History VideoGame / TheStanleyParable

31st May '17 1:57:11 PM Dravencour
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* ExactTimeToFailure: The large monitor in the control room in the ''Countdown'' ending counts down from two minutes, and the Narrator adds another minute a minute and a quarter in.

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* ExactTimeToFailure: The large monitor in the control room in the ''Countdown'' ending counts down from two minutes, and the Narrator adds another minute a minute and a quarter in.in just to be a sadist.
12th May '17 10:44:31 AM Aritimas
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** Taken to another level with the demo that the Game Grumps played: Dan and Ross received a copy from the developers, unaware that it had been modified. Among other things, it addresses them by name, mentions the steam train audience and even insults Ross.
--> '''Narrator:''' God ''dammit'' Ross!
20th Apr '17 4:50:26 PM Sakubara
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* TakeThatCritics: The Raphael trailer is a response to a negative e-mail from the titular Raphael complaining about the game (mainly by missing the entire point of it).
15th Apr '17 9:33:04 PM Sabrewing
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* DelusionsOfEloquence: For as highbrow as his narration is, the Narrator's story is rather basic and nonsensical ([[spoiler:he even admits that he had to delete the other [=NPCs=] just to make it work) and he has some surprisingly simple pleasures, such as his glee at the "cup game" in the demo [[spoiler:and being delighted at constructing the bare minimum of a shelter in ''Minecraft''; his idea to improve it is just to replace the blocks with diamond.]]

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* DelusionsOfEloquence: For as highbrow as his narration is, the Narrator's story is rather basic and nonsensical ([[spoiler:he even admits that he had to delete the other [=NPCs=] just to make it work) work]]) and he has some surprisingly simple pleasures, such as his glee at the "cup game" in the demo [[spoiler:and being delighted at constructing the bare minimum of a shelter in ''Minecraft''; his idea to improve it is just to replace the blocks with diamond.]]
15th Apr '17 9:32:40 PM Sabrewing
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Added DiffLines:

* DelusionsOfEloquence: For as highbrow as his narration is, the Narrator's story is rather basic and nonsensical ([[spoiler:he even admits that he had to delete the other [=NPCs=] just to make it work) and he has some surprisingly simple pleasures, such as his glee at the "cup game" in the demo [[spoiler:and being delighted at constructing the bare minimum of a shelter in ''Minecraft''; his idea to improve it is just to replace the blocks with diamond.]]
26th Feb '17 11:49:11 AM PookaMustard
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''The Stanley Parable'' is a 2011 EnvironmentalNarrativeGame, which began life as a modification of Creator/ValveSoftware's Source engine. It is now also a standalone release on Steam, colloquially known as the "HD Remix", which was released on October 17, 2013. While the standalone release expands on the formula, the idea behind both releases is largely the same.

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''The Stanley Parable'' is a 2011 EnvironmentalNarrativeGame, which began life as a modification of Creator/ValveSoftware's Source engine. It is now also a standalone release on Steam, Steam (and recently, Humble Bundle), colloquially known as the "HD Remix", which was released on October 17, 2013. While the standalone release expands on the formula, the idea behind both releases is largely the same.



Without giving too much away (because it's a comedy game at its core and we don't want to spoil the jokes), the game is an interesting exploration of interactivity that serves as a send-up of, and commentary on, the nature of choice and predestination in video games, while not-so-indirectly [[ContemplateOurNavels also commenting on, and questioning, our own real life existence.]] The Narrator is the sort of character you love to hate, like SelfDemonstrating/{{GLaDOS}} from the ''VideoGame/{{Portal}}'' games, and his light-hearted but sometimes dark dialogue makes the game not just thought-provoking but also fun to play. You can download the original Source mod [[http://www.moddb.com/mods/the-stanley-parable here,]] and buy the HD Remake [[http://store.steampowered.com/app/221910/ here.]] It received a follow up game in the form of ''VideoGame/TheBeginnersGuide''.

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Without giving too much away (because it's a comedy game at its core and we don't want to spoil the jokes), the game is an interesting exploration of interactivity that serves as a send-up of, and commentary on, the nature of choice and predestination in video games, while not-so-indirectly [[ContemplateOurNavels also commenting on, and questioning, our own real life existence.]] The Narrator is the sort of character you love to hate, like SelfDemonstrating/{{GLaDOS}} from the ''VideoGame/{{Portal}}'' games, and his light-hearted but sometimes dark dialogue makes the game not just thought-provoking but also fun to play. You can download the original Source mod [[http://www.moddb.com/mods/the-stanley-parable here,]] and buy the HD Remake from [[https://www.humblebundle.com/store/the-stanley-parable Humble Bundle]] as a DRM-free download or from [[http://store.steampowered.com/app/221910/ here.Steam.]] It received a follow up game in the form of ''VideoGame/TheBeginnersGuide''.
16th Feb '17 9:07:02 AM Folamh3
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* EnvironmentalNarrativeGames: The game really has little in common with almost any other game -- you can move around (sans jump), you can look around, and you can interact with the environment. All of the gameplay consists of exploration of the environment using the very limited tools you have available to you. It is set in a first person view (mostly, anyway) but isn't a FirstPersonShooter; there are very few objects you can even interact with in a meaningful manner beyond the "use" command.

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* EnvironmentalNarrativeGames: The game really has little in common with almost any other game -- you can move around (sans jump), you can look around, and you can interact with the environment. All of the gameplay consists of exploration of the environment using the very limited tools you have available to you. It is set in a first person view (mostly, anyway) but isn't a FirstPersonShooter; there are very few objects you can even interact with in a meaningful manner beyond the "use" command. Some, including [[WebAnimation/ZeroPunctuation Yahtzee]] have described it as a GenreDeconstruction.
13th Feb '17 7:00:18 AM morenohijazo
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** Parodied: One of the paths leads to a minigame where the player must press a button repeatedly to stop a cardboard cutout of a baby from approaching a fire. As the only way to win the game is to press the button for four hours, it's likely the player will get bored and leave. Doing so has the Narrator berate Stanley, asking him why he hates babies.
** During the "Not Stanley" path, Stanley heads to his boss's office to put in the password and continue the story. However, the keypad has been replaced with a voice box requiring Stanley to speak the password. Problem is, Stanley can't speak and the game has no way of receiving audio from the player. This being the latest in a series of disruptions by your actions, the Narrator grows absolutely ''furious'' at the player even though you can't do anything to fix the problem. The Narrator then responds by kicking the player out of Stanley, only to find that without the player, Stanley can't do anything.
** In the Phone ending, the Narrator leads Stanley into a room and berates them for pressing the button prompts that appear onscreen, supposedly proving that the player is too stupid to do anything but follow orders. Pressing anything but the prompted button gives no response, however, and there is no way out of the room. But in this case it's deliberate; the Narrator is fed up with the player screwing up his story and railroaded them into a scenario where you can do nothing but fail.

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** Parodied: One of the paths The "Video Games" ending leads to a minigame where the player must press a button repeatedly to stop a cardboard cutout of a baby from approaching a fire. As the only way to win the game is to press the button for four hours, it's likely the player will get bored and leave. Doing so has the Narrator berate Stanley, asking him why he hates babies.
** During the "Not Stanley" path, "Real Person" ending, Stanley heads to his boss's office to put in the password and continue the story. However, the keypad has been replaced with a voice box requiring Stanley to speak the password. Problem is, Stanley can't speak and the game has no way of receiving audio from the player. This being the latest in a series of disruptions by your actions, the Narrator grows absolutely ''furious'' at the player even though you can't do anything to fix the problem. The Narrator then responds by kicking the player out of Stanley, only to find that without the player, Stanley can't do anything.
** In the Phone "Pawn" ending, the Narrator leads Stanley into a room and berates them for pressing the button prompts that appear onscreen, supposedly proving that the player is too stupid to do anything but follow orders. Pressing anything but the prompted button gives no response, however, and there is no way out of the room. But in this case it's deliberate; the Narrator is fed up with the player screwing up his story and railroaded them into a scenario where you can do nothing but fail.
6th Feb '17 10:11:14 AM Gosicrystal
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''It is prudent that you play the game before you read this page, as '''there are unmarked spoilers in this article'''. [[SincerityMode You have a choice in the matter, of course.]] [[NoExceptYes Doesn't really matter though, in the end. The tropes are still here.]]''

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''It is prudent that you play the game before you read this page, as '''there are unmarked spoilers in this article'''. [[SincerityMode You have a choice in the matter, of course.]] [[NoExceptYes [[ByNoIMeanYes Doesn't really matter though, in the end. The tropes are still here.]]''
5th Feb '17 11:00:53 PM ErsatzArcana
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->[[TheStinger Wait, you...finished reading? How did you]] ''[[TheStinger do]]'' [[TheStinger that?]]

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->[[TheStinger Wait, you...finished reading? How did you]] ''[[TheStinger do]]'' [[TheStinger you that?]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheStanleyParable