History VideoGame / SuperMarioBros1

30th May '17 6:07:09 PM Prinzenick
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** The Super Mushroom, which makes Mario bigger and gives him an extra hit point, with the only tradeoff being that he's a bigger target for enemies and can't go into smaller spaces.

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** The Super Mushroom, which makes Mario bigger and gives him an extra hit point, with the only tradeoff being that he's a bigger target for enemies and can't go into smaller spaces. spaces without ducking and sliding.
24th May '17 1:31:27 PM case
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* AllThereInTheManual: The Koopa are a clan of turtles known for their powerful magic who have brought the Mushroom Kingdom to ruin by transforming its citizens into the powerup bricks you cannot break (and thus the items are "gifts" from the transformed citizens to help you) and various other background objects. The only one who can break this curse is the daughter of the unseen Mushroom King[[note]]unmentioned in the original Japanese manual[[/note]], Princess Pea..., er "Toadstool"[[note]]She was always called "Peach" in Japan; the eventual compromise was a transition with the full name "Princess Peach Toadstool"[[/note]], which is why Bowser has kidnapped her. This bit of lore was dropped in later games.

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* AllThereInTheManual: The Koopa are a clan of turtles known for their powerful magic who have brought the Mushroom Kingdom to ruin by transforming its citizens into the powerup bricks you cannot break (and thus the items are "gifts" from the transformed citizens to help you) and various other background objects. The only one who can break this curse is the daughter of the unseen Mushroom King[[note]]unmentioned in the original Japanese manual[[/note]], Princess Pea..., er "Toadstool"[[note]]She was always called "Peach" in Japan; the eventual compromise was a transition with the full name "Princess Peach Toadstool"[[/note]], which is why Bowser has kidnapped her. This bit of lore was dropped in later games.games, though the concept of magic being used by Bowser's army lives on through Kamek and other magikoopas.


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* AWizardDidIt: As described under AllThereInTheManual, many of the gameplay abstractions are explained as Koopa magic.
18th May '17 12:43:41 PM rjd1922
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* CheckpointStarvation: Most levels have an invisible checkpoint near the middle, except for castle levels and all of World 8. In some later levels, these checkpoints do more harm than good, as they are often located after the one power-up in the level and [[RatchetScrolling you can't backtrack]].
21st Apr '17 10:56:15 AM Prinzenick
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* ViolationOfCommonSense: In 4-4, the correct route to finishing the levels maze is taking the route that is clearly more dangerous than the routes that are easier to accesa and pass through.
16th Apr '17 7:53:55 PM Prinzenick
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* UnstableEquilibrium: Many parts of the game are much easier as Fire Mario, but if you do get hit, it takes two power-ups to climb back up to that status.

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* UnstableEquilibrium: Many parts of the game are much easier as Fire Mario, Mario (with the tradeoff being a larger hitbox and cutting you off from going into smaller spaces), but if you do get hit, it takes two power-ups to climb back up to that status.
16th Apr '17 3:21:45 AM Prinzenick
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** The 500 Point Run, which requires you to play the game without doing anything that raises your score (except touching goalposts, which are unavoidable).


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** Jumping over the goalpost at the end of a level.
16th Apr '17 3:16:29 AM Prinzenick
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** Beating the game [[NoDeathRun without losing a single life.]]
16th Apr '17 3:14:17 AM Prinzenick
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** [[PacifistRun Beating the game without killing a single enemy (sans Bowser).]]
** [[MinimalistRun Beating the game without grabbing a single coin or power up.]]
16th Apr '17 3:10:48 AM Prinzenick
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* SelfImposedChallenge: Defeating Bowser in 8-4 with the Fire Flower. The actual task isn't hard, but ''getting'' to him with that power-up, much less getting and keeping the power up in World 8, is one of the hardest challenges in the game.

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* SelfImposedChallenge: SelfImposedChallenge:
**
Defeating Bowser in 8-4 with the Fire Flower. The actual task isn't hard, but ''getting'' to him with that power-up, much less getting and keeping the power up in World 8, is one of the hardest challenges in the game.game.
** Beating the game without using the B button. [[http://tasvideos.org/2676M.html Yes, its been done.]]
15th Apr '17 11:56:01 AM Prinzenick
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* OneUp: TropeMaker for the collectible kind. The green OneUp Mushrooms have appeared in almost every other Mario platformer since.

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* OneUp: TropeMaker for the collectible kind. The green OneUp Mushrooms have appeared in almost every other Mario platformer since. There are eight of them in the entire game, and they are all well hidden.


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* DroughtLevelOfDoom: World 8 is scarce in power-ups, particularly 8-1, which has no Super Mushrooms or Fire Flowers, and 8-4, which has no power ups at all.


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* OneHitPointWonder: Mario will die in one hit from touching any enemy unless he grabbed a mushroom beforehand.


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* PowerUp: There are three of them:
** The Super Mushroom, which makes Mario bigger and gives him an extra hit point, with the only tradeoff being that he's a bigger target for enemies and can't go into smaller spaces.
** The Fire Flower, which gives Mario the ability to shoot fireballs ahead of him. However, you need to have grabbed the Super Mushroom beforehand to use it--grabbing it as Small Mario acts the same as grabbing a Super Mushroom.
** The Starman, a very rare InvincibilityPowerUp which makes Mario invincible for a small period of time.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioBros1