[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/rhythm-heaven-01_9050.jpg]]

->"'''Go for a Perfect!'''"

''Rhythm Heaven'', known in Japan as ''Rhythm Tengoku'' and as ''Rhythm Paradise'' in Europe, can best be described as ''VideoGame/{{WarioWare}}'' [[XMeetsY meets]] ''EliteBeatAgents.'' The first game in the series was released on the GBA in late 2006, making it the last game that Creator/{{Nintendo}} developed for the system, and later in arcades as a joint project between Nintendo and Creator/{{SEGA}}. Naturally this meant that [[NoExportForYou it would be released only in Japan]], not unlike the case with ''VideoGame/{{Mother 3}}''. Despite this, the DS sequel (known as ''Rhythm Tengoku Gold'' in Japan) [[SequelFirst would receive an overseas release]] to a positive reception.

The gameplay is fairly simple. The game is divided into sets of four or five music-based mini-games, which are completed by pressing buttons (or flicking and tapping the touch screen) in time with the rhythm. Upon completion of each mini-game, the player's performance is evaluated and given a ranking: Try Again, OK, or Superb. If a player gets a Try Again rating, they can't progress to the next mini-game until they can get one of the higher ratings. A Superb rating awards the player with a medal; collecting these allows bonus features such as endless mini-games to be unlocked. Sometimes the game challenges the player to complete a mini-game flawlessly. Doing so nets a Perfect rating, which unlocks bonus information on the mini-game or adds another song to the sound test. After completing a set of games, the player is challenged to a Remix game that includes each game of the set. Completing the Remix unlocks the next set.

The mini-games themselves are exactly what one would expect from the team responsible for ''VideoGame/{{WarioWare}}'': Quirky, bizarre, and generally addictive. Examples include:
* Hitting baseballs expelled by a flowerpot while floating in space
* Helping a rabbit jump across whales and turtles to reach the moon
* Stomping around a garden to pluck beets from the ground
* Shaking and tossing flasks to create hearts in a laboratory devoted to studying the science of love
* Controlling a member of a quartet of dancing shrimp
* Piloting a rocket powered by anthropomorphic tuning forks across a surreal landscape of flowers and pink clouds

And that's just the tip of the iceberg. Half RhythmGame, Half WidgetSeries, ''Rhythm Heaven'' is a definite qualifier for one of the best rhythm-based mini-game collections available.

On an interesting note, it is one of the few rhythm games to actually be about "rhythm" and not just rapid timing. That is most prominently featured in Lockstep in ''Heaven'', where you'll cruise after you get how to switch from the beat to off-beat but will be completely impossible if you just try to "muscle" your way through.

The third iteration, ''Rhythm Heaven Fever'', also known in Japan as ''Minna no Rhythm Tengoku'' (Everyone's Rhythm Heaven), was released in the States in February 2012. The European port (called ''Beat the Beat: Rhythm Paradise'') was, after an enormous wait, released in July 2012.

The fourth iteration, ''Rhythm Tengoku: The Best+'', has been announced for a 2015 release in Japan. It contains 100 games -- 30 new and [[NostalgiaLevel 70 returning from the previous three.]]

'''Note:''' For shorthand, we'll be calling the GBA version ''Tengoku'', the DS version ''Heaven'', the Wii version ''Fever'', and for now, the 3DS version ''The Best+''.
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!!This series provides examples of:
* FiveFiveFive: The code for the Phone Toy in ''Heaven'' that results in the Rap Men's rap song from ''Tengoku'' is "555-ROCK-OUT".
* AddedAlliterativeAppeal: Tons of minigame names. Some examples: Rhythm Rally, Blue Birds, Love Lizards, Freeze Frame, Munchy Monk, Drummer Duel, Love Lab, Space Soccer, Beat Bag, Double Date, Figure Fighter, Samurai Slice, Tap Troupe, and Shrimp Shuffle.
* AllThereInTheManual: Winning the gifts will give you background on the various characters. [[LampshadeHanging Lampshaded]] in the reading material for Blue Birds, telling you that it will make the montage scene shown in the game make more sense.
* AnimalStereotypes: ''Heaven'' has a group of singing frogs, and ''Fever'' has pigs as businessmen.
* AmazingTechnicolorWildlife: Pretty much every animal in the game. Most notably, the Huebirds of Happiness in Flock Step.
* AmbiguousGender: Because of the [[WidgetSeries nature of the series]], it can be difficult discerning the gender of many characters. For a human example, the player rocker in Rockers is never referred to by any pronouns.
* AmusementPark: Remix 4 in ''Heaven'', and Remix 6 in ''Fever''.
* AnimeHair: Mandrill's hair in ''Fever'' grows to twice its length in Hole In One 2, and by Remix 9, it's grown past the screen and a monkey is climbing it.
* AnnoyingArrows: The Sneaky Spirits in the first game can take an arrow ''[[ThatsGottaHurt up the nose]]'' and only get knocked through the door. However, this may be [[JustifiedTrope less because of the arrows and more because of the ghosts]].
* AntiFrustrationFeatures:
** Talking to the Barista lets you skip any level you're having trouble with, provided you've tried it at least three times. You can do this for as many games as you want, excluding Remixes 6, 8 (''Tengoku'' only) and 10.
** ''Fever'''s Barista gives players the option to watch a perfect run of the level, to see the proper rhythms.
** Frog Hop from the ''Heaven'' compensates for its length by being much more lenient with its timing. Being slightly offbeat warns the player with a "click" sound, but still counts as a successful tap and won't break a perfect run. (Can be seen in action [[http://youtu.be/S0ohqqrarLg?t=41s here.]])
** Players can only attempt a perfect run on a song three times in a row. After that, they'll have to wait for the game to randomly let them try again. Whether or not this forced break is a good thing is questionable. (Since these breaks stop appearing once the player has gotten a Superb ranking on every level, it's likely that this is to give players a chance to work on OTHER challenges.)
* ArsonMurderAndJaywalking: Samurai Slice in ''Fever'' involves hunting down some evil spirits who scare a little boy and his sister, trash their house... and steal the little boy's pinwheel. In Samurai Slice 2, said spirits go on to steal a stuffed bunny a salaryman bought for his daughter.
* ArtisticLicenseSports: Unlike what you see in Splashdown, real synchronized swimming doesn't allow animals at all.
* AsciiArt: {{Parodied|Trope}}. The last part of Power Calligraphy has a face made entirely out of Kanji symbols.
* AstronomicZoom: This is but one of the tricks the series does to mess you up. For example, this happens during the climax of Flock Step in ''Fever''.
* {{Badass}}: The Wandering Samurai from Samurai Slice is the most prominent example.
* BattleInTheRain: Both versions of Samurai Slice in ''Fever'' feature this.
* BedsheetGhost: Sneaky Spirits in ''Tengoku'' and Big Rock Finish in ''Heaven''.
* BigEater: Any version of Munchy Monk counts as this. Forthington is also one in the reading material for Air Rally.
* BilingualBonus:
** The counting in Munchy Monk is in Chinese in the Japanese version.
** In Kung Fu Ball, the neon sign on the right-hand side of the screen doesn't say anything intelligible in Chinese (which you might assume given the minigame's theme), but it can be read as "rizumu" ("rhythm") in Japanese.
** Power Calligraphy, for the most part, consists of real Japanese characters. レ is katakana and stands for the sound "re". The dash means nothing and is simply for practice later in the song. 力 is kanji that means "power". 己 is kanji that roughly means "self". 寸 stands for an obsolete unit of measure a little longer than an inch. 心 is kanji that means "heart". The last symbol is "tsurunihamarumarumushi"; simply a face made up of Japanese characters, similar to AsciiArt.
* BizarreAlienBiology: [[AllThereInTheManual According to the unlockable character notes]], the table-tennis aliens from ''Heaven'' don't actually eat. They get their energy from playing ping-pong.
* BlahBlahBlah: Ringside in ''Fever''. The girl asks questions of the wrestler and all we hear is "Wubba dubba dubba, 'zat true?" The wrestler is most likely not paying attention to the questions and is yes-ing her to death. Lampshaded in the game's reading material, where the reporter is asking him actual questions, and he still responds to everything with "Eh." It opens up the possibility that we're hearing what the wrestler hears.
* BlandNameProduct: The Cheer Readers in the American version of ''Fever'' twirl books simply titled "BOOK". In Europe, said books are printed with four circles instead.
* BlankWhiteEyes: The Chorus Kids when they sing.
* BlushStickers: Pretty much everyone has these, but most notably is Marshal, the mascot of ''Fever''.
* BookEnds: Each game in the series has one remix that [[FinalExamBoss includes every stage in the game]]. The stages that come first in the remix always appear once more for the finale (Space Dance for ''Tengoku'', Karate Man for ''Heaven'', and Packing Pests for ''Fever'').
* BossRush: Remix 7 in ''Tengoku'' is a medley of Remixes 1, 2 and 4.
* BottomlessPits: In both versions of Night Walk. Fail to jump over one and it's an instant GameOver.
* BraggingRightsReward: Getting a Superb on ''Fever's'' Extra Games or Night Walk will not earn you a medal.
* BrickJoke:
** The reading material for Monkey Watch shows that it was designed to help keep your spirits up by giving you a cheery way to look at the time. The reading material for Mr. Upbeat suggests he bought a Monkey Watch to act as a therapist for his depression.
** In ''Heaven''[='=]s Big Rock Finish, you play a small initial tune to get used to the game's moves. Later on, the tune is extended to an entire song in Remix 7. [[spoiler:Guess what game the Remix will make you play right as it's about to finish.]]
* BrutalBonusLevel: After getting a Perfect in all of the games in ''Fever'' [[spoiler:you'll unlock the [[ExactlyWhatItSaysOnTheTin Endless Remix]]. The game itself isn't all that hard (in fact, it's arguably the most fun Endless Game in ''Fever'' and quite possibly the whole series); what makes it [[FakeDifficulty needlessly difficult]] at first is that, of the five Endless Games used, three of them aren't seen anywhere else, and they don't bother to tell you how they work. This basically forces you to [[TrialAndErrorGameplay figure it out on your own]] (or [[GuideDangIt consult a guide]]) and keep losing until you get it right.]]
* BulletTime:
** Sneaky Spirits in the first game; their overdramatic moans are PlayedForLaughs.
** There's also a couple parts in Iai Slash from ''Tengoku'' where the song slows down and you cut down one of the bigger monsters.
* BunniesForCuteness: You play as one in Rabbit Jump from ''Tengoku''. In ''Fever's'' Samurai Slice 2, a salaryman buys a toy bunny for his daughter.
* TheCameo: Several characters from past Rhythm Heaven games make occasional appearance in later games.
** The onions and beets from ''Tengoku's'' Vegeta-pull appear on the books in ''Fever's'' Cheer Readers, as well as the character from Night Walk, DJ Yellow from ''Heaven's'' DJ School, and the Space Dancers from ''Tengoku''. The beets also make an appearance in ''Heaven's'' Crop Stomp.
** A Sneaky Spirit can be seen in ''Heaven's'' Big Rock Finish.
** A few characters from ''Tengoku'', such as the Stealth Rats and the Space Dancers, can be seen in ''Heaven's'' Freeze Frame.
** Tram from ''Tengoku'' can be seen on the rating screens of Remix 2 and Figure Fighter 2 in ''Heaven'' and ''Fever'', respectively.
** The character from ''Tengoku's'' Night Walk can be seen in ''Heaven's'' The Dazzles, hanging on to the stars that appear.
** Texting "555-ROCK-OUT" in ''Heaven'''s phone toy results in the Rap Men's rap song from ''Tengoku''.
** The instructor from ''Tengoku's'' Marcher makes an appearance in ''Fever's'' Flipper-Flop, this time instructing a bunch of seals.
** The girl on the platform from Bon*Odori shows up not only on Remix 7's results image in ''Heaven'', but also in the background of ''Fever's'' Remix 9.
** Radio Lady in ''Heaven'' appears wearing the Marchers' outfit from ''Tengoku'' in Shoot-'Em-Up 2.
** Multiple characters from ''Heaven'', such as the scientists from Love Lab and the Blue Birds, can be seen outside the window in ''Fever's'' Munchy Monk.
** Pictures of the Rap Men from ''Tengoku'' can be seen at the end of ''Fever's'' Love Rap and its sequel.
* CameraAbuse: At one point in Exhibition Match, the camera zooms out dramatically. If you manage to hit the pitch properly, the ball goes flying and cracks the "glass".
* CaptainObvious: Pretty much everyone indulges in this. For example, Monkey in Hole in One:
--> "It's my friend, Mandrill! (He's a mandrill.)"
* CatchPhrase: The descriptions for the remixes all start with some variation on "Let's mix things up!"
* CatSmile: Marshal's default expression.
* CreativeClosingCredits: In ''Heaven'' a minigame named Airboarder plays as the credits scroll, which becomes playable later. ''Fever'' has a remake of Night Walk from ''Tengoku'', featuring Marshal as the playable character. Both appear in their respective game's FinalExamBoss, so you'd better have tried them at least once.
* ContinuityNod / CallBack:
** All over the place. For example, pay attention to the Freeze Frame game in ''Heaven'', and see how many stages/characters from the first game show up[[note]]For the record: the white and black ninjas from Ninja, the white mouse from Stealth Mice, and the ghosts from Sneaky Spirits sometimes show up in photographs, and at one point you can see the Rap Men, the Clappy Trio, the Space Dancers, and the monkeys from Tap Trial watching the race[[/note]]. There's more in ''Heaven'' than in just that stage, but said stage is practically dripping with them.
** During their break time, Space Dancers tend to play a good game of table tennis, while the Cosmo Dancers became space cowboy soccer players. The [[AllThereInTheManual unlockable text you earn from perfecting Tap Troupe]] also implies that the leader of the Space Dancers is now the leader of the Tap Troupe.
** The reading material for Glee Club 2 in ''Heaven'' reveals that the conductor used to be in the Clappy Trio from the first game, but moved on to help the chorus kids.
** The Extra Games menu in ''Fever'' plays a rearrangement of the game selection music from ''Tengoku''
** During Remix 7 in ''Fever'', the game briefly shows Karate Joe watching the Karate Man game from ''Tengoku'' on a TV.
* CoolShades: MC Adore has these by default, DJ Blue and DJ Yellow get these in Remix 4 of ''Heaven'', Karate Joe and the Cheer Readers get these in Remix 7 of ''Fever''.... The list goes on.
* CoolToy: The Muscle Doll in Figure Fighter.
* CreatorCameo: Just text "STAFF" on the Police Call toy in ''Fever''.
* CrushBlush: At the end of Double Date in ''Fever''.
* CuteLittleFangs: The Chorus Kids and Marshal all sport some.
* {{Cloudcuckooland}}: Everywhere. It's even weirder when you realize that all of the games and characters are set in the same universe.
* ColorCodedMultiplayer: In ''Fever'''s multiplayer mode, Player 1 is blue and Player 2 is orange. This applies to both the regular games and the endless games.
* DeconstructedTrope: The reason that Dog Ninja is cutting vegetables and metal is that he took up the art of the ninja without realizing that ninjitsu isn't a viable career option anymore, thereby deconstructing InstantAwesomeJustAddNinja.
* DeliberatelyMonochrome: Remix 8 in ''Fever'', since all the games are being played in old photographs.
* TheDevTeamThinksOfEverything: Hitting the buttons more than 99 times in Quiz [[MadeOfExplodium makes your podium explode]]. Hit it even more and eventually the host's panel and then ''the Quiz sign'' will [[http://www.youtube.com/watch?v=V1YowD2qAIQ explode]].
* DisapprovingLook: In several games, the player character gets this look from other characters if you mess up the rhythm.
* DistaffCounterpart: Rap Women to Rap Men in the first game, Hole in One 2 to Hole in One in the third game.
* DoesThisRemindYouOfAnything: Bossa Nova's vocals are... [[TheImmodestOrgasm certainly something.]] They're made worse in the English version, somehow.
* ADogNamedDog: Most of the characters in the Rhythm Heaven series (particularly in ''Fever'') are known for having generic names, such as Dog, Monkey, Reporter... etc.
* DramaticThunder: During the final stretch of Samurai Slice in ''Fever'' each perfect hit gets accompained with these.
* DrillSergeantNasty: The captain of the Blue Birds, whose idea of basic training is riding a tank while the recruits tow it.
* DonutMessWithACop: The police investigator from ''Police Caller.'' one of his many idle conversations will be to wonder aloud who ate his donut, which will turn out to be his partner.
* DualWielding: [[InstantAwesomeJustAddNinja Dog Ninja]] in ''Heaven'' uses two katana.
* DubNameChange:
** In PAL regions ''Heaven'' is named "Rhythm Paradise", and ''Fever'' is "Beat the Beat: Rhythm Paradise".
** Additionally, certain names are changed, either for puns or for flavor. For example, ''Fever'''s Air Rally characters are Baxter and Forthington, where ''Beat the Beat'' retains the original Japanese names of Quick and Slow.
