''The Unfinished Swan'' is a download exclusive title for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, and UsefulNotes/PlayStationVita by Giant Sparrow, available through the UsefulNotes/PlayStationNetwork.

In it, you play as Monroe, a young boy who has chased [[TheNamesake a swan missing part of its neck]] into a strange, surreal world with huge swaths of unfinished white space. Using globs of black paint to splatter and reveal your surroundings, you must make your way ever forward hunting the titular swan.

The gameplay is puzzle and exploration based, with throwing different forms of paint or water making up the core gameplay mechanic. Power-ups can be bought to give you a hose effect, a straight-line effect, and the ability to pause time for the balls in the air, allowing you to throw multiple balls at the same time.
!!This game provides examples of:

* ArtGame
* BlackoutBasement: [[spoiler:The Forest]].
* BreakingTheFourthWall: [[spoiler:The King notes that his dreams have credits in them, as the in-game credits begin appearing during the final level. He also remarks how they have subtitles.]]
* CelShading: On what is shaded, anyway.
* ColorCodedForYourConvenience: Items you should pay attention to are in color: swan footprints, balloons (can be used to buy {{Power Up}}s), markings on gates...
* ColorContrast: Black and white, naturally. Nearly everything starts as white, and you splatter it with black paint to reveal it. Rare important objects have color, including the swan footprints, which makes them stand out all the more.
** ColorMotif: Swan footprints appear in orange, the color of warmth and vitality. Given the empty and sterile nature of the world, this is probably a deliberate contrast.
* DeathIsASlapOnTheWrist
* FirstPersonGhost
* GuideDangIt: The Minimalist trophy, which requires you to get through the first part of the first level (which is almost entirely white by the way) using only 3 balls of black paint or less. Be prepared to either look up a step-by-step guide, or get ready to figure out where you are based solely on sound and memory until you come across some of the swan's footprints.
* InsufferableGenius[=/=]SmallNameBigEgo: The King. He's shown himself to be an impressive artist and architect, having built the two castle towns you explore. On the other hand, the main reason the game's first area (his garden) is completely white is because he believes there are no colors good enough for him to use in his projects; his subjects had to live with it for a while until their complaints became too loud to ignore. [[spoiler:Another example of where his pride can take him: that 100-foot unfinished statue of him you eventually come across? That's ''the scale model.'']]
* LukeIAmYourFather: [[spoiler:The King is Monroe's Father.]]
* {{Motif}}: According to the lead developer and designer, the game has a children's storybook or fairytale motif.
* NintendoHard: According to WordOfGod, [[http://www.guardian.co.uk/technology/gamesblog/2012/jun/07/unfinished-swan-games-preview?newsfeed=true "It can be super hard, yeah"]].
* ParentalAbandonment: The boy's mother dies in the backstory and his father is not mentioned, but is eventually revealed to be [[spoiler:the King]].
* PowerUp: Freeing balloons allows you to unlock toys that improve your paint splatter. You can pause time for your paint globs to throw several of them at once, or increase the rate you can throw them.
* ShoutOut: In one of the later levels, looking through a telescope and zooming all the way in reveals an EasterEgg nod to ''VideoGame/{{Journey}}'', another PSN indie darling.
* SuperDrowningSkills: Munroe has them. In most cases, simply touching the surface of water leads to [[DeathIsASlapOnTheWrist a quick gaspy coughy revival]] wherever you were before you fell in.
* [[spoiler:SurpriseCreepy: The night level, where you're suddenly dropped into a pitch-black forest filled to the brim with spider-like creatures that want to eat you. [[NothingIsScarier And you can't see anything.]]]]
* TragicKeepsake: The portrait "The Unfinished Swan" itself.