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Changed line(s) 21 (click to see context) from:
* DidntThinkThisThrough: Eggman successfully cripples Sonic's speed with Slow-Down Boots as a means of inhibiting the blue hedgehog from interfering with his plans.. and then forgot entirely that Sonic can ''curl up'' as a Hedgehog for his [[RollingAttack Spin Dash move]], a trait seemingly inherent to all the woodland creature characters of the series. While some obstacles and the labyrinth can punish Sonic for reckless usage of it, the Spin Dash is instrumental to navigating beyond a walking pace and taking down Eggman's machines, so this slip-up is the lynchpin to his defeat.
to:
* DidntThinkThisThrough: Eggman successfully cripples Sonic's speed with Slow-Down Speed Down Boots as a means of inhibiting the blue hedgehog from interfering with his plans.. and then forgot entirely that Sonic can ''curl up'' as a Hedgehog for his [[RollingAttack Spin Dash move]], a trait seemingly inherent to all the woodland creature characters of the series. While some obstacles and the labyrinth can punish Sonic for reckless usage of it, the Spin Dash is instrumental to navigating beyond a walking pace and taking down Eggman's machines, so this slip-up is the lynchpin to his defeat.
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* DidntThinkThisThrough: Eggman successfully cripples Sonic's speed with Slow-Down Boots as a means of inhibiting the blue hedgehog from interfering with his plans.. and then forgot entirely that Sonic can ''curl up'' as a Hedgehog for his [[RollingAttack Spin Dash move]], a trait seemingly inherent to all the woodland creature characters of the series. While some obstacles and the labyrinth can punish Sonic for reckless usage of it, the Spin Dash is instrumental to navigating beyond a walking pace and taking down Eggman's machines, so this slip-up is the lynchpin to his defeat.
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Changed line(s) 5,6 (click to see context) from:
One day, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) had an epiphany: if Sonic's speed was removed from him, taking over the world would be like taking candy from a baby. So, later that night, Robotnik had one of his robots sneak into Sonic's house and replace Sonic's normal sneakers with a pair of supposedly-identical-looking Speed Down Boots. Next morning, Sonic woke up, slipped on the shoes and found out that he couldn't run or even jump. Robotnik made himself known and gloated that the boots can only be removed by Chaos Emerald energy. He also claimed that the miracle gems are all hidden in the Super Labyrinth, his latest base.
to:
The next morning, Sonic
Changed line(s) 10,12 (click to see context) from:
* AwesomeButImpractical: The Spin Dash can be charged up to four levels, but at that point it just makes Sonic too fast, and sends him bouncing all over the place. The game can be played just fine by doing small spin charges and braking when you need to make a hard turn.
* BigFancyCastle: The Labyrinth of the Castle, the fourth and final world of the game, is set in a castle.
* BoringButPractical: Robotnik slowed Sonic down by nabbing his shoes while the hedgehog slept. Why he didn't do this more often instead of creating robotic duplicates and rousing ancient beings from their slumber among other things, we'll never know.
* BigFancyCastle: The Labyrinth of the Castle, the fourth and final world of the game, is set in a castle.
* BoringButPractical: Robotnik slowed Sonic down by nabbing his shoes while the hedgehog slept. Why he didn't do this more often instead of creating robotic duplicates and rousing ancient beings from their slumber among other things, we'll never know.
to:
* AwesomeButImpractical: The Spin Dash can be charged up to four levels, but at that point it just makes Sonic too fast, and sends him bouncing all over the place. The game can be played just fine by doing small spin charges Spin Charges and braking when you need to make a hard turn.
* BigFancyCastle: The Labyrinth of the Castle, the fourth and final world of the game, is set ina castle.
an ancient castle that's rigged all over with booby traps, BottomlessPits, and Robotnik's more dangerous robots.
* BoringButPractical: Robotnik slowed Sonic down by nabbing his shoes and swapping them for ones that slow him down while the hedgehog slept. Why he didn't do this more often -- insteadof of, say, creating robotic duplicates and rousing ancient beings from their slumber among other things, things -- we'll never know.
* BigFancyCastle: The Labyrinth of the Castle, the fourth and final world of the game, is set in
* BoringButPractical: Robotnik slowed Sonic down by nabbing his shoes and swapping them for ones that slow him down while the hedgehog slept. Why he didn't do this more often -- instead
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* BossOnlyLevel: The fourth acts start with a quick ring-collecting slope, before immediately moving on to the boss fight.
* BottomlessPit: Falling off the stage is the only way Sonic can immediately lose a life in the first three acts of each Labyrinth regardless of time; falling into a pit shows a cutscene of Sonic falling through a chute similar to the boss chutes and into a pool of lava with spikes in it at the bottom.
* BroughtDownToNormal: Played with; thanks to Robotnik's Speed Down Boots, Sonic is unable to move at any more than a snail's pace and cannot jump. Fortunately, he can [[BroughtDownToBadass still use]] [[HandicappedBadass his Spin Dash.]]
* BottomlessPit: Falling off the stage is the only way Sonic can immediately lose a life in the first three acts of each Labyrinth regardless of time; falling into a pit shows a cutscene of Sonic falling through a chute similar to the boss chutes and into a pool of lava with spikes in it at the bottom.
* BroughtDownToNormal: Played with; thanks to Robotnik's Speed Down Boots, Sonic is unable to move at any more than a snail's pace and cannot jump. Fortunately, he can [[BroughtDownToBadass still use]] [[HandicappedBadass his Spin Dash.]]
to:
* BossOnlyLevel: The fourth acts all start with a long but quick ring-collecting slope, slope which you roll down to collect lots of rings, before immediately moving on dropping down another chute to the that Labyrinth's boss fight.
battle.
* BottomlessPit: Falling off the stage is the only way Sonic can immediately lose a life in the first three acts of each Labyrinth regardless of time; falling into a pit shows a cutscene of Sonic falling through a chute similar to the bosschutes chutes, and then slam-dunking into a pool of lava with spikes in it at the bottom.
* BroughtDownToNormal: Played with; thanks to Robotnik's Speed Down Boots, Sonic is unable to move at any more than a snail's pace and cannot jump. Fortunately, he can [[BroughtDownToBadass still use]] his [[HandicappedBadasshis Spin Dash.]]Dash]].
* BottomlessPit: Falling off the stage is the only way Sonic can immediately lose a life in the first three acts of each Labyrinth regardless of time; falling into a pit shows a cutscene of Sonic falling through a chute similar to the boss
* BroughtDownToNormal: Played with; thanks to Robotnik's Speed Down Boots, Sonic is unable to move at any more than a snail's pace and cannot jump. Fortunately, he can [[BroughtDownToBadass still use]] his [[HandicappedBadass
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* EndGameResultsScreen: After beating the game, you see your final score and the game grades you on your performance.
* EpilepticFlashingLights: Anytime a item is in use. In some levels, getting a invincibility or speed power up makes the game practically unplayable due to all the flashing. The flashing was removed in the 3DS Virtual Console release.
* EternalEngine: The Labyrinth of the Factory, the third world of the game, is set in a factory.
* EpilepticFlashingLights: Anytime a item is in use. In some levels, getting a invincibility or speed power up makes the game practically unplayable due to all the flashing. The flashing was removed in the 3DS Virtual Console release.
* EternalEngine: The Labyrinth of the Factory, the third world of the game, is set in a factory.
to:
* EndGameResultsScreen: After beating the game, game ends -- win or lose -- you see your final score and the game grades you on your performance.
performance, with higher scores given for completing levels quickly, and whether or not you beat the game and/or found the Bonus Stage.
* EpilepticFlashingLights: Anytime a item is in use. In some levels, getting a invincibility or speed power up makes the game practically unplayable due toall the flashing. The background flashing wildly for a long period of time. Fortunately, the flashing was removed in the 3DS Virtual Console release.
* EternalEngine: The Labyrinth of the Factory, the third world of the game, is set in afactory.robot factory.
* EurekaMoment: The game's manual in both the Japanese and Western releases has Dr. Robotnik come up with the idea for the Speed Down Boots this way:
-->'''Robotnik:''' There has to be a way to defeat that pesky Sonic The Hedgehog! No matter what I try, he always manages to outrun my traps! Hmm... wait a minute. He ''outruns'' my traps. He uses his fantastic ''speed'' to defeat my minions. What if I take his speed away?
* EpilepticFlashingLights: Anytime a item is in use. In some levels, getting a invincibility or speed power up makes the game practically unplayable due to
* EternalEngine: The Labyrinth of the Factory, the third world of the game, is set in a
* EurekaMoment: The game's manual in both the Japanese and Western releases has Dr. Robotnik come up with the idea for the Speed Down Boots this way:
-->'''Robotnik:''' There has to be a way to defeat that pesky Sonic The Hedgehog! No matter what I try, he always manages to outrun my traps! Hmm... wait a minute. He ''outruns'' my traps. He uses his fantastic ''speed'' to defeat my minions. What if I take his speed away?
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* ExcusePlot: Dr. Robotnik slowed Sonic down with heavy boots. You must go through his labyrinth to remove them.
to:
* ExcusePlot: Dr. Robotnik slowed Sonic down with heavy boots. You must go through his labyrinth Super Labyrinth and collect the Chaos Emeralds to remove them.
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* GameOverMan: At the continue screen, Sonic lays on his back in a prison cell while looking bored. By choosing to continue, he easily breaks the gate with a Spin Dash.
* GreenHillZone: The Labyrinth of the Sky is the basic first world, but oddly enough the third act of the final world is what uses the Green Hill color scheme.
* GreenHillZone: The Labyrinth of the Sky is the basic first world, but oddly enough the third act of the final world is what uses the Green Hill color scheme.
to:
* GameOverMan: At the continue screen, Sonic lays on his back side in a prison cell while looking bored. By choosing to continue, he easily breaks the gate with a Spin Dash.
Dash. If you don't, he stays imprisoned; presumably for good.
* GreenHillZone: The Labyrinth of the Sky is the basic first world, but oddlyenough enough, the third act of the final world is what uses the Green Hill color scheme.
* GreenHillZone: The Labyrinth of the Sky is the basic first world, but oddly
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* MechaMooks: Dr. Robotnik's minions.
to:
* MechaMooks: Dr. Robotnik's minions.minions, including all of the bosses. Robotnik himself doesn't appear in-game until the ending cutscene.
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* OddballInTheSeries: A ''Sonic'' game where the titular protagonist ''can't even run''. Instead of being a sidescrolling platformer, ''Labyrinth'' is something of a minigolf game where Sonic Spin Dashes around looking for keys to unlock the levels' goals.
* PinballZone: The whole game consists of this type of level, seeing as Sonic must use his Spin Dash to get around quickly. Some levels also use pinball flippers as gimmicks.
* PowerUpLetdown: The Twinkle gives Sonic temporary invincibility, and the Sneaker increases his walking speed. However, since Sonic should mainly be moving around stages using the Spin Dash, which already makes him invincible as long as he's rolling, and is faster than the Sneaker's walking speed, neither help that much.
* PinballZone: The whole game consists of this type of level, seeing as Sonic must use his Spin Dash to get around quickly. Some levels also use pinball flippers as gimmicks.
* PowerUpLetdown: The Twinkle gives Sonic temporary invincibility, and the Sneaker increases his walking speed. However, since Sonic should mainly be moving around stages using the Spin Dash, which already makes him invincible as long as he's rolling, and is faster than the Sneaker's walking speed, neither help that much.
to:
* OddballInTheSeries: A ''Sonic'' game where the titular protagonist ''can't even run''. Instead of being a sidescrolling side-scrolling platformer, ''Labyrinth'' is something of a minigolf mini golf-like game with puzzle-solving elements, where Sonic Spin Dashes around looking for keys to unlock the levels' goals.
* PinballZone: The whole game consists of this type of level, seeing as because he can no longer run or jump due to Robotnik's Slow-Down Boots, Sonic must instead use his Spin Dash to get around quickly. Some levels also use pinball flippers as gimmicks.
* PowerUpLetdown: The Twinkle gives Sonic temporary invincibility, and the Sneaker increases his walking speed. However, since Sonic should mainly be moving around stages using the SpinDash, Dash -- which already makes him invincible as long as he's rolling, rolling -- and is faster than the Sneaker's walking speed, neither help that much.
* PinballZone: The whole game consists of this type of level, seeing as because he can no longer run or jump due to Robotnik's Slow-Down Boots, Sonic must instead use his Spin Dash to get around quickly. Some levels also use pinball flippers as gimmicks.
* PowerUpLetdown: The Twinkle gives Sonic temporary invincibility, and the Sneaker increases his walking speed. However, since Sonic should mainly be moving around stages using the Spin
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* SecretLevel: Hidden in Zone 2-3.
* SlideLevel: The prologue to each boss level has Sonic slide down a slide and collect as many rings as he can before he fights the boss at the end.
* SlideLevel: The prologue to each boss level has Sonic slide down a slide and collect as many rings as he can before he fights the boss at the end.
to:
* SecretLevel: Hidden in Zone 2-3.
