History VideoGame / TheStanleyParable

20th Apr '18 8:57:08 AM Macsen
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* GoldenEnding: An ironic variant. Stanley can shut down the mind control device and escape to freedom. The Narrator describes how Stanley has thrown off his shackles and demonstrated what he can do when there's no one to tell him what to do. Ironically, the only way to get this ending is to do ''exactly'' what the Narrator tells you to do. Worse, the Narrator says there was no longer anyone to tell Stanley what to think or feel, and that he [[FridgeHorror is happy.]] On the other hand, the completely OffTheRails ending may be considered a GoldenEnding, since the Narrator basically gives up without killing you.

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* GoldenEnding: An ironic variant. Stanley can shut down the mind control device and escape to freedom. The Narrator describes how Stanley has thrown off his shackles and demonstrated what he can do when there's no one to tell him what to do. Ironically, the only way to get this ending is to do ''exactly'' what the Narrator tells you to do. Worse, the Narrator says there was no longer anyone to tell Stanley what to think or feel, and that he [[FridgeHorror is happy.]] On the other hand, the completely OffTheRails ending may be considered a GoldenEnding, since the Narrator basically gives up without killing you. (This one comes with credits.)
14th Apr '18 11:02:52 PM MrEightThreeOne
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* AntiFrustrationFeatures: In the ''Real Person'' ending, the game doesn't restart until the player has gone down both possible paths, likely because the developers didn't want players to have to sit through the cutscenes from that ending twice.

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* AntiFrustrationFeatures: In the ''Real Person'' ending, the game doesn't restart until the player has gone down both possible paths, likely because the developers didn't want players to have to sit through the cutscenes from that ending twice. In addition, if you try to go down the path that you already tried, the game immediately plops you back at the fork again so you don't have to sit through the ending again.
29th Mar '18 12:18:13 PM madius
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** The ''Futile/Museum'' ending takes it even further with a ''second'' narrator that talks about the first Narrator being a fictional character at the mercy of the game as well (with the ''Confusion'' ending in the HD Remix having him forced to confront this.)

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** The ''Futile/Museum'' ending takes it even further with a [[spoiler:a ''second'' narrator that talks about the first Narrator being a fictional character at the mercy of the game as well well]] (with the ''Confusion'' ending in the HD Remix having him forced to confront this.)
21st Mar '18 4:56:34 PM XFllo
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* StandardOfficeSetting: It is set in what seems like a standard office building, with Stanley (the player character) being a normal office worker spending his workdays in a cubicle in room 427 - all meant to emphasize the monotony of his life. However, this setting can very easily go into Wonderland territories in some of the game's endings.
20th Mar '18 9:56:27 AM XFllo
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* SoulCrushingDeskJob: The game starts with this trope: Stanley sits in a tiny office and types whatever appears on his computer screen— before going off in other, bizarre directions.
8th Mar '18 9:20:38 PM 561
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->[[TheStinger Wait, you...finished reading? How did you that?]]

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->[[TheStinger Wait, you...finished reading? How did you do that?]]
4th Feb '18 11:17:17 AM Mickoonsley19
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** Taken to another level with the demo that the LetsPlay/GameGrumps played: Dan and Ross received a copy from the developers, unaware that it had been modified. Among other things, it addresses them by name, mentions the steam train audience and even insults Ross.

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** Taken to another level with the demo that the LetsPlay/GameGrumps ''WebVideo/GameGrumps'' played: Dan and Ross received a copy from the developers, unaware that it had been modified. Among other things, it addresses them by name, mentions the steam train audience and even insults Ross.
25th Jan '18 6:33:16 AM LephalaCat
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** At one point, the narrator opens a door just to close it right before you can walk through. Then he opens another one and does the same prank over again.

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** At one point, the narrator opens a door just to close it right before you can walk through. Then he opens another one and does the same prank over again. (Although, this may be the case in which ''both'' him ''and'' you [[NotSoDifferent are being toyed with,]] since he is genuinely confused at where you are ''supposed'' to go to progress the story again.)
30th Dec '17 11:50:28 AM Josef5678
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* OffTheRails: Electing to do the precise opposite of what the Narrator says you will do causes him to get more and more upset. Going OffTheRails too much makes him [[KillerGameMaster snap]], and he may quit or pull a RocksFallEveryoneDies.

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* OffTheRails: Electing to do the precise opposite of what the Narrator says you will do causes him to get more and more upset. Going OffTheRails off the rails too much makes him [[KillerGameMaster snap]], and he may quit or pull a RocksFallEveryoneDies.RocksFallEveryoneDies. Heck, half the fun in this game is finding new and interesting ways to go OffTheRails.



** Heck, half the fun in this game is finding new and interesting ways to go OffTheRails.
29th Dec '17 9:05:40 PM SgtFrog1
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** Heck, half the fun in this game is finding new and interesting ways to go OffTheRails.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheStanleyParable