History VideoGame / TheStanleyParable

16th Feb '17 9:07:02 AM Folamh3
Is there an issue? Send a Message


* EnvironmentalNarrativeGames: The game really has little in common with almost any other game -- you can move around (sans jump), you can look around, and you can interact with the environment. All of the gameplay consists of exploration of the environment using the very limited tools you have available to you. It is set in a first person view (mostly, anyway) but isn't a FirstPersonShooter; there are very few objects you can even interact with in a meaningful manner beyond the "use" command.

to:

* EnvironmentalNarrativeGames: The game really has little in common with almost any other game -- you can move around (sans jump), you can look around, and you can interact with the environment. All of the gameplay consists of exploration of the environment using the very limited tools you have available to you. It is set in a first person view (mostly, anyway) but isn't a FirstPersonShooter; there are very few objects you can even interact with in a meaningful manner beyond the "use" command. Some, including [[WebAnimation/ZeroPunctuation Yahtzee]] have described it as a GenreDeconstruction.
13th Feb '17 7:00:18 AM morenohijazo
Is there an issue? Send a Message





** Parodied: One of the paths leads to a minigame where the player must press a button repeatedly to stop a cardboard cutout of a baby from approaching a fire. As the only way to win the game is to press the button for four hours, it's likely the player will get bored and leave. Doing so has the Narrator berate Stanley, asking him why he hates babies.
** During the "Not Stanley" path, Stanley heads to his boss's office to put in the password and continue the story. However, the keypad has been replaced with a voice box requiring Stanley to speak the password. Problem is, Stanley can't speak and the game has no way of receiving audio from the player. This being the latest in a series of disruptions by your actions, the Narrator grows absolutely ''furious'' at the player even though you can't do anything to fix the problem. The Narrator then responds by kicking the player out of Stanley, only to find that without the player, Stanley can't do anything.
** In the Phone ending, the Narrator leads Stanley into a room and berates them for pressing the button prompts that appear onscreen, supposedly proving that the player is too stupid to do anything but follow orders. Pressing anything but the prompted button gives no response, however, and there is no way out of the room. But in this case it's deliberate; the Narrator is fed up with the player screwing up his story and railroaded them into a scenario where you can do nothing but fail.

to:

** Parodied: One of the paths The "Video Games" ending leads to a minigame where the player must press a button repeatedly to stop a cardboard cutout of a baby from approaching a fire. As the only way to win the game is to press the button for four hours, it's likely the player will get bored and leave. Doing so has the Narrator berate Stanley, asking him why he hates babies.
** During the "Not Stanley" path, "Real Person" ending, Stanley heads to his boss's office to put in the password and continue the story. However, the keypad has been replaced with a voice box requiring Stanley to speak the password. Problem is, Stanley can't speak and the game has no way of receiving audio from the player. This being the latest in a series of disruptions by your actions, the Narrator grows absolutely ''furious'' at the player even though you can't do anything to fix the problem. The Narrator then responds by kicking the player out of Stanley, only to find that without the player, Stanley can't do anything.
** In the Phone "Pawn" ending, the Narrator leads Stanley into a room and berates them for pressing the button prompts that appear onscreen, supposedly proving that the player is too stupid to do anything but follow orders. Pressing anything but the prompted button gives no response, however, and there is no way out of the room. But in this case it's deliberate; the Narrator is fed up with the player screwing up his story and railroaded them into a scenario where you can do nothing but fail.
6th Feb '17 10:11:14 AM Gosicrystal
Is there an issue? Send a Message


''It is prudent that you play the game before you read this page, as '''there are unmarked spoilers in this article'''. [[SincerityMode You have a choice in the matter, of course.]] [[NoExceptYes Doesn't really matter though, in the end. The tropes are still here.]]''

to:

''It is prudent that you play the game before you read this page, as '''there are unmarked spoilers in this article'''. [[SincerityMode You have a choice in the matter, of course.]] [[NoExceptYes [[ByNoIMeanYes Doesn't really matter though, in the end. The tropes are still here.]]''
5th Feb '17 11:00:53 PM ErsatzArcana
Is there an issue? Send a Message


