->''"Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks."''
-->'''From the [[AllThereInTheManual manual]].'''

''Quake III: Arena'' is the third entry in the ''VideoGame/{{Quake}}'' series. It was developed by ''Creator/IdSoftware'' and released in 1999.

[[