History VideoGame / SuperMarioBros1

19th Jan '18 1:33:14 PM Phediuk
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Added DiffLines:

** In contrast to later Mario games' strict adherence to NeverSayDie, the English manual for this game uses the words "kill" and "die" throughout.
23rd Dec '17 12:52:37 PM fieori
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* TheArtifact: Mario and Luigi being plumbers and travelling through pipes. This made sense in ''VideoGame/MarioBros'', which was envisioned as taking place in the New York sewers; not so much in the Mushroom Kingdom. However, it became an integral part of the gameplay and setting, and its incongruous nature helped create the series' WorldOfChaos reputation.

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* TheArtifact: TheArtifact:
**
Mario and Luigi being plumbers and travelling through pipes. This made sense in ''VideoGame/MarioBros'', which was envisioned as taking place in the New York sewers; not so much in the Mushroom Kingdom. However, it became an integral part of the gameplay and setting, and its incongruous nature helped create the series' WorldOfChaos reputation.



* GuideDangIt: Each x-1 level has a hidden OneUp Mushroom in it. Besides the one in 1-1, they only appear if you've gotten all the coins in the previous x-3 level or used a Warp Pipe (e.g. to get the one in 2-1, you need to get all the coins in 1-3).
* HardModeFiller: Some of the later stages. Namely Worlds 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4, which are harder versions of 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4 respectively. In ''VS.'' version, these harder stages are bumped ahead and replaced with new stages that later formed part of ''The Lost Levels''.

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* GuideDangIt: GuideDangIt:
**
Each x-1 level has a hidden OneUp Mushroom in it. Besides the one in 1-1, they only appear if you've gotten all the coins in the previous x-3 level or used a Warp Pipe (e.g. to get the one in 2-1, you need to get all the coins in 1-3).
** World 4-4 and 7-4 in the original since there is no chime for a correct passageway. Even if one memorizes the routes for both levels, 7-4's solution has been altered in ''VS.''
* HardModeFiller: Some of the later stages. Namely Worlds 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4, which are harder versions of 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4 respectively. In ''VS.'' version, '', these harder stages are bumped ahead and replaced with new stages that later formed part of ''The Lost Levels''.



* HouseRules: ''VS.'' has different [=DIP=] Switches to make the game even harder. This includes altering your starting lives, the timer's speed, how many coins for a 1-UP, and the number of lives given after a continue.



* NintendoHard: Although at the lower end compared to other infamously hard games. A main issue is that one-ups are so uncommon; there are exactly eight hidden 1-Up Mushroom Blocks in the game, and Coins are far less common than in later ''Mario'' games, making extra lives in a game with no save feature much more precious to have. The ''VS.'' version takes this UpToEleven - you start with only ''two'' lives, there is only a single hidden 1up block [[labelnote:Details]]Either the one in the first level, or if you miss that, it will be in the next location where a hidden 1-Up Mushroom appears in the original - once you hit a hidden block, there are no more 1-Up Mushrooms ''for the rest of the game'', whether you manage to collect the powerup or not[[/labelnote]], you need to collect 250 coins to earn an extra life and the infinite lives exploits are removed. As if this wasn't enough, the original levels themselves are much harder; new, super hard levels are added in and WarpZones don't take you as far forward as the originals. Even many expert NES Mario players never got past World 6, where they had to take a blind, running jump across a bottomless chasm and bounce off a Koopa Paratroopa onto a safe platform, where neither the Koopa or the safe platform were even on-screen from the jumping point.

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* NintendoHard: NintendoHard:
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Although at the lower end compared to other infamously hard games. A main issue is that one-ups are so uncommon; there are exactly eight hidden 1-Up Mushroom Blocks in the game, and Coins are far less common than in later ''Mario'' games, making extra lives in a game with no save feature much more precious to have. The ''VS.have.
** ''VS. Super Mario Bros.
'' version takes this UpToEleven - you start with only ''two'' lives, there is only a single hidden 1up block [[labelnote:Details]]Either the one in the first level, or if you miss that, it will be in the next location where a hidden 1-Up Mushroom appears in the original - once you hit a hidden block, there are no more 1-Up UpToEleven. Items and 1-up Mushrooms ''for the rest of the game'', whether you manage to collect the powerup are either moved or not[[/labelnote]], ''removed'', you need to collect between 100 to 250 coins to earn an extra life life, and the every infinite lives exploits are exploit is removed. As if this wasn't enough, the original levels themselves are edited to be much harder; new, super hard harder, new levels are added in in, and WarpZones [[WarpZone Warp Zones]] don't take you as far forward as the originals. [[note]] Even many expert NES Mario players never got past World 6, where they had to take a blind, running jump across a bottomless chasm and bounce off a Koopa Paratroopa onto a safe platform, where neither the Koopa or the safe platform were even on-screen from the jumping point.point. [[/note]]



* PaletteSwap: Not just with enemies; the bushes and clouds use the same tiles.

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* PaletteSwap: Not just with enemies; enemies and the Mario Bros.; the bushes and clouds use the same tiles.



* ScoringPoints: Treated as an artifact in the NES version, as it doesn't even save your score when turning it off. ''VS.'' and ''Deluxe'' both have a high-score table. In ''VS.'', the player earns 100,000 points for every life retained after rescuing Peach. In ''Deluxe'', ending the game (by Game Over or saving Peach) over the 300,000 and 600,000 point thresholds unlocks the "You vs. Boo" and "[[SuperMarioBrosTheLostLevels Super Players]]" modes respectively.



** ''VS. Super Mario Bros.'', an arcade version, has its difficulty adjusted for arcade play. Most notably the harder "filler" versions of early stages replace their easier counterparts and new stages were added to fill in the gap during the later half of the game. These new stages were later included in ''VideoGame/SuperMarioBrosTheLostLevels''.

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** ''VS. Super Mario Bros.'', an the arcade version, has its difficulty adjusted for arcade play. Most notably the harder "filler" versions of early stages replace their easier counterparts and new stages were added to fill in the gap during the later half of the game. These new stages were later included in ''VideoGame/SuperMarioBrosTheLostLevels''.


Added DiffLines:

* WarpZone: Hidden in World 1-2 and 4-2 which can move the player up to the final world if they find the correct warps. In ''VS.'', the furthest a player can warp to is World 6.
11th Dec '17 6:32:17 PM Twentington
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* {{Antepiece}}: The game has great level design involving interesting yet accessible setpieces. One tool it'll use is to build up to a complicated setpiece with an "antepiece". For example, in the first level, there's a part with a staircase followed by a pit; jumping up the staircase without falling into the pit, and then getting over the pit, is a rather hard and scary proposition. So there's a part right before it which is mostly the same, except the pit won't kill you. This allows you to practice the setpiece in a safe environment. You can read more and see a picture of this setpiece-antepiece pair [[http://www.auntiepixelante.com/?p=465 here.]]

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* {{Antepiece}}: The game has great level design involving interesting yet accessible setpieces. One tool it'll use is to build up to a complicated setpiece with an "antepiece". For example, in the first level, there's a part with a staircase followed by a pit; jumping up the staircase without falling into the pit, and then getting over the pit, is a rather hard and scary proposition. So there's a part right before it which is mostly the same, except the pit won't kill you. This allows you to practice the setpiece in a safe environment. You can read more and see a picture of this setpiece-antepiece pair [[http://www.auntiepixelante.com/?p=465 here.]]
3rd Nov '17 11:11:34 PM wingedcatgirl
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Added DiffLines:

** Bouncing on enemies gives you barely any height at all -- massive GoombaSpringboard boosts wouldn't appear in the ''Mario'' series until [[VideoGame/SuperMarioBrosTheLostLevels the next game]].
29th Oct '17 11:23:50 PM Superjustinbros
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* AllThereInTheManual: The Koopa are a clan of turtles known for their powerful magic who have brought the Mushroom Kingdom to ruin by transforming its citizens into the powerup bricks you cannot break (and thus the items are "gifts" from the transformed citizens to help you) and various other background objects. The only one who can break this curse is the daughter of the unseen Mushroom King[[note]]unmentioned in the original Japanese manual[[/note]], Princess Pea..., er "Toadstool"[[note]]She was always called "Peach" in Japan; the eventual compromise was a transition with the full name "Princess Peach Toadstool"[[/note]], which is why Bowser has kidnapped her. This bit of lore was dropped in later games, though the concept of magic being used by Bowser's army lives on through Kamek and other magikoopas.

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* AllThereInTheManual: The Koopa are a clan of turtles known for their powerful magic who have brought the Mushroom Kingdom to ruin by transforming its citizens into the powerup bricks you cannot break (and thus the items are "gifts" from the transformed citizens to help you) and various other background objects. The only one who can break this curse is the daughter of the unseen Mushroom King[[note]]unmentioned in the original Japanese manual[[/note]], Princess Pea..., er "Toadstool"[[note]]She was always called "Peach" in Japan; the eventual compromise was a transition with the full name "Princess Peach Toadstool"[[/note]], which is why Bowser has kidnapped her. This bit of lore was dropped in later games, though the concept of magic being used by Bowser's army lives on through other members of his troop, most notably Kamek and the other magikoopas.Magikoopas.
25th Oct '17 9:41:26 PM finalsurvivor1
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* BreakoutCharacter: This game introduces Princess Peach and Toad, who would go on to be iconic mainstays of the series. Peach in particular would replace [[ChuckCunninghamSyndrome Pauline]] as Mario's heroine.

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* BreakoutCharacter: This game introduces Princess Peach and Toad, who would go on to be iconic mainstays of the series. Peach in particular would replace [[ChuckCunninghamSyndrome Pauline]] Pauline as Mario's heroine.heroine, and Pauline would be relegated to remakes and a few ''Mario vs Donkey Kong'' games before finally reappearing in a main game with Peach [[VideoGame/SuperMarioOdyssey 32 years later]].
24th Oct '17 7:47:28 PM Prinzenick
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** Jumping over the goalpost at the end of a level.

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** Jumping over the goalpost at the end of a level.3-3 and 7-1.
5th Oct '17 7:54:26 AM NESBoy
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->''THANK YOU MARIO!\\

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->''THANK YOU MARIO!\\MARIO!\\\



-->''THANK YOU MARIO!\\

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-->''THANK YOU MARIO!\\MARIO!\\\



[[HereWeGoAgain WE PRESENT YOU A NEW QUEST.]]\\

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[[HereWeGoAgain WE PRESENT YOU A NEW QUEST.]]\\]]\\\
3rd Oct '17 8:58:01 AM 64SuperNintendo
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* CheckpointStarvation: Most levels have an invisible checkpoint near the middle, except for castle levels and all of World 8. In some later levels, these checkpoints do more harm than good, as they are often located after the one power-up in the level and [[RatchetScrolling you can't backtrack]].



* CheckpointStarvation: Most levels have an invisible checkpoint near the middle, except for castle levels and all of World 8. In some later levels, these checkpoints do more harm than good, as they are often located after the one power-up in the level and [[RatchetScrolling you can't backtrack]].



* EarlyBirdCameo: The Disk System version (accidentally) contains Bloopers in the air in World -3, which would made a proper appearance in ''VideoGame/SuperMarioBrosTheLostLevels''.



* EarlyBirdCameo: The Disk System version (accidentally) contains Bloopers in the air in World -3, which would made a proper appearance in ''VideoGame/SuperMarioBrosTheLostLevels''.
30th May '17 6:07:09 PM Prinzenick
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** The Super Mushroom, which makes Mario bigger and gives him an extra hit point, with the only tradeoff being that he's a bigger target for enemies and can't go into smaller spaces.

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** The Super Mushroom, which makes Mario bigger and gives him an extra hit point, with the only tradeoff being that he's a bigger target for enemies and can't go into smaller spaces. spaces without ducking and sliding.
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