->[[TheStinger Wait, you...finished reading? How did you]] ''[[TheStinger do]]'' [[TheStinger that?]]

to:

->[[TheStinger Wait, you...finished reading? How did you]] ''[[TheStinger do]]'' [[TheStinger you that?]]
1st Feb '17 12:58:22 PM mystery_kcad
Is there an issue? Send a Message

Added DiffLines:

** One of the e-mails shown in the museum reads:
-->[[TyopOnTheCover Dead]] [[WebAnimation/StrongBadEmail Strong Bad:]]\\
[[RunningGag How do you type with boxing gloves on?]]\\
-Ben
25th Dec '16 9:26:46 AM kataangluvr
Is there an issue? Send a Message

Added DiffLines:

* CreatorBreakdown: In-universe with the Narrator. He has spent a lot of time in designing the story, creating a complex story about Stanley [[spoiler:being under control of some unknown force along with the rest of his coworkers.]] To have his work being destroyed by you causes him to breakdown and scream at you.
** [[spoiler:The "Real Person" Ending ups this tragedy. If you go through the right door instead of the left door, you unintentionally mess up the story. The Narrator yells at you for corrupting the story and attempts to salvage it by resetting the game, only to make it worse. However, even if you do follow through with his instructions, he still gets upset because you can't say the password.]]
12th Nov '16 10:56:42 PM Loekman3
Is there an issue? Send a Message

Added DiffLines:

* FauxAffablyEvil: Even at his most villainous, the Narrator continues to speak in his usual chatty British-Accented speaker most prominent when he is taunting Stanley when he desperately try to stop the explosion.
26th Oct '16 1:08:20 PM Quanyails
Is there an issue? Send a Message


* ItsAllAboutMe: In the lift room, the narrator tries to apply psychological pressure by claiming that the story has been all about you and that you should give more consideration to his advise instead.

to:

* ItsAllAboutMe: In the lift room, the narrator tries to apply psychological pressure by claiming that the story has been all about you and that you should give more consideration to his advise advice instead.
26th Oct '16 3:13:51 AM ZuTheSkunk
Is there an issue? Send a Message


* BlantantLies: If the player unplugs the phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.]]

to:

* BlantantLies: BlatantLies: If the player unplugs the phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.]]
26th Oct '16 3:13:26 AM ZuTheSkunk
Is there an issue? Send a Message


%%* BlantantLies: If the player [[spoiler: unplugs the phone]] after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie.

to:

%%* * BlamingTheRailroadedPlayerCharacter:
** Parodied: One of the paths leads to a minigame where the player must press a button repeatedly to stop a cardboard cutout of a baby from approaching a fire. As the only way to win the game is to press the button for four hours, it's likely the player will get bored and leave. Doing so has the Narrator berate Stanley, asking him why he hates babies.
** During the "Not Stanley" path, Stanley heads to his boss's office to put in the password and continue the story. However, the keypad has been replaced with a voice box requiring Stanley to speak the password. Problem is, Stanley can't speak and the game has no way of receiving audio from the player. This being the latest in a series of disruptions by your actions, the Narrator grows absolutely ''furious'' at the player even though you can't do anything to fix the problem. The Narrator then responds by kicking the player out of Stanley, only to find that without the player, Stanley can't do anything.
** In the Phone ending, the Narrator leads Stanley into a room and berates them for pressing the button prompts that appear onscreen, supposedly proving that the player is too stupid to do anything but follow orders. Pressing anything but the prompted button gives no response, however, and there is no way out of the room. But in this case it's deliberate; the Narrator is fed up with the player screwing up his story and railroaded them into a scenario where you can do nothing but fail.
*
BlantantLies: If the player [[spoiler: unplugs the phone]] phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie.lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.]]
This list shows the last 10 events of 469. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheStanleyParable