History VideoGame / SuperMarioBros1

9th May '16 6:03:40 PM WanderingTedium
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* ExcusePlot: One of the classic staples of the video game excuse plot, also [[TropeCodifier codifying]] [[SaveThePrincess one of it's subtropes]] in the process; Bowser has kidnapped the princess and is trying to take over the Mushroom Kingdom, and Mario and Luigi have to save the day! Now press start and go save the day!

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* ExcusePlot: One of the classic staples of the video game excuse plot, also [[TropeCodifier codifying]] [[SaveThePrincess one of it's its subtropes]] in the process; Bowser has kidnapped the princess and is trying to take over the Mushroom Kingdom, and Mario and Luigi have to save the day! Now press start and go save the day!



** Another strange thing related to hitboxes is the game's collision detection. If Mario is rising, he will take damage from hitting an enemy regardless of whether he is on top of the enemy or below it. On the other hand, if he is falling, he will cause damage to the enemy (assuming it's not TheSpiny) regardless of whether the enemy is on top or he is. This can be confusing to players who are unfamiliar with the mechanics of the engine, and tool-assisted {{Speed Run}}s milk this for all it's worth.

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** Another strange thing related to hitboxes is the game's collision detection. If Mario is rising, he will take damage from hitting an enemy regardless of whether he is on top of the enemy or below it. On the other hand, if he is falling, he will cause damage to the enemy (assuming it's not TheSpiny) regardless of whether the enemy is on top or he is. This can be confusing to players who are unfamiliar with the mechanics of the engine, and tool-assisted {{Speed Run}}s milk this for all it's its worth.
14th Apr '16 6:42:10 AM Prinzenick
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Added DiffLines:

* SingleUseShield: The Super Mushroom and Fire Flower power ups provide this. If Mario gets hit while in big form, he'll automatically revert back to Small Mario instead of dying.
2nd Apr '16 6:16:33 PM Prinzenick
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Added DiffLines:

* NewGamePlus: Hard Mode, which you unlock by beating the game once and restarting at the title screen. Both the ''All-Stars'' and ''Deluxe'' port retain this feature.
2nd Apr '16 6:04:56 PM Prinzenick
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* EarlyBirdCameo: The FDS version (accidentally) contains Bloopers in the air in World -3.

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* EarlyBirdCameo: The FDS version (accidentally) contains Bloopers in the air in World -3.-3, which would made a proper appearance in ''VideoGame/SuperMarioBrosTheLostLevels''.
2nd Apr '16 6:03:35 PM Prinzenick
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Added DiffLines:

* CutAndPasteEnvironments: The game only had 40 KB of memory, so they used repeating patterns three screens wide for decorative backgrounds such as hills and clouds. It also reused about two models for castle exteriors (small and large). On top of that, 5 entire levels were reused, as well as World 4-4 and 7-4 which would actually loop if the player takes the wrong path, and they used the exact same sprite for the clouds and bushes the only difference being the clouds were white where as the bushes were green.


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* HardModePerks: The "hard mode" replaces all Goombas with Buzzy Beetles, which allows the player to get as many lives as they want by having their shells being kicked repeatedly against certain structures, much like a Koopa shell. It also makes clearing a whole row of enemies much easier - stomping a Beetle and kicking it to take out all the others is effortless compared to stomping all Goombas individually.
2nd Apr '16 6:00:04 PM Prinzenick
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%%* ExcusePlot

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%%* ExcusePlot* ExcusePlot: One of the classic staples of the video game excuse plot, also [[TropeCodifier codifying]] [[SaveThePrincess one of it's subtropes]] in the process; Bowser has kidnapped the princess and is trying to take over the Mushroom Kingdom, and Mario and Luigi have to save the day! Now press start and go save the day!
3rd Mar '16 10:12:49 AM PartyEscortBotBeans
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** Also, run out of time as Fiery Mario.

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** Also, run out of time as Fiery Mario or Star Mario.
1st Feb '16 6:15:33 AM MegaMarioMan
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* OneUp: TropeMaker for the collectible kind. The green OneUp Mushrooms have appeared in almost every other Mario platformer since.



* TheArtifact: Mario and Luigi being plumbers and travelling through pipes. This made sense in ''MarioBros'', which was set in New York's sewers; not so much in the Mushroom Kingdom. However, it became an integral part of the gameplay and setting, and its incongruous nature helped create the series' WorldOfChaos reputation.

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* TheArtifact: Mario and Luigi being plumbers and travelling through pipes. This made sense in ''MarioBros'', ''VideoGame/MarioBros'', which was set in New York's sewers; not so much in the Mushroom Kingdom. However, it became an integral part of the gameplay and setting, and its incongruous nature helped create the series' WorldOfChaos reputation.



* BreakablePowerUp: The TropeCodifier. The Super Mushroom transforms Mario into Super Mario, capable of breaking bricks by jumping into them from below. The Fire Flower transforms either regular Mario or Super Mario into Fire Mario, capable of throwing fireballs. Both powerups act as a SingleUseShield, and upon being hit Mario reverts to regular Mario, losing the abilities granted him by the powerups.

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* * BreakablePowerUp: The TropeCodifier. The Super Mushroom transforms Mario into Super Mario, capable of breaking bricks by jumping into them from below. The Fire Flower transforms either regular Mario or Super Mario into Fire Mario, capable of throwing fireballs. Both powerups act as a SingleUseShield, and upon being hit Mario reverts to regular Mario, losing the abilities granted him by the powerups.



* CheatCode: After GameOver, press Start while holding down the A button to start at the world you died in. Mercifully, if you forget which button and try pressing Start while holding B, nothing happens.

