Paris. July 24, 1914. The OrientExpress sits in the Gare de l'Est, bound for Strasbourg, Munich, Vienna, Budapest, Belgrade, and Constantinople. Gendarmes look out from a balcony as an announcer warns of the train's imminent departure. A worried American looks out the door of the train car as it begins to pull out of the station. With a look of disappointment, he returns to the car.

As the train speeds through a French field, a motorcycle pulls alongside it in its travel. Two people have squeezed onto its frame. The passenger stands up on the motorcycle. Grasping at the rails, he makes a leap across to the door of the train, as the motorbike's driver pulls off her cap to reveal her long, flowing red hair. You are Robert Cath, wanted all across Europe. You have just boarded the Last Express.

''The Last Express'' was a 1997 AdventureGame by Smoking Car Productions, set on the Orient Express at the eve of UsefulNotes/WorldWarI. Lovingly written and put together, it was the unfortunate victim of a DiabolusExMachina involving its distributor. Creator/BroderbundSoftware's entire marketing department quit just weeks before the game was to be released, which resulted in [[InvisibleAdvertising absolutely no advertising]] for it. [[AcclaimedFlop While critically acclaimed, it was one of the biggest flops in gaming history.]]

One of the creators (Jordan Mechner) edited all the significant events together into a movie, which can be watched [[http://jordanmechner.com/blog/2009/03/the-last-express-remixed/ at his site]]. The game itself has been rereleased as a [[http://www.dotemu.com/en/download-game/608/the-last-express-collectors-edition Digital Download Collector's Edition]]. It is also available on [[http://www.gog.com/en/gamecard/last_express_the GOG.com]], [[http://store.steampowered.com/app/252710/ Steam]], [[IOSGames iOS]], and {{Android|Games}}.

!!This game provides examples of:

* ActionGirl: Anna, in the second half of the game.
* AsLongAsItSoundsForeign: The Persian eunuch shouts at you... in Arabic.
** Averted for everyone else. All characters other than the aforementioned eunuch speak their native languages perfectly.
* AllThereInTheManual: The story works just fine if you don't check, but the official web site ([[http://lastexpress.markmoran.net/ mirror]]) and the official strategy guide have a bit of background on the characters. Playing the game without these just dips you in headfirst.
* BadassBookworm: Robert Cath; medical doctor, speaks at least four languages, currently pursuing an interest in classical Byzantine literature... and throws a hell of a punch.
* BatmanGambit: [[spoiler: Schmidt's arms deal was arranged only so it could be thwarted by Anna and give the Austrians and Germans an excuse to go to war with Serbia. It fails if either Anna dies, Schmidt cancels the deal, or Cath pushes the train on to Constantinople.]]
* BigNo: [[spoiler: When you blow the whistle at the end, Kronos loses it.]]
* BilingualBonus: Although French, German and Russian dialogue has subtitles, there are none for Serbo-Croatian or Arabic, neither of which Cath knows.
** Also, although Cath can speak Russian, he apparently cannot read Cyrillic script and needs one of the Russian-speakers to translate the fairytale for him.
* BilingualDialogue: Done to the extreme.
* BloodSpatteredInnocents: Cath and [[spoiler: Tatiana]]. In the first case Cath is innocent in the legal sense; though he must pick up and move Tyler's body, staining his jacket with blood, he did not kill Tyler. In the second case [[spoiler: Tatiana]] is innocent in ''every'' sense, wearing a bloody hand-print from a dying man for days if not weeks, which does not bode well for her sanity.
* BluffingTheMurderer: Done by [[spoiler:George Abbott. He knows Cath is the wanted American and Alexei is an anarchist, but he's not sure which person is the bigger threat. If you talk with him he casually mentions and notices many suspicious details about Cath, and he talks to Alexei later in a manner that offends his anarchist sensibilities, confirming both his suspicions when they quickly excuse themselves from the conversation.]]
* BoundAndGagged: Robert and Anna after the Slavs take over the train.
* BreakTheCutie: Tatiana. Let's start with the fact that her grandfather is a Czarist and her lover is an anarchist bomber and say [[FromBadToWorse it only gets worse]] from there.
* ButNowIMustGo: Just after Anna and Cath save each other and there is a bit of romance, Anna unfortunately has to leave the train. The game is scripted so that it will always arrive just after the fight sequence.
* CassandraTruth: Nobody believes François when he says he saw a body being thrown out the window. Even though that's exactly what you did.
* ControllableHelplessness: Robert gets knocked out and tied up by Slav militants. After waking up, you can do nothing but fidget around until the book of matches falls out of his pocket, enabling him to burn through his bonds.
* CulturedBadass: Cath and Anna.
* DeadMansChest: One of the ways to stop anyone from finding the body is to stash it in your bed.
* DeadPersonImpersonation: Robert Cath, the protagonist, impersonates his friend, Tyler Whitney (in the page picture).
* DeadpanSnarker: Robert Cath has his moments.
-->'''Milos:''' Have you heard of "Unity or Death"?
-->'''Cath:''' Sure, that's Harvard's motto. Or is it the post office...?
* TheDevTeamThinksOfEverything: At one point, Cath must steal [[spoiler:the Firebird egg]] for Kronos, while also stealing a briefcase full of money from Kronos to show to August Schmidt. While you can lose the spoilered item, have it stolen back, give it to Kronos, or never find it at all, the game takes into account whether or not you also stole the briefcase if Kronos gets the item, and reacts accordingly. What makes this more impressive is that Kronos getting his hands on the item results in a NonstandardGameOver, meaning they thought of all of this for a path that leads to a bad ending.
** Also, meeting August Schmidt for the first time. Granted, you have to go out of your way to avoid him, but eventually, you'll have no choice but to talk to him, making part of the deal with him about his merchandise.
* DownerEnding: [[spoiler: WWI begins, Cath doesn't get the girl, Tatiana blows herself up, and the explanation of Tyler's death leaves something to be desired. The other ending hints at a sequel, but the player dies just afterwards. Not to mention, a good portion of the cast ends up dead.]]
* DrivenToSuicide: [[spoiler: Tatiana.]]
* DuelBoss: All of the games fight scenes are one-on-one, Cath vs. someone else. Notably, Cath is unarmed in all but the last of these fights, and the weapon he uses there is only obtained from the previous boss after Cath [[spoiler:throws the guy off the top of the train]].
* TheEdwardianEra: {{Deconstructed}}. The era's elegance, glamor, wit and technological optimism are all aboard the OrientExpress just as advertised, but it just as carefully details the centuries-old schisms and hatreds that resulted in UsefulNotes/WorldWarI.
* EggMacGuffin: Tyler Whitney got mixed up in a deal where he planned to sell a golden, jeweled egg called the Firebird for money and then using that money to give weapons to terrorists. Unfortunately, that egg was stolen around the time he was murdered. Since you are impersonating Tyler, you need to find the egg and make the two deals go through in order to prevent Tyler's creditors from dishing out consequences. And as it turns out [[spoiler: the egg, which can turn into a mechanical bird, is what killed Tyler, answering the big question of the game]].
* EmptyRoomPsych: Some of the passenger compartments have (at times) nothing important or plot related in them, but you'll be so happy you managed to sneak past the conductors, you'll look everywhere before leaving.
* EverybodySmokes
* ForegoneConclusion: It's too late to prevent the war; it's all a matter of being in the right place when it begins.
* GameplayAndStoryIntegration: French, German and Russian dialogue all have English subtitles. There are no subtitles for Serbo-Croation and Arabic because Cath doesn't speak those languages.
* GorgeousPeriodDress
* GreyAndGrayMorality: The creators were going for this, as touched on in the "making of" video. Cath, for instance, is not a bad guy, but he's not exactly ''ethical'', either.
* HappyFunBall: [[spoiler:The Firebird.]]
* HideYourLesbians: If you read Rebecca's diary and listen to her and Sophie's conversations, it's clear that they're involved in a lesbian relationship and the purpose of their travel is to go to a [[LadyLand secluded island]] together. But then Sophie makes it clear in one conversation that she intends to [[BaitAndSwitchLesbians get married]] (to a man) one day, and [[NeverASelfMadeWoman advises Rebecca to do the same]] [[OldMaid before her beauty fades]]. Rebecca [[{{Gayngst}} does not like this idea]].
* LadyOfWar: Anna.
