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Video Game: The Fairyland Story
A 1985 Arcade Game by Taito, set in the Super-Deformed fantasy world of the Alfalfa kingdom. The gameplay is similar to Taito's later and more famous Elimination Platformer Bubble Bobble, though without a co-op mode. The player controls the little red witch Ptolemy, whose magic wand can transform monsters into cake. Ptolemy has to defeat all the enemies of 100 single-screen stages before challenging the dragon Dracolisk for a magic crystal.

Ports for the MSX and Sharp X68000 were Japan-exclusive, but the game did receive an international rerelease on the Taito Legends 2 compilation.

This game contains examples of:

  • 1-Up: The Book of Life.
  • Big Red Devil: Named 'Horned', though not quite so big.
  • Cap: 9,999,990 points is the counter stop.
  • Collision Damage: Though it's Ptolemy's main vulnerability, she doesn't die if she stays on her enemies' heads (until they jump, anyway) and can actually use them as means of transportation.
  • Cute Witch: Ptolemy.
  • Directionally Solid Platforms: Present in every stage.
  • Dragon Rider: Ptolemy has her own dragon to ride between some intermediate stages.
  • Every 10,000 Points: The game gives extra lives at 30,000 points, at 100,000 points, and every 100,000 points thereafter.
  • Floating in a Bubble: When Ptolemy dies by running into an enemy, she gets swept away into a bubble.
  • One-Hit-Point Wonder: The only thing that hurts Ptolemy but doesn't kill her is the wizard's spell, which weakens her with the first hit.
  • Point Of No Continues: You can't continue once past Round 98.
  • Stalked by the Bell: The Big Red Devil will fly into the stage if Ptolemy takes too long to kill enemies. If there's only one enemy left, it's a different story.

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