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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few Platform/GameAndWatch titles, after all of which he moved on to this game. One of the most famous video games in MediaNotes/The8bitEraOfConsoleVideoGames and the TropeCodifier for the 2D platformer (it wasn't the TropeMaker--see ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the Platform/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]

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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few Platform/GameAndWatch titles, after all of which he moved on to this game.landmark title. One of the most famous video games in MediaNotes/The8bitEraOfConsoleVideoGames and the TropeCodifier for the 2D platformer (it wasn't the TropeMaker--see ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the Platform/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]



This game was highly formative for the later series. Most notably, it introduced the basic storyline of Mario rescuing Princess Toadstool (Peach in Japan, later also adopted in the west) from Bowser that later games would copy, modify, subvert, deconstruct and reconstruct again and again. In addition, it introduced Toadstool and Bowser's characters, alongside the Toads, the Mushroom Kingdom, the basic system of powerups -- including the iconic Super Mushroom, Fire Flower and Starman -- that would become central to later installments' gameplay, and a number of classic enemy types such as Goombas, Koopa Troopas and Paratroopas, Hammer Brothers, Spinies, Lakitus, Cheep-Cheeps and Bloopers.

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This game was highly formative for the later ''Mario'' series. Most notably, it introduced the basic storyline of Mario rescuing Princess Toadstool (Peach in Japan, later also adopted in the west) from Bowser that later games would copy, modify, subvert, deconstruct and reconstruct again and again. In addition, it introduced Toadstool and Bowser's characters, alongside the Toads, the Mushroom Kingdom, the basic system of powerups -- including the iconic Super Mushroom, Fire Flower and Starman -- that would become central to later installments' gameplay, and a number of classic enemy types such as Goombas, Koopa Troopas and Paratroopas, Hammer Brothers, Spinies, Lakitus, Cheep-Cheeps and Bloopers.
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This doesn't really qualify as an Easter Egg. It's already mentioned as an Attract Mode, which is a pretty common video game thing and is in no way secret.


* EasterEgg: If you wait long enough on the title screen, then a brief demo will start to play.

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For the vast majority of the NES's lifespan, this game came bundled with the console via a cartridge that also contained ''VideoGame/DuckHunt'', and as a result may very well be one of the most common games in existence. But lest one attributes the game's popularity solely to being bundled, it also happened to be the best selling Famicom game of all time in Japan - with second place going to ''VideoGame/SuperMarioBros3'' - and was such a cultural phenomenon that the strategy guide ended up being the best selling book of 1985 over there.



* AWinnerIsYou: The ending is just Peach standing there and telling you "Your Quest is Over. We Present a New Quest. Push Button B to Select A World." The text doesn't even change if you actually do finish the second quest. Somewhat justified in that action games even ''having'' endings to begin with was still relatively new. The ''All-Stars'' version does jazz it up a bit by showing Peach being trapped in a cage and adding a cutscene of her kissing Mario/Luigi.



* UnintentionallyUnwinnable: The Minus World on any version except the Famicom Disk System release, thanks to this version being an endlessly-looping water level (the FDS version is a proper world, albeit with 3 levels instead of four). Also, there are some places where you can jump on the ceiling in a castle level (i.e. x-4 level) and get stuck because there's no way down, and you have to let the timer run out.

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* UnintentionallyUnwinnable: It's surprisingly easy to get yourself trapped in certain parts of levels and be unable to even commit suicide, forcing you to wait for the timer to run out.
** If the player is big Mario, it is possible to clip into the one tile high gap above the exit pipe in underwater levels, which will cause Mario to slide into the wall and be stuck there. This is fixed in all future revisions of the game, including ''Vs.'' and the PAL release.
** If you manage to get onto the ceiling in castle levels and run too far to the right, the RatchetScrolling will keep you trapped at the top until time runs out. Somewhat problematic considering the [[WarpZone warp zones]] in the underground stages actively encourage the player to try this. Was also notably not fixed for ''Lost Levels'' (where Luigi's jump makes this much easier to do) or ''All-Stars''.
** If the player manages to jump over the flagpole (easiest in 3-3, though possible in some other levels through glitch abuse) then the level will just keep scrolling forever until time runs out. ''All-Stars'' fixes this by having the level stop scrolling past the castle. ''Lost Levels'' also turns this into an AscendedGlitch by hiding warp zones behind certain flag poles.
** Springboards sometimes fail to spawn due to sprite limits, and touching the area where they're meant to be will trap the player.
**
The Minus World on any version except MinusWorld loops forever, and the only way out of it is a GameOver. Averted for the Famicom Disk System release, thanks to this version being an endlessly-looping water level (the FDS version is version, however, which has a proper world, albeit with 3 levels instead of four). Also, there are some places where you can jump on different Minus World that actually ends the ceiling in a castle level (i.e. x-4 level) and get stuck because there's no way down, and you have to let the timer run out.game after -3.
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Drop The Hammer is now a disambiguation page.


* DropTheHammer: The game marks the debut of the Hammer Brothers, elite-class Koopas that throw hammers at Mario and Luigi while jumping between spots. [[BigBad Bowser]] also has the ability to throw hammers at Mario/Luigi in a similar fashion to the Hammer Bros.
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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch titles, after all of which he moved on to this game. One of the most famous video games in UsefulNotes/The8bitEraOfConsoleVideoGames and the TropeCodifier for the 2D platformer (it wasn't the TropeMaker--see ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the Platform/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]

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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch Platform/GameAndWatch titles, after all of which he moved on to this game. One of the most famous video games in UsefulNotes/The8bitEraOfConsoleVideoGames MediaNotes/The8bitEraOfConsoleVideoGames and the TropeCodifier for the 2D platformer (it wasn't the TropeMaker--see ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the Platform/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]



* First things first, there was an UsefulNotes/ArcadeGame version called ''VS. Super Mario Bros.'', which had a number of [[https://www.mariowiki.com/VS._Super_Mario_Bros differences]] to make it harder, including six new levels mixed in with the classic ones. This version would later get a port on the UsefulNotes/NintendoSwitch as part of Hamster's ''Arcade Archives'' series.

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* First things first, there was an UsefulNotes/ArcadeGame version called ''VS. Super Mario Bros.'', which had a number of [[https://www.mariowiki.com/VS._Super_Mario_Bros differences]] to make it harder, including six new levels mixed in with the classic ones. This version would later get a port on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch as part of Hamster's ''Arcade Archives'' series.



* ''Super Mario Bros. Deluxe'', a UsefulNotes/GameBoyColor [[UpdatedRerelease port]] with a bunch of extra content. This included a Challenge Mode where you had to get a high score, collect five Red Coins, and find the Yoshi Egg in each stage; a two-player race mode; badges and other images awarded for achievements; a high-score table; extra utilities and printables; a hidden "You vs. Boo" mode (a one-player version of the two-player game); and a hidden conversion of ''The Lost Levels'', but only Worlds 1-8.
* While this first game didn't get a remake on the UsefulNotes/GameBoyAdvance like the other 2D ''Mario'' platformers up to that point, it ''was'' re-released in its original form (with squished sprites) as part of the Classic NES Series.
* For the 35th anniversary, a UsefulNotes/GameAndWatch containing the game was released, as well as an online BattleRoyaleGame version for UsefulNotes/NintendoSwitch called ''VideoGame/SuperMarioBros35''. Tropes specific to ''35'' can be found on its page.

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* ''Super Mario Bros. Deluxe'', a UsefulNotes/GameBoyColor Platform/GameBoyColor [[UpdatedRerelease port]] with a bunch of extra content. This included a Challenge Mode where you had to get a high score, collect five Red Coins, and find the Yoshi Egg in each stage; a two-player race mode; badges and other images awarded for achievements; a high-score table; extra utilities and printables; a hidden "You vs. Boo" mode (a one-player version of the two-player game); and a hidden conversion of ''The Lost Levels'', but only Worlds 1-8.
* While this first game didn't get a remake on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance like the other 2D ''Mario'' platformers up to that point, it ''was'' re-released in its original form (with squished sprites) as part of the Classic NES Series.
* For the 35th anniversary, a UsefulNotes/GameAndWatch Platform/GameAndWatch containing the game was released, as well as an online BattleRoyaleGame version for UsefulNotes/NintendoSwitch Platform/NintendoSwitch called ''VideoGame/SuperMarioBros35''. Tropes specific to ''35'' can be found on its page.



* AchievementSystem: Though absent in the original version, it features an achievement system in the Deluxe version for the UsefulNotes/GameBoy Color, in the form of the album. By doing various tasks, like finishing the game or defeating enemies, you can complete the album with pictures or medals related to your achievement that you can even comment and print thanks to the Game Boy Printer! However, the print option has been removed in the 3DS Virtual Console release due to the obvious incompatibility with the Printer. Also in the Virtual Console version, due to the removal of Multiplayer, 2 pictures have been permanently locked, making 100% completion legitimately impossible on 3DS.

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* AchievementSystem: Though absent in the original version, it features an achievement system in the Deluxe version for the UsefulNotes/GameBoy Platform/GameBoy Color, in the form of the album. By doing various tasks, like finishing the game or defeating enemies, you can complete the album with pictures or medals related to your achievement that you can even comment and print thanks to the Game Boy Printer! However, the print option has been removed in the 3DS Virtual Console release due to the obvious incompatibility with the Printer. Also in the Virtual Console version, due to the removal of Multiplayer, 2 pictures have been permanently locked, making 100% completion legitimately impossible on 3DS.



** Sega's ''VideoGame/AlexKidd in Miracle World'' was not such an obvious clone, but still fits the trope (and was correspondingly packaged with or built in later models of the [[UsefulNotes/SegaMasterSystem Master System]]).

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** Sega's ''VideoGame/AlexKidd in Miracle World'' was not such an obvious clone, but still fits the trope (and was correspondingly packaged with or built in later models of the [[UsefulNotes/SegaMasterSystem [[Platform/SegaMasterSystem Master System]]).



** In official artwork, Mario wears a red cap & overalls with a blue shirt, yet wears a brown shirt in-game. Meanwhile, Luigi has no official artwork, and consequently wears white with a green shirt to match his artwork from the UsefulNotes/Atari2600 port of ''VideoGame/MarioBros''. ''Game & Watch: Super Mario Bros.'' would riff on this by featuring a number of sleep mode screens where Mario and Luigi are colored identically to their in-game sprites.

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** In official artwork, Mario wears a red cap & overalls with a blue shirt, yet wears a brown shirt in-game. Meanwhile, Luigi has no official artwork, and consequently wears white with a green shirt to match his artwork from the UsefulNotes/Atari2600 Platform/Atari2600 port of ''VideoGame/MarioBros''. ''Game & Watch: Super Mario Bros.'' would riff on this by featuring a number of sleep mode screens where Mario and Luigi are colored identically to their in-game sprites.



** ''Super Mario Bros. Deluxe'' on the UsefulNotes/GameBoyColor, which also had ''The Lost Levels'' as UnlockableContent.

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** ''Super Mario Bros. Deluxe'' on the UsefulNotes/GameBoyColor, Platform/GameBoyColor, which also had ''The Lost Levels'' as UnlockableContent.
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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch titles, after all of which he moved on to this game. One of the most famous video games in UsefulNotes/The8bitEraOfConsoleVideoGames and the TropeCodifier for the 2D platformer (it wasn't the TropeMaker--see ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the UsefulNotes/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]

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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch titles, after all of which he moved on to this game. One of the most famous video games in UsefulNotes/The8bitEraOfConsoleVideoGames and the TropeCodifier for the 2D platformer (it wasn't the TropeMaker--see ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]



* ''VideoGame/SuperMarioAllStars'' has a [[VideoGameRemake remake]] of this game with [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] graphics and music. It also has the aforementioned ''Lost Levels''[[note]]In fact, this is where ''Lost Levels'' got its name; it was previously known as ''Super Mario Bros. 2'', not to be confused with the game listed next[[/note]], ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioBros3''. Tropes specific to ''All-Stars'' can be found on its page.

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* ''VideoGame/SuperMarioAllStars'' has a [[VideoGameRemake remake]] of this game with [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] graphics and music. It also has the aforementioned ''Lost Levels''[[note]]In fact, this is where ''Lost Levels'' got its name; it was previously known as ''Super Mario Bros. 2'', not to be confused with the game listed next[[/note]], ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioBros3''. Tropes specific to ''All-Stars'' can be found on its page.
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* PickupHierarchy:
** '''Primary''': Flagpoles, Toads, High Score Medals.
** '''Secondary''': Red Coins, Yoshi Eggs.
** '''Tertiary''': Coins.
** '''Extra''': Awards, Icons, Pictures, Artwork, Banners.
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The character's name has always been Peach in Japan.


This game was highly formative for the later series. Most notably, it introduced the basic storyline of Mario rescuing Princess Toadstool (later Peach) from Bowser that later games would copy, modify, subvert, deconstruct and reconstruct again and again. In addition, it introduced Toadstool and Bowser's characters, alongside the Toads, the Mushroom Kingdom, the basic system of powerups -- including the iconic Super Mushroom, Fire Flower and Starman -- that would become central to later installments' gameplay, and a number of classic enemy types such as Goombas, Koopa Troopas and Paratroopas, Hammer Brothers, Spinies, Lakitus, Cheep-Cheeps and Bloopers.

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This game was highly formative for the later series. Most notably, it introduced the basic storyline of Mario rescuing Princess Toadstool (later Peach) (Peach in Japan, later also adopted in the west) from Bowser that later games would copy, modify, subvert, deconstruct and reconstruct again and again. In addition, it introduced Toadstool and Bowser's characters, alongside the Toads, the Mushroom Kingdom, the basic system of powerups -- including the iconic Super Mushroom, Fire Flower and Starman -- that would become central to later installments' gameplay, and a number of classic enemy types such as Goombas, Koopa Troopas and Paratroopas, Hammer Brothers, Spinies, Lakitus, Cheep-Cheeps and Bloopers.
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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch titles, after all of which he moved on to this game. One of the most famous video games in UsefulNotes/The8bitEraOfConsoleVideoGames and the genre-establishing platformer (though it is preceded by earlier games like ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the UsefulNotes/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]

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''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch titles, after all of which he moved on to this game. One of the most famous video games in UsefulNotes/The8bitEraOfConsoleVideoGames and the genre-establishing TropeCodifier for the 2D platformer (though it is preceded by earlier games like (it wasn't the TropeMaker--see ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the UsefulNotes/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]
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* JumpPhysics: The game has very well thought out jump physics, and the level designs were tailored around it. Mario can jump five times his height, can jump farther when running, and he maintains just enough midair control to cut short a forward jump. Mario holds his momentum for a bit when he's in mid air or lands, even if the D-Pad is released. Even if he bumps into a wall in motion, he still holds his momentum and maintains mid air jump control. If he bumps his head into something, it quickly knocks him back down (the cramped castle levels are specifically designed to use this against you) but it won't stop him from moving.

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* JumpPhysics: The TropeMaker. The game has very well thought out jump physics, and the level designs were tailored around it. Mario can jump five times his height, can jump farther when running, and he maintains just enough midair control to cut short a forward jump. Mario holds his momentum for a bit when he's in mid air or lands, even if the D-Pad is released. Even if he bumps into a wall in motion, he still holds his momentum and maintains mid air jump control. If he bumps his head into something, it quickly knocks him back down (the cramped castle levels are specifically designed to use this against you) but it won't stop him from moving.
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Removed this line after prior consult in Ask The Tropers here. It was agreed beforehand in the Removing Gushing thread in the forums that this shouldn't be added back


'''''[[TropeCodifier The]]''''' PlatformGame.
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'''''[[TropeCodifier The]]''''' PlatformGame.
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Added Teaching Through Accident example from its page. (It needs wicks!)

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* TeachingThroughAccident: The iconic ?-block set-up at the beginning of level 1-1 was created with this idea in mind:
** The player has already been taught three things in the first few seconds of the game: Goombas are bad, Goombas can be jumped over/on, and ?-blocks give coins.
** The player, being tempted by a second ?-block, hits it and releases the Goomba-like Super Mushroom.
** In jumping to avoid the mushroom, the panicked player bumps a floating Brick Block. This teaches the player that Mario cannot break Brick Blocks when tiny.
** The Brick Block stops Mario's ascent, forcing the player to collide with the mushroom. Mario grows big and the player is taught that Super Mushrooms are good.
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* ''VideoGame/AllNightNipponSuperMarioBros'', a [[LicensedAddedGame license-added]] remix that replaces the Toads and certain enemies with caricatures of personalities from Fuji TV's ''All Night Nippon'' radio program. The game is rebuilt using the engine of ''The Lost Levels'', and includes the GoombaSpringboard, Luigi's jump physics and a few stages from ''The Lost Levels''.

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* ''VideoGame/AllNightNipponSuperMarioBros'', a [[LicensedAddedGame [[LicenseAddedGame license-added]] remix that replaces the Toads and certain enemies with caricatures of personalities from Fuji TV's ''All Night Nippon'' radio program. The game is rebuilt using the engine of ''The Lost Levels'', and includes the GoombaSpringboard, Luigi's jump physics and a few stages from ''The Lost Levels''.
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* ''VideoGame/AllNightNipponSuperMarioBros'', a [[LicensedAddedGame license-added]] remix that replaces the Toads and certain enemies with caricatures of personalities from Fuji TV's ''All Night Nippon'' radio program. The game is rebuilt using the engine of ''The Lost Levels'', and includes the GoombaSpringboard, Luigi's jump physics and a few stages from ''The Lost Levels''.

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Reducing the number of folders


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Not a notable aversion


%%* BaldOfEvil: Bowser. Averted in both the artwork and ''All-Stars''.



* FinaleProductionUpgrade: Intended, but ultimately averted. This game was intended to be this for the original cartridge-based Famicom hardware, representing the pinnacle of what could be achieved on the system; Nintendo assumed that, following the release the game, most developers would shift their focus over to the Famicom Disk System (FDS), whose higher capacity floppy discs would allow developers to create games that were more impressive than cartridge based ones. However, thanks to advances in mapper chips and ROM capacity, this ended up not being the case, with later cartridge-based games able to match or exceed what FDS games could do. Because of this, in addition to [[DigitalPiracyIsEvil rampant piracy]] the popularity of the FDS faded, to the point that it was never released outside of Japan.



* NeverSayDie: Averted; the English instruction manual uses the words "kill" and "die" throughout, even in places where it ''wasn't'' used in the Japanese manual.



* TogglingSetpiecePuzzle: Though the original version averts the trope, the Vs. game and its single-player variant You vs. Boo in the ''Deluxe'' version for Game Boy Color include red and white blocks that appear throughout the levels. Each of these blocks are solid for one player but not the other, and can be toggled by hitting blocks with faces on them. In the more advanced Vs. levels, there are blocks that become damaging spikes instead of disappearing, as well as levels in which the blocks flip automatically on a timer rather than solely when a player hits a face block (though the timer blocks can be hit to flip them early).

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* TogglingSetpiecePuzzle: Though the original version averts the trope, the The Vs. game and its single-player variant You vs. Boo in the ''Deluxe'' version for Game Boy Color include red and white blocks that appear throughout the levels. Each of these blocks are solid for one player but not the other, and can be toggled by hitting blocks with faces on them. In the more advanced Vs. levels, there are blocks that become damaging spikes instead of disappearing, as well as levels in which the blocks flip automatically on a timer rather than solely when a player hits a face block (though the timer blocks can be hit to flip them early).

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Removed gushing (thread)


'''''[[TropeCodifier The]]''''' PlatformGame.

''Super Mario Bros.'' is the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch titles. ''Then'' he moved on to this game, singlehandedly kicking off UsefulNotes/The8bitEraOfConsoleVideoGames and setting loads of gaming standards in the process. Not just for platformers, either -- quite a few genres use conventions established in this game. It was released for the Family Computer on September 13, 1985 in Japan, and for the UsefulNotes/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]

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'''''[[TropeCodifier The]]''''' PlatformGame.

''Super Mario Bros.'' is a 1985 PlatformGame and the first game in the ''Franchise/SuperMarioBros'' series, though [[OlderThanTheyThink not the first]] to star Mario, as he appeared in ''VideoGame/DonkeyKong'' first, as well as ''VideoGame/MarioBros'', ''VideoGame/WreckingCrew'', and a few UsefulNotes/GameAndWatch titles. ''Then'' titles, after all of which he moved on to this game, singlehandedly kicking off game. One of the most famous video games in UsefulNotes/The8bitEraOfConsoleVideoGames and setting loads of gaming standards in the process. Not just for platformers, either -- quite a few genres use conventions established in this game. It genre-establishing platformer (though it is preceded by earlier games like ''VideoGame/PacLand''), it was released for the Family Computer on September 13, 1985 in Japan, and for the UsefulNotes/NintendoEntertainmentSystem on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate; this is the one given by Creator/{{Nintendo}}.[[/note]]

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* {{Expy}}: Koopa Troopas stand in for Shellcreepers, the turtle enemies from the original ''VideoGame/MarioBros''.

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* {{Expy}}: {{Expy}}:
**
Koopa Troopas stand in for Shellcreepers, the turtle enemies from the original ''VideoGame/MarioBros''.''VideoGame/MarioBros''.
** According to developer interviews, Bowser is based on Gyuumaou (Ox King) from the 1960 animated film ''Saiyuki'', AKA ''Anime/AlakazamTheGreat''.
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Crosswicking

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* RushBoss: Bowser and his fakes, if Mario isn't powered-up. All it takes to defeat them is to run under or leap over them once and touch the ax at the end of the bridge. On the other hand, if Mario touches them or any of their hammers without a power-up, it's back to the beginning of the level.
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*** In official artwork, Mario wears a red cap & overalls with a blue shirt, yet wears a brown shirt in-game. Meanwhile, Luigi has no official artwork, and consequently wears white with a green shirt to match his artwork from the UsefulNotes/Atari2600 port of ''VideoGame/MarioBros''. ''Game & Watch: Super Mario Bros.'' would riff on this by featuring a number of sleep mode screens where Mario and Luigi are colored identically to their in-game sprites.
*** Princess Peach is depicted with blonde hair and a pink dress in official art, but is a redhead with a white dress in-game. This would go on to affect her depictions in ''WesternAnimation/TheSuperMarioBrosSuperShow'' and ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' thanks to the production staff having only a limited amount of reference material to go off of. [[VideoGame/SuperMario3DWorld Twenty-eight years later]], Peach's white with red trim dress would be acknowledged by making it her Fire Form.
*** Bowser is depicted in much of the game's Japanese artwork with blue skin and a yellow mohawk, but is green-skinned and bald in-game. Later artwork would update Bowser's skin color to match his sprite, while his initial blue-skinned look would be carried over to his brother, who appears as an enemy in ''VideoGame/SuperMarioBrosTheLostLevels''.

