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* ShapedLikeWhatItSells: The burger, fries, soda, and coffee shops are all shaped like their products.
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-->"You've blown it, your park is completely bankrupt.''
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* AwesomeButImpractical: The Monorail ride. It looks cool and the reliability of it is generally very good indeed, but it provides the worst entertainment out of all the rides. Alhough to be fair, it's meant to be one of those tame deals which lets you get a tour of the whole park and transport guests from one place to another easily with multiple stations; so this is completely justified.
* BuildingIsWelding: The engineers repairing the rides.
* BuildingIsWelding: The engineers repairing the rides.
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* AwesomeButImpractical: The Monorail ride. It looks cool and the reliability of it is generally very good indeed, but it provides the worst entertainment out of all the rides. Alhough Although to be fair, it's meant to be one of those tame deals which lets you get a tour of the whole park and transport guests from one place to another easily with multiple stations; so this is completely justified.
* BuildingIsWelding: Theengineers mechanics repairing the rides.rides, which consists of them putting up signs around the ride and walking around in various spots with a blowtorch... with the sound of hammering wood, as well.
* BuildingIsWelding: The
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* CharlieAndTheChocolateParody: The Advisor is a blatant {{Expy}} of Willy Wonka.
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-->"You've blown it, your park is completely bankrupt.''
* CharlieAndTheChocolateParody: The Advisor is a blatant {{Expy}} of [[Literature/CharlieAndTheChocolateFactory WillyWonka.Wonka]].
* CharlieAndTheChocolateParody: The Advisor is a blatant {{Expy}} of [[Literature/CharlieAndTheChocolateFactory Willy
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* DifficultyLevels: As with many other similar games, ''Theme Park'' features two different difficulty axes. There is the simulation complexity setting, ranging from Sandbox (most features outside building the park are hidden) to Business (all features unlocked). Simpler settings remove the need to manage certain aspects, making the game easier. In addition, there is the traditional Easy - Medium - Hard difficulty axis, which affects how much money you start with, how happy the guests are, and how willing they are to spend money.
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* DifficultyLevels: As with many other similar games, ''Theme Park'' features two different difficulty axes. There is the simulation complexity setting, ranging from Sandbox (most features outside building the park are hidden) to Business (all features unlocked). Simpler settings remove the need to manage certain aspects, making the game easier. In addition, there is the traditional Easy - -- Medium - -- Hard difficulty axis, which affects how much money you start with, how happy the guests are, and how willing they are they'll be to spend money.
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]." The bankruptcy ending sequence depicts the player avatar attempting suicide by defenestration while ''Chopin’s Funeral March'' plays on an organ in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - however, in the non-animated versions, there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel as the rest of the game has a fairly child-friendly image--
-->'''The Manual:''' [[{{GameOver}} The park has to close,]] [[DespairEventHorizon your life's work collapses around you, and there's only one honourable way out.]] ''[[DrivenToSuicide It's a long way down.]]''
* NeverTrustATitle: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost House or Haunted House, you can otherwise only build a bog-standard amusement park, not a theme park as such.
-->'''The Manual:''' [[{{GameOver}} The park has to close,]] [[DespairEventHorizon your life's work collapses around you, and there's only one honourable way out.]] ''[[DrivenToSuicide It's a long way down.]]''
* NeverTrustATitle: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost House or Haunted House, you can otherwise only build a bog-standard amusement park, not a theme park as such.
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]." The bankruptcy ending sequence depicts the player avatar attempting suicide by defenestration while ''Chopin’s Funeral March'' plays on an organ in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - -- however, in the non-animated versions, versions (most notably the SNES and Mega Drive versions), there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel It's surprisingly horrifying, as the rest of the game has a fairly child-friendly image--
family-friendly image by comparison:
-->'''The Manual:'''[[{{GameOver}} The park has to close,]] close, [[DespairEventHorizon your life's work collapses around you, and there's only one honourable way out.]] ''[[DrivenToSuicide ]]
-->''[[DrivenToSuicide It's a long way down.]]''
* NeverTrustATitle: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost House or Haunted House, you can otherwise only build a bog-standard amusementpark, park; not a theme park as such.
-->'''The Manual:'''
-->''[[DrivenToSuicide It's a long way down.]]''
