[[caption-width-right:250:The SS is in ''Big'' Trouble!]]

->''"So, advanced weapons, chemical and biological research, and now, the occult..."''
-->-- '''The OSA Director'''

''Return To Castle Wolfenstein'' is a FirstPersonShooter game using the ''Quake III'' engine, developed by Gray Matter Interactive Studios and published by Creator/{{Activision}}. It's the NonLinearSequel (hard to call it a "[[VideoGameRemake remake]]") to Creator/IdSoftware's ''VideoGame/Wolfenstein3D'' and it was released in 2001.

The game is set DuringTheWar, following the story of B.J. Blazkowicz, a soldier sent to investigate a secret/occult Nazi plot. After being captured and escaping Castle Wolfenstein, he finds out the Nazis are resurrecting corpses as well as developing all manner of advanced technology (like a viral V2 missile, rocket planes, SuperSoldier cyborgs), all of this fitting into a mysterious plot to revive an evil conqueror from past times.

There's also a free standalone game running in the same engine and with the same thematic, called ''Wolfenstein: Enemy Territory''. [[WhatCouldHaveBeen Originally]], it was going to be a free addon for RTCW, but that changed during the development.

In the [=QuakeCon=] 2010, Id announced that the source code of both this game and the multiplayer standalone game ''Wolfenstein: Enemy Territory'' have been released under the General Public License version 3. (Or [=GPLv3=] if you want)

Followed by ''VideoGame/{{Wolfenstein|2009}}'' (2009).

Check the [[Characters/ReturnToCastleWolfenstein character sheet]].
!Recurring tropes from the VideoGame/{{Wolfenstein}} series include:
* AuthorityEqualsAsskicking: With the exception of [[spoiler:Deathshead]], who has [[spoiler:his Ubersoldat]] fighting for him, you'll be facing every German general and major enemy, starting with Helga von Bulow [[spoiler:as Olaric]] and ending with [[spoiler:Heinrich I]].
* BadBoss: Seems to be the MO of the SS Paranormal Division in general. When a group of SS soldiers find that they DugTooDeep and are now trapped in a tomb with the walking dead, they run back to the entrance only to find they've been sealed in by their own commanders.
* DieselPunk: In spades. Mixed with a healthy dose of {{Ghostapo}}.
* EliteMooks: Come in 3 varieties: the female SS Elite Guards who are equipped with silenced submachine guns and dodge and roll around alot, SS Black Guards who carry high-powered rifles, have higher than normal health, and wear headshot-deflecting helmets, and the Flamethrower Troopers[=/=]Venom Troopers who carry heavy weapons and have significantly higher than normal health.
* GatlingGood: The Venom Gun.
* {{Ghostapo}}: The Operation: Resurrection aims to [[spoiler: raise a warlock named Heinrich I (based on the old German king) from the dead under the command of Himmler's SS]].
* GratuitousGerman
* HundredPercentCompletion: At the end of every level, the game shows you your level stats: how many secrets and treasures you found, and the time it took you to complete the level. Not really useful, except for BraggingRightsReward.
* HyperactiveMetabolism: Health can be restored by eating food, cold meals restore less health than hot meals though.
* IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!", although the first of these is present only in the console ports.
* LargeAndInCharge: Helga von Bulow, [[spoiler: until her death at Olaric's hands]]. Also [[spoiler:Heinrich I]].
* MoreDakka: Starting with the [=MP40=] and ending with the Venom Gun, though this time is matized with many non-conventional weaponry.
* NaziGold
* NoSwastikas: The German version replaces them with two eagles resembling the ''VideoGame/QuakeIIIArena'' logo, as well as other Nazi references.
* OneManArmy: B.J.
* ThoseWackyNazis:
** Cultured variant: [[spoiler:The generals of the Resurrection project]] in the second infiltration mission.
** Torture master variant: The MadScientist torturing Agent One at the beginning.
** Officer with a conscience: [[spoiler:The defecting doctor]] in the SWF missions.

!Return to Castle Wolfenstein provides examples of:
* AllGermansAreNazis: Zig-Zagged. On the one hand, there are numerous German civilians in the levels, and German resistance fighters are essential allies without which the game cannot be won. On the other hand, this is balanced out by portraying [[spoiler:Heinrich I]] as an evil conqueror, dark warlord, SealedEvilInACan, and BiggerBad who presaged the dark machinations of the Third Reich. In reality, he was [[spoiler:one of the more effective and benevolent Holy Roman Emperors who ended the Magyar invasions of Europe and helped create the modern German nation]]. Also, unlike most other WWII shooters, every German soldier encountered by B.J. is specifically noted to be Waffen-SS, instead of having regular Wehrmacht troops mixed in with them.
* AluminiumChristmasTrees: The whole "sexy Nazi dominatrix" thing may seem like the sort of silly, salacious fanservice dreamt up by the same sort of people that made games like ''Sin'', ''F.A.K.K. 2'', or ''Deathtrap Dungeon'', but is actually a classic trope that goes all the way back to the old pulpy World War 2 era men's adventure magazines that the ''Wolfenstein'' series draws a lot of inspiration from.
* AmazonBrigade[=/=]BodyguardBabes: The Elite Guard are an all-female group of bodyguards to a Nazi commander by the name of [[TheBaroness Helga von Bulow]], who is as mean as her name suggests. They are also "[[InfallibleBabble reportedly]]" bound together as part of a [[BlackMagicianGirl witch's coven]], which presumably means they can [[VideogameCrueltyPotential feel you killing their comrades]], though this [[AttackAttackAttack never seems to affect their morale]].
* AngryGuardDog: The X-Shepherds, which appear only in ''Tides of War'', are fresh dog corpses fused with spare parts from Proto-Soldiers. Basically, they are Deathshead's "hunting dogs".
* AwesomeYetImpractical:
** The American weapons, like the Tommy gun or the night-vision Snooper, do more damage than their Brit or German counterparts, but ammo is much more rare. [[JustifiedTrope You are, of course, deep behind enemy lines in Nazi Germany, so.]]
** The Flamethrower torches regular enemies and lets your hear their screams of agony, but requires you get close and waste a few seconds of setting them on fire.
* BoringButPractical: Most of the time, you will rely on the normal German weapons, such as the Mauser or the [=MP40=].
* CombatStilettos: Part of the Elite Guard's {{Stripperific}} costumes (see below.)
* {{Cyborg}}: The X-Creatures. The Lopers and X-Shepherds are particularly dangerous, because they can move fast.
* DeadlyDoctor: Plenty of them: Deathshead, Doctor Zee and several other pistol-wielding eggheads.
* DieChairDie: Certain objects such as chairs can be picked up, thrown, and destroyed.
* DistractedByTheSexy: The player, possibly, against the Elite Guards.
* DugTooDeep: The SS Paranormal end up inadvertently unleashing a SealedEvilInACan at least twice.
* DynamicEntry: You can kick doors down in ''Operation: Resurrection''. [[CaptainObvious It only seems to]] [[AwesomeButImpractical open the door faster]], though. And it's an effective way to blow your cover, alerting any nearby mooks to your presence.
* EmbeddedPrecursor: The Xbox port and PC "Game of the Year Edition" include a remake of the original ''Wolf 3D.''
* EverythingsDeaderWithZombies: The Germans' meddling around with the occult has awakened hordes of undead beings. There are zombies, mummies, ghouls, undead warriors, and even Occult Priests.
* EvilIsNotAToy: The SS Paranormal Division has many opportunities to learn this lesson. It never quite sinks in and they keep dying gruesomely because of it.
* {{Foreshadowing}}: Wilhelm Strasse, aka "Deathshead", is introduced as a secondary antagonist in this game. As the head of the ambiguously-named SS "Special Projects" unit, his role in the occult operations being investigated by the B.J. is initially unclear, but from the start he is deemed as "probably the single most dangerous figure in the entire Third Reich". Twelve {{Real Life}} years and two games later we find out ''precisely'' [[DayOfTheJackboot how dangerous]] the man is.
* GasMaskMooks: The Venom Troopers and Flamethrower Troopers.
* GiantMook: The Protosoldats are a cross between this and straight out mini-bosses.
* GunsAkimbo: On a few occasions the player is allowed to do this with the Colt .45 pistols.
* HealThyself: Medical backpacks are present in levels every now and then. The player can also heal himself by eating food.
* HumanoidAbomination: Olaric. An undead monstrosity covered with faces, filled to the brim with countless souls (which he will also use to attack you with) and has a ThroatLight to boot.
