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* FixedForwardFacingWeapon: Home computer ports were designed to be played with one joysick, and therefore the player could only fire fowards - but at least turning is easy.



%%* ShootEmUp

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%%* ShootEmUp* ShootEmUp: This is a twin-stick shoot 'em up, simply to destroy all enemy robots on the level (other than ones which are invincible.) It's other notable variations is including mines that enemies can walk into, and having to rescue civilians wandering around.
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-->-- [[Music/NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]

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-->-- [[Music/NineInchNails '''[[Music/NineInchNails Trent Reznor]] Reznor]]''' [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
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* EndlessGame: The original arcade game, like most arcade games of its era, had no win condition. You play wave after wave until you run out of lives.

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* EndlessGame: The original arcade game, like most arcade games of its era, had no win condition. You play wave after wave until you run out of lives.lives (or quarters).

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Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1,000 to 5,000 points, progressively in steps of 1.000, which resets to 1.000 points if the player dies or the "wave" changes. [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25,000 points]], making rescuing humanoids an important objective. This is especially true in levels featuring Brains, which can grab onto the humanoids and mutate them into super-fast death machines.

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Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy Daddy, and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1,000 to 5,000 points, progressively in steps of 1.000, which resets to 1.000 points if the player dies or the "wave" changes. [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25,000 points]], making rescuing humanoids an important objective. This is especially true in levels featuring Brains, which can grab onto the humanoids and mutate them into super-fast death machines.



* AfterTheEnd: Not really emphasized, but it's made explicit that the hero is defending the ''last'' human family left on Earth.



** Both the hero and Grunts die upon stepping on a mine.
** With the exception of Brains and Tanks, the Humans are immunte to damage from all enemies and their projectiles.
* TheDeterminator: Most enemies, especially the Grunts.

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** Both the hero and Grunts [=GRUNTs=] die upon stepping on a mine.
** With the exception of Brains and Tanks, the Humans are immunte immune to damage from all enemies and their projectiles.
* TheDeterminator: Most enemies, especially the Grunts.[=GRUNTs=].



%%* EndlessGame

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%%* EndlessGame* EndlessGame: The original arcade game, like most arcade games of its era, had no win condition. You play wave after wave until you run out of lives.



%%* FaceMonsterTurn: Progs.

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%%* * FaceMonsterTurn: Progs.Progs, what becomes of humans who are caught by Brains.



%%* {{Mooks}}: Grunts, mostly

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%%* * {{Mooks}}: Grunts, mostly[=GRUNTs=], who appear in large numbers, have no special traits, and are destroyed with one hit.



%%* TurnedAgainstTheirMasters

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%%* TurnedAgainstTheirMasters* TurnedAgainstTheirMasters: The Robotrons as a whole were created by humanity, but concluded that humans are inferior and rebelled against them.



%%* ZergRush

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%%* ZergRush* ZergRush: The standard tactic of the enemies, particularly the [=GRUNTs=].
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Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 to 5000 points, progressively in steps of 1000, which resets to 1000 points if the player dies or the "wave" changes. [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25000 points]], making rescuing humanoids an important objective. This is especially true in levels featuring Brains, which can grab onto the humanoids and mutate them into super-fast death machines.

to:

Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 1,000 to 5000 5,000 points, progressively in steps of 1000, 1.000, which resets to 1000 1.000 points if the player dies or the "wave" "wave" changes. [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25000 25,000 points]], making rescuing humanoids an important objective. This is especially true in levels featuring Brains, which can grab onto the humanoids and mutate them into super-fast death machines.



This has a SpiritualSuccessor in ''VideoGame/SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s and Flash games. The game also received a sequel called ''VideoGame/{{Blaster}}'', but it doesn't play anything like the original.

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This ''Robotron 2084'' has a SpiritualSuccessor two [[SpiritualSuccessor spritual successors]] in ''VideoGame/SmashTV'', 1990's ''VideoGame/SmashTV'' and 1992's ''Videogame/TotalCarnage'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s and Flash games. The game also received a direct sequel called titled ''VideoGame/{{Blaster}}'', but it doesn't play anything like the original.



--> [[AC:Inspired by his never ending quest for progress, in 2084 Man perfects the Robotrons: a [[MechanicalEvolution robot species]] so advanced that Man is inferior to his own creation.]]
--> [[AC:Guided by their infallible logic, the Robotrons conclude:]]
--> [[AC:'''[[KillAllHumans The human race is inefficient, and therefore must be destroyed.]]''']]