* EarlyInstallmentWeirdness: ''Tengoku'' has a significant number of differences from its sequels:
** There are two mini-games (Quiz and Night Walk) where you can fail in the middle of the song, rather than being judged on your overall performance at the end.
** There are eight sets of six mini-games rather than ten sets of five.
** The background music isn't tailored to match up with the gameplay, some games only having looping music following the same general beat.
** Several of ''Tengoku'''s mini-games don't have a practice at the beginning, which makes it even more like ''WarioWare''.
** There are significantly fewer audio cues, meaning the player must use their eyes just as much as their ears in many of the mini-games.
** Some of the games use the D-pad alongside the A button. Later games just use one button.
** The [[FinalExamBoss remix featuring all the games]] is not the final remix, instead being featured at the end of the first set of sequel games.
* EenieMeenieMinyMoai: Moai Doo-Wop.
* EndlessGame: Several in each game, unlocked by earning medals on the main games. Most of the time, they're completely unique games, while other times they're looping versions of a main game. Either way, the goal is to go as far as you can without failing. The Rhythm Toys also apply, but unlike the Endless Games they're just for fun and don't keep track of high scores.
* EverythingsBetterWithMonkeys: Each game has at least one minigame with monkeys involved. This is taken UpToEleven in ''Fever'', where at least four separate games (Hole-In-One, Monkey Watch, Tambourine, and a remake of Tap Trial from ''Tengoku'') feature monkeys.
* EverythingsBetterWithPenguins: Show Time in the first game.
* EverythingsBetterWithSamurai: Iai Slash/Samurai Slice in all three games.
* EverythingsFunkierWithDisco: Remix 7 and Love Rap 2 in ''Fever''.
* ExactlyWhatItSaysOnTheTin:
** Several of the games have titles that tell you exactly what they're going to be, in every version. Examples include ''Shiro Obake'' (lit. "White Ghost"), ''Rap Men'', and in the second game, ''Shoot-'Em-Up'' and ''Dog Ninja''.
** This is more apparent when comparing the English and Japanese version of the second game. Built to Scale is simply called "Assembly" in the Japanese version and Rhythm Rally is "Ping Pong".
** In ''Fever'', the game Bossa Nova is played to a bossa nova beat. The two characters are even called Bossa and Nova.
* FakeLongevity:
** This trope comes into play when trying to unlock the bonuses. As the game is played, the player is randomly given a chance to get a perfect on a randomly selected game. If the player fails three times, they must wait for another random chance. Once the player gets gold medals on all 50 games, they have unlimited "perfect" opportunities, however, it still goes to another one after three attempts. Made more annoying by the fact that some games will require you to perform perfectly (at least for the hard parts) just to get a Superb, making the Perfect system feel arbitrary at times.
** Presumably done to avert a different form of fake longetivity, which would consist of the player playing the same game hundreds of times in a row, attempting to perfect it. This at least ''makes'' the player try different games.
** In the arcade version of ''Tengoku'', random minigames will start to show "Go for a Perfect!" if you're doing perfect so far partway through. This is to balance out the lack of saving your completion status.
* FakeOutFadeOut: At the end of Remix 10 in ''Fever''. [[spoiler: Twice.]]
* FanBoy: The Monkeys in Fan Club.
* FinalExamBoss: Each game has a Remix that consists of all of the games: Remix 6 in the first game, Remix 10 in the second and third.
* ForeignQueasine: Skirted with in the first game, which features a stage requiring you to pluck the hairs off of [[{{Gonk}} oddly-faced]] beets. Yes, the same ones that [[ContinuityNod show up later in Crop Stomp]]. There's even a [[LampshadeHanging lampshade hung on]] how strange and unappetizing the beets look in one of the Guitar Lessons in the second game. In fact, the developers for ''Tengoku'' actually wanted to put human faces on the beets, but later decided to use cartoon-ish ones, as they found the human faces on the beets to be [[UncannyValley "too creepy"]].
* FunnyAfro: A lot of characters end up having afros, most notably the Clappy Trio in ''Tengoku''. Other examples are the Love Posse in Love Rap 2 and ''portraits of Bach'' in Lockstep 2.
* FunnyAnimal: As mentioned elsewhere on the page, you not only have Dog Ninja and the strange chipmunk-man in Love Lab, but there's also Tram and Poline in the first game, who [[{{Animorphism}} turn back and forth into foxes]] as they perform. At least, if you get [[PhlebotinumBreakdown the timing]] [[MixAndMatchCritters right.]]
* FunnyBackgroundEvent:
** Odds are you won't notice them due to focusing on what you're hearing, but quite a few minigames in ''Fever'' have things going on in the background, and some of them can be amusing. In Double Date, every time a football is kicked up on-time, you can see it fall in the background and get caught. This continues into Double Date 2, where barnyard animals will catch the football in the air.
** Not to mention, in both versions of Working Dough, the Game and Watch guy leaves, and he can actually be seen in one of the...balls(?) that the player bounces. He then commandeers a HumongousMecha in the background.
** One of the things Space Baseball minigame from Tengoku does to mess up your play (coupled with copious CameraAbuse) is randomly changing the batters's head.
** Also in ''Tengoku'', near the end of Power Calligraphy, some dancers will appear on the sides of the screen.
** During the Karate Man portions in ''Fever'''s Remix 9, a cat can be seen just behind Karate Joe. It can even be seen eating a fish a few times.
* GainaxEnding: A few games. For example, See-Saw ends with See and Saw doing an AirGuitar and then [[AwesomenessIsVolatile exploding without explanation]].
* GameShow: Quiz, which isn't a PopQuiz despite the name.
* GermansLoveDavidHasselhoff: [[invoked]]According to the reading material for Double Date, the female student has a band that's really popular in Japan.
* GettingCrapPastTheRadar: Listen to the lyrics of "Tonight", the song from Remix 3 in ''Fever''. It's pretty clear it's about a woman about to have sex for the first time.
* GratuitousEnglish:
** The Japanese version of Cheer Readers from ''Fever'' ("Let's everybody go!"). The music for Karate Man in ''Tengoku'' has this as well, which qualifies for "weirdest lyrics in any ''Rhythm Heaven'' game ''ever''".
* GuideDangIt: {{Zig Zagged|Trope}}. ''Fever's'' Mr. Upbeat gives one of the codes for Police Call after awhile. However, its Japanese counterpart, Manzai Birds, doesn't do this.
* HairDecorations: The statue that you control in Moai Doo-Wop is distinguished by the cute bow on it.
* HardModeFiller: After the credits roll in each game, you'll be presented with a new set of minigames, which are simply harder, {{Palette Swap}}ped versions of previous games.
* HardWorkMontage: During Blue Birds, which is lampshaded by the reading material.
* HaveANiceDeath: Better get your timing right on Night Walk or else...
-->'''The stars say...'''
-->You fell down a hole.
* HotScientist: Invoked during Love Lab.
* HundredPercentCompletion: Good luck getting a Perfect on every game!
* IdolSinger: Fan Club is all about one. In fact, it's literally called "Idol" in the Japanese version.
* InstantAwesomeJustAddNinja: Though the awesome is a little dampened by the games having painfully obvious names, with ''Tengoku'' 's Ninja and ''Heaven'' 's Dog Ninja.
* InterfaceScrew:
** Some of the harder games love [[BlackoutBasement darkening everything]] or putting things in your way, forcing you to rely only on your rhythm and your ability to detect audio cues. One of the most notorious examples comes in Samurai Slice in ''Fever'', which blocks the ''entire freaking screen'' with translucent slides.
** ''Heaven'' is also notorious for blocking out 95% of the screen at one point in Built to Scale. And this is the ''very first stage'', mind you.
** Inverted in Built to Scale 2. [[spoiler:It looks like it'll do it again...but easily catches "prepared" players off guard by sending another thing while the lights are still off. The lights come back on immediately after this one.]]
* {{Keet}}:
** Pretty much everyone, but stand-out examples are the Space Dancers in ''Tengoku'', DJ Yellow in ''Heaven'' ([[CatchPhrase "Scratch-o, hey!"]]), and the Tall Tappers in ''Fever'' ("Okay!").
* LegacyCharacter: The Munchy Monk in ''Fever'' is an entirely different person from the one in ''Heaven'', who appears in the former game's Packing Pests instead.
* LuminescentBlush: Not entirely noticeable, but the captain does this in Blue Birds after a successful "stretch out your neck" flick. So does Karate Joe in ''Fever'' after a successful combo. Really, if the character doesn't already have BlushStickers to begin with, this comes into play.
* MakesJustAsMuchSenseInContext: The Donk-Donk game in ''Fever'' is so weird the English writers [[EvenTheSubtitlerIsStumped don't even]] ''[[EvenTheSubtitlerIsStumped try]]'' [[EvenTheSubtitlerIsStumped to give it an explanation]].
* MarathonLevel: The endless games. They last until you mess up enough times.
* MartialArtsAndCrafts: The samurai from the first game returns in an EndlessGame in ''Heaven'' to... slice watermelons. Similarly, there's Dog Ninja, who uses his insane awesome ninja skills to... [[MundaneUtility slice vegetables and other assorted objects]]. To be fair, he's just [[MoneyDearBoy doing it for the money]].
* MaskedLuchador: Gives an interview in the Ringside game.
* MeaningfulName: Tram and Poline, Baxter and Forthington, See and Saw, Bossa and Nova...
* {{Medley}}: The music for the very last Remix in all three games is fittingly a medley of ''all'' of the songs of the minigames. (Well, except for ''Tengoku''; its medley occurs a few Remixes earlier.)
* {{Meganekko}}: One of The Dazzles, the player character in the Bon*Odori game, and ''all'' of the Cheer Readers.
* MercyMode: After failing a certain amount of times in a game, you can ask the Barista to pass it for you. This can be done continuously for every game, excluding a select few.
* MickeyMousing: Stealth Rat (or "Cheese Heist" in the FanTranslation) gives you no audio cues past the tutorial and just tells you to "follow your gut" in hitting the beats, forcing you to rely on MickeyMousing as your cues. It's for this reason that when it later appears in remixes, it gives you the same cues as the tutorial.
* MinigameCredits: {{Averted|Trope}}. Airborder in ''Heaven'' and Night Walk in ''Fever'' play themselves the first time their shown. They become actual minigames afterwards.
* MissionControl: The girl on the Shoot-'Em-Up stages.
* MoonRabbit: These appear in Rabbit Jump and Working Dough 2.
* MundaneMadeAwesome:
** The guiding principle of the game - ''especially'' the first game. Whoever thought that writing calligraphy and chopping vegetables could be so ''cool''?
** The samurai's purpose in life in the ''Fever'' version of Samurai Slice is battling demons... to ''retrieve stolen children's toys''. [[spoiler:The last demon in the portal is always the one carrying it.]]
** The mini-game See-Saw involves [[MeaningfulName See and Saw]] doing acrobatics on a seesaw in order to test it, all while set to rock music. Eventually, the one you control gets launched into the air several times in a row and, if you time the button presses right, he'll fuzz up and land with the explosion on the seesaw. At the end, they'll AirGuitar before exploding from pure awesomeness.
** Ringside involves a MaskedLuchador being interviewed by a reporter in front of the press set to catchy music. The reporter's questions are rendered as "[[BlahBlahBlah Wubba dubba dubba,]] 'zat true?" and if done right, he nods to each question. The reporter going "Woah, you go, big guy!" and the crowd going "Pose for the fans!" are both cues to do two different poses, but in the case of the pose for the latter cue, it's either accompanied by dramatic background swirl or a cut to a newspaper article containing a photo of the MaskedLuchador performing said pose. This mini game is notorious for starting a [[MemeticMutation meme]] involving replacing the wrestler with either characters from other works or with various real life people.
* NintendoHard:
** ''Rhythm Heaven'' is known for being rhythmically strict. There's no "Marvelous", "Great" or "Good" for each beat, you must play it perfectly or you'll just screw it up. It becomes even more suffocating when you have to go for a "Perfect".
** ''Tengoku'' has an arcade port where you play one block of six stages. The catch? Getting less than a Superb costs you one life, and you only get three lives.[[note]]Okay, so technically, you use up one life when you enter a stage, and get it back on a Superb. Still the same end result.[[/note]] Yes, that means getting an OK instead of Try Again will still cost you one life! Worse, the cabinet buttons are somewhat poorly constructed, resulting in buttons getting stuck frequently--pray it doesn't go off on a platform edge in Night Walk!
* NoNameGiven:
** A bunch of characters. Notably, the boy and the girl from Double Date in ''Fever''. Their labels in the cast are "A boy" for the boy, and "His crush" for the girl. It gets somewhat ridiculous considering the weasels have a collective name that's all capitalized (Weasel Couple), alongside other certain named cast members, being a fork (named Fork) and a set of nuts and a bolt (named Widget).
** The cast of Donk-Donk also goes unnamed in the North American version.[[note]]In the European version, they're known as The Donkers.[[/note]] Then again, it's quite difficult to put a name on [[MindScrew such a cast]]...
* NonIndicativeName: Mr. Upbeat is implied to suffer from depression.
* NonStandardCharacterDesign: Most of the characters are drastically different in artstyle. Compare, for example, the Munchy Monk to the Wandering Samurai, or the Frogettes to the Rhythm Rally paddlers.
* NoPlotNoProblem: The games have no plot whatsoever outside the rhythm games themselves to a certain degree. {{Subverted|Trope}} in ''The Best Plus''.
* NonStandardGameOver: While you normally fail Night Walk in ''Tengoku'' by failing to successfully jump on enough nodes, you can also fail and end the game prematurely by falling into a BottomlessPit. In Night Walk 2, the same can be achieved by jumping into a whale. Either way, the game gives you a special "Try Again" message.
* NoSenseOfDirection: The samurai of Samurai Slice calls himself "The Wandering Samurai" partially because he follows the Samurai's code of Bushido and partially because he considers himself to have a generally poor sense of direction.
* NostalgiaLevel:
** Karate Man, the first mini-game of ''Tengoku'', makes a reappearance near the end of both ''Heaven'' and ''Fever''.
** The Built to Scale game from ''Heaven'' has a factory setting much like Polyrhythm from the first game. The Built to Scale game in ''Fever'' manages to cram two Nostalgia Levels into one by combining the elements from ''both'' aforementioned games.
** ''Fever'' also contains four remastered stages from ''Tengoku'' as unlockables, and the MiniGameCredits sequence is a remake of Night Walk, also from ''Tengoku''.
** The English version of ''Fever'', to make up for removing Manzai Birds, remade Mr. Upbeat, an Endless Game from ''Tengoku''.
** True to its name, ''The Best+'' holds the record for most Nostalgia Levels in a single video game since there will be seventy levels returning from the previous three games.
* OffModel:
** ''Heaven'' has a serious problem with proportioning, typically with arm length. For a specific example, in [[http://youtu.be/5ohY0lwV5W8 DJ School]], watch DJ Yellow's left hand. It goes through at least three different sizes.
** The baseball player from the ''Fever'' game Exhibition Match has a bit of trouble keeping his arms the same thickness. When in his "neutral stance", his arms look fairly normal, but while swinging, they become twigs.
* OnceAnEpisode: Karate Joe, the Samurai, and Widget Factory have playable appearances in each game.
* OneLastJob: The mouse from Stealth Rats in ''Tengoku''.
* PaletteSwap: In each Remix, the characters wear different clothes and color palettes just to fit with the theme.
* ParentalBonus:
** After helping two lizards sing their mating call, the game comments that they ''came together in the end.''
** In addition to that, if you get a superb, it shows these two lizards with kids, so if you put two and two together...
** In Love Lab, the two scientists are [[StealthPun literally "making love".]]
** Meanwhile, ''Fever'' has Bossa Nova, whose narrators sound very... [[TheImmodestOrgasm enthusiastic.]]
** One of the phone numbers you can enter on the Phone toy in ''Heaven'' is 555-PECK-YES.
* PinkGirlBlueBoy: Miss Ribbon and Cam from ''Fever''.
* ThePiratesWhoDontDoAnything: The Pirate Crew in ''Fever''. They just like to offer boat rides for pigs from island to island.
* PissTakeRap: Rap Men/Women in ''Tengoku'' and Love Rap in ''Fever''. Both are PlayedForLaughs.
* PlayerNudge:
** There's usually something on the screen that moves to the rhythm as a visual hint. Even more subtly, if you need a hint of what's coming up next, you should look at the girl. The pitcher in Exhibition Match, the cheerleaders in Drummer Duel, and MC Adore in Love Rap are excellent examples of this. It's also usually a girl's voice that counts for you.
** In Bossa Nova, if you mess up, the voices briefly say their cues louder before going back to their... normal cues.
** In Samurai Slice in Fever, if you mess up during the part where the story covers the screen, the words and pictures will get knocked out of the way so that you can see yourself.
