History VideoGame / TheStanleyParable

12th Nov '16 10:56:42 PM Loekman3
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* FauxAffablyEvil: Even at his most villainous, the Narrator continues to speak in his usual chatty British-Accented speaker most prominent when he is taunting Stanley when he desperately try to stop the explosion.
26th Oct '16 1:08:20 PM Quanyails
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* ItsAllAboutMe: In the lift room, the narrator tries to apply psychological pressure by claiming that the story has been all about you and that you should give more consideration to his advise instead.

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* ItsAllAboutMe: In the lift room, the narrator tries to apply psychological pressure by claiming that the story has been all about you and that you should give more consideration to his advise advice instead.
26th Oct '16 3:13:51 AM ZuTheSkunk
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* BlantantLies: If the player unplugs the phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.]]

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* BlantantLies: BlatantLies: If the player unplugs the phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.]]
26th Oct '16 3:13:26 AM ZuTheSkunk
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%%* BlantantLies: If the player [[spoiler: unplugs the phone]] after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie.

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%%* * BlamingTheRailroadedPlayerCharacter:
** Parodied: One of the paths leads to a minigame where the player must press a button repeatedly to stop a cardboard cutout of a baby from approaching a fire. As the only way to win the game is to press the button for four hours, it's likely the player will get bored and leave. Doing so has the Narrator berate Stanley, asking him why he hates babies.
** During the "Not Stanley" path, Stanley heads to his boss's office to put in the password and continue the story. However, the keypad has been replaced with a voice box requiring Stanley to speak the password. Problem is, Stanley can't speak and the game has no way of receiving audio from the player. This being the latest in a series of disruptions by your actions, the Narrator grows absolutely ''furious'' at the player even though you can't do anything to fix the problem. The Narrator then responds by kicking the player out of Stanley, only to find that without the player, Stanley can't do anything.
** In the Phone ending, the Narrator leads Stanley into a room and berates them for pressing the button prompts that appear onscreen, supposedly proving that the player is too stupid to do anything but follow orders. Pressing anything but the prompted button gives no response, however, and there is no way out of the room. But in this case it's deliberate; the Narrator is fed up with the player screwing up his story and railroaded them into a scenario where you can do nothing but fail.
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BlantantLies: If the player [[spoiler: unplugs the phone]] phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie.lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.]]
10th Oct '16 10:01:47 AM dotchan
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** The devs sent out two customized versions of the standalone's demo, [[https://www.youtube.com/watch?v=EOnxXJyOJ0s one to GameGrumps]] (where, among other lines, the Narrator yells out "Goddammnit Ross!" (one of the Grumps) when they enter the glitched demonstration floor) and [[https://www.youtube.com/watch?v=dH1fA63YPE0 another to Adam Sessler of Revision 3]] (where one of the compliments compares Adam's charm to his baldness).

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** The devs sent out two customized versions of the standalone's demo, [[https://www.youtube.com/watch?v=EOnxXJyOJ0s one to GameGrumps]] (where, among other lines, the Narrator yells out "Goddammnit Ross!" (one of the Grumps playing, and the line is a RunningGag whenever Ross is playing with other Grumps) when they enter the glitched demonstration floor) and [[https://www.youtube.com/watch?v=dH1fA63YPE0 another to Adam Sessler of Revision 3]] (where one of the compliments compares Adam's charm to his baldness).
15th Jul '16 8:44:55 PM Montegoraon
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* TheFourthWallWillNotProtectYou: The ''Apartment'' ending includes instructions popping up on your screen for every few lines of narration, to press random keys that do nothing. The first one welcomes you, as employee 427. At that point you are not playing Stanley - employee 427. You ''are'' employee 427, endlessly pressing buttons just because you're told to. And then the game tells you to please die.
15th Jul '16 3:33:17 PM Montegoraon
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--> '''Narrator:''' You're only still playing instead of watching a cutscene because I want to watch you for every moment that you're powerless. To see you ''made humble.''


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* YouAreAlreadyDead: Once the ''Countdown'' ending is locked in, there is nothing more to be done. The nuclear bomb will go off no matter what. Any further time you have left is merely for the Narrator's amusement.
5th Jul '16 1:49:41 PM Kafkesque
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* WoobieDestroyerOfWorlds: In the ''Stop Moving'' ending in the HD Remake, the Narrator will break down and beg you not to kill yourself, because for once in his life, he's happy. Other endings? If you go against him and his story, he'll joyfully try to kill you, even if he needs to destroy the entire facility to do it. ''Confusion'' reveals [[spoiler:that not even the Narrator is safe from railroading, that even though he's controlling Stanley and most of the overall story, even he's not in control in the end]].

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* WoobieDestroyerOfWorlds: In the ''Stop Moving'' ending in the HD Remake, the Narrator will break down and beg you not to kill yourself, because for once in his life, he's happy. Other endings? If you go against him and his story, he'll joyfully try to kill you, even if he needs to destroy the entire facility to do it. ''Confusion'' reveals [[spoiler:that not even the Narrator is safe from railroading, that even though he's controlling Stanley and most of the overall story, even he's not in control in the end]]. And in the ''Real Person/Not Stanley'' ending, [[spoiler: the Narrator begins frantically begging the now-playerless Stanley to pick a door to walk through so that the story can progress--[[HoistByHisOwnPetard which Stanley can't do without the player's influence.]]]]
1st Jun '16 8:56:40 AM mysterykcad
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** The Raphael trailer for the remake has a list of just some of the "emotions" one can experience in the Emotion Booths.

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** The Raphael trailer for the remake has a list of just some of the "emotions" one can experience in the Emotion Booths. Naturally, this is lampshaded when one of the "emotions" accuses you of pausing the video just to read the whole list.
1st Jun '16 8:30:39 AM rjd1922
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* {{Bowdlerize}}: An update to the HD remix replaced changed the instructional video from Steve giving a kid's cigarette to giving him a flower.

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* {{Bowdlerize}}: An update to the HD remix replaced changed the instructional video from Steve giving lighting a kid's cigarette to giving him a flower.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheStanleyParable