''Spike's Peak'' is a PlatformGame by Creator/{{XONOX}}, released in 1983 for the UsefulNotes/{{Atari 2600}} and UsefulNotes/VIC20 as part of their "double-ender" series of two-game cartridges, and in 1984 for the UsefulNotes/{{Commodore 64}}. Written by Lawrence Holland, who would go on to create ''VideoGame/XWing''.

You play Spike, out to climb a [[DeathMountain mountain]]. First, you walk through the Meadows, jumping over {{bears|AreBadNews}} and [[GrimyWater muddy waterfalls]], and hiding from [[AirborneMook eagles]] by ducking into caves. Then you climb up the Rocky Ledge, dodging [[HomingBoulders rockslides]] and a [[LedgeBats boulder]] that flies back and forth across the screen. Then you walk or climb through the Ice Cap, dodging avalanches and the [[BigfootSasquatchAndYeti Abominable Snowman]]. Finally, you walk to the peak and plant your flag.

Along the way, you [[ScoringPoints score points]] by reaching higher altitudes, collecting [[FollowTheMoney gold and ice diamonds]], and killing the Snowman with your [[PowerfulPick ice pick]]. Getting hit by rocks or avalanches can take away points. [[EveryTenThousandPoints Every hundred thousand points]], you get an extra [[VideoGameLives life]], for a maximum of three.

!!''Spike's Peak'' provides examples of:

* AirborneMook: Eagles.
* AttractMode
* BearsAreBadNews: Bears running from cave to cave in the Meadows.
* BigfootSasquatchAndYeti: He wanders around the Ice Cap.
* BottomlessPits: The boulder will knock you down these. One of the earliest examples in video games.
* CheckPoint: The Rocky Ledge and Ice Cap.
* CollisionDamage: Bears, eagles, the boulder, and the Snowman.
* CorridorCubbyholeRun: The Meadows. The path is the corridor, the eagles are the threat, caves are the safe zones, and the bears give you advance warning of the eagles - when they are both in caves, one above the other, eagles are coming.
* CriticalAnnoyance: When you get too cold.
* CrouchAndProne: In the caves in the Meadows.
* DeathMountain
* DifficultyLevels: You can adjust the difficulty with the Atari's difficulty switches.
* EndlessGame: If you reach the summit, Spike lies down for a rest, then walks down the mountain to do it again.
* EveryTenThousandPoints: Or rather, hundred thousand points, an extra life.
* EverythingTryingToKillYou: Bears, birds, waterfalls, a flying boulder, and the Abominable Snowman. You can also freeze to death in caves in the Meadows or by running out of time on the Ice Cap or the peak.
* FakeTrap: Cactus on the Rocky Ledge.
* FollowTheMoney: Gold on the Rocky Ledge, and ice diamonds on the Ice Cap.
* {{Game Level}}s: Five, one screen each: The start of the trail, the Meadows, the Rocky Ledge, the Ice Cap, and the peak.
* GameOver: If you lose three lives.
* TheGoldenAgeOfVideoGames
* GrimyWater: Waterfalls in the Meadows.
* HealThyself: The ice diamonds on the Ice Cap replenish your body heat.
* HitPoints: Your body temperature. It's shown as a LifeMeter, and falls when you hide in a cave in the Meadows, or with time on the Ice Cap and the peak.
* HomingBoulders: Rockslides and avalanches.
* Instant180DegreeTurn
* LedgeBats: The boulder.
* OneHitPointWonder: You.
* PlatformGame: The Meadows is a zigzagging platform, you can jump over bears and hide in caves. The Rocky Ledge and Ice Cap have platforms, but not only can you jump, you can climb the wall up to the next platform.
* PowerfulPick: You can kill the Snowman with your ice pick.
* ScoringPoints
* SideView
* SpaceFillingPath: The Meadows, Rocky Ledge, and Ice Cap. On the last two, you can avoid the path and climb straight up.
* SkippableBoss: The Snowman. Just move off the path a little and he walks right past.
* VideoGameLives: Three.