2-3, and required to get the [[MultipleEndings Good Ending]].
* SlideLevel: The prologue to each boss level has Sonicslide rolling down a huge slide and collect as many rings as he can before he fights the boss at the end.end. While they all have things to slow Sonic down -- which can actually help, seeing as it aligns Sonic with the trails of rings -- later ones also include dangerous hazards on the way down.
* SlideLevel: The prologue to each boss level has Sonic
* SuperNotDrowningSkills: The Labyrinth of the Sea has [[WalkDontSwim Sonic walking and rolling around under the sea]] with none of his usual issues with breathing underwater. Taking into account how frustrating the ''rest'' of the game can be, not having to contend with an OxygenMeter for once is a welcome change.
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* TimedMission: The first three acts of each Labyrinth give Sonic a minute and a half to find the three keys and hit the goal; destroying robots and picking up the keys will extend the timer, while getting hit will decrease it. Run out of time or fall into a pit, and you lose a life.
to:
* TimedMission: The first three acts of each Labyrinth give Sonic a minute and a half to find the three keys and hit the goal; destroying robots and picking up the keys will extend the timer, while getting hit will decrease it. Run out of time or time, fall into off the stage or get hit by a pit, boss enemy with no rings, and you lose a life.
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* BigFancyCastle: The Labyrinth of the Castle.
to:
* BigFancyCastle: The Labyrinth of the Castle.Castle, the fourth and final world of the game, is set in a castle.
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* EternalEngine: The Labyrinth of the Factory.
to:
* EternalEngine: The Labyrinth of the Factory.Factory, the third world of the game, is set in a factory.
* LevelInTheClouds: The Labyrinth of the Sky, the first world of the game, is set high above the clouds.
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* UnderTheSea: The Labyrinth of the Sea.
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* UnderTheSea: The Labyrinth of the Sea.Sea, the second world of the game, is set underwater.
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* ThereIsNoKillLikeOverkill: Unlike many other platformers, this game shows what lies at the bottom of its seemingly BottomlessPits, a lava pool with SpikesOfDoom sticking out of it. One of those alone would have been enough, but Eggman obviously wasn’t going to take any chances with Sonic.
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Changed line(s) 5,7 (click to see context) from:
One day, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) had an epiphany: if Sonic's speed was removed from him, taking over the world would be like taking candy from a baby. So, later that night, Robotnik had one of his robots sneak into Sonic's house and, [[WhyDontYouJustShootHim rather than just kill him in his moment of weakness,]] replace Sonic's normal sneakers with a pair of supposedly-identical-looking Speed Down Boots. Next morning, Sonic woke up, slipped on the shoes and found out that he couldn't run or even jump. Robotnik made himself known and gloated that the boots can only be removed by Chaos Emerald energy. He also claimed that the miracle gems are all hidden in the Super Labyrinth, his latest base. So, in a nutshell: Robotnik took Sonic's speed; Sonic must go through a dungeon to get it back.
As far as gameplay is concerned, the best way to describe it is: ''VideoGame/MarbleMadness'' [[RecycledINSPACE with Sonic as the playable character]]. Sonic can't run or jump, only walk and your only means of fast locomotion and offense is the Spin Dash. There are four "worlds" in the Super Labyrinth: Labyrinth of the Sky, Sea, Factory and Castle, and they each have three acts and a boss battle. The main objective in each main act is to collect three keys and make it to the goal in three minutes. Get hit, and you lose time and the keys fly out of you; don't grab the keys in time and they'll pop right back in their original spots. Fall down a pit or run out of time, and you die. With boss battles, rather than collecting keys, you must first go down a chute and collect rings on the way down. Once you reach the end, you'll actually fight the boss. Get hit once, and you lose all of your rings — even if you manage to get 99 rings in the tube — get hit again, you lose a life. If you lose all of your lives, you must start from the beginning of the game. [[TheManyDeathsOfYou You can probably see where this is going]].
As far as gameplay is concerned, the best way to describe it is: ''VideoGame/MarbleMadness'' [[RecycledINSPACE with Sonic as the playable character]]. Sonic can't run or jump, only walk and your only means of fast locomotion and offense is the Spin Dash. There are four "worlds" in the Super Labyrinth: Labyrinth of the Sky, Sea, Factory and Castle, and they each have three acts and a boss battle. The main objective in each main act is to collect three keys and make it to the goal in three minutes. Get hit, and you lose time and the keys fly out of you; don't grab the keys in time and they'll pop right back in their original spots. Fall down a pit or run out of time, and you die. With boss battles, rather than collecting keys, you must first go down a chute and collect rings on the way down. Once you reach the end, you'll actually fight the boss. Get hit once, and you lose all of your rings — even if you manage to get 99 rings in the tube — get hit again, you lose a life. If you lose all of your lives, you must start from the beginning of the game. [[TheManyDeathsOfYou You can probably see where this is going]].
to:
One day, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) had an epiphany: if Sonic's speed was removed from him, taking over the world would be like taking candy from a baby. So, later that night, Robotnik had one of his robots sneak into Sonic's house and, [[WhyDontYouJustShootHim rather than just kill him in his moment of weakness,]] and replace Sonic's normal sneakers with a pair of supposedly-identical-looking Speed Down Boots. Next morning, Sonic woke up, slipped on the shoes and found out that he couldn't run or even jump. Robotnik made himself known and gloated that the boots can only be removed by Chaos Emerald energy. He also claimed that the miracle gems are all hidden in the Super Labyrinth, his latest base. So, in a nutshell: Robotnik took Sonic's speed; Sonic must go through a dungeon to get it back.
base.
As far as gameplay is concerned, thebest way to describe it is: ''VideoGame/MarbleMadness'' [[RecycledINSPACE with Sonic as the playable character]]. game is viewed from an isometric overhead perspective. Sonic can't run or jump, only walk and your his only means of fast locomotion and offense is the Spin Dash. There are four "worlds" in the Super Labyrinth: Labyrinth of the Sky, Sea, Factory and Castle, and they each have three acts and a boss battle. The main objective in each main act is to collect three keys and make it to the goal in three minutes. Get hit, and you lose time and the keys fly out of you; don't grab the keys in time and they'll pop right back in their original spots. Fall down a pit or run out of time, and you die. With boss battles, rather than collecting keys, you must first go down a chute and collect rings on the way down. Once you reach the end, you'll actually fight the boss. Get hit once, and you lose all of your rings — even if you manage to get 99 rings in the tube — get hit again, you lose a life. If you lose all of your lives, you must start from the beginning of the game. [[TheManyDeathsOfYou You can probably see where this is going]].
As far as gameplay is concerned, the
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* AwesomeButImpractical: The Spin Dash can be charged up to four levels, but at that point it just badly bounces Sonic all over the place. The game can be played just fine by doing small spin charges and braking when you need to make a hard turn.
to:
* AwesomeButImpractical: The Spin Dash can be charged up to four levels, but at that point it just badly bounces makes Sonic too fast, and sends him bouncing all over the place. The game can be played just fine by doing small spin charges and braking when you need to make a hard turn.
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* BossOnlyLevel: The fourth acts start with a quick ring-collecting slope. Then it's on to the boss fight.
* BottomlessPit: The one hazard in the first three acts of each Labyrinth that can kill Sonic immediately regardless of time; falling into a pit shows a cutscene of Sonic falling through a chute similar to the boss chutes and into a pool of lava with spikes in it at the bottom.
* BottomlessPit: The one hazard in the first three acts of each Labyrinth that can kill Sonic immediately regardless of time; falling into a pit shows a cutscene of Sonic falling through a chute similar to the boss chutes and into a pool of lava with spikes in it at the bottom.
to:
* BossOnlyLevel: The fourth acts start with a quick ring-collecting slope. Then it's slope, before immediately moving on to the boss fight.
* BottomlessPit:The one hazard Falling off the stage is the only way Sonic can immediately lose a life in the first three acts of each Labyrinth that can kill Sonic immediately regardless of time; falling into a pit shows a cutscene of Sonic falling through a chute similar to the boss chutes and into a pool of lava with spikes in it at the bottom.
* BottomlessPit:
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* InvincibilityPowerUp: The Twinkle powerup... not that it helps much. The Rolling Attack is already nearly invincible.
to:
* InvincibilityPowerUp: The Twinkle powerup... powerup makes Sonic immune to damage even when he is not that it helps much. The Rolling Attack is already nearly invincible.curled into a ball.
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* MacGuffin: The five[=/=]six Chaos Emeralds.
to:
* MacGuffin: The five[=/=]six Chaos Emeralds. Sonic cannot remove the Slow Down Boots unless he collects them.
