->''"Why the hell am I in a car?"''
-->--'''Sonic''''s thoughts on Drift in ''WebAnimation/SonicShorts'', Vol. 2

The ''Sonic Drift'' duology is a series of SpinOff drift-racing games released for the Creator/{{Sega}} UsefulNotes/GameGear, starring [[Franchise/SonicTheHedgehog true blue and company.]]

The first entry, released in 1994, was a ''very'' basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman (also the first time he was ever playable). Rings could be collected to activate each character's special attack (speed boost, jump, ect.). Gameplay wise, it is more or less Sega's answer to ''VideoGame/SuperMarioKart'' (with a bit of ''VideoGame/PolePosition'' thrown into the mix) -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.

However, the following year it did receive a follow-up, the aptly named ''Sonic Drift 2'', which did make it overseas ([[SequelFirst and curiously retained the numeral in the U.S.]]). This game expanded upon the original by adding more playable characters, tracks, course variety, and smarter A.I. ([[RubberBandAI perhaps too smart]]).
* AstralFinale: The last two tracks of the Blue GP, Milky Way and Death Egg, are set in outer space, with the later having the players racing on the surface of the Death Egg itself.
* BigStormEpisode: ''Drift 2'' has Rainy Savanna, which serves as the second track of the White GP.
* CasinoPark: ''Drift 2'' has Casino Night, which serves as the fourth track of the Purple GP.
* ColourCodedForYourConvenience: Speedup monitors are red, Invincibility monitors are blue. The sequel adds a Jump monitor (yellow) and a throwable mine trap (black).
* TheComputerIsACheatingBastard: Along with the RubberBandAI, the computer racers in the second game have unlimited powerups, and abuse it to high heaven. Sonic and Metal Sonic are pretty much in perpetual boost mode.
* EternalEngine: The original game has Scrap Brain Zone, which serves as the sixth and final track of all three [=GPs=]. ''Drift 2'' has Iron Ruin, which serves as the sixth and final track of the Purple GP, and Death Egg, which serves as the sixth and final track of the Blue GP.
* GimmickLevel: Emerald Ocean in ''Drift 2''. The whole track is the sea, so you need to keep your speed over 40% to avoid falling.
* [[GoKartingWithBowser Go-Karting with Eggman]]
* GreenHillZone: The original Green Hill Zone, no less, appears as the first track in all three GP's of the first game (only differing in layout). ''Drift 2'' has Emerald Hill Zone, which appears as the first track of the Purple GP, and the sixth and final track of the White GP.
* InterfaceScrew:
** The R Ball in ''Drift 2'' reverses the controls for a couple seconds.
** One course replaces the monitors with balloons that cause an entirely different set of effects, some of which are harmful.
* LampshadeHanging: [[AllThereInTheManual The manual and character profiles from the time stated that Sonic dislikes cars.]]
* MeaningfulBackgroundEvent: The [[KillSat Death Egg]]'s appearance in the Milky Way track of ''Drift 2''. [[spoiler:Guess where the following track takes place?]]
* MythologyGag: Tails drives a car based on Caterham Seven in ''Drift 2''. It is something of a canon trait that Tails has a preference for the brand, as he appeared with one in a secret illustration in ''Sonic CD'' and owned one in a prior obscure manga.
* NostalgiaLevel: The tracks in ''Drift 1'' are all set in levels from ''[[VideoGame/SonicTheHedgehog Sonic 1]]''. Likewise, many tracks in ''Drift 2'' are from [[VideoGame/SonicTheHedgehog2 the]] [[VideoGame/Sonic3AndKnuckles sequels]].
* ProjectileKiss: This is Amy's special move.
* RecurringRiff: [[VideoGame/SonicTheHedgehogCD "Sonic - You Can Do Anything"]] is the invincibility theme in ''Drift 1''. ''Drift 2'' uses the ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' invincibility theme instead.
* RedundantParody: The fact that a character like Sonic, whose defining trait is his SuperSpeed would be driving a car is something of a recurring joke among the fandom, despite the manual making it clear that Sonic does dislike cars, and it's clear he's only using a car to keep the competition balanced for everyone.
* RubberBandAI: Abused constantly by the sequel, and it isn't subtle either since you can tell from a glance at the map when 2nd place magically accelerates. Winning a race frequently comes down to [[LuckBasedMission dumb luck]].
* SequelDifficultySpike: The first game is easy enough, with such simplistic AI, that you can only lose if you mess up a lot. The second game, however, has the A.I. cheat constantly to stay ahead of you.
* ShiftingSandLand: ''Drift 2'' has Desert Road, which serves as the fifth track of the Purple GP, and the first track of the White GP.
* SlippySlideyIceWorld: ''Drift 2'' has Ice Cap, which serves as the third track of the White GP.
* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called Eggman and Fang. Slightly averted in that [[AllThereInTheManual the English manual]] [[HandWave explains]] that Dr. Robotnik goes under "the Eggman" as his race title.
* SpellMyNameWithAnS: Knucles.
* SpiritualSuccessor: ''VideoGame/SonicR'', ''VideoGame/SonicRiders'', and ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''.
* UndergroundLevel: ''Drift 2'' has Mystic Cave and Quake Cave. Mystic Cave serves as the fifth track of the White GP, and Quake Cave serves as the second track of the Blue GP.