''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it was pretty hard-to-find even then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

In each level, you have to avoid obstacles, traps, [[EverythingTryingToKillYou giant feet, fish,]] {{anvil|OnHead}}s, {{spikes|OfDoom}}, etc. on your quest to eat balls and become fat. Once you're heavy enough (or, in a two-player game, you and your friend are heavy enough ''combined''), you can continue on to the scale, trip it to open the level gate, and go inside, only to repeat the process on the next level. Along the way you can collect power-ups that increase your speed or the length of your tongue.

All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''VideoGame/{{Battletoads}}''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard difficulty]].

A somewhat obscure sequel of sorts was released on the GameBoy called ''Sneaky Snakes''. Aside from being on a strict 2d plane rather than isometric 3D, the game plays very similarly to its predecessor.

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!!This game contains examples of:

* AdaptationNameChange: For no apparent reason, the Pibballs and Pibbleboings are renamed Pibbleballs and Pibblesprings in the Genesis version.
* AddedAlliterativeAppeal: Four the names given to the levels for the Genesis version -- Grassy Greens (Level 1), Razor Ravine (Level 3), Anvil Alley (Level 4), and Slippery Slopes (Level 9).
* AmericanKirbyIsHardcore: Compare the NES boxart which shows Rattle and Roll as cartoon snakes looking goofy and cheery to the Genesis boxart, where both Rattle and Roll resemble real snakes about to snack on some frightened Nibbley Pibbleys.
* AstralFinale: The final level is on the moon. With an appropriate change in gravity, which doesn't exactly make it easier, since it's a BossBattle.
* BrutalBonusLevel: [[http://www.youtube.com/watch?v=pZfucy9sGy8 The extra level]] in the Genesis version, although you don't have to do anything special to get to it (besides beat the game, [[NintendoHard although some would argue that's pretty damn special by itself]]).
* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer Nibbley Pibbleys get attacked by a gadget by the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...
* ContemptibleCover: [[http://en.wikipedia.org/wiki/File:Snake_Rattle_n_Roll_gamebox.jpg This]] is the boxart for the NES release. It's worth noting that that's pretty much exactly what the game looks like in action, however.
* DepthPerplexion: The level design and drop shadows do a pretty good job of making it obvious how enemies relate to one another, but this can still happen, most infamously on level 5 where the balls sprout wings and fly freely around.
* TheDevTeamThinksOfEverything: On Level 4, you can lead an anvil onto the switch, allowing you to complete the level without eating a single ball.
* DifficultySpike: Levels 7 and up make the first half of the game look like cake.
* DisproportionateRetribution: Your snakes go on a rampage through many different lands, killing everything in sight. Why? ''Ice Foot stole your flag.''
* EasterEgg: In Level 7, the ground in the first half of the level forms the word "Creator/{{Nintendo}}", while the second half forms the words "GameBoy". In the Sega Genesis version, these were changed to "Snake R+R" and "Go Creator/{{Sega}}", respectively.
* FakeDifficulty: Precision platforming + lack of depth perception = PlatformHell.
* GoombaStomp: You can do it to some enemies, but more commonly [[InvertedTrope it's being done to you]].
* InvincibleMinorMinion: The Christmas tree monsters in Level 7 can technically be killed, but they require so many hits it's usually not worth it unless you can't get past them otherwise.
* IsometricProjection
* NintendoHard: Just read down the list of attributes on that page. They're all present.
* OneHitKill: Being [[GoombaStomp Goomba Stomped]].
* PoisonMushroom: The wind-up key. In theory: a helpful speed boost. In practice: an amusing way to kill yourself.
* PunnyName: Bigfoot. Not Sasquatch, he's just a ''big foot''.
* RhymesOnADime: Two of the level names in the Genesis version are the Fountain Mountain (Level 7) and Snake Lakes (Level 8).
* SlippySlideyIceWorld: Levels 9 and 10.
* SpikesOfDoom
* UnexpectedGameplayChange: A few minor examples.
** Levels 6 and 7 do not have any balls. Level 6 simply requires you to get to the end gate; level 7 does have a scale, but you don't need any weight to trip it, you just have to get to it.
** Level 8 goes through four underwater pools.
** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).