''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released, considering the time between this game and that one.

!!Tropes featured:

* ActionGirl: By the end of one route, your team consists of Krystal, Katt Monroe, Lucy Hare, and Amanda, who get to defend planet Corneria. It leads to a big feast prepared for the guys while they're off on Venom.
* AirborneAircraftCarrier: The bases may count, though they are mostly stationary.
* AmazonBrigade: One branch of the story results in the team of Krystal, Katt, Lucy, and Amanda, who protect their home while the usual cast is attacking the enemy homeworld. Oddly for the usual approach to MultipleEndings, this squadron never becomes official.
* AmbidextrousSprite: Well {{averted}}, where character graphics in the briefing scenes can appear from their left or their right side, but have two separate graphics for each side -- not only do asymmetrical features always appear on the proper side, but the cell shading always appears to come from the same lighting angle even for characters that would otherwise appear symmetrical.
* AndNowForSomeoneCompletelyDifferent: Happens in some paths, although there is usually some relevance. The only problem is that the game doesn't bother to explain why ROB and the Great Fox are suddenly commanded by someone else.
* AntiRageQuitting: The now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.
%%* AsteroidsMonster
* BabiesEverAfter: Certain endings show the offspring of the team. Slippy and Amanda end up having at least six children (all unnamed) in Ending 7, while in Ending 2, Slippy's son ends up joining a possible future team composed of Fox and Krystal's son Marcus (the leader of said team), Peppy's granddaughter (presumably Lucy's daughter, father unknown), and [[{{CoolOldGuy}} elderly Falco]].
* BadassGrandpa: Peppy is still quite capable of flying an Arwing despite his age.
* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter, but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Falco is a FragileSpeedster, having a huge boost meter and [[FlechetteStorm multilock]] but low HP; Slippy is a MightyGlacier, having a lot of HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.
* BigBad: The Anglar Emperor.
* {{Bittersweet| Ending}}/DownerEnding: Most of ''Command'''s endings fall in between these; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]
* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being another series [[ContinuityReboot reboot]], rendering canonicity [[CuttingOffTheBranches irrelevant for the foreseeable future]].
* ContinuityNod: The Lylat system should look familiar to anyone who's played ''VideoGame/StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)
* CreateYourOwnVillain: In Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.
* ADayInTheLimelight: Several of ''Command'''s branches follow characters other than Fox. Characters that benefit include Falco, Slippy, the whole of Star Wolf, and newcomer Lucy.
* DisproportionateRetribution: So, Fox kicked Krystal off the team because he feared for her safety? Krystal's response to this was to join Star Wolf and elaborate a plan that would destroy Fox's heart, his career, and set him up to die against Pigma. Even Wolf felt sorry for him after going through with it.
* DivergentCharacterEvolution: Both Team Star Fox and Star Wolf have gotten more diverse aircraft.
* FogOfWar: You can scribble a bit of it away with the stylus, but it grows back in after the end of a turn.
* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB 64 always being present and participating in these scenes.
* GPSEvidence: In ''Command'', ROB is able to pinpoint Venom as the origin point of the Anglar army... because their ships are made out of a noncorroding metal, which means they can function in Venom's caustic seas. Kind of a leap of logic.
** Unless you notice that, in the opening blurb, the Anglar Emperor had already declared that he and his army were from the Venom sea. Fox must not be able to get cable news aboard the ''Great Fox''.
* TheGreatestStoryNeverTold: One of the first branches is simply "I wonder what Falco is up to?", which immediately shifts over to Falco's point of view, and continues in a linear path as Falco has his own set of adventures, leading him to a battle with Pigma. Unfortunately, this doesn't intersect with the main plot at ''all'', which causes him much grief when he realizes he missed out on all the fun and glory.
* HappilyMarried: Fox and Krystal in one of the endings (having one child, Marcus). Slippy and Amanda in most of the endings (having a ''whole lotta'' children). And what little we are told about Vivian, Peppy's deceased wife, suggests that they also fit the trope when she was still alive.
* ItsNotYouItsMyEnemies: Fox's concern over Krystal's safety is what causes him to kick her off Star Fox prior to the events of the game. She doesn't take it well.
%%* JackOfAllStats: Fox.
* LegacyCharacter: The game actually features three generations of the [=McCloud=] family in one. Fox is, of course, a main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.
* ManaMeter: Once again there is a "boost meter" which [[RegeneratingMana slowly regenerates over time]]. This time it's not only used for braking and speed-boosting, but is also consumed by the laser-deflecting barrel roll.
* MultipleEndings: No less than ''nine''.
* OperationJealousy: Why Krystal joins up with Star Wolf and begins a relationship with Panther to get back at Fox for kicking her off Star Fox.
%%* PlayingTennisWithTheBoss
* RememberTheNewGuy: Lucy, Peppy's daughter, is introduced. You would think that she would have been mentioned in previous games...
** Same with Dash Bowman. Aside from Andrew Oikonny, the previous games never implied that Andross had any other family, and certainly not children or grandchildren of his own.
* RemixedLevel: The first level changes whenever you visit the level again.
* ReusedCharacterDesign: Octoman from ''VideoGame/FZero'' appears as a boss. The Octoman here has [[InNameOnly pretty much nothing in common with the original]], being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer, as he has only half as many limbs, which is pointed out in one of the paths.
* SecretCharacter: James.
* SpeakingSimlish: And you can make your own!
* StoryBranching: After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission -- these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.
* TimedMission: The game has a timer for combat in general (fuel) and a turn limit for each mission.
* TurnBasedStrategy: More like ''VideoGame/StarFox2''.
* UnderwaterRuins: Venom.
* WakeUpCallBoss: Star Wolf, the very first boss the player will ever encounter (due to them being locked on that path for their first playthrough). It's a 3-against-1 fight that, unlike the first Star Wolf fight in ''[[VideoGame/StarFox64 64]]'', cannot be skipped.
* WhatHappenedToTheMouse: Of the four Anglar generals, Zoldge is strangely not present for a rematch on Venom.