* HoistByHisOwnPetard: In both StupidJetpackHitler and {{Ghostapo}} varieties.
** The Lopers, failed products of Deathshead's Ubersoldaten project, have a thing for getting loose and killing everything nearby. The accidents involved in the SS Paranormal Division's digs at Holstein and Paderborn end up similarly.
* IgnoredExpert: Professor Zemph, the scientist responsible for the Dark Knight extraction process, had also laid out a process for their safe retrieval. Too bad Helga was too impatient to care. Reading his journal is telling:
-->''"Very upset with how things are progressing. The work is getting sloppy. Everyone is too much of a rush. Ignoring precautions. Certain corners just cannot be cut. Those old mystics were far too clever for that. Helga is the worst offender of all. And she is supposed to be overseeing us!"''
* ImperialStormtrooperMarksmanshipAcademy: The standard Nazi soldiers all suffer from this. As it turns out, this is mostly the fault of their weapon, the [=MP40=]. When you use it yourself, it's ridiculously inaccurate after the first couple of shots for you as well. The American Thompson, in contrast, does not suffer from similar inaccuracy during full-auto fire, but ammo for it is so uncommon you'll almost never use it.
* InfernalRetaliation: The Undead levels sometimes feature fire undead who can spit fire streams to his attackers.
* InterfaceScrew:
** The crosshairs (Basically a circle and a dot) turn red while over an enemy. While aiming at a friendly character, the crosshairs turn into a forbidden circle. [[FriendOrFoe Guess what color]] [[NonStandardGameOver the circle with a line through it is.]]
** Anytime BJ is set on fire, either by fire statues, fire undead or flamethrower soldiers, flames cover most of the screen.
* JackOfAllStats: The Paratrooper Rifle. Doesn't fire as fast as a sub machine gun, but hits a lot harder. Doesn't hit as hard as a regular rifle, but fires a lot faster. The scope only has a small magnification, but it doesn't sway at all.
* KarmaHoudini: Strasse manages to get away unscathed.
* KingMook: The fire zombies have miniboss-level health and a really annoying fire-breathing attack. Fortunately, there are only about 3 of them in the entire game.
* LudicrousGibs:
** Can be triggered by explosives, high powered weapons, and having a body wedged IN A DOOR!
** You ''have'' to gib some enemies to make them [[WhyWontYouDie stay dead]]. Of course, they're fragile enough to be gibbed with bullets, but it's still annoying.
** It's also possible to gib unsuspecting targets by knifing and throwing a chair at them at the same time.
* MagicVersusScience: There's a hint of this sort of conflict amongst the Nazis involved in Operation Resurrection: Deathsheads journals indicate he feels the Paranormal Division is filled with crazy people obsessed with things that will not help the war effort, and he's ''really'' not happy that they're hijacking some of his own work for their own ends.
* ManOnFire: It's sadistically satisfying to use the Flamethrower on Nazis and hear them suffering. ''Especially'' the Elite Guard. Our special tonight will be Nazi flambado.
* MeleeATrois: A few levels feature 3-way battles between the player, the Nazis, and the undead. For [[StupidEvil some reason]], the Nazis never consider an EnemyMine truce with fellow human B.J.
* MythologyGag:
** The above picture is a reference to the title screen of ''Wolf 3D.''
** The ending, which features B.J bursting out of a brick wall and mowing down Nazis, is a reference to the ending screen of ''Spear Of Destiny'', which shows pretty much the same thing (except B.J. is using chainguns and isn't wearing a shirt).
** The first mission is called "VideoGame/CastleWolfenstein". The game plays with this in several missions involving infiltration in levels full of alarm switches.
* NightOfTheLivingMooks: Heinrich's army had these, and they are still active centuries later--much to the dismay of the SS Paranormal Division.
* NintendoHard: This game is noticeably more difficult than most of its contemporaries. Health pickups are quite a bit rarer than in other games, and Armor pickups are especially uncommon (for most of the game you'll usually have less than 30% to 50% of your total Armor). This is combined with the fact that enemies, especially EliteMooks, can mow you down very quickly too. This is especially noticeably in the last few levels.
* NoGearLevel: The game starts with B.J. escaping from the titular castle, armed only with the knife and pistol (and all of 12 bullets) he took from a guard. Being B.J. Blazkowicz, however, this problem is rectified quickly.
* {{Overheating}}: The Sten, in addition to the reload needs, has this as another cap towards almost deadly shots.
** The Venom minigun also overheats when continuously fired.
* OhCrap: When you first meet [[ThatOneBoss the super soldier"]]
-->"Well Agent Blazkowicz is it. You are a most impressive specimen. It would be my pleasure to dissect you piece by piece. Let me introduce you to someone. Do not confuse him with the mere prototypes you've encountered. This is the pinnacle of all my research. ''Das Über-Soldat.'' The Super Soldier. It will be my pleasure to watch it destroy you." -'''Dr. Wilhelm Strauss'''
* {{Prequel}}: ''Operation: Resurrection'' has a small campaign taking place before the first level of the PC game.
* PressXToDie:
** There is a set of buttons in the third level of the second mission of ''Operation: Resurrection'' which reveal a secret if pushed the right way. They're boarded up, complete with a red sign with skulls on it. One bad press, ''[[PressXToDie and]] [[YetAnotherStupidDeath it's]] [[GameOver the end]]''.
** The PC version has a CyanidePill you can kill yourself with.
* ShockAndAwe: The Tesla gun. Lopers use the same technology as well.
* SealedEvilInACan: Lots of this going around.
* ShootTheMedicFirst: In both the Multiplayer portion of ''RTCW'' and ''Enemy Territory''.
* ShoutOut:
** An occultist named [[Film/DrStrangelove Dr. Merkwürdigliebe]] appears as a hidden enemy in the village assassination level near the end of the game.
** The VideoGame/{{Doom}}guy's pain sounds can be briefly heard in the intro cutscene.
* ShownTheirWork: Most of the weapons you can wield were real WW2 weapons that behaved more-or-less as shown in the game. Even the Venom, which you might take as part of the sci-fi aspect of the game, is actually based on the real-life [[http://en.wikipedia.org/wiki/Fokker-Leimberger Leimberger gatling gun]]; the M3 "Snooper" Rifle's scope gives black-and-white imagery and not the (inaccurate) red or greenish tint usually seen in media.[[note]]There are, however, exceptions, such as the silenced Sten, which, when overheated from full-auto fire, stops shooting by itself (instead of continuing to shoot until the magazine is emptied) and seems to release ''steam'' (????) from the barrel ports; the scoped Karabiner 98k (Mauser Rifle) is incorrectly loaded with stripper clips (most scoped rifles of the era could not use stripper clips because the scope was in the way) and is treated as a semi-auto weapon, and the Panzerfaust, which is depicted as a reusable rocket launcher as opposed to being a recoilless, single-shot anti-tank rifle in real life.[[/note]]
* SpiritualSuccessor: Obviously it's got certain ties to Id's own ''VideoGame/Wolfenstein3D'', but the stealth-based aspects of the gameplay harken all the way back to the original UsefulNotes/AppleII game ''VideoGame/CastleWolfenstein''.
* SpoilerOpening: It shows [[spoiler:Heinrich I]]. The player only gets a hint of his apparition in the last levels.
* StealthBasedMission: Two of them: One of infiltration, and one of assassination. These can be rather difficult to start with, as one of the objectives in both missions is to ensure that ''no alarms are sounded.''
* {{Stripperific}}: Try not to get distracted fighting off the [[EliteMooks Elite Guards.]] There is also a lingerie-clad prostitute who is getting ready to service Major Hochstedder in Paderborn before you rudely interrupt them and put two in the Major's head.
* StupidJetpackHitler: Experimental germ warhead, mutants, Übersoldat, Tesla guns. This trope is the very basis of the franchise.
* TitleDrop: The next-to-last mission is called "Return To Castle Wolfenstein". It's also spoken aloud twice, once in the intro cinematic by a Nazi excavator ordering a subordinate to contact Himmler, and again towards the end when B.J. is ordered back to the Castle for the final confrontation.
* UnwinnableByMistake: Helpful advice: Don't manually save on either of the two stealth levels. If you happen to save in a moment right before being spotted (and thus, [[NonStandardGameOver ending the mission]]), you will respawn right before the mission ends again instead of at the last checkpoint. The only way to advance is to restart the mission from scratch.
* VariableMix
* VideogameCrueltyPunishment: Shooting German civilians (such as the unarmed women or members of the Kreisau Circle) results in an immediate Game Over.
* WireDilemma: Let's just say that ''those'' silly Nazis really ''should'' have [[StuffBlowingUp read the manual]].
** Paraphrased:
--->''"So how do I disarm this thing?"''\\
''"I told you, just clip the red wire! ...or was it the blue one? Agh, hold on while I go get the manual."''\\
''"[[WhatAnIdiot Never mind]], [[TooDumbToLive they all look gray to me anyway.]]"''\\