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* MultipleEndings:
to:
* MultipleEndings:MultipleEndings: Two, depending on whether or not Sonic accesses the secret level in Zone 2-3.
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* PowerUpLetdown: The only powerup you need is the yellow one for earning more time. Particularly laughable is the Power Sneakers item, since it only barely increases Sonic's walking speed.
* RollingAttack: The gameplay focuses on this technique.
* RollingAttack: The gameplay focuses on this technique.
to:
* PowerUpLetdown: The only powerup you need is Twinkle gives Sonic temporary invincibility, and the yellow one for earning more time. Particularly laughable is the Power Sneakers item, since it only barely Sneaker increases Sonic's his walking speed.
speed. However, since Sonic should mainly be moving around stages using the Spin Dash, which already makes him invincible as long as he's rolling, and is faster than the Sneaker's walking speed, neither help that much.
* RollingAttack:The gameplay focuses on this technique.Sonic has his Spin Dash, as usual. With his running speed being taken away, the Spin Dash is the only way of getting around quickly.
* RollingAttack:
Changed line(s) 45 (click to see context) from:
* SpectacularSpinning: You do remember that Sonic can roll, right? This game won't let you forget that.
to:
* SpectacularSpinning: You do remember that Sonic can roll, right? This game won't let you forget that.Sonic's Spin Dash is the only way to get around quickly in this game, and as such, the player is encouraged to use it as much as possible.
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* SprintShoes: The Sneakers power-up.
to:
* SprintShoes: The Sneakers power-up. It temporarily makes Sonic walk a bit faster when he collects it.
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* BoringButPractical: Robotnik slowed Sonic down by nabbing his shoes while the hedgehog slept. Why he didn't do this more often instead of creating robotic duplicates and rousing ancient beings from their slumber among other things, we'll never know.
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Changed line(s) 5,6 (click to see context) from:
One day, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) had an epiphany: if Sonic's speed was removed from him, taking over the world would be like taking candy from a baby. So, later that night, Robotnik had one of his robots sneak into Sonic's house and, [[WhyDontYouJustShootHim rather than just kill him in his moment of weakness,]] replace Sonic's normal sneakers with a pair of supposedly-identical-looking Speed-Down Boots. Next morning, Sonic woke up, slipped on the shoes and found out that he couldn't run or even jump. Robotnik made himself known and gloated that the boots can only be removed by Chaos Emerald energy. He also claimed that the miracle gems are all hidden in the Super Labyrinth, his latest base. So, in a nutshell: Robotnik took Sonic's speed; Sonic must go through a dungeon to get it back.
to:
One day, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) had an epiphany: if Sonic's speed was removed from him, taking over the world would be like taking candy from a baby. So, later that night, Robotnik had one of his robots sneak into Sonic's house and, [[WhyDontYouJustShootHim rather than just kill him in his moment of weakness,]] replace Sonic's normal sneakers with a pair of supposedly-identical-looking Speed-Down Speed Down Boots. Next morning, Sonic woke up, slipped on the shoes and found out that he couldn't run or even jump. Robotnik made himself known and gloated that the boots can only be removed by Chaos Emerald energy. He also claimed that the miracle gems are all hidden in the Super Labyrinth, his latest base. So, in a nutshell: Robotnik took Sonic's speed; Sonic must go through a dungeon to get it back.
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* BroughtDownToNormal: Played with; thanks to Robotnik's Speed-Down Boots, Sonic is unable to move at any more than a snail's pace and cannot jump. Fortunately, he can [[BroughtDownToBadass still use]] [[HandicappedBadass his Spin Dash.]]
to:
* BroughtDownToNormal: Played with; thanks to Robotnik's Speed-Down Speed Down Boots, Sonic is unable to move at any more than a snail's pace and cannot jump. Fortunately, he can [[BroughtDownToBadass still use]] [[HandicappedBadass his Spin Dash.]]
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* DubNameChange: In the Japanese manual, the "super labyrinth" is known as ''Eggmanland''.
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* EvilOverlooker: The Japanese cover art depicts Robotnik looking down at Sonic. The same cover art is used for the game's North American release, although Robotnik's face is obscured by the game's title.
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Deleted line(s) 3,4 (click to see context) :
JustForFun/TheOneWith more rolling than usual.
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JustForFun/TheOneWith more rolling than usual.
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* GameOverMan: At the continue screen, Sonic lays on his back in a prison cell while looking bored. By choosing to continue, he easily breaks the gate with a Spin Dash.