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*** ** In official artwork, Mario wears a red cap & overalls with a blue shirt, yet wears a brown shirt in-game. Meanwhile, Luigi has no official artwork, and consequently wears white with a green shirt to match his artwork from the UsefulNotes/Atari2600 port of ''VideoGame/MarioBros''. ''Game & Watch: Super Mario Bros.'' would riff on this by featuring a number of sleep mode screens where Mario and Luigi are colored identically to their in-game sprites.
*** ** Princess Peach is depicted with blonde hair and a pink dress in official art, but is a redhead with a white dress in-game. This would go on to affect her depictions in ''WesternAnimation/TheSuperMarioBrosSuperShow'' and ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' thanks to the production staff having only a limited amount of reference material to go off of. [[VideoGame/SuperMario3DWorld Twenty-eight years later]], Peach's white with red trim dress would be acknowledged by making it her Fire Form.
*** ** Bowser is depicted in much of the game's Japanese artwork with blue skin and a yellow mohawk, but is green-skinned and bald in-game. Later artwork would update Bowser's skin color to match his sprite, while his initial blue-skinned look would be carried over to his brother, who appears as an enemy in ''VideoGame/SuperMarioBrosTheLostLevels''.

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Did some digging, and Luigi didn't have any official artwork for the original Super Mario Bros. He did have artwork in The Lost Levels, and that uses his green and blue coloration.


* ArtworkAndGameGraphicsSegregation: In official artwork, Mario wears a red cap & overalls with a blue shirt, while Luigi wears white, with a green shirt. Contrary to popular belief, Luigi's colors matched his sprite at that point in time, but in-game, Mario wore a brown shirt. Luigi would not appear in-game with a green hat/overalls and a blue shirt until the game was remade on Super Mario All-Stars.

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* ArtworkAndGameGraphicsSegregation: ArtworkAndGameGraphicsSegregation:
***
In official artwork, Mario wears a red cap & overalls with a blue shirt, while yet wears a brown shirt in-game. Meanwhile, Luigi has no official artwork, and consequently wears white, white with a green shirt. Contrary to popular belief, Luigi's colors matched his sprite at that point in time, but in-game, Mario wore a brown shirt. Luigi would not appear in-game with a green hat/overalls and a blue shirt until to match his artwork from the game was remade on UsefulNotes/Atari2600 port of ''VideoGame/MarioBros''. ''Game & Watch: Super Mario All-Stars. Bros.'' would riff on this by featuring a number of sleep mode screens where Mario and Luigi are colored identically to their in-game sprites.
*** Princess Peach is depicted with blonde hair and a pink dress in official art, but is a redhead with a white dress in-game. This would go on to affect her depictions in ''WesternAnimation/TheSuperMarioBrosSuperShow'' and ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' thanks to the production staff having only a limited amount of reference material to go off of. [[VideoGame/SuperMario3DWorld Twenty-eight years later]], Peach's white with red trim dress would be acknowledged by making it her Fire Form.
*** Bowser is depicted in much of the game's Japanese artwork with blue skin and a yellow mohawk, but is green-skinned and bald in-game. Later artwork would update Bowser's skin color to match his sprite, while his initial blue-skinned look would be carried over to his brother, who appears as an enemy in ''VideoGame/SuperMarioBrosTheLostLevels''.
Is there an issue? Send a MessageReason:
None


ArtworkAndGameGraphicsSegregation: In official artwork, Mario wears a red cap & overalls with a blue shirt, while Luigi wears white, with a green shirt. Contrary to popular belief, Luigi's colors matched his sprite at that point in time, but in-game, Mario wore a brown shirt. Luigi would not appear in-game with a green hat/overalls and a blue shirt until the game was remade on Super Mario All-Stars.

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* ArtworkAndGameGraphicsSegregation: In official artwork, Mario wears a red cap & overalls with a blue shirt, while Luigi wears white, with a green shirt. Contrary to popular belief, Luigi's colors matched his sprite at that point in time, but in-game, Mario wore a brown shirt. Luigi would not appear in-game with a green hat/overalls and a blue shirt until the game was remade on Super Mario All-Stars.
Is there an issue? Send a MessageReason:
None

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ArtworkAndGameGraphicsSegregation: In official artwork, Mario wears a red cap & overalls with a blue shirt, while Luigi wears white, with a green shirt. Contrary to popular belief, Luigi's colors matched his sprite at that point in time, but in-game, Mario wore a brown shirt. Luigi would not appear in-game with a green hat/overalls and a blue shirt until the game was remade on Super Mario All-Stars.
Is there an issue? Send a MessageReason:
None


* SpringJump: The game marks the first appearance of the trampolines in the series, debuting specifically in 2-1. One is used to reach the exit due to it being obstructed by a tall brick wall instead of the usual brick staircase.

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* SpringJump: SpringsSpringsEverywhere: The game marks the first appearance of the trampolines in the series, debuting specifically in 2-1. One is used to reach the exit due to it being obstructed by a tall brick wall instead of the usual brick staircase.
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* An UpdatedRerelease for the Famicom Disk System. It is essentially the same game, but with the MinusWorld fleshed out to be a proper series of levels.
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* First things first, there was an UsefulNotes/ArcadeGame version called ''VS. Super Mario Bros.'', which had a number of [[https://www.mariowiki.com/VS._Super_Mario_Bros differences]] including six new levels mixed in with the classic ones. This version would later get a port on the UsefulNotes/NintendoSwitch as part of Hamster's ''Arcade Archives'' series.

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* First things first, there was an UsefulNotes/ArcadeGame version called ''VS. Super Mario Bros.'', which had a number of [[https://www.mariowiki.com/VS._Super_Mario_Bros differences]] to make it harder, including six new levels mixed in with the classic ones. This version would later get a port on the UsefulNotes/NintendoSwitch as part of Hamster's ''Arcade Archives'' series.



* ''VideoGame/SuperMarioBrosTheLostLevels'', the game's much more infamous MissionPackSequel (which also had all the levels in the ''VS.'' version). Tropes specific to ''The Lost Levels'' can be found on its page.
* ''VideoGame/SuperMarioAllStars'' has a [[VideoGameRemake remake]] of this game with [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] graphics and music. It also has the aforementioned ''Lost Levels''[[note]]In fact, this is where ''Lost Levels'' got its name; it was previously known as ''Super Mario Bros. 2'', not to be confused with [[VideoGame/SuperMarioBros2 the other one]], which is also in ''All-Stars''.[[/note]], ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioBros3''. Tropes specific to ''All-Stars'' can be found on its page.
* There was also a UsefulNotes/GameBoyColor [[UpdatedRerelease port]] called ''Super Mario Bros. Deluxe''. This included a Challenge Mode where you had to get a high score, collect five Red Coins, and find the Yoshi Egg in each stage; a two-player race mode; badges and other images awarded for achievements; a high-score table; extra utilities and printables; a hidden "You vs. Boo" mode (a one-player version of the two-player game); and a hidden conversion of ''The Lost Levels'', but only Worlds 1-8.

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* ''VideoGame/SuperMarioBrosTheLostLevels'', the game's a much more infamous MissionPackSequel (which also had all the levels in the ''VS.'' version). MissionPackSequel. Tropes specific to ''The Lost Levels'' it can be found on its page.
* ''VideoGame/SuperMarioAllStars'' has a [[VideoGameRemake remake]] of this game with [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] graphics and music. It also has the aforementioned ''Lost Levels''[[note]]In fact, this is where ''Lost Levels'' got its name; it was previously known as ''Super Mario Bros. 2'', not to be confused with [[VideoGame/SuperMarioBros2 the other one]], which is also in ''All-Stars''.[[/note]], game listed next[[/note]], ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioBros3''. Tropes specific to ''All-Stars'' can be found on its page.
* There was also *''Super Mario Bros. Deluxe'', a UsefulNotes/GameBoyColor [[UpdatedRerelease port]] called ''Super Mario Bros. Deluxe''.with a bunch of extra content. This included a Challenge Mode where you had to get a high score, collect five Red Coins, and find the Yoshi Egg in each stage; a two-player race mode; badges and other images awarded for achievements; a high-score table; extra utilities and printables; a hidden "You vs. Boo" mode (a one-player version of the two-player game); and a hidden conversion of ''The Lost Levels'', but only Worlds 1-8.



* For the 35th anniversary, a UsefulNotes/GameAndWatch containing the game was released, as well as an online BattleRoyaleGame version for UsefulNotes/NintendoSwitch called ''VideoGame/SuperMarioBros35''. Tropes specific to ''35'' are found on its page.

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* For the 35th anniversary, a UsefulNotes/GameAndWatch containing the game was released, as well as an online BattleRoyaleGame version for UsefulNotes/NintendoSwitch called ''VideoGame/SuperMarioBros35''. Tropes specific to ''35'' are can be found on its page.

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Splitting up that big paragraph that was just a list of stuff into a bulleted list for ease of readinig.


The original game was [[VideoGameRemake remade]] with [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] graphics along with the other [[UsefulNotes/NintendoEntertainmentSystem NES]] titles in ''VideoGame/SuperMarioAllStars''. There was also a UsefulNotes/GameBoyColor [[UpdatedRerelease port]] called ''Super Mario Bros. Deluxe''[[note]]which, as a result, prevented the All-Stars version from getting a GBA remake, though that somehow didn't stop Nintendo from directly porting the original [=NES=] version to the [=GBA=] instead[[/note]]. This included a Challenge Mode where you had to get a high score, collect five Red Coins, and find the Yoshi Egg in each stage; a two-player race mode; badges and other images awarded for achievements; a high-score table; extra utilities and printables; a hidden "You vs. Boo" mode (a one-player version of the two-player game); and a hidden conversion of ''VideoGame/SuperMarioBrosTheLostLevels'', but only Worlds 1-8. There was also an UsefulNotes/ArcadeGame called ''[[http://tinyurl.com/qzubrj6 VS. Super Mario Bros.]]'' and a port for the UsefulNotes/GameBoyAdvance was released as part of the Classic NES Series. For the 35th anniversary release, a Game & Watch version was released as well as an online battle royale version for UsefulNotes/NintendoSwitch called ''VideoGame/SuperMarioBros35''. Lastly, in both ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', there's a game style based on this one, allowing players to create their own [=SMB1=] levels (including recreations of World 1-1, though one such version is already present in the games proper among the pre-installed levels). The ''VS.'' edition would later get a port on the UsefulNotes/NintendoSwitch as part of Hamster's ''Arcade Archives'' series.


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!!Notable alternate versions and re-releases
*First things first, there was an UsefulNotes/ArcadeGame version called ''VS. Super Mario Bros.'', which had a number of [[https://www.mariowiki.com/VS._Super_Mario_Bros differences]] including six new levels mixed in with the classic ones. This version would later get a port on the UsefulNotes/NintendoSwitch as part of Hamster's ''Arcade Archives'' series.
*''VideoGame/SuperMarioBrosSpecial'', a lesser-known MissionPackSequel released for computers. Tropes specific to it can be found on its page.
*''VideoGame/SuperMarioBrosTheLostLevels'', the game's much more infamous MissionPackSequel (which also had all the levels in the ''VS.'' version). Tropes specific to ''The Lost Levels'' can be found on its page.
*''VideoGame/SuperMarioAllStars'' has a [[VideoGameRemake remake]] of this game with [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] graphics and music. It also has the aforementioned ''Lost Levels''[[note]]In fact, this is where ''Lost Levels'' got its name; it was previously known as ''Super Mario Bros. 2'', not to be confused with [[VideoGame/SuperMarioBros2 the other one]], which is also in ''All-Stars''.[[/note]], ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioBros3''. Tropes specific to ''All-Stars'' can be found on its page.
*There was also a UsefulNotes/GameBoyColor [[UpdatedRerelease port]] called ''Super Mario Bros. Deluxe''. This included a Challenge Mode where you had to get a high score, collect five Red Coins, and find the Yoshi Egg in each stage; a two-player race mode; badges and other images awarded for achievements; a high-score table; extra utilities and printables; a hidden "You vs. Boo" mode (a one-player version of the two-player game); and a hidden conversion of ''The Lost Levels'', but only Worlds 1-8.
*While this first game didn't get a remake on the UsefulNotes/GameBoyAdvance like the other 2D ''Mario'' platformers up to that point, it ''was'' re-released in its original form (with squished sprites) as part of the Classic NES Series.
*For the 35th anniversary, a UsefulNotes/GameAndWatch containing the game was released, as well as an online BattleRoyaleGame version for UsefulNotes/NintendoSwitch called ''VideoGame/SuperMarioBros35''. Tropes specific to ''35'' are found on its page.
*Lastly, while it's not exactly a remake, both ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'' allow players to create their own ''[=SMB1=]'' levels (along with some later entries).

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