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--> [[AC:Inspired by his never ending quest for progress, in 2084 Man perfects the Robotrons: a [[MechanicalEvolution robot species]] so advanced that Man is inferior to his own creation.]]
-->
]]\\
[[AC:Guided by their infallible logic, the Robotrons conclude:]]
-->
conclude:]]\\
[[AC:'''[[KillAllHumans The human race is inefficient, and therefore must be destroyed.]]''']]



* BulletHell: A very early example, considering several enemy projectiles can be visible at any one time.
* {{Cap}}: 256 lives, 256 waves, 9,999,975 points. Exceeding these loop their respective counters.
* DamageDiscrimination: Averted in two circumstances.
** Both the hero and Grunts die upon stepping on a mine.
** With the exception of Brains and Tanks, the Humans are immunte to damage from all enemies and their projectiles.



%%* EveryTenThousandPoints

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%%* EveryTenThousandPoints* [[EveryTenThousandPoints Every 25,000 Points]]: It's not uncommon for expert players earn two extra lives within any given level.

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* InvincibleMinorMinion: The Hulks, who can only be shoved back with blasts.



* InvincibleMinorMinion: The Hulks, who can only be shoved back with blasts.

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* InvincibleMinorMinion: LuckBasedMission: The placement of Hulks, who Brains, and human family members is completely randomized at the start of each wave and each life. This means that, while one turn can only be shoved back with blasts.result in scoring thousands of points and several lives, the next might result in few points and several quick deaths.
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* FunWithAcronyms: The fearsome-sounding '''G'''round '''R'''oving '''U'''nit '''N'''etwork '''T'''erminators.
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* ScrewThisImOuttaHere: The plot to ''Blaster'' in a nutshell, with the protagonist swiping a Space Shutter to fly to "Paradise" after the Robotrons kill the entire human race.

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* ScrewThisImOuttaHere: The plot to ''Blaster'' in a nutshell, with the protagonist swiping a Space Shutter Shuttle to fly to "Paradise" after the Robotrons kill the entire human race.
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* ScrewThisImOuttaHere: The plot to ''Blaster'' in a nutshell, with the protagonist swiping a Space Shutter to fly to "Paradise" after the Robotrons kill the entire human race.
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* DownerEnding: According to ''Blaster'', the last human family will inevitably be killed off.

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* DownerEnding: According to ''Blaster'', the last human family will inevitably be killed off. Averted in ''Robotron 64'', where, after beating the game, [[AWinnerIsYou it's said the last human family will live to see 2085]].
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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Added Blaster to the game's description.


This has a SpiritualSuccessor in ''VideoGame/SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s and Flash games.

to:

This has a SpiritualSuccessor in ''VideoGame/SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s and Flash games. The game also received a sequel called ''VideoGame/{{Blaster}}'', but it doesn't play anything like the original.



* DownerEnding: According to Blaster (the game's sequel), the last human family will inevitably be killed off.

to:

* DownerEnding: According to Blaster (the game's sequel), ''Blaster'', the last human family will inevitably be killed off.
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* InvincibleMinorMinion: the Hulks, who can only be shoved back with blasts.

to:

* InvincibleMinorMinion: the The Hulks, who can only be shoved back with blasts.
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Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 to 5000 points, progressively in steps of 1000, which resets to 1000 points if the player dies or the "wave" changes. [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25000 points]], making rescuing humanoids an important objective. This is especially true in levels featuring a certain enemy, which can grab onto the humanoids and mutate them into super-fast death machines.

to:

Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 to 5000 points, progressively in steps of 1000, which resets to 1000 points if the player dies or the "wave" changes. [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25000 points]], making rescuing humanoids an important objective. This is especially true in levels featuring a certain enemy, Brains, which can grab onto the humanoids and mutate them into super-fast death machines.
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Each level, or "wave", of ''Robotron'' consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like ''{{Tempest}}'', it mixes brutal, high-speed gameplay and psychedelic graphics.

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Each level, or "wave", of ''Robotron'' consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like ''{{Tempest}}'', ''VideoGame/{{Tempest}}'', it mixes brutal, high-speed gameplay and psychedelic graphics.
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* KillAllHumans: The singular goal of the Robotrons.

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