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* CheatCode: After If you get a GameOver, press Start while holding down the A button to start at the world you died in. Mercifully, if you forget which button and try pressing Start while holding B, nothing happens.



%%* CollisionDamage

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%%* CollisionDamage* CollisionDamage: All of the enemies deal this to you. Getting a [[InvincibilityPowerUp Star]] lets you [[InvertedTrope do this to the enemies instead.]]



* IdleAnimation: Sort of. If you stay in one spot for 30 seconds, with a Hammer Brother nearby, the Hammer Brother will leave its perch, and actively start chasing you. ''SuperMarioBrosTheLostLevels'' would introduce Hammer Brothers that actively chased the player from their first appearance.

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* IdleAnimation: Sort of. If you stay in one spot for 30 seconds, with a Hammer Brother nearby, the Hammer Brother will leave its perch, and actively start chasing you. ''SuperMarioBrosTheLostLevels'' ''VideoGame/SuperMarioBrosTheLostLevels'' would introduce Hammer Brothers that actively chased the player from their first appearance.



** GameBreakingBug: But woe to you if you exceed 127 lives, because the life counter will overflow into negative lives, causing your next death to be a GameOver.[[labelnote:Details]]The game stores your remaining lives in an 8-bit signed integer (which has a range from -128 to 127), hence the overflow.[[/labelnote]] This was fixed in the ''SuperMarioAllStars'' version, which stores the lives in an unsigned integer variable which has a cap of 128 lives.
* InNameOnly: Aside from the presence of Mario, Luigi, turtle enemies, and coins, ''Super Mario Bros'' really doesn't have anything to do with ''MarioBros'', although it does have some similar elements (you can still attack enemies from below when they are on brick platforms).

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** GameBreakingBug: But woe to you if you exceed 127 lives, because the life counter will overflow into negative lives, causing your next death to be a GameOver.[[labelnote:Details]]The game stores your remaining lives in an 8-bit signed integer (which has a range from -128 to 127), hence the overflow.[[/labelnote]] This was fixed in the ''SuperMarioAllStars'' ''VideoGame/SuperMarioAllStars'' version, which stores the lives in an unsigned integer variable which has a cap of 128 lives.
* InNameOnly: Aside from the presence of Mario, Luigi, turtle enemies, and coins, ''Super Mario Bros'' really doesn't have anything to do with ''MarioBros'', ''VideoGame/MarioBros'', although it does have some similar elements (you can still attack enemies from below when they are on brick platforms).



* OneUp: TropeMaker for the collectible kind. The green OneUp Mushrooms have appeared in almost every other Mario platformer since.
12th Jan '16 12:18:36 PM BrendanRizzo
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* AllThereInTheManual: The Koopa are a clan of sorcerers who have brought the Mushroom Kingdom to ruin by transforming its citizens into the bricks you break (and thus the items are "gifts" from the transformed citizens to help you) and various other background objects. The only one who can break this curse is the daughter of the [[The Unseen Mushroom King]][[note]]unmentioned in the original Japanese manual[[/note]], Princess Pea..., er "Toadstool"[[note]] She was always called "Peach" in Japan; the eventual compromise was making her full legal name "Princess Peach Toadstool"[[/note]], which is why Bowser has kidnapped her. This bit of lore was dropped in later games.

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* AllThereInTheManual: The Koopa are a clan of sorcerers who have brought the Mushroom Kingdom to ruin by transforming its citizens into the bricks you break (and thus the items are "gifts" from the transformed citizens to help you) and various other background objects. The only one who can break this curse is the daughter of the [[The Unseen unseen Mushroom King]][[note]]unmentioned King[[note]]unmentioned in the original Japanese manual[[/note]], Princess Pea..., er "Toadstool"[[note]] She was always called "Peach" in Japan; the eventual compromise was making her full legal name "Princess Peach Toadstool"[[/note]], which is why Bowser has kidnapped her. This bit of lore was dropped in later games.
2nd Jan '16 5:23:41 PM spirasen
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** ''Vs. Super Mario Bros.'', an arcade version, has its difficulty adjusted for arcade play. Most notably the harder "filler" versions of early stages replace their easier counterparts and new stages were added to fill in the gap during the later half of the game. These new stages were later included in ''VideoGame/SuperMarioBrosTheLostLevels''.
** ''Deluxe'' on the GameBoyColor, which also had ''The Lost Levels'' as UnlockableContent.
** ''VideoGame/SuperMarioAllStars'' which also had, besides the first SMB and ''The Lost Levels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. And, in an Updated Rerelease of an Updated Rerelease, ''VideoGame/SuperMarioWorld''.

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** ''Vs. Super Mario Bros.'', an arcade version, has its difficulty adjusted for arcade play. Most notably the harder "filler" versions of early stages replace their easier counterparts and new stages were added to fill in the gap during the later half of the game. These new stages were later included in ''VideoGame/SuperMarioBrosTheLostLevels''.
''VideoGame/SuperMarioBrosTheLostLevels.''
** ''Deluxe'' on the GameBoyColor, UsefulNotes/GameBoyColor, which also had ''The Lost Levels'' as UnlockableContent.
** ''VideoGame/SuperMarioAllStars'' which also had, besides the first SMB and ''The Lost Levels'', Levels,'' ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. ''VideoGame/SuperMarioBros3.'' And, in an Updated Rerelease updated re-release of an Updated Rerelease, ''VideoGame/SuperMarioWorld''.updated re-release, ''VideoGame/SuperMarioWorld.''






-->--'''Princess'''

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-->--'''Princess'''-->--'''Princess'''
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