo-Beth Casey will suddenly become hostile toward you, shooting you on sight. And killing her nets you a game over. She'll stop once you get to the next checkpoint, but it can be difficult to get there when you have her blasting away at you.
* GenreThrowback : Just about every level is a pastiche of another first-person shooter.
** Time to Split: ''Franchise/{{Doom}}'' (particularly ''VideoGame/{{Doom 3}}''), ''VideoGame/{{Halo}}'' and other sci-fi space marine shooters
** Scotland the Brave: historical shooters, particularly around World War I, though it does include elements for the then-marketable craze of World War 2 shooters.
** The Russian Connection: ''Film/JamesBond'' and the ''VideoGame/GoldenEye1997'' video game adaptation.
** Mansion of Madness/What Lies Below: zombie games, especially the first ''VideoGame/ResidentEvil1''.
** Breaking and Entering: stealthy and near-future shooters.
** You Genius, U-Genix: ''VideoGame/HalfLife'' with splashes of ''VideoGame/Doom3''.
* GettingCrapPastTheRadar:
** In the second 60's level, Harry Tipper's radio callsign is [[UrineTrouble 'Shower of gold']].
** "But first... it's time to get out my... big... weapon... *Snickers*"
* GroinAttack: Jo-Beth Casey gives Cortez a swift kick to the 'nads when they first meet. [[http://www.youtube.com/watch?v=bMx0GBLtQTo&feature=related "You're no zombie!"]]
* HackedByAPirate: In ''What Lies Below'', when Cortez checks the files on Crow's computer and the self-destruction sequence starts, [[ShoutOut an animation]] appears with Crow [[FingerWag wagging his finger]] and the caption [[Film/JurassicPark "You didn't say the magic word"]].
* HotterAndSexier: Just about all the female characters would make innuendo or moan suggestively when selected. Even the robots.
* IdiotBall: Cortez grabs this at the end of the You Genius U-Genix stage, when he explains to the main villain the plot of eternal life the main villain is attempting to succeed in before the main villain even knows of this plan, effectively meaning the attacks the main villain does against time are because Cortez explained the evil plot to the villain teaching him what to do in a stupid moment.
* ImmortalityImmorality: [[spoiler:It's revealed the entire time war was the result of one man's obsession with discovering the secret of immortality.]]
* InstantSoprano: Cortez squeaks out a high-pitched "Yeah" shortly after being kicked in the groin before his voice goes back to normal.
* LampshadeHanging: Done in some of character descriptions, and probably elsewhere as well.
** [[spoiler: Corporal Hart]]'s presence as a multiplayer character. [[spoiler: She dies near the end of ''[=TimeSplitters=] 2'', but her ''Future Perfect'' description lampshades her presence anyway, even stating that it should no longer a factor as [[BreakingTheFourthWall you have completed Future Perfect's storyline]], as it is required to unlock her, since the whole [=TimeSplitter=] war would have never happened to begin with... Then it asks why there is a Timesplitter character... Foreshadowing? Joke?]]
* LighterAndSofter: In this installment, the cutscenes flesh out the characters more, and with much more humor.
* LocomotiveLevel: One era involves a train.
* LudicrousGibs: The mutants in the U-Genix level. The Injector is also guilty of this as well.
* MoreDakka: [[LethalJokeItem The Monkey Gun]] fires off 64 rounds (its entire clip) in a around 2 seconds. Using it properly has less to do with aiming at your opponent, and more to do with lining up two targets in a line.
* {{Narm}}: Cortez's CatchPhrase is regarded as this in-universe, [[RunningGag frequently being met with blank stares and]] [[{{Beat}} embarrassed silence]].
* NinjaPirateZombieRobot: With monkeys! The game has a Ninja Monkey, a Robot Monkey ''and'' a Zombie Monkey. They're all separate monkeys, but they're all playable characters that you can use side by side in arcade mode.
* RevolversAreJustBetter: Completely inverted as the single-action revolver, although effective in the right hands, needs to be cocked between each shot.
* RobotBuddy: R-110 fits this during the last few levels.
* RuleOfFun: Dozens of the playable characters. Examples include a giant sock, a six-foot severed hand with giant matchsticks for arms and legs, a man-sized floating whale in a bowler hat surrounded by a school of fish, and four types of monkeys.
* RunningGag: Each level (except the first and last levels as well as Something to Crow About) has a drunk guy hidden in it somewhere. Some are hidden; some are on your path.
* SequelDifficultyDrop: Pretty much everything is much easier to handle than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and more characters and features are unlocked at the start.
%%* SkywardScream: DAMMIT!
* SnipingMission: Common, especially the occasional annoying EscortMission variety.
* SubvertedCatchphrase: Just before leaving Jo-Beth Casey for U-Genix:
-->'''Cortez:''' It's time to s- ''[{{beat}}]'' I gotta go.
* TaxidermyTerror: There's a taxidermied moose head in one room of a creepy old mansion that comes out of the wall with a zombie body as a mini-boss.
* UncomfortableElevatorMoment: See {{Bathos}} above.
* TheUnfought: Like the previous games, there characters that are not in the story mode and only appear in the multiplayer:
** Doctor Peabody and Nurse Gulag are only seen on propaganda posters during ''The Russian Connection''.
** Nurses Tourniquet and Sputum's absences in the mansion levels are Handwaved by a computer log claiming zombies "Ate all the nurses".
** Neophytes Constance and Lucian can only seen on advertising screens in the distance in the first section ''Breaking and Entering''. Strangely enough, Constance's model is used for the SpoiledBrat in ''The Russian Connection''.
** Envirosuit and Tin-Legs Tommy aren't in ''U-genius, U-Genix'', you'll also only ever fight Female Inceptors.
** The black colored Instetick model is neither fought in ''Machine Wars'' nor in ''Something To Crow About''.
** John Smith is fought plenty of times in the last few levels, but his brother Jim Smith is nowhere to be seen.
* {{Unwinnable}}: Toward the end of Something to Crow About, you must use the Electrotool to power segments of a HardLight energy bridge. If you run out of Electrotool ammo halfway across, you'll be stranded on a divider between the segments with no way to go but [[BottomlessPit down, down, down]].
* VoiceWithAnInternetConnection: Anya, through the Temporal Uplink.
* WallOfWeapons: "Wow, this is such a guys' room!"
* WhatTheHellPlayer: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell. Anya will flip if you take a pause from stopping a [[NukeEm nuclear missile]] launching and igniting a war between the [=US=] and [=USSR=] (and by extension, stopping the Timesplitters)... to play a slot machine.
* YouAlreadyChangedThePast:
** This is done at least once a time period with a minimum of a future Cortez and a past Cortez (and sometimes a few more Cortezes as well). The interesting part is you'll find your future self which will save you from some disaster while you simultaneously fulfill a certain situation, then you'll go back in time and commit the act the future self did to save you while a past version of yourself does the mindless task you did already at that point in time. Regardless, it seems Cortez has already traveled back into the past by the time his past self arrives. This counts for the main villain as well.
*** One of the earliest examples. You come to a door with no way in, effectively barring you from continuing. Before Cortez can get frustrated, he is greeted by ''himself''. Future Cortez hands him the key to open the door through a floor grate, and you continue. Later, you come across a portal and step inside. Now you're on the top floor and greet your past self, giving your past self the key, and moving on. As you can imagine, after these sequences are done there is a lot of moments similar to this where it occurs to you that [[FridgeLogic this key was never found by you, it was given to you, so where did it come from?]].
** This is also subverted at the end. During the game Future Cortez and Past Cortez meet constantly, but then suddenly [[spoiler: when you fight Crow, Anya has you fight alongside yourself. This wouldn't be weird if A) you are future Cortez and you never play as Past Cortez in this fight. B) after finishing the fight you go back to the future and the time splitters are destroyed. C) The world suddenly becomes lush and green.]] This effectively means that time travel does not have to be a case of "You Already Changed the Past" and more or less a choice of whether you already have or if you're going to screw the rules.