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*LawOfOneHundred: Collecting 100 rings in either a boss act or the SecretLevel will grant you an extra life.
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* AWinnerIsYou: Clearing the game after seeing the short, boring secret level in Zone 2-3 just makes the credits congratulate you for it.
to:
* AWinnerIsYou: Clearing the game after seeing the short, boring secret level SecretLevel in Zone 2-3 just makes the credits congratulate you for it.it, as well as providing you with a level select code.
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Main.The One With is being cut through TRS in favor of JustForFun.The One With; please produce a better gag because that seems a bit complainy
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TheOneWhere Sonic lost the very thing he's known for.
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TheOneWhere Sonic lost the very thing he's known for.
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As far as gameplay is concerned, the best way to describe it is: ''VideoGame/MarbleMadness'' [[RecycledINSPACE with Sonic as the playable character]]. Sonic can't run or jump, only walk and your only means of fast locomotion and offense is the Spin Dash. There are four "worlds" in the Super Labyrinth: Labyrinth of the Sky, Sea, Factory and Castle, and they each have three acts and a boss battle. The main objective in each main act is to collect three keys and make it to the goal in three minutes. Get hit, and you lose time and the keys fly out of you; don't grab the keys in time and they'll pop right back in their original spots. Fall down a pit or run out of time, and you die. With boss battles, rather than collecting keys, you must first go down a chute and collect rings on the way down. Once you reach the end, you'll actually fight the boss. Get hit once, and you lose all of your rings - even if you manage to get 99 rings in the tube - get hit again, you lose a life. If you lose all of your lives, you must start from the beginning of the game. [[TheManyDeathsOfYou You can probably see where this is going]].
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As far as gameplay is concerned, the best way to describe it is: ''VideoGame/MarbleMadness'' [[RecycledINSPACE with Sonic as the playable character]]. Sonic can't run or jump, only walk and your only means of fast locomotion and offense is the Spin Dash. There are four "worlds" in the Super Labyrinth: Labyrinth of the Sky, Sea, Factory and Castle, and they each have three acts and a boss battle. The main objective in each main act is to collect three keys and make it to the goal in three minutes. Get hit, and you lose time and the keys fly out of you; don't grab the keys in time and they'll pop right back in their original spots. Fall down a pit or run out of time, and you die. With boss battles, rather than collecting keys, you must first go down a chute and collect rings on the way down. Once you reach the end, you'll actually fight the boss. Get hit once, and you lose all of your rings - — even if you manage to get 99 rings in the tube - — get hit again, you lose a life. If you lose all of your lives, you must start from the beginning of the game. [[TheManyDeathsOfYou You can probably see where this is going]].
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* FourIsDeath: There are 4 Labyrinths, and the 4th stage of each Labyrinth is a boss stage
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* FourIsDeath: There are 4 Labyrinths, and the 4th stage of each Labyrinth is a boss stagestage.
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* PowerUpLetdown: The only powerup you need is the yellow one for earning more time. Particularly laughable is the Power Sneakers item since it only barely increases Sonic's walking speed.
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* PowerUpLetdown: The only powerup you need is the yellow one for earning more time. Particularly laughable is the Power Sneakers item item, since it only barely increases Sonic's walking speed.
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* TimedMission: The first three acts of each Labyrinth give Sonic a minute and a half to find the three keys and hit the goal; destroying robots and picking up the keys will extend the timer, while getting hit will decrease it. Run out of time or fall into a pit, and you lose a life
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* TimedMission: The first three acts of each Labyrinth give Sonic a minute and a half to find the three keys and hit the goal; destroying robots and picking up the keys will extend the timer, while getting hit will decrease it. Run out of time or fall into a pit, and you lose a lifelife.
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* VillainExitStageLeft: The game ends with Sonic chasing after Dr. Robotnik, but when the doctor drops his Chaos Emerald, Sonic turns towards a exit and leaves him alone.
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* VillainExitStageLeft: The game ends with Sonic chasing after Dr. Robotnik, but when the doctor drops his Chaos Emerald, Sonic turns towards a an exit and leaves him alone.
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* ContinuityNod: A suble and interesting one. The Japanese manual's story section states that Tails had recently gone on a "self-interested journey" alone. Earlier that year had been released ''VideoGame/TailsSkyPatrol'', whose manual stated that Tails was on a "self-interested journey alone".