* ProductPlacement: A few of the Remixes in ''Tengoku'' are sponsored by outside companies.
* PunnyName:
** Tram and Poline from their eponymous game; Ann Glerr, the fisher from Catch of the Day; and Baxter and Forthington from Air Rally are a few examples.
** Even the minigame titles get in on this; Flock Step, Fork Lifter, Cheer Readers...
* ThePowerOfLove: A lot of the games deal with love, and so do most of the vocal songs.
* RecycledInSpace:
** The series loves placing things in space that have no reason to be in space. You get to hit baseballs in space, dance in space, and play soccer in space, among others.
** One game, Rhythm Rally, does wind up playing this trope completely straight, as Rhythm Rally 2 is set in space whereas the first is not.
** Remix 7 in ''Fever'' is completely space-themed, as is Remix 6 in ''Heaven'' before it.
* RegionalBonus:
** The PAL version of ''Fever'' has both the Japanese and English soundtracks, as well as the voices.
** The Japanese version of ''Fever'' has an Endless Game titled "Manzai Birds". Because it was too difficult to translate properly, localized versions contain a remake of Mr. Upbeat from ''Tengoku'' instead.
* {{Retraux}}:
** The Endless Game Lady Cupid in ''Fever''.
** Also in ''Fever'', the practice music for each game is usually a {{chiptune}} version of the game's actual song.
* TheReveal:
** Played for laughs in Exhibition Match in ''Fever''. The reason it takes so long for the pitcher's ball to reach the batter from behind the curtain? [[spoiler: A monkey catches the ball mid-flight, waits, then tosses it out to the batter.]]
** At a certain point in the game Packing Pests, the camera moves, revealing that the employee is Munchy Monk.
** Tap Troupe has the troupe's faces at the bottom and their feet at the top. The end reveals that they're actually extremely tall, thus the reason for the frames.
** Getting a perfect on the DS version of Remix 10 reveals that [[spoiler:the Bluebird's drill sergeant]] is actually the leader of the Rhythm League.
* RhymesOnADime: Certain minigame titles, like Crop Stomp and Micro-Row.
* RidiculouslyCuteCritter: Many examples. From ''Fever'' alone we have the seals in Flipper-Flop, the Weasel Couple in Double Date, and any time monkeys show up.
* SayItWithHearts: During Love Rap 2, a pink heart appears in one of the speech bubbles.
* SelfImposedChallenge:
** Doing a "blind" run (e.g. with a blindfold, unplugging the video sub-cable of your AV cable, or simply looking away from the screen) and relying solely on sound cues. It works for most games, though some (such as Night Walk 2 in ''Tengoku'') still force you to use a few visual cues.
** The opposite, having the screen on but the music off, is also possible in most games. The rhythm is still there, but only visually and internally.
* SelfParody: Many of the notes unlocked for getting Perfects, particularly in ''Fever''.
* SequelDifficultyDrop: It's generally agreed that ''Tengoku'' was much harder than its sequels, with just a few misses resulting in a "Try Again" in most games.
* SeriesMascot: The Chorus Kids were a game-specific mascot to ''Heaven'', though their popularity eventually resulted in SuspiciouslySimilarSubstitute Marshal becoming the mascot of ''Fever''. Some fans will say that Karate Joe is the mascot of the series (despite not appearing in marketing) as he has appeared in all three games released so far and is also set to appear in ''The Best+'' (though as a remake of the GBA level).
* ShaveAndAHaircut: Used as part of Dr. Bacteria and at the end of Clappy Trio 2 from ''Tengoku''.
* ShoutOut:
** ''Rhythm Heaven'' makes many references to other games, such as ''VideoGame/{{WarioWare}}'' [[http://www.youtube.com/watch?v=3pDnNRuWM0U and even Nintendo's GBA-slot based MP3 player, the rarely heard of Play-Yan]][[note]]the guy from the Night Walk stage is the character from the menu navigation for the Play-Yan's interface[[/note]].
** ''Fever'' has a VideoGame/GameAndWatch character cameo in Working Dough, and one of the baseball players in Exhibition Match looks remarkably like something Creator/ShigeruMiyamoto had drawn in the '80s.
*** The 2P Endless Game Kung Fu Ball stars [[VideoGame/{{WarioWare}} Young Cricket]] as Player 1.
** The ''Fever'' endless game Lady Cupid, in all of its 8-bit glory, is likely to be a shout-out to ''VideoGame/KidIcarus''. Her general appearance, including her green hair, could also be a shout-out to Palutena from the same game.
** MC Adore from ''Fever'''s Love Rap bears similarity to both [[{{Franchise/Pokemon}} Cynthia]] and [[VideoGame/CaveStory Curly Brace]].
* SoundCodedForYourConvenience: The Game.
* SomethingCompletelyDifferent: Quiz in ''Tengoku'' is the only stage that's ''not'' rhythm-based. Instead, it's a straight-up SimonSaysMinigame.
* SimonSaysMiniGame: Hoo boy. The Rhythm Heaven franchise is notorious for these. A few examples: Quiz, Shoot-Em-Up, Moai Doo-Wop, Drummer Duel, Love Lab, Working Dough, Rockers....
* SpiritualSuccessor: Some minigames in later games tend to share elements or otherwise feel very inspired by minigames from previous games. For example:
** Micro-Row in ''Fever'' has pretty much identical rhythm to ''Heaven'''s Munchy Monk
** ''Heaven'' and ''Fever'' have several games that follow the general marching mechanics of Marcher from ''Tengoku'', such as Lockstep in ''Heaven'' and Flipper-Flop in ''Fever''.
** Cheer Readers from ''Fever'' is very similar in presentation to The Dazzles from ''Heaven''.
* StarfishLanguage: First Contact, a minigame in ''The Best+'', features an astronaut communicating with an alien lifeform. The astronaut speaks in his native language, while the alien speaks in a gibberish language consisting of squid-like symbols.
* StealthPun: In ''Tengoku'', Remix 7 is Remixes 1 + 2 + 4.
* StopHelpingMe: Averted with the Cheer Readers, in-universe. You'd think obnoxiously cheering in a library would annoy the hell out of people studying there, but their cheering somehow works! The kid in the Double Date game even praises the fact that he got an A on a recent test with the help of their cheering. Of course, this is all assuming that you did it well. It's played straight when you screw up.
-->"Would you keep it down?!"
* SuspiciouslySimilarSubstitute: Marshal, Cam, and Miss Ribbon in ''Fever'' are similar to the Chorus Kids from ''Heaven''. Marshal in particular looks almost exactly like one.
* SwivelChairAntics: Board Meeting in ''Fever''.
* TakeThat: Those pigs in the Board Meeting minigame from ''Fever''? They're called "Executives".
* ThemeNaming: Shows up here and there; for example, Ao-kun, Aka-chan, and Kii-yan of the Toss Boys in ''Tengoku'' are all named after their respective colors ([[ChromaticArrangement Blue, Red, and Yellow]]), and the characters from Air Rally in ''Fever'' are named Baxter and Forthington.
* ThereIsNoKillLikeOverkill: One would think that a couple of hops would be enough to test the safety of any seesaw, yet See and Saw feel the need to repeatedly launch each other several feet into the air to accomplish this task, making one wonder exactly what these seesaws are being used for. The reading material related to that game implies that they might have a motivation besides simple testing.
** It turns out that See and Saw are ''the emergency workers for Working Dough'' whenever Rookie misses a fuel orb, as revealed in the gift you get when you get a perfect on that game;
-->'''Rookie''': It's a good thing See and Saw were waiting below and ready to fling Mr. Game & Watch onto the ship!
-->'''Veteran''': Yeah, I keep them ready in case emergencies like that come up.
-->'''Rookie''': That was you? Wow, you are so on top of things! I hope to be half as good as you someday.
* TinyGuyHugeGirl: The lizards in Love Lizard -- you play as the much larger female.
* TrademarkFavoriteFood: Munchy Monk's eggs/dumplings.
* ThickLineAnimation: Becomes more prevalent in later games, due to earlier titles relying on sprite-based animation.
* ThirdIs3D: ''The Best+'', although the it's technically the fourth game in the series; the first [[NoExportForYou was never localized.]]
* TooLongDidntDub:
** Manzai Birds in ''Fever'' was never put in localized versions simply because the game focuses around dialogue and puns. To compensate this, other versions of the game contain a remake of "Mr. Upbeat" from ''Tengoku''.
** Unlike ''Heaven'', ''Fever'' doesn't have any dubs besides Japanese and English. Instead, the PAL version (''Beat the Beat: Rhythm Paradise'') contains the ability to switch between either soundtrack.
* TwoGuysAndAGirl: The Toss Boys of ''Tengoku''. It's more noticeable in Toss Boys 2, where the girl (Aka-chan) [[GirlinessUpgrade gains a more feminine appearance.]]
* UglyHeroGoodLookingVillain: In Exhibition Match, a cute pitcher girl tries to strike out a homely, mean-looking batter. You play as the latter. You might be thinking you're playing the villain in this case, until it's revealed the pitcher's been cheating with the help of [[EverythingsBetterWithMonkeys a monkey]].
* UmbrellaOfTogetherness: The logo for Love Lab in the Japanese version.
* VerbalTic:
** The singer in ''Fan Club'' has one, I suppose.
** The captain of the Blue Birds has one too, waaugh!
* VideoGameCrueltyPotential:
** Nothing like swatting candy and catching spiders in Packing Pests.
** Try getting a high score at Mr. Upbeat. Eventually as the music gets faster, Mr. Upbeat's comments of praise eventually become frantic begging for you to stop because his feet hurt.
--->"So... tired... I think I can see through time..."
* VisualPun: In ''Fever'', a minigame involves Shrimp hopping about to the beat in front of the sea, while a voice counts "1-2-3, A-B-C!". In Japan, shrimp are called "ebi" (pronounced similar to "A B"), making this the Ebi Sea.
* VitriolicBestBuds: According to the reading material, Baxter and Forthington, who act like a StraightMan and a BigEater respectively.
* VolumetricMouth: The choir boys from Glee Club.
* WakeUpCallBoss: Remix 2 in ''Fever''. The first one was relatively simple to get you used to the "no practice for you" aspect of Remixes. This one hits you with Monkey Watch straight off the mark. And it's short, so there's only a couple of mistakes between "OK" and "Try Again".
* WhatTheHellPlayer: Get used to being given annoyed looks by other characters if you keep messing up the beat.
* WhereItAllBegan: The last original minigame in both ''Heaven'' and ''Fever'' is Karate Man, the very first minigame in the series. The last Remixes in both ''Tengoku'' and ''Heaven'' end with Karate Man, as well.
* WidgetSeries: The whole series; would you expect anything less from the creators of ''VideoGame/WarioWare''? The weirdness gets ''plenty'' of LampshadeHanging by the English writers, especially in ''Fever''.
-->Think you've got what it takes to tap-dance with the monkeys? ([[ARareSentence Has anyone ever written that sentence before?]])
* AWinnerIsYou: Winning the game is satisfactory, and getting medals unlocks stuff, but getting 1st place in the Battle in the Bands doesn't even unlock anything.
* YouGottaHaveBlueHair: All over the place. For starters, the female Love Lab professor has green hair, and various other characters have pink hair.
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