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** There's a series of videos from the developers, each narrated by the... well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design, in [[SpiritualAntithesis a flippant reversion]] of the game's commentary of games being limited by their stories and creators. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also showed off MediaNotes/{{DRM}} that deleted your files at random, in a pisstake of various then-recent DRM controversies.

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** There's a series of videos from the developers, each narrated by the... well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design, in [[SpiritualAntithesis a flippant reversion]] of the game's commentary of games being limited by their stories and creators. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also showed off MediaNotes/{{DRM}} that deleted your files at random, random ''just in case'' you pirated the game, in a pisstake of various then-recent DRM controversies.
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updated wicks with new namespaces


** In the UsefulNotes/NintendoSwitch version of the game, the newspaper that normally reads ''The New York Times'' instead reads ''The [[VideoGame/SuperMarioOdyssey New Donk]] Times''. The paper also includes a headline reading "You Will Not Believe How Many Bananas [[VideoGame/DonkeyKong This Ape]] Has Been Hoarding For Years".

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** In the UsefulNotes/NintendoSwitch Platform/NintendoSwitch version of the game, the newspaper that normally reads ''The New York Times'' instead reads ''The [[VideoGame/SuperMarioOdyssey New Donk]] Times''. The paper also includes a headline reading "You Will Not Believe How Many Bananas [[VideoGame/DonkeyKong This Ape]] Has Been Hoarding For Years".



** The ''New Content'' and ''New New Content'' endings in ''Ultra Deluxe'' revolve around [[spoiler:the Narrator recognizing and reacting to ''The Stanley Parable'' as a video game, including criticizing the game's dev team for the lack of new content and taking feedback from a negative UsefulNotes/{{Steam}} review]]. It's never to the point where he's aware of the player or himself as an in-game character, however.

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** The ''New Content'' and ''New New Content'' endings in ''Ultra Deluxe'' revolve around [[spoiler:the Narrator recognizing and reacting to ''The Stanley Parable'' as a video game, including criticizing the game's dev team for the lack of new content and taking feedback from a negative UsefulNotes/{{Steam}} Platform/{{Steam}} review]]. It's never to the point where he's aware of the player or himself as an in-game character, however.



** There's a series of videos from the developers, each narrated by the... well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design, in [[SpiritualAntithesis a flippant reversion]] of the game's commentary of games being limited by their stories and creators. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also showed off UsefulNotes/{{DRM}} that deleted your files at random, in a pisstake of various then-recent DRM controversies.

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** There's a series of videos from the developers, each narrated by the... well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design, in [[SpiritualAntithesis a flippant reversion]] of the game's commentary of games being limited by their stories and creators. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also showed off UsefulNotes/{{DRM}} MediaNotes/{{DRM}} that deleted your files at random, in a pisstake of various then-recent DRM controversies.
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* OddlySpecificGreetingCard: A variant with balloons: when assembling ''The Stanley Parable 2'' in ''Ultra Deluxe'', the Narrator asks the player which sort of balloons should decorate the office in the sequel. The options are one with the words "Get Well Someday", and another with "Happy 12th Birthday Step-Niece".
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** ''The Stanley Parable: Ultra Deluxe - Ultimate Collector's Edition Trailer'' presents a [[LimitedSpecialCollectorsUltimateEdition collector's edition]][[invoked]] of the game. It also is loaded with hyperbolic/ridiculous reasons to buy it -- digital media somehow "dying" and being all viruses, or FOMO/insecurity over not owning "a gluttonous excess of physical products" -- in a way that sounds like it's lampooning the concept of collector's editions in general.
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* SarcasmMode: The Narrator devolves into this numerous times as he gets fed up with Stanley's various antics in derailing the game. This gets turned up to 11 in the ''Elevator'' ending. [[spoiler: This is triggered if Stanley repeatedly rides the secret elevator up and down, with the Narrator getting increasingly impatient with him for doing something so stupid and pointless when he should just be following the obvious path forward. After several repetitions the Narrator decides to lead Stanley to a press conference where he will give a talk on innovation and creativity in storytelling since he's such a genius disruptor to the status quo. The backstage section Stanley must walk through is incredibly lavish, with posters advertising Stanley's speech alongside ads for events featuring other monumental figures such as the man who invented pizza, Alexander the Great, and the World Peace Baby. There are also notes from Stanley's boss and coworkers in his dressing room area congratulating him on his achievements, as well as a copy of a book apparently written by Stanley called ''Up Again, Down Again''. It ends with Stanley stepping out onto a huge stage to the massive cheers of thousands of his fans.]]
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Might as well.


* ITakeOffenseToThatLastOne: During the area in ''Ultra Deluxe'' where you and the narrator look at Steam reviews of the original game, one particularly scathing review calls the narrator "obnoxious and unfunny" and claims that his dialog is more irritating than entertaining. More than anything else, the narrator is ''livid'' at the "unfunny" part, claiming that he wasn't trying to be funny.

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* ITakeOffenseToThatLastOne: During the area in ''Ultra Deluxe'' where you and the narrator look at Steam reviews of the original game, [[Creator/BlazingLarvesta one particularly scathing review review]] calls the narrator "obnoxious and unfunny" and claims that his dialog is more irritating than entertaining. More than anything else, the narrator is ''livid'' at the "unfunny" part, claiming that he wasn't trying to be funny.
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** If you trigger the conditions for the ''Escape Pod'' ending and then jump out of the window in the starting area, the narrator won't resume speaking to chew you out for it. However, the end result will be mostly the same: being stuck with no way out but restart the game.

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** If you trigger the conditions for the ''Escape Pod'' ending and then jump out of the window in the starting area, the narrator won't resume speaking to chew you out for it. However, the end result will be mostly the same: being stuck with no way out but restart the game. In ''Ultra Deluxe'', this was fixed and the window is blocked now when you return to it.
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YMMV


-->'''Narrator:''' [[TearJerker It looks like you wanted to make a choice after all. Well, this one is yours.]]

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-->'''Narrator:''' [[TearJerker It looks like you wanted to make a choice after all. Well, this one is yours.]]
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**Another whiteboard in the Sequel route features the original look of the offices and an updated look. Above the former and latter are [[Film/MenInBlack2 Old + Busted, New Hotness]].
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Vedal and Neuro-sama found a new genuine softlock, and on the first attempt too.

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** If you go through the exit to the meeting room then quickly walk back in, the door will close and lock, trapping you inside and requiring a restart.
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** Youtuber ''LetsPlay/JackSepticEye'' actually got the Narrator to narrate the beginning of a playthrough video of the ''Ultra Deluxe'' version. Which begins to overlay his own voice as he reads from the same script.

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** Youtuber ''LetsPlay/JackSepticEye'' ''WebVideo/JackSepticEye'' actually got the Narrator to narrate the beginning of a playthrough video of the ''Ultra Deluxe'' version. Which begins to overlay his own voice as he reads from the same script.
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* UnableToRetreat:
** In the Apartment Ending, the Narrator railroads you into participating by sealing you into a room with nothing but a ringing phone, leaving you with no choice but to answer it. In the event that you don't just unplug the phone, you'll be transported to Stanley's apartment, and if you try to leave by the outside corridor, the Narrator [[AuthorPowers just conjures up a wall to block the exit]].
--->'''Narrator:''' Sorry, but you're in ''my'' story now.
** In the Countdown Ending, trying to activate the mind control facility for yourself only results in the extremely petulant Narrator [[SoreLoser activating the facility's self-destruct system]] and sealing the exits, leaving you running from button to button in a futile attempt to save yourself before the timer runs out, as nothing in the room can stop the sequence or allow you to escape.
** In ''The Stanley Parable: Ultra Deluxe,'' the Skip Button Ending inflicts this on the Narrator for a change. Having decided to create a skip button in order to stave off negative reviews, he lets you test it, only to find that the more you use the button, the more time passes before you return to reality... and due to factors beyond the Narrator's control, the door you entered through has vanished, leaving you with nothing else to do but to press the skip button over and over again, leaving the Narrator [[AndIMustScream trapped alone for progressively longer periods of time]] until [[GoMadFromTheIsolation his mind finally snaps]].
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** In the back part of the demo's room with the emotion booths, there's one additional open booth (you need to crouch to get to it). Entering it will play "Who Likes To Party" by Creator/KevinMacleod, with lights flashing and strobing around you.

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** In the back part of the demo's room with the emotion booths, there's one additional open booth (you need to crouch to get to it). Entering it will play "Who Likes To Party" by Creator/KevinMacleod, Music/KevinMacleod, with lights flashing and strobing around you.

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True Art Is Incomprehensible is now an in-universe trope as per TRS (the second entry isn't incomprehensible, it's just random).


* TrueArtIsIncomprehensible:
** In-universe. Your reward for completing the "save the baby" mini-game and getting the Art ending is the "essence of divine art", which is basically [[spoiler:a meaningless poem]].
** The baby mini-game itself, as the Narrator forces you to play the game for four hours straight claiming that it's supposed to represent the struggles of motherhood.

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* TrueArtIsIncomprehensible:
**
TrueArtIsIncomprehensible: In-universe. Your reward for completing the "save the baby" mini-game and getting the Art ending is the "essence of divine art", which is basically [[spoiler:a meaningless poem]].
** The baby mini-game itself, as the Narrator forces you to play the game for four hours straight claiming that it's supposed to represent the struggles of motherhood.
poem]].

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''The Stanley Parable'' is a 2011 EnvironmentalNarrativeGame by Creator/DaveyWreden, which began life as a modification of Creator/ValveSoftware's Source engine. It is now also a standalone release on Steam (and later, Humble Bundle), colloquially known as the "HD Remix", which was released on October 17, 2013. While the standalone release expands on the formula, the idea behind both releases is largely the same.

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''The Stanley Parable'' is a 2011 EnvironmentalNarrativeGame by Creator/DaveyWreden, Davey Wreden, which began life as a modification of Creator/ValveSoftware's Source engine. It is now also a standalone release on Steam (and later, Humble Bundle), colloquially known as the "HD Remix", which was released on October 17, 2013. While the standalone release expands on the formula, the idea behind both releases is largely the same.


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** Typing in "hideous" into the console will randomly load one of several wiki pages for cosmetic items in VideoGame/TeamFortress2 that were made by [[SelfDeprecatingHumor Andrea Jörgensen]], one of the 3D artists for The Stanley Parable.
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** The Narrator's "intended" story, as showcased in the Freedom ending. Though technically well-presented, the plot on display is a total mess--not only is it uninteresting from a gameplay and design perspective (since it's basically a straight line), but as a story, it has Stanley apparently figure out a problem by sheer luck, breaks its own moral with no apparent self-awareness, spends most of its time essentially telling the player how they should be feeling right now, and [[AbortedArc completely forgets]] about the initial plot hook of all Stanley's coworkers disappearing.
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Cross wicking new trope

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* GameplayProtagonistStoryProtagonist: The titular character is an entirely blank slate for the player. The main character is actually the Narrator, and he is very particular about his story going the way he intends. Unfortunately for him, you have free will to simply ignore his instructions and veer off the main path, with drastic consequences.

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* SelfDeprecation: The release trailer for the ''Ultra Deluxe'' edition has the Narrator make a [=PowerPoint=] presentation on the game. He proceeds to very quickly skip over several slides detailing both the praise the game got from reviewers and academics alike for being a stellar example of interactive story-telling, as well as others about the hard work and many man-hours that went into developing the game, summarily dismissing them with a scoffing: "I don't have time for all of this! Who wrote all of these slides? Who even cares about the game's development?"

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* SelfDeprecation: SelfDeprecation:
**
The release trailer for the ''Ultra Deluxe'' edition has the Narrator make a [=PowerPoint=] presentation on the game. He proceeds to very quickly skip over several slides detailing both the praise the game got from reviewers and academics alike for being a stellar example of interactive story-telling, as well as others about the hard work and many man-hours that went into developing the game, summarily dismissing them with a scoffing: "I don't have time for all of this! Who wrote all of these slides? Who even cares about the game's development?"development?"
** As of the Anniversary Update to the game, getting the Coward ending while holding the bucket has the Narrator remark that Stanley '''doesn't''' consider the Bucket ending variations a true sequel, and just decides to stay in his office until a true sequel is released.
--->''""It's nothing but swapped out dialogue describing a bucket!" he screamed to himself. "It's not nearly enough to be considered a sequel!""''
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* ReplayValue: As of an update, after progressing far enough in the game, [[spoiler:the boss's bathroom will now have three pictures stuck onto the mirror, and interacting with any of them will allow you to return to parts of the game that were originally one playthrough allowed only (specifically the New Content Ending, the Skip Button Ending and the Eight Game). However, [[DevelopersForesight you can't bring the bucket to either of the latter two]]]].
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added Big Yes example

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* BigYes: The Narrator gives one when you earn the "Click on door 430 five times" achievement.
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added Contrived Coincidence example

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* ContrivedCoincidence: Stanley guesses the boss's personal identification number by pure luck.
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* ParadiegeticGameplay: One of the achievements requires you to not play the game for five years. Another requires you to leave the game on all day on a Tuesday.

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