* NeverTrustATitle: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost House or Haunted House, you can otherwise only build a bog-standard amusement
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* TheTelevisionTalksBack: How The Adviser introduces himself to the family ([[NoFourthWall and the player]]) in the opening cutscene.
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* TheTelevisionTalksBack: How The Adviser introduces himself to the family ([[NoFourthWall -- [[NoFourthWall and the player]]) player]] -- in the opening cutscene.cutscene, before suddenly appearing in their living room to take them to the theme park.
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The game is comprised of several missions. Each mission starts out on a blank lot, where the player must construct his theme park from scratch. This includes placing various rides (like a Haunted House or Rollercoaster), shops (food, drink and gifts), lavatories, decorative items, and the roads connecting these things to one another (and the front gate). Once the gates are opened, visitors begin arriving and will meander around the park to enjoy themselves. The objective is to maximize the amount of money your visitors pay during their stay, which is primarily achieved by keeping them as happy as possible for the duration.
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The game is comprised of several missions. Each mission starts out on a blank lot, where the player must construct his a theme park from scratch. This includes placing various rides (like a Haunted House or Rollercoaster), shops (food, drink and gifts), lavatories, decorative items, and the roads connecting these things to one another (and the front gate). Once the gates are opened, visitors begin arriving and will meander around the park to enjoy themselves. The objective is to maximize the amount of money your visitors pay during their stay, which is primarily achieved by keeping them as happy as possible for the duration.
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* AwesomeButImpractical: The Monorail ride. It looks cool and the reliability of it is generally very good indeed, but it provides the worst entertainment out of all the rides.
** Though to be fair, it's meant to be one of those tame deals which lets you get a tour of the whole park and transport guests from one place to another easily with multiple stations, so completely justified.
** Though to be fair, it's meant to be one of those tame deals which lets you get a tour of the whole park and transport guests from one place to another easily with multiple stations, so completely justified.
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* AwesomeButImpractical: The Monorail ride. It looks cool and the reliability of it is generally very good indeed, but it provides the worst entertainment out of all the rides. \n** Though Alhough to be fair, it's meant to be one of those tame deals which lets you get a tour of the whole park and transport guests from one place to another easily with multiple stations, stations; so this is completely justified.
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** In the MS-DOS version, it is possible to play the demo (starting with a large amount of money and a huge complement of rides) by using "DEMO" as your name. This doesn't corrupt the demo, as saves are done under a different name.
** Take the username "HORZA" when playing the regular MS-DOS game and you can enable further cheat codes to win extra money.
** Take the username "HORZA" when playing the regular MS-DOS game and you can enable further cheat codes to win extra money.
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** In the MS-DOS version, it is possible to play the elaborate park seen in the demo (starting -- starting with a large amount of money and a huge complement of rides) rides -- by using "DEMO" '''DEMO''' as your name. This doesn't corrupt the demo, as saves are done under a different name.
** Take the username"HORZA" '''HORZA''' when playing the regular MS-DOS game game, and you can enable further cheat codes to win extra money.money.
** The [=PlayStation=] version has two main ones. Entering your name as '''BUD''' and then pressing â–¡ at the Park Selection screen allows you to charge maximum prices for the park entrance and all shops and concessions, with the guests willing to pay for all of them. Likewise, entering your name as '''BOVINE''' unlocks all rides, shops and attractions, and gives you the ability to press O + â–¡ + X at any time to get extra money whenever you like.
** Take the username
** The [=PlayStation=] version has two main ones. Entering your name as '''BUD''' and then pressing â–¡ at the Park Selection screen allows you to charge maximum prices for the park entrance and all shops and concessions, with the guests willing to pay for all of them. Likewise, entering your name as '''BOVINE''' unlocks all rides, shops and attractions, and gives you the ability to press O + â–¡ + X at any time to get extra money whenever you like.
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* EscortMission: If (when) a guest wanders off the pavement, be prepared to delete everything in his path, or else the Advisor will never stop telling you about how your poor planning got him stuck.
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* EscortMission: If (when) -- or rather, ''[[ArtificialStupidity when]]'' -- a guest wanders off the pavement, a path, be prepared to delete everything in his path, their way, or else the Advisor will never stop telling you about how your poor planning got him stuck.
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* NonIndicativeName: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost House or Haunted House, you can otherwise only build a bog-standard amusement park, not a theme park as such.
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* NonIndicativeName: NeverTrustATitle: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost House or Haunted House, you can otherwise only build a bog-standard amusement park, not a theme park as such.
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Theme Park World has its own page
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* SpritePolygonMix: ''Theme Park World'' had full 3D rides and scenery, but used sprites for the visitors and staff in an attempt to maintain a playable framerate.
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* {{Understatement}}: Occasionally utilized by your adviser in ''Theme Park World''.
-->''[Sound of strained machinery]''
-->'''Advisor:''' Erm... no need to panic, but there's a little problem with one of the rides.
-->''[Sound of exploding machinery]''
-->'''Advisor:''' ...Make that a somewhat larger problem.
-->''[Sound of strained machinery]''
-->'''Advisor:''' Erm... no need to panic, but there's a little problem with one of the rides.
-->''[Sound of exploding machinery]''
-->'''Advisor:''' ...Make that a somewhat larger problem.
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** The DS version takes the cake with its visitor AI, as it will seemingly ''go out of its way'' to get stuck in areas that it should not even be able to reach. Constantly. Have fun repeatedly closing and opening the park because it's seemingly the only fool-proof way to get them moving again.
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** Take the username "HORZA" when playing the regular MS-DOS game and you can enable further cheat codes to win extra money.
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* DownloadableContent: ''World'' featured a large collection of rides and other features for sale on its web site.
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* DownloadableContent: ''World'' featured a large collection of rides and other features for sale on its web site.website.
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]." The bankrupcy ending sequence depicts the player avatar attempting suicide by defenestration while ''Chopin’s Funeral March'' plays on an organ in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - however, in the non-animated versions, there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel as the rest of the game has a fairly child-friendly image--
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]." The bankrupcy bankruptcy ending sequence depicts the player avatar attempting suicide by defenestration while ''Chopin’s Funeral March'' plays on an organ in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - however, in the non-animated versions, there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel as the rest of the game has a fairly child-friendly image--
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* OverheadInteractionIndicator: Speech bubbles with icons for food, drink, rides, or their mood appear over the park guests' heads.
* PictorialSpeechBubble: The visitors have this kind of bubbles hovering over their heads to show how they feel about your park or what is bothering them.
* PictorialSpeechBubble: The visitors have this kind of bubbles hovering over their heads to show how they feel about your park or what is bothering them.
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* OverheadInteractionIndicator: Speech bubbles with icons for food, drink, rides, or their mood appear appears over the park guests' heads.
* PictorialSpeechBubble: The visitors have this kind ofbubbles bubble hovering over their heads to show how they feel about your park or what is bothering them.
* PictorialSpeechBubble: The visitors have this kind of
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* VomitChainReaction: Possibly one of the first ever games to feature this. If a customer goes on one of the more intense rides, or eats too much, they can vomit. If anyone sees them vomit, there's a good chance they'll join in. If it happens in a particularly crowded part of your park, well, time to hire more janitors.
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* VomitChainReaction: Possibly one of the first ever first-ever games to feature this. If a customer goes on one of the more intense rides, or eats too much, they can vomit. If anyone sees them vomit, there's a good chance they'll join in. If it happens in a particularly crowded part of your park, well, time to hire more janitors.
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crosswicking a new trope
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%%
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* OverheadInteractionIndicator: Speech bubbles with icons for food, drink, rides, or their mood appear over the park guests' heads.
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''Theme Park'' is a SpaceManagementGame, developed by Creator/BullfrogProductions and released in 1994. It revolves around [[ExactlyWhatItSaysOnTheTin the construction of a theme park]] and catering to the park's visitors.
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''Theme Park'' is a SpaceManagementGame, lead developed by [[TeenGenius 17 year-old]] Demis Hassabis for Creator/BullfrogProductions and released in 1994. It revolves around [[ExactlyWhatItSaysOnTheTin the construction of a theme park]] and catering to the park's visitors.
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* CharlieAndTheChocolateParody: The Advisor is a blatant {{Expy}} of Willy Wonka.
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* HisNameReallyIsBarkeep: The Advisor. When he introduces himself to the family in the opening cutscene, he straight-up says he's "The Advisor".
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* TheTelevisionTalksBack: How The Adviser introduces himself to the family ([[NoFourthWall and the player]]) in the opening cutscene.
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* InformedAttractiveness: Crystal, one of the advisors in the DS remake of the game.
