[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/_-star-wars-episode-1-racer-n64-__7156.jpg]]
[[caption-width-right:320:[[TagLine Two Engines. One Champion. No Limits.]]]]

->''"The current record holder for this track is..."''
-->--Announcer [[MultipleHeadCase Fode]], before the start of every race.

''Star Wars: Episode I: Racer'' is a RacingGame created by Creator/LucasArts, released originally for the UsefulNotes/{{Nintendo 64}} and later for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/AppleMacintosh, UsefulNotes/GameBoyColor and UsefulNotes/SegaDreamcast, based on the Podracing scene from ''Film/ThePhantomMenace''.

Anakin Skywalker, Sebulba and 21 other Podracers compete on over two dozen different courses in a tournament which culminates in the Boonta Eve Classic race on Tatooine featured in the movie. Racing at speeds in excess of 600 mph can strain a Podracer's engines, but they can be repaired in flight, and pit droids will make repairs between races. Vehicle upgrades can be bought at Watto's parts supply house.

Creator/{{Sega}} adapted this game for arcades in 2000 as ''Star Wars: Racer Arcade''. A sequel, ''Star Wars: Racer Revenge'', was released in 2002 for the UsefulNotes/PlayStation2.

----
!!Tropes appearing:

* AdaptationExpansion: From a single scene in ''The Phantom Menace'' to a full intergalactic racing tournament.
* AdaptationalWimp: Sebulba in ''Revenge''. Not on his own home turf, mind you -- he's by no means an AntiClimaxBoss of the Boonta Eve Classic. He'll repair more eagerly than any other racer if you give him the chance, so you have to be relentless to take him down. But otherwise on the Hutt Championship tracks, it's a bit jarring to find that Sebulba consistently falls toward the back of the pack and is surprisingly easy to take down, being only a middleweight Podracer in terms of damage endurance despite his giant engines. Actually, for a knockout completist, dispatching both Anakin and Sebulba in the first minute or two of a Hutt Championships race is pretty commonplace.
* AliensSpeakingEnglish: Mostly averted, with a few exceptions. The only major characters shown speaking [[CommonTongue Galactic Basic]] are [[TokenHuman Anakin Skywalker]], Watto, and announcers Fode and Beed (even though the latter was only shown speaking Huttese in ''Film/ThePhantomMenace'').
* ArtisticLicensePhysics: While Podracers could hardly be called realistic in the first place, the idea of vehicles that float off the ground needing traction or losing speed over certain terrain, such as off-road plains, is a bit of a stretch. The game [[HandWave hand-waves]] it as a side effect of the [[AppliedPhlebotinum repulsorlifts]] that keep the pods aloft, and traction can be upgraded with improved "repulsorgrip" parts.
* AsteroidMiners: Oovo IV, a [[PenalColony penal]] asteroid mining colony.
* AdaptationalBadass / LethalJokeCharacter: Ben Quadinaros, the guy with the four-engine pod that blew up at the beginning of the race in the movie. As might be expected from a pod with four engines, he's one of the fastest racers in the game, though not the most maneuverable.
** Mawhonic, whose pod was smashed to pieces by Sebulba not even a minute into the movie's race, has a milder example of this, thanks in part to his great speed and good handling.
* TheAlcatraz: Oovo IV is one of these [[RecycledInSpace IN SPACE!]]
* AnnouncerChatter: Courtesy of [[MultipleHeadCase Fode and Beed]].
-->'''Beed''': "It's a new lap record!"
* AscendedExtra: Most of the racers are taken straight from the podracing sequence of Phantom Menace, most of whom only got seconds of screentime at best.
* BigNo: Anakin Skywalker lets out one of these whenever his podracer is destroyed.
* TheCameo: In the first game, Qui-Gon Jinn, C-3PO, Jar Jar Binks, and R2-D2 will randomly be shown accompanying the player's chosen racer when he goes to purchase items from Watto's Shop.
* ClassicCheatCode: For the Nintendo 64 version, holding down the Z button and using the L Button to set RRTANGENTABACUS as your file name gave you access to the debug menu when you paused. In this menu you could change things like your acceleration and top speed, invulnerability, enabling zero gravity on the whole track, and enabling an otherwise unavailable control scheme.
* CompressedAdaptation:
** The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets (Tatooine, Malastare and the new planet Etti IV), only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.
** The Game Boy Color port of the game is also heavily diluted from the console versions of the game, understandably due to the handhelds technical limits [[PragmaticAdaptation forcing the gameplay into being a]] ''Micro Machines'' clone. There are no laps--each race plays out like a drag race--there are only five planets (Tatooine, Ando Prime, Baroonda, Mon Gazza and Malastare) split across 20 tracks and [[CutAndPasteEnvironments simplied into using colors to distinguish themselves from each other]], only two racers on the course at any time, and a few less racers to choose from.
* ContinuitySnarl: The first game makes no sense at all in the context of either the movies or the old expanded universe. Anakin sold his podracer after he won the Boonta Eve (which he took part in as a dangerous gambit to win his freedom), and he had never travelled offworld until leaving with Qui Gon to take part in the Battle of Naboo and then train as a Padawan (and per ''Legends'' material, Jedi do not allow podracing), making it utterly implausible that he would have been able to, much less be allowed to, take part in a full podracing tournament.
* ConvectionSchmonvection: Subverted. In a couple of the Baroonda courses, you have to race through an active volcano with lava pools every which way. Fortunately, the anti-gravity engines of the Podracers prevent you from outright falling into and being dissolved by the lava, but if you float on top of the lava for too long, your Podracer's engines will be set on fire and explode within less than a minute unless you get back on the path and make quick repairs. Your engines won't spontaneously burst into flame, either. Flying over lava raises the same temperature gauge that's used while boosting, so overusing your boost will make your engines even more susceptible to fire.
* DeathFromAbove: Occurs a couple of times in the first game, namely when [[WackyWaysideTribe Tusken Raiders]] start [[ColdSniper sniping]] at the racers during the Boonta Eve Classic, and during a meteor shower on one of Oovo IV's tracks.
* DeathIsASlapOnTheWrist: Crashing your podracer in the first game is not uncommon, but the game instantly respawns your pod seconds later, although this may cause some parts to be damaged or set you behind a few racers, not to mention it can hamper a time trial race. ''Revenge'' ultimately scrapped this mechanic in favor of an approach that would put more emphasis on racer-to-racer combat: damage is dealt when vehicles smash into each other, and one crash puts any pilot -- including you -- out of the race. To compensate, your racer takes much less damage from the environment (as opposed to the first game where clipping a corner at the wrong angle can result in an instant crash) -- rather, it's in combat with your fellow pilots and especially if you abuse the turbo too much that you'll find yourself struggling to keep it together.
* DisneyVillainDeath: The floating courses on gas giant Ord Ibanna include some wide-open curves where if you don't hold to the track, your Podracer will veer off and fall... ''forever!'' Or at least that's what the conceptual flavor is supposed to be. In the game you'll respawn, of course, but the racer will be suspended in the clouds for an unusually long time before exploding and respawning, making it very prudent to avoid this if you're trying to place first.
* EasterEgg:
** The Hidden control scheme mentioned above uses [[DualWielding two joysticks]] to simulate the arcade version's control scheme, which mimicked Anakin's double-lever set up from the film.
** In the first game, if you hold Z before you start a race, you'll be treated to a brief cutscene of two of the games racers trash talking each other.
* ExcusePlot: The sequel has this, in that Sebulba is back after eight years for revenge, and Anakin of course has to take up his old pod again to beat him in a tournament; but other than the intro, it has no impact on the rest of the game.
* FragileSpeedster:
** "Bullseye" Navior: A very small podracer that has good stats on almost everything, but suffers from poor acceleration and very sensitive steering. Upgrading him eventually elevates his pod to one of the fastest and most maneuverable in the game, making him ideal for time trials. If it weren't for his aforementioned twitchy steering (which is a double edged sword; it can help on very sharp turns, but also make it very easy to buffet his pod into a wall) combined with his high speed and very low durability, he'd be an out and out game breaker.
** Occo Ninebar from ''Revenge''. Absolutely the easiest pilot to take out as an opponent, but he's very fast.
** Tzidik Wrantojo from ''Revenge'' is very much on the fragile end of the spectrum, but with the maneuverability to compensate.
* FrictionlessIce: Ando Prime has a frictionless frozen lake, which is doubly weird since pod racers use anti-gravity to float.
* FunnyBackgroundEvent: When you buy the Pit Droids in the first game, if you hold Z to look around Watto's shop and watch them, you can see the droids wandering aimlessly around and bumping each other and into the walls as they try to make their way out of the shop. It's oddly fitting considering how clumsy the droids were depicted as in ''The Phantom Menace''.
* GlassCannon: Occo Ninebar from ''Revenge''. Absolutely the easiest pilot to take out as an opponent, but can be quite lethal if you know how to handle him as your own vehicle.
* GravityScrew: Even though this is already a zero-g racer game, you'll feel it especially in the Oovo IV antigravity tunnels, where your vehicle will attain jaw-dropping speeds while trying to dodge floating boulders.
* HailfirePeaks: Baroonda includes a [[PalmtreePanic palmtree beach]], a [[JungleJapes jungle]] [[BubblegloopSwamp swamp]], and [[LethalLavaLand volcanoes]] that are raced through.
** Ord Ibanna, a world set in an abandoned flying gas mine, combines WorldInTheSky with TechnoWreckage.
* JackOfAllStats: Several racers have either entirely balanced / average stats, or mostly average stats with one stat slightly ahead of the rest:
** Anakin Skywalker: One of the fastest racers in the game, and has great handling turning response; his only significant handicap is his average acceleration.
** Ebe Endocott: Average speed, but excellent handling.
** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal default speed--unless you boost a lot and/or upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.
** Teemto Pagalies: A "Jack of all trades" Pod with all around average stats. Returns in ''Revenge''.
** Fud Sang: Also a pod with all around average stats.
** Slide Paramita. His top speed is a little under "Bullseye"'s, along with great cooling and repair.
** Shrivel Braittrand from ''Revenge'' is the definitive example. All of his stats begin and max out as entirely equal except for one stat (repair) being a single point behind! His gameplay does bear this out, too, being an all-around solid craft that's not the most exciting to fly, but won't let you down.
* JokeCharacter:
** Elan Mak: While he has great acceleration, he is lacking in all other stats.
** Dud Bolt: Has great acceleration, but his unremarkable speed and poor steering make him a liability to use. Returns in ''Revenge''.
** Bozzie Baranta: Passable acceleration and handling, an all around average pod--ironic considering the very hard course you race to unlock him.
** Cy Yunga: Hidden racer, unlockable with a code. Handles well, but has unremarkable speed.
** Kraid Nemmeso from ''Revenge'' has the durability of a MightyGlacier, but such piss-poor speed and handling that he's incredibly hard to rack up knockouts with.
** Knire Dark from ''Revenge'', meanwhile, is weirdly drifty in terms of handling and doesn't have the speed or endurance to make his campaign much fun.
* LaughingMad: Almost all of the racers display a habit of laughing maniacally as their own podracers crash and explode into a burning heap.
* LethalJokeCharacter:
** Ben Quadinaros: A four engine pod, notable for being one of the fastest podracers in the game, but is handicapped by its poor maneuverability. Returns in ''Revenge'' with better handling, but his very frail machine takes a lot of skill to use in combat.
** Jinn Resso: Hidden racer, unlockable with a code. Average stats, but has high top speed.
** Watto: Hidden racer in ''Revenge''. All stats maxed out.
** Darth Maul: Hidden racer in ''Revenge''. All stats maxed out.
** Darth Vader: Hidden racer in ''Revenge''. '''''ALL STATS MAXED OUT.'''''
* LethalLavaLand: Mon Gazza is a barren red hot planet full of spice mines, tunnels overlooking pools of molten lead, and giant digging machinery, but surprisingly little in the way of actual fire and lava. Some of the Baroonda courses ironically has more of this, most notably Fire Mountain Rally and The Inferno, all with the usual ConvectionSchmonvection.
* LegacyCharacter: The Wan Sandage in ''Revenge'' is actually the original's son, as their species' lifespan is [[WeAreAsMayflies fairly short compared to humans]]. They use the same pod, however, so for all intents and purposes, they're the same character.
* LightningBruiser:
** Clegg Holdfast: A fast podracer with all around decent stats. Returns in ''Revenge''.
** Mawhonic: One of the faster pods in the game (ironic for a pod of its size), which combined with good handling makes him a very adept racer. Returns in ''Revenge''.
** Aldar Beedo: A four engine pod with superb top speed, and great turning capabilities. Returns in ''Revenge''.
** Scorch Zanales from ''Revenge'' is appreciably fast and can really take a hit. He and Aldar Beedo are the bulkiest characters in the game -- it takes a lot of persistence to bring them down.
** Sebulba: Has the highest top speed of all the racers without modification (although his defalt boost, which adds 185 to his speed, is the second weakest boost of the racers), with above-average handling, steering and acceleration. Also has a "Flame Thrower" function which can be activated by tapping the R button twice. Likewise, both Episode 1 Sebulba and revamped Sebulba in ''Revenge'' have similar stats, but with the flamethrower function removed.
* LogoJoke: In ''Revenge'', a podracer breaks the Creator/LucasArts Gold Man, who is then repaired by some pit droids.
* MadeOfIron / MadeOfPlasticine: ZigZagged in the first game. The game calculates damage to your pod's engines by how fast you're going when you hit something. The thing is, while your top speed and acceleration can be upgraded, your durability ''can't'', so there are situations where an un-upgraded pod can plow through, say, the rocks of the Boonta Training Course and take nothing but ScratchDamage, while a faster pod (or the same pod with speed upgrades) will end up taking noticeably more punishment through the same sequence.
* MarathonLevel: Several of the race courses are quite long, most notably ''Fire Mountain Rally''.
* TheMaze: Ando Prime Centrum offers many divergent paths which can make it quite confusing on the first few races. The sequel's Badlands would qualify as well, although since the opponents only ever take one path, you can stick to that for competitive runs and just explore the rest of the track at your leisure.
* MightyGlacier:
** Gasgano: Has good speed, but very poor turn response and weak acceleration. Returns in ''Revenge''.
** Ratts Tyerell: The largest pod in the entire game; has great acceleration, but otherwise unremarkable stats.
** Boles Roor: Has average default speed and the maneuverability of a drunk hutt, but when upgraded he becomes one of the fastest racers in the game.
** Neva Kee: A pod notable for having [[NonStandardCharacterDesign its cockpit in front of the engines, with no cables or energy binders.]] Probably the slowest of all the podracers next to Ody Mandrell, but maneuverable enough to get the job done.
** Mars Guo: A large podracer with slow speed, but great handling and steering. Returns in ''Revenge'', though strangely with his stats inverted: he's got jaw-dropping speed right out of the box and can upgrade to one of the best top speeds in the game, but his steering is painfully bad.
** Wan Sandage: Good steering and handling, but weak top speed. Returns in ''Revenge'' with a major upgrade: he has an excellent defense stat and can really dish out the damage on his opponents.
** Ark "Bumpy" Roose: Very bulky podracer with all around mediocre stats. Also qualifies as a JokeCharacter.
* {{Mordor}}: Malastare; in this game, it's represented as a barren, rocky wasteland with lots of toxic swamps and flying creatures.
* MythologyGag: The introductory music for ''Oovo IV'' sounds like an original sound cue, but it's actually a scrapped music cue from the intro of ''Film/TheEmpireStrikesBack''.
* NearVictoryFanfare / SongsInTheKeyOfPanic: In the N64 version, music doesn't even play during a race until you reach the final lap.
* NintendoHard: Racing any of the later races without upgrading your podracer will turn the game into this--especially in the Invitation Circuit. Let's just say if you don't learn how to get a good head start, spam the boost, or avoid crashing even ''once'' later on, the other racers will ''mop the floor with you''.
** A number of reviews online dismiss ''Revenge'' as being easier than its predecessor, but that's only if you're the type to speed through the game in a few hours with Anakin, snagging one or two knockouts per track, and then call that your due diligence. For the NintendoHard mode, try knocking out all seven opponents on every track. And then, once you've accomplished that with one pilot and gotten used to their Podracer's strengths and weaknesses, go do it with every other pilot. This approach makes the game every bit as difficult, frustrating, and ultimately rewarding as its predecessor.
* NoOSHACompliance: If the OSHA even existed in the Star Wars galaxy, it would have a fit if it saw some of the courses featured in the first game. Among the most ludicrously dangerous of them is ''Fire Mountain Rally'' and ''The Inferno'', both of which have you fly inside of an active volcano!
* NoPlotNoProblem: The first game doesn't even attempt to have a story. Its just an excuse for you to go podracing.
* NonStandardCharacterDesign: Neva Kee's podracer, which has its cockpit mounted on the front of the engines, with no cables or energy binders.
* NoobCave: ''Boonta Training Course'' and ''Mon Gazza Speedway'', especially the latter track--it's so short and flat, you can beat it in well under a minute, and easily overlap other racers!
* {{Overdrive}}: The engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine.
* PutOnABus: A good chunk of the cast from ''Episode 1 Racer'' is absent from ''Revenge'', though some of them are [[JustifiedTrope justified]]: they [[DoomedByCanon died during the Boonta Eve Race]] in the film.
* RecycledSoundtrack: All of the music is taken from previous Star Wars movies.
* RoleReprisal: Jake Lloyd[[note]]Anakin Skywalker[[/note]], Andrew Secombe[[note]]Watto[[/note]], Lewis Macleod[[note]]Sebulba[[/note]], Greg Proops[[note]]Fode[[/note]], and Scott Capurro[[note]]Beed[[/note]] reprise their roles from [[Film/ThePhantomMenace the movie]].
** For ''Racer Revenge'', Lloyd, Secombe, and Macleod return once again, along with all the voice actors for the pilots returning from the original. Lloyd even records some new lines even though his character is purely an anachronistic secret unlockable! (Hayden Christensen doesn't voice the Clones-aged Anakin, though -- that's Scott Lawrence, Lucasarts' go-to Vader voice.)
* RuinsForRuinsSake: A good chunk of the Aquilaris tracks take you through a rotting, sunken city that has a makeshift racetrack built into it.
** From ''Racer Revenge'', the Ruins of Carnuss Gorguul (on the planet Gamorr) obviously qualify as well.
* SelfImposedChallenge: Beating the original game without upgrading your podracer at all. While it's definetely possible, it makes the game a ''lot'' more difficult, especially in the Invitation Circuit courses. Its also possible to combine this with a "No boosting" challenge, but only to a fault--and the games difficulty will really start pushing your skills to their limits from "Scrappers Run" and on, where even one foul up can cost you an entire race, and the Invitation Circuit races become downright unwinnable--the opponent racers just become too fast and relentless to keep up with by then.
** Revenge has the optional side challenge of crashing your rival racers so you can earn extra truguts for Watto's junk shop. Demolishing one or two of them isn't particularly tough, but trying to destroy all of them in each three lap race in the game, even in the easier courses, will really push your skills to their limits.
* {{Shadowland}}: From ''Racer Revenge'', Ryloth actually serve as its ''own'' Shadowland, with the earlier Brightlands contrasted against the later Nightlands. Ironically, though, the Brightlands actually appear as the less pleasant area, a stark, sun-blasted waste, whereas the dark Nightlands are lit up by gorgeous luminescent fungi.
* SharkTunnel: All of the Aquilaris tracks have these linking the various floating cities. Also present in the Ballast Complex on Mon Calamari in the sequel.
* ShiftingSandLand: Tatooine, where both the beginning and climatic race of the game takes place on.
* ShoutOut: ''Malastare 100'' and ''Dug Derby's'' track layouts look a bit too much like Sonoma Raceway and Laguna Seca.
* SlippySlideyIceWorld: Ando Prime, as mentioned above.
* SuspiciouslySimilarSubstitute: Ord Ibanna, which is a gas giant planet with a race course built into an abandoned flying gas mine located on it, is basically Bespin without Cloud City. The centerpiece of one of the tracks, ''Dethro's Revenge'', is even a Tibanna Gas platform that could be seen near Cloud City in ''Empire Strikes Back''.
* TauntButton: Most of the racers taunt in alien languages, except for the [[CommonTongue Basic]]-speaking Anakin Skywalker.
* TimeTrial: Time Attack mode lets you race against the clock instead of other podracers.
* TokenHuman: Anakin is the only playable human character in the game. Qui Gon Jinn does make the occasional, but very easy to miss cameo appearance, in Watto's shop now and then.
* UselessUsefulSpell: Sebulba's WeaponizedExhaust works ''against'' you, but not against the other racers when you use it on them.'
* WeaponizedExhaust: A unique feature of Sebulba's vehicle, just like in the movie.
* WelcomeToTheCaribbeanMon: Toy Dampner, a character exclusive to the original game, boasts of all things a distinct Jamaican accent in his Huttese lines. It's actually one of the cooler voice parts in the game, thanks to Dave Fennoy, who, though not Jamaican, is an African-American actor with a great BadassBaritone.

----