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Moving Nintendo Hard to YMMV.


* CatSmile: Monty Moles can be seen with this when they burst out of the ground.



* CheshireCatGrin: Monty Moles can be seen with this when they burst out of the ground.



* NintendoHard: While the early parts of the game are pretty easy, the last few worlds can get rough. The final stretch of levels in the Special Zone tend to take quite a long time, and a LOT of attempts. While it's not as outwardly malicious as ''VideoGame/SuperMarioBrosTheLostLevels'', getting all 96 exits (and even getting all Dragon Coins as a SelfImposedChallenge) is not an easy task.
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*** Dry Bones were unaffected by the Racoon Leaf and the Tanooki Suit in ''VideoGame/SuperMarioBros3'', but here can be killed permanently by a simple swipe of the Cape.
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Sumo Bros

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** Sumo Bros. and Pokeys have spikes on their heads in the game (to signal they can't be jumped on) but not in their official art.
** Amazin' Flyin' Hammer Bros. don't have any official art, but assuming they're just supposed to be ordinary Hammer Bros. on a flying platform, they bear little resemblance in the game (pink skin, dot eyes, chubby blue body in what appears to be some sort of jumpsuit) to their more conventional turtle-like depiction in Mario artwork.
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* GratuitousJapanese: This game marks the debut of "Banzai" Bill (known as "Magnum [[SpellMyNameWithAnS Kira / Killer]]" in Japan[[note]]Interestingly enough, the TV series calls them "Magnum Bills", a name that's a bit closer to the Japanese name.[[/note]]), essentially a giant Bullet Bill (Kira / Killer).

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* GratuitousJapanese: This game marks the debut of "Banzai" Bill (known as "Magnum [[SpellMyNameWithAnS [[InconsistentSpelling Kira / Killer]]" in Japan[[note]]Interestingly enough, the TV series calls them "Magnum Bills", a name that's a bit closer to the Japanese name.[[/note]]), essentially a giant Bullet Bill (Kira / Killer).
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* DramaticDisappearingDisplay: The Bowser battle, originally. No timer, no score, no extra lives - only the powerup box at the top of the screen remains, and only if it contains a powerup. The full status bar can't be displayed due to technical limitations with Mode 7. Played with in ''Advance 2'' -- it begins with no display just like in the original version, but the display drops down from the screen after Bowser appears.

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* DramaticDisappearingDisplay: The Bowser battle, originally. No timer, no score, no extra lives - only lives--only the powerup box at the top of the screen remains, and only if it contains a powerup. The full [[StatusLine status bar bar]] can't be displayed due to technical limitations with Mode 7. Played with in ''Advance 2'' -- it begins with no display just like in the original version, but the display drops down from the screen after Bowser appears.
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Spelling/grammar fix(es)


** Some of the secret exits can be tough to figure out, particularly the one in Cheese Bridge Area which requires you to fly under the goal post to access a second, hidden goal which unlocks the path to Soda Lake. There is only one other time in the game where you must fly under an exit to find a secret one (in Chocolate Island 3, noted below). The main foreshadowing of Soda Lake's existence are a couple of briefly-seen arrow signs just beyond the first goal post, and the [[InterfaceSpoiler red level marker indicating a secret exit]]. Beyond those, the main clues are an [[DisconnectedSideArea isolated island only reachable from Star Road (indicating that the player needs to unlock the way there), and that [[UniqueEnemy Torpedo Teds]] (who only appear in this level) are seen in the end credits alongside the other enemies.

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** Some of the secret exits can be tough to figure out, particularly the one in Cheese Bridge Area which requires you to fly under the goal post to access a second, hidden goal which unlocks the path to Soda Lake. There is only one other time in the game where you must fly under an exit to find a secret one (in Chocolate Island 3, noted below). The main foreshadowing of Soda Lake's existence are a couple of briefly-seen arrow signs just beyond the first goal post, and the [[InterfaceSpoiler red level marker indicating a secret exit]]. Beyond those, the main clues are an [[DisconnectedSideArea isolated island only reachable from Star Road (indicating that the player needs to unlock the way there), there)]], and that [[UniqueEnemy Torpedo Teds]] (who only appear in this level) are seen in the end credits alongside the other enemies.
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** Some of the secret exits can be tough to figure out, particularly the one in Cheese Bridge Area which requires you to fly under the goal post to access a second, hidden goal which unlocks the path to Soda Lake. There is only one other time in the game where you must fly under an exit to find a secret one (in Chocolate Island 3, noted below). The main foreshadowing of Soda Lake's existence is how [[UniqueEnemy Torpedo Teds]] (who only appear in this level) are seen in the end credits alongside the other enemies, Soda Lake's appearance in one of the commercials advertising the game, a Star Road location that leaves you on an island unable to leave until you complete the hidden level, and within Cheese Bridge Area itself a couple of briefly-seen arrow signs just beyond the first goal post.

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** Some of the secret exits can be tough to figure out, particularly the one in Cheese Bridge Area which requires you to fly under the goal post to access a second, hidden goal which unlocks the path to Soda Lake. There is only one other time in the game where you must fly under an exit to find a secret one (in Chocolate Island 3, noted below). The main foreshadowing of Soda Lake's existence is how are a couple of briefly-seen arrow signs just beyond the first goal post, and the [[InterfaceSpoiler red level marker indicating a secret exit]]. Beyond those, the main clues are an [[DisconnectedSideArea isolated island only reachable from Star Road (indicating that the player needs to unlock the way there), and that [[UniqueEnemy Torpedo Teds]] (who only appear in this level) are seen in the end credits alongside the other enemies, Soda Lake's appearance in one of the commercials advertising the game, a Star Road location that leaves you on an island unable to leave until you complete the hidden level, and within Cheese Bridge Area itself a couple of briefly-seen arrow signs just beyond the first goal post.enemies.
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''Super Mario World'' (subtitled '' Super Mario Bros. 4'' [[TheForeignSubtitle on Japanese packaging]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the [[Platform/SuperNintendoEntertainmentSystem SNES]]; it serves as the fifth console installment in the ''Franchise/SuperMarioBros'' series and sixth overall. It features their iconic mascot, Mario, taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still known in the west as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, the Princess is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.

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''Super Mario World'' (subtitled '' Super Mario Bros. 4'' [[TheForeignSubtitle on Japanese packaging]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames [[MediaNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the [[Platform/SuperNintendoEntertainmentSystem SNES]]; it serves as the fifth console installment in the ''Franchise/SuperMarioBros'' series and sixth overall. It features their iconic mascot, Mario, taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still known in the west as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, the Princess is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.



It is by far the best-selling game for the SNES, with over 20 million copies sold. However, the game was bundled with the console in many markets for a good part of its history, which skews sales figures -- the "free" copies of ''Super Mario World'' players would get when they bought their SNES consoles still counted as units sold.[[note]]For those of you wondering, ''VideoGame/SonicTheHedgehog1'' sold 15 million units, though it too was bundled with the UsefulNotes/SegaGenesis for much of its lifespan.[[/note]]

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It is by far the best-selling game for the SNES, with over 20 million copies sold. However, the game was bundled with the console in many markets for a good part of its history, which skews sales figures -- the "free" copies of ''Super Mario World'' players would get when they bought their SNES consoles still counted as units sold.[[note]]For those of you wondering, ''VideoGame/SonicTheHedgehog1'' sold 15 million units, though it too was bundled with the UsefulNotes/SegaGenesis Platform/SegaGenesis for much of its lifespan.[[/note]]



The game was [[UpdatedRerelease remade]] for the UsefulNotes/GameBoyAdvance as ''Super Mario World: Super Mario Advance 2'', released in Japan on December 14, 2001 and North America on February 11, 2002. While it removed the alternating multiplayer from the original, it instead offered the choice to play as Luigi during the campaign, who has his ''VideoGame/SuperMarioBros2''-established abilities among other differences.

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The game was [[UpdatedRerelease remade]] for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance as ''Super Mario World: Super Mario Advance 2'', released in Japan on December 14, 2001 and North America on February 11, 2002. While it removed the alternating multiplayer from the original, it instead offered the choice to play as Luigi during the campaign, who has his ''VideoGame/SuperMarioBros2''-established abilities among other differences.
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This part was outdated


** The sound of a Yoshi egg hatching is the same as in ''VideoGame/DevilWorld,'' an early [[Platform/NintendoEntertainmentSystem Family Computer]] game designed by [[Creator/ShigeruMiyamoto Miyamoto]] and Takashi Tezuka that [[NoExportForYou never saw release in North America]].

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** The sound of a Yoshi egg hatching is the same as in ''VideoGame/DevilWorld,'' an early [[Platform/NintendoEntertainmentSystem Family Computer]] game designed by [[Creator/ShigeruMiyamoto Miyamoto]] and Takashi Tezuka that [[NoExportForYou never saw release [[LateExportForYou wasn't released in North America]].America for almost four decades]].
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Moved to Platform/


''Super Mario World'' (subtitled '' Super Mario Bros. 4'' [[TheForeignSubtitle on Japanese packaging]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]; it serves as the fifth console installment in the ''Franchise/SuperMarioBros'' series and sixth overall. It features their iconic mascot, Mario, taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still known in the west as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, the Princess is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.

to:

''Super Mario World'' (subtitled '' Super Mario Bros. 4'' [[TheForeignSubtitle on Japanese packaging]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]]; it serves as the fifth console installment in the ''Franchise/SuperMarioBros'' series and sixth overall. It features their iconic mascot, Mario, taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still known in the west as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, the Princess is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.



** The sound of a Yoshi egg hatching is the same as in ''VideoGame/DevilWorld,'' an early [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] game designed by [[Creator/ShigeruMiyamoto Miyamoto]] and Takashi Tezuka that [[NoExportForYou never saw release in North America]].

to:

** The sound of a Yoshi egg hatching is the same as in ''VideoGame/DevilWorld,'' an early [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Family Computer]] game designed by [[Creator/ShigeruMiyamoto Miyamoto]] and Takashi Tezuka that [[NoExportForYou never saw release in North America]].
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* EasyLevelTrick: The BrutalBonusLevel ''Tubular'' has a well-known alternative method[note]]Bring in Blue Yoshi and head a bit into the balloon area until seeing some Red Koopa Troopas. Eat one of them and fly using that.[[/note]] which makes the level significantly easier. It still requires you to be a bit careful with some Chargin Chucks and Volcano Lotuses near the end though, so the level doesn't turn into a complete cakewalk.

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* EasyLevelTrick: The BrutalBonusLevel ''Tubular'' has a well-known alternative method[note]]Bring method[[note]]Bring in Blue Yoshi and head a bit into the balloon area area, until seeing some Red Koopa Troopas. Eat one of them and fly using that.[[/note]] which makes the level significantly easier. It still requires you to be a bit careful with some Chargin Chucks and Volcano Lotuses near the end though, so the level doesn't turn into a complete cakewalk.

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* CheeseStrategy: The BrutalBonusLevel ''Tubular'' has a well-known alternative route[[note]]Bring in Blue Yoshi and head a bit into the balloon area until seeing some Red Koopa Troopas. Eat one of them and fly using that.[[/note]] which makes the level significantly easier. It still requires you to be a bit careful with some Chargin Chucks and Volcano Lotuses near the end though, so the level doesn't turn into a complete cakewalk.


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* EasyLevelTrick: The BrutalBonusLevel ''Tubular'' has a well-known alternative method[note]]Bring in Blue Yoshi and head a bit into the balloon area until seeing some Red Koopa Troopas. Eat one of them and fly using that.[[/note]] which makes the level significantly easier. It still requires you to be a bit careful with some Chargin Chucks and Volcano Lotuses near the end though, so the level doesn't turn into a complete cakewalk.
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Added DiffLines:

* CheeseStrategy: The BrutalBonusLevel ''Tubular'' has a well-known alternative route[[note]]Bring in Blue Yoshi and head a bit into the balloon area until seeing some Red Koopa Troopas. Eat one of them and fly using that.[[/note]] which makes the level significantly easier. It still requires you to be a bit careful with some Chargin Chucks and Volcano Lotuses near the end though, so the level doesn't turn into a complete cakewalk.
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* PickupHierarchy:
** '''Primary''': Ticker Tapes.
** '''Secondary''': Dragon Coins, 1-Up Mushrooms.
** '''Tertiary''': Coins.
** '''Extra''': 3-Up Moons, Yoshi's Wings, Keys for secret exits.
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It should be noted that while it is a follow up to SMW, YI is its own beast, because while the game has the Marked Based Title of being a direct sequel to SMW in its original release in the west (in Japan it's just Super Mario: Yoshi's Island), it has various gameplay differences with it and the other 2D Marios and spawned its own series with that gameplay. While SML2/NSMB and following 2D Marios are closer to SMW's gameplay.


The game was followed-up in 1995 with ''VideoGame/SuperMarioWorld2YoshisIsland'', a prequel to the entire ''Mario'' series starring Yoshi as the player character and featuring Mario and Luigi as infants; the game would mark the launch of the ''VideoGame/YoshisIsland'' subseries.

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The game was followed-up in 1995 with ''VideoGame/SuperMarioWorld2YoshisIsland'', a game that while labeled as a direct sequel to ''Super Mario World'' [[MarketBasedTitle in its original release in the west]][[note]]In Japan it's named ''Super Mario: Yoshi Island'', where the title just shows it's part of the greater ''Mario'' series.[[/note]], it's actually a prequel to the entire ''Mario'' series starring Yoshi as the player character and featuring Mario and Luigi as infants; having various gameplay differences with ''World'' and subsequent 2D ''Mario'' games, the game would mark the launch of the ''VideoGame/YoshisIsland'' subseries.
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This is the page for Super Mario World. Some info on Yoshi's Island is appropriate to place SMW in context, but this much detail on another game should go to that game's page or the series page.


The game was followed-up in 1995 with ''VideoGame/SuperMarioWorld2YoshisIsland'', a prequel to the entire ''Mario'' series starring Yoshi as the player character and featuring Mario and Luigi as infants; the game would mark the launch of the ''VideoGame/YoshisIsland'' subseries. It was followed-up by a 2D ''Mario'' game starring Mario and Luigi several years later in 2006 with ''VideoGame/NewSuperMarioBros1'', the first 2D ''Mario'' after the VideoGame3DLeap, which introduced a new art style, [[VideoGame/SuperMarioSunshine Bowser Jr.]] to 2D games, and various new enemies, bosses, obstacles, and mechanics, with some being brought over from contemporary 3D games.

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The game was followed-up in 1995 with ''VideoGame/SuperMarioWorld2YoshisIsland'', a prequel to the entire ''Mario'' series starring Yoshi as the player character and featuring Mario and Luigi as infants; the game would mark the launch of the ''VideoGame/YoshisIsland'' subseries. It was followed-up by a 2D ''Mario'' game starring Mario and Luigi several years later in 2006 with ''VideoGame/NewSuperMarioBros1'', the first 2D ''Mario'' after the VideoGame3DLeap, which introduced a new art style, [[VideoGame/SuperMarioSunshine Bowser Jr.]] to 2D games, and various new enemies, bosses, obstacles, and mechanics, with some being brought over from contemporary 3D games.
subseries.

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This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''VideoGame/SuperMarioWorld2YoshisIsland'', a prequel starring Yoshi as the player character and featuring Mario and Luigi as infants; that game would mark the launch of the ''VideoGame/YoshisIsland'' subseries. In terms of gameplay, ''Super Mario World'' also introduced enemies and features that are now mainstays, such as Wigglers, Monty Moles, Ghost Houses and levels with secret exits.

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This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''VideoGame/SuperMarioWorld2YoshisIsland'', a prequel starring Yoshi as the player character baddies, being impervious to spikes, and featuring Mario and Luigi as infants; that game would mark the launch of the ''VideoGame/YoshisIsland'' subseries. perform higher jumps when dismounting him. In terms of gameplay, ''Super Mario World'' also introduced enemies and features that are now mainstays, such as Wigglers, Monty Moles, Ghost Houses and levels with secret exits.
exits, Item storage, and a Spin Jump. It also introduced the Super Cape, a Power-up that transforms Mario into Cape Mario and allows complete VideoGameFlight after mastering its controls.

The game was followed-up in 1995 with ''VideoGame/SuperMarioWorld2YoshisIsland'', a prequel to the entire ''Mario'' series starring Yoshi as the player character and featuring Mario and Luigi as infants; the game would mark the launch of the ''VideoGame/YoshisIsland'' subseries. It was followed-up by a 2D ''Mario'' game starring Mario and Luigi several years later in 2006 with ''VideoGame/NewSuperMarioBros1'', the first 2D ''Mario'' after the VideoGame3DLeap, which introduced a new art style, [[VideoGame/SuperMarioSunshine Bowser Jr.]] to 2D games, and various new enemies, bosses, obstacles, and mechanics, with some being brought over from contemporary 3D games.



Please note that ''VideoGame/SuperMario3DWorld'' is a separate game, not a re-release or a follow-up.

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Please note that ''VideoGame/SuperMario3DWorld'' is a separate game, not a re-release or a follow-up.
follow-up. Just named as such in honor of this game.
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* OutOfFocus: Goombas are much less prominent in this game than is usual for the ''Mario'' series. Not only do they not appear in the first world at all, but even when they do show up, it's only in a handful of levels and in an [[YouDontLookLikeYou unfamiliar design]] -- named "Galoombas" in later appearances -- that cannot even be killed by a GoombaStomp (though a [[SpinAttack Spin Jump]] will kill them).

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* OutOfFocus: Goombas are much less prominent in this game than is usual for the ''Mario'' series. Not only do they not appear in the first world at all, but even when they do show up, it's only in a handful of levels and in an [[YouDontLookLikeYou unfamiliar design]] -- named "Galoombas" in later appearances -- that cannot even be killed by a traditional GoombaStomp (though a [[SpinAttack Spin Jump]] will kill them).
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* OutOfFocus: Goombas are much less prominent in this game than is usual for the ''Mario'' series. Not only do they not appear in the first world at all, but even when they do show up, it's only in a handful of levels and in an [[YouDontLookLikeYou unfamiliar design]] -- named "Galoombas" in later appearances -- that cannot even be [[GoombaStomp Goomba Stomped]].

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* OutOfFocus: Goombas are much less prominent in this game than is usual for the ''Mario'' series. Not only do they not appear in the first world at all, but even when they do show up, it's only in a handful of levels and in an [[YouDontLookLikeYou unfamiliar design]] -- named "Galoombas" in later appearances -- that cannot even be [[GoombaStomp Goomba Stomped]].killed by a GoombaStomp (though a [[SpinAttack Spin Jump]] will kill them).
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** In the underwater levels, Mario can swim upwards faster with Up+B, and tread water with Down+B. These techniques make swimming much easier.
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* SawBladesOfDeath: Grinders make their debut here in this series, usually moving back and forth. They need to be avoided but Mario can bounce on them with a spin jump.
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Moved from the Trivia page.

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* MarketBasedTitle: The Japanese packaging lists the game as ''Super Mario World: Super Mario Bros. 4'', owed to Hiroshi Yamauchi announcing it under that title all the way back in 1988 (before ''VideoGame/SuperMarioBros3'' was out), but the subtitle was eliminated elsewhere.
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Crosswicking

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* BabiesEverAfter: The game ends with the hatching of the Yoshi eggs that Mario saved.
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** Unlocking [[spoiler:the Back Door to Bowser's Castle]] lets you skip the seventh castle, and thus Larry himself.

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** Unlocking [[spoiler:the Back Door to Bowser's Castle]] lets you skip the seventh castle, and thus Larry himself. If you don't unlock that path, you can still avoid Larry by unlocking the secret exit from Valley of Bowser 4, since it not only unlocks the last Star Road but also a direct path to Bowser's Castle (in this case, the Front Door).

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