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* InformedAttractiveness: Crystal, one of the advisors in the DS remake of the game.game is called sexy...which would be true if she were 40 or 50, not 26.
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Added an example.
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* BungledSuicide: In most versions, when attempting to commit suicide due to going bankrupt, the attempt fails since the owner jumps from the first floor.
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''Theme Park'' is a SpaceManagementGame, developed by Creator/{{Bullfrog}} and released in 1994. It revolves around [[ExactlyWhatItSaysOnTheTin the construction of a theme park]] and catering to the park's visitors.
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''Theme Park'' is a SpaceManagementGame, developed by Creator/{{Bullfrog}} Creator/BullfrogProductions and released in 1994. It revolves around [[ExactlyWhatItSaysOnTheTin the construction of a theme park]] and catering to the park's visitors.
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* EscortMission: If a guest wanders off the pavement, be prepared to delete everything in his path, or else the Advisor will never stop telling you about how your poor planning got him stuck.
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* EscortMission: If (when) a guest wanders off the pavement, be prepared to delete everything in his path, or else the Advisor will never stop telling you about how your poor planning got him stuck.
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]". The bankrupcy ending sequence depicts the player avatar attempting suicide by defenestration while ''the freaking Funeral March'' plays in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - however, in the non-animated versions, there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel as the rest of the game has a fairly child-friendly image--
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]". out]]." The bankrupcy ending sequence depicts the player avatar attempting suicide by defenestration while ''the freaking ''Chopin’s Funeral March'' plays on an organ in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - however, in the non-animated versions, there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel as the rest of the game has a fairly child-friendly image--
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* NonIndicativeName: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost Train or Haunted House, you can otherwise only build a bog-standard amusement park, not a theme park as such.
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* NonIndicativeName: The only theming item available for purchase (assuming you have all the items) is the spooky tree, so although you can build one themed area for your Ghost Train House or Haunted House, you can otherwise only build a bog-standard amusement park, not a theme park as such.
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Added image.
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''Theme Park'' is a SpaceManagementGame developed by Creator/{{Bullfrog}} in the mid-90's. It revolves around [[ExactlyWhatItSaysOnTheTin the construction of a theme park]] and catering to the park's visitors.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theme_park.png]]
''Theme Park'' is aSpaceManagementGame SpaceManagementGame, developed by Creator/{{Bullfrog}} and released in the mid-90's.1994. It revolves around [[ExactlyWhatItSaysOnTheTin the construction of a theme park]] and catering to the park's visitors.
''Theme Park'' is a
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[[http://www.gog.com/game/theme_park Now available on GOG.com]].
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[[http://www.gog.com/game/theme_park Now available available]] on GOG.com]].Website/GOGDotCom.
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]". The bankrupcy ending sequence depicts the player avatar attempting suicide by defenestration while gloomy music plays in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - however, in the non-animated versions, there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel as the rest of the game has a fairly child-friendly image--
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* ItsAWonderfulFailure: In the event of bankruptcy... well, as it says in the manual, "[[DrivenToSuicide there's only one honorable way out]]". The bankrupcy ending sequence depicts the player avatar attempting suicide by defenestration while gloomy music ''the freaking Funeral March'' plays in the background. In most versions, the cutscene was animated and was relieved a bit by the fact that the [[BungledSuicide suicide attempt fails]] - however, in the non-animated versions, there is only a still image of the character jumping to his apparent death. Especially potent NightmareFuel as the rest of the game has a fairly child-friendly image--
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* ClassicCheatCode: In the Super [=NES=] version of the game, entering your password as '''TH.L.RCH.....''' with any name gives you 100 million cash and everything researched immediately for the first area you choose.
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* ClassicCheatCode: ClassicCheatCode:
** In the Super [=NES=] version of the game, entering your password as '''TH.L.RCH.....''' with any name gives you 100 million cash and everything researched immediately for the first area youchoose. choose.
** In the MS-DOS version, it is possible to play the demo (starting with a large amount of money and a huge complement of rides) by using "DEMO" as your name. This doesn't corrupt the demo, as saves are done under a different name.
** In the Super [=NES=] version of the game, entering your password as '''TH.L.RCH.....''' with any name gives you 100 million cash and everything researched immediately for the first area you
** In the MS-DOS version, it is possible to play the demo (starting with a large amount of money and a huge complement of rides) by using "DEMO" as your name. This doesn't corrupt the demo, as saves are done under a different name.