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* MagikarpPower: Evolving your monster would increase their star rating and consequently, their base stats. Even the lowly 2-star mon can be a threat in later stages of the game if raised properly, and some 2-star are viable to the very late endgame.

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* MagikarpPower: Evolving your monster would increase their star rating and consequently, their base stats. Even the lowly 2-star mon can be a threat in later stages of the game if raised properly, and some 2-star are viable to the very late endgame. Later on the game adds 2nd Awakening, where 2-star and 3-star monsters can be further awakened, which improves one of their skills and ''brings their stats to roughly equal to a natural 5-star.'' These 2nd Awakened mons can actually threaten natural 5-star in pvp battle.

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Bonus Boss is a disambiguation


* BonusDungeon:
** The Trial of Ascension, where you climb up 100-floor tower with increasing difficulty, with bosses every 10 levels.
** BonusBoss: Naturally, at the 100th floor you get to fight Ath'Taros or Lilith, depending on the season.

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* BonusDungeon:
**
BonusDungeon: The Trial of Ascension, where you climb up 100-floor tower with increasing difficulty, with bosses every 10 levels.
** BonusBoss: Naturally, at
levels. At the 100th floor you get to fight Ath'Taros or Lilith, depending on the season.



* MagicEater: Veromos' (Dark Ifrit) passive, ''Conversion of Magic'' removes 1 debuff from all allied monsters (excluding stuns and sleep) and heals himself based on amount of debuffs removed. Similarly, the Ath'Taros BonusBoss also cleanses debuffs on his self and gains stacking status buff as he cleanses more.

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* MagicEater: Veromos' (Dark Ifrit) passive, ''Conversion of Magic'' removes 1 debuff from all allied monsters (excluding stuns and sleep) and heals himself based on amount of debuffs removed. Similarly, the Ath'Taros BonusBoss also cleanses debuffs on his self and gains stacking status buff as he cleanses more.
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* GlassCannon: The Phoenix family. 4 of them fill the top 4 highest base attack stat, but they're typically fragile. Teshar, the Wind Phoenix, has ''the'' highest attack and lowest hp stat in the game for a natural 5-star.
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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


* HornyDevils: The Succubus (naturally), Hell Lady and Rakshasa (assuming she's a demon). Buxom, comes with skimpy outfit, and for the latter two, might as well be dominatrices.

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* HornyDevils: HotAsHell: The Succubus (naturally), Hell Lady and Rakshasa (assuming she's a demon). Buxom, comes with skimpy outfit, and for the latter two, might as well be dominatrices.
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* WhyWontYouDie: The Ancient Lich King would automatically resurrect himself with 50% of his max hp everytime he dies. Thankfully this effect has a cooldown and his maximum hp also goes down with each damage he takes, so make sure you kill him quickly the 2nd time around.

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* WhyWontYouDie: The Ancient Lich King would automatically resurrect himself with 50% of his max hp everytime he dies. Thankfully this effect has a cooldown and his maximum hp also goes down with each damage he takes, so make sure you kill him quickly the 2nd time around.around.
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Up To Eleven is a defunct trope


** Some monsters could create shield that absorb a certain amount of damage. Some of these shields take it UpToEleven into outright invincibility, negating ''any'' amount of damage while it lasts.

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** Some monsters could create shield that absorb a certain amount of damage. Some of these shields take it UpToEleven up to eleven into outright invincibility, negating ''any'' amount of damage while it lasts.



* NintendoHard: The higher (well, deeper) level of the Dungeons really ramps up the difficulty, to the point of requiring specialized team to effectively farm it. Giant requires dealing with his constant defense break and attack buff, Dragon requires dealing with the constant DamageOverTime as his attacks deal increasing damage if you are under said effect, Necropolis requires multihitting and fine-tuning your move orders, Raid requires high defense frontline with the necessity to dump as much debuffs on the boss as possible. And then there's [[BonusDungeon Trial of Ascension]] where you are expected to switch your roster around to deal with the various elements and abilities the monsters have. ''And then'' there's Trial of Ascension [[UpToEleven Hard mode...]]

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* NintendoHard: The higher (well, deeper) level of the Dungeons really ramps up the difficulty, to the point of requiring specialized team to effectively farm it. Giant requires dealing with his constant defense break and attack buff, Dragon requires dealing with the constant DamageOverTime as his attacks deal increasing damage if you are under said effect, Necropolis requires multihitting and fine-tuning your move orders, Raid requires high defense frontline with the necessity to dump as much debuffs on the boss as possible. And then there's [[BonusDungeon Trial of Ascension]] where you are expected to switch your roster around to deal with the various elements and abilities the monsters have. ''And then'' there's Trial of Ascension [[UpToEleven Hard mode...]]



** Taken UpToEleven when you manage to summon the Light or Dark 5-star monsters. You ''will'' be the center of attention of your chat channel when you manage to get one.

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** Taken UpToEleven Exaggerated when you manage to summon the Light or Dark 5-star monsters. You ''will'' be the center of attention of your chat channel when you manage to get one.
Tabs MOD

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YMMV


** Some 2-star monsters such as Wind Pixie and Wind Warbear are viable even in the lategame. There's a reason why the Ramagos (awakened Wind Warbear) has earned the FanNickname 'Ramagod'.

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** Some 2-star monsters such as Wind Pixie and Wind Warbear are viable even in the lategame. There's a reason why the Ramagos (awakened Wind Warbear) has earned the FanNickname 'Ramagod'.

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* StandardStatusEffects: There's the usual Stun, Freeze, Poison (Continuous Damage here), Atk debuff, etc, so we will try to list the more unusual ones.

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* StandardStatusEffects: StatusBuffDispel: Some skills dispel status buffs, and are excellent counter against enemy buffers, especially [[NighInvulnerable Chloe (Fire Epikion Priest).]] A few monsters have an interesting version that actually ''steals'' enemy buffs every time they attack.
* StatusEffects:
There's the usual Stun, Freeze, Poison (Continuous Damage here), Atk debuff, etc, so we will try to list the more unusual ones.



* StatusBuffDispel: Some skills dispel status buffs, and are excellent counter against enemy buffers, especially [[NighInvulnerable Chloe (Fire Epikion Priest).]] A few monsters have an interesting version that actually ''steals'' enemy buffs every time they attack.
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* HuMons: Some mons such as Epikion Priests and Oracles are indistinguishable from normal humans.
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* MechanicallyUnusualFighter: The Onimusha family of mons is the only one so far who cannot deal critical hits whatsoever. Critical rate and damage stats become DumpStat, unlike all other bruiser / attack type monsters introduced so far.
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Adding a deleted ban evader entry rewritten.

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* EyepatchOfPower: The pirate captain has one of these as to be expected for a pirate.
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Restoring legal edits that got lost when a moderator reverted the page to wipe a ban evader's edits.

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* EnemySummoner: The Fire Beast's unique mechanic. It will summon a horde of tiny explosive minions that will, shortly after, pull a SuicideAttack on your monsters. They can be quite punishing, so taking on the Fire Beast necessitates putting a lot of powerful area-of-effect attacks on your monsters in order to wipe out the minions.


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* ImmortalBreaker: Some monsters can bypass passives or other buffs that prevent death. Raki (Fire Hell Lady)'s ''Soul Crusher'' notably has a DeaderThanDead attached to it, so if she reduces a monster hp to 0 with it, that monster ''will'' die and it's not coming back.
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moderator restored to earlier version

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Transferring to Ban Evader Example Rewrites and reverting some other ban evader edits.


* TheFaceless:
** The Death Knight has a hood that obscures his face in darkness.
** The Poison Master has the same, but with two glowing lights for eyes, and gets a gas mask when he's awakened.



* FragileSpeedster: Speed Teams are built to move first, prevent the enemy from moving at all, and unload the pain while the enemy is helpless. However, if they cannot take down the enemy team within a few turns, they'll run out of steam and fall before the enemy's counterattacks.

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* FragileSpeedster: Speed Teams are built to move first, prevent the enemy from moving at all, and unload the pain while the enemy is helpless. However, if they cannot take down the enemy team within a few turns, they'll they would run out of steam and fall before the enemy's counterattacks.



* LandOfFaerie: The dimension of Ellunia is a beautiful misty forest full of waterfalls and giant trees, and home to monsters like the Fairy, Pixie, Dryad, and Undine. It's also presumably ruled by a FaerieCourt judging by the presence of the Fairy King and Fairy Queen monsters. It also has second awakening dungeons for the Fairy and Pixie.



* MagikarpPower: Evolving your monster increases their star rating and consequently, their base stats. Even the lowly 2-star mon can be a threat in later stages of the game if raised properly, and some 2-star are viable to the very late endgame.

to:

* MagikarpPower: Evolving your monster increases would increase their star rating and consequently, their base stats. Even the lowly 2-star mon can be a threat in later stages of the game if raised properly, and some 2-star are viable to the very late endgame.
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* EyepatchOfPower:
** On the Lightning Emperor, which makes sense considering the five elemental variants of that monster are all based on different interpretations of [[Myth/NorseMythology Odin]].
** The Pirate Captain has this, [[DressedToPlunder naturally]].
** The Night Lady transmog for the Occult Girl also has a badass eyepatch. With a heart on it.



* FakeUltimateHero: Kian, the arena rival. He's built up as some sort of ultimate summoner that other summoners can only admire in awe, and he does indeed have a number of rare monsters in his team, including natural 5-star light and dark monsters. He also caps out at level 30, twenty levels below the game's level cap, and none of his monsters ever manage to get 6-starred.



* ThatRussianSquatDance: The Poison Master does it as his victory animation.



* TheUnderworld: The dimension of Khalderun is stated to be the game's "land of the dead." It's full of demons and undead, and holds the second awakening dungeons for the Grim Reaper and Howl.
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Reverting a ban evader's edit.


* PoorPredictableRock: Arena rivals Taihan and Volta are this, using almost exclusively water and fire attribute monsters, respectively. Their teams building up have a very small spattering of other elements, but their final teams are only water monsters for Taihan, and only fire monsters for Volta. Rival Kellan is a downplayed example as his team is mostly dark monsters but does include one monster of another attribute even in his final team, and dark doesn't really have any weaknesses besides its MutualDisadvantage with light, so trying to take advantage of it puts you at just as much of a disadvantage.

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* PoorPredictableRock: Arena rivals Taihan and Volta are this, using almost exclusively water and fire attribute monsters, respectively. Their teams building up have a very small spattering of other elements, but their final teams are only water monsters for Taihan, and only fire monsters for Volta. Rival Kellan is a downplayed example as his team is mostly dark monsters but does include one monster of another attribute even in his final team, and dark doesn't really have any weaknesses besides its MutualDisadvantage with light, so trying to take advantage of it puts you at just as much of a disadvantage.
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* CombinedEnergyAttack: The second awakening for the Howl brings in two extra howls and changes their name to [Name] and Friends. Their basic attack becomes this, as they merge their energy together into a single large magic bolt.
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* CombinedEnergyAttack: The second awakening for the Howl brings in two extra howls and changes their name to [Name] and Friends. Their basic attack becomes this, as they merge their energy together into a single large magic bolt.
Is there an issue? Send a MessageReason:
None


* WhyWontYouDie: The Ancient Lich King would automatically resurrect himself with 50% of his max hp everytime he dies. Thankfully this effect has a cooldown and his maximum hp also goes down with each damage he takes, so make sure you kill him quickly the 2nd time around.
* ZettaiRyouiki: On the paladin, of all units. She wears over-knee stockings under her boots, and then bare thighs all the way up to her armored skirt.

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* WhyWontYouDie: The Ancient Lich King would automatically resurrect himself with 50% of his max hp everytime he dies. Thankfully this effect has a cooldown and his maximum hp also goes down with each damage he takes, so make sure you kill him quickly the 2nd time around.
* ZettaiRyouiki: On the paladin, of all units. She wears over-knee stockings under her boots, and then bare thighs all the way up to her armored skirt.
around.

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