* TheLastTitle: The game takes place in 1914 on the last Orient Express to run before UsefulNotes/WorldWarI broke out. It would not run again until 1932... [[spoiler:which results in a DownerEnding, as Anna, thinking the war would only last a month, promised to come find Robert on "the first Orient Express that runs after the war."]]
* LateToTheTragedy: The game quickly becomes this both in-game and out as the player is given little introduction to the protagonist (if you didn't think to check the web site or the official strategy guide, the entirety of his backstory and motivations must be puzzled out through dialogue and in-game documents). Cath himself has practically no information about what he agreed to help Tyler accomplish, and spends the first half of the game bluffing that he does.
* LipstickLesbian: The two French and English girls traveling together.
* MacGuffin: The gold, the guns, and later the Firebird.
* TheManyDeathsOfYou: Several. Most of them where Cath actually dies involved being stabbed, oddly enough. But, Cath can also get arrested, blown up, shot, hit with an iron bracelet, and [[ArsonMurderAndJaywalking walk off with a briefcase full of gold coins but no closure.]]
* MultipleEndings: Mostly dying or being arrested, but the player can also escape the train with a lot of money but a lot of unanswered questions. Or, set off an international incident (but you get a medal for it).
* MysteriousPast: Just why does Robert want to go to Constantinople so badly, anyway? ([[AllThereInTheManual The answer]]: he's a wanted man in more or less the entire Western world, and Tyler offered him a ticket out. Also, [[spoiler:it's on the way to Jerusalem]].)
** Cath says the whole freedom-fighting and arms-dealing things were more Tyler's areas, but he was allegedly hanging out with the Irish independence movement just before the game begins. It's also not clear where Cath picked up the knowledge of herbal medicine (with ''Datura stramonium'') or [[spoiler:what appears to be a hypnotic ability he uses a few times, including on the Firebird itself]].
** Kronos is also particularly mysterious. His descent and what title he has to be addressed as "his excellency" is unclear, along with how he knows what's ''really'' going on in general, including knowing Cath's name and that he's masquerading as Tyler from the outset, or why he wants anything to do with the Firebird.
* NoodleIncident: "Still angry about Cuba." Anna does bring it up early on, but Cath deflects it.
* ObfuscatingStupidity: [[spoiler:George Abbot, bumbling British businessman... and spy.]]
** Also applies to Cath. All of the French people on the train (except François, the little boy) assume he cannot speak French. This lets him eavesdrop on their conversations very easily.
* OrientExpress: [[ExactlyWhatItSaysOnTheTin A fictionalized account of its final run]].
* PoliceAreUseless: The Orient Express has to leave the station on time. Even when a body was found near the tracks. Even when every passenger on the train has been located except one.
** Somewhat justified in that the train conductors consider them just small-town cops with nothing better to do than harass them with something that can't possibly be their problem. That said, if they ''do'' find Cath, they realize he fits the description of a fugitive and [[NonStandardGameOver arrest him right away]].
* PressXToNotDie: All the "fights" in the game are basically this, especially [[spoiler:the first fight with Vesna]], where you can't do anything but dodge until help arrives. Also, the last boss fight, after you've already won, requires you to duck when your opponent does [[spoiler:to avoid colliding with the top of a trail tunnel]].
* TheQuietOne: Kahina. The only thing she says directly to Cath (besides saying "Pardon me" when passed in the hallways)? "You talk a great deal for a man who knows so little."
* RealTime: Sped up by a factor of five.
* RefugeInAudacity: If you want the game to continue beyond Vienna, the correct way to obtain the briefcase is to [[spoiler:drop into Kronos's cabin from above during the concert, steal the briefcase, then walk out ''holding the briefcase in plain view of everyone''. The audience is probably too focused on Kronos and Miss Wolff to realize what's going on; Kronos and Kahina know exactly what's going on but are powerless to do anything about it at that time since their concert is part of TheMasquerade and they must keep it going.]]
* ScareChord: Used when Robert Cath discovers the body of his friend, Tyler Whitney.
* SkippableBoss: Thanks to what may or may not be a glitch. See GoodBadBugs on the YMMV page.
* ShoutOut: [[spoiler:When commandeering the locomotive,]] Abbot sings ''Ruler of the Queen's Navee'' from ''Theatre/HMSPinafore''.
* StockScream: The Wilhelm can be heard when [[spoiler:Cath tosses one of the Serbian terrorists off the top of the train.]]
* SweetPollyOliver: One of the Black Hand. Nobody's fooled.
* TapOnTheHead: Robert is knocked out by a crowbar hit to the head and wakes up later with no injuries.
* ThoseTwoGirls: Rebecca and Sophie, who have nothing to do with the plot but love to talk about everything. If the game ends early, you get an excerpt from Rebecca's journal, explaining what happened to that mysteriously handsome man.
* ThrillerOnTheExpress
* TraintopBattle: Two of them, in fact.
* UnexpectedGameplayChange: The fight scenes.
* VasquezAlwaysDies: The only females who die in the game (in the good ending) are also the least feminine. [[spoiler: Except Tatiana.]]
* WellIntentionedExtremist: Alexei is a radical, revolutionary anarchist [[spoiler: who tries to blow up the whole train just to kill Count Obelensky,]] but he always believes what he is doing is for the greater good and truly loves Tatiana.
** To a lesser extent, the Serbs. Despite their violent tendencies [[spoiler:and takeover of the train,]] they (or at least Milos) justify it as part of their plan to drive the Austrians out of Bosnia.
* WesternTerrorists: The Black Hand, Serbian nationalists. Alexei Dolnikov, Russian nihilist/anarchist. Cath himself is a fugitive for ''at least'' his involvement with the IRB; [[spoiler:though his only crime there was treating their injured… or so George diplomatically concedes. It's not clear if that's what happened or if that would become the "official story" if Cath took his offer to ally himself with British interests; either way, the offer isn't taken.]]
* WholePlotReference: To ''Literature/MurderOnTheOrientExpress'', naturally. Apart from taking place on the Orient Express and climaxing in the Balkans, several characters are also homages to suspects from the book, such as Count Obelensky (to Princess Dragomiroff).
* YourTerroristsAreOurFreedomFighters: Discussed in a dialogue between Cath and Schmidt.
-->'''Cath''': Where do the Fatherland's interests lie in arming a band of Serbian terrorists?\\
'''Schmidt''': You surprise me. I had thought you'd at least keep up the pretense of sympathy with the group who is paying you.\\
'''Cath''': I didn't say I wasn't sympathetic. I said they were terrorists.
->The Orient Express service between Paris and Istanbul was stopped by the outbreak of World War in July 1914.\\
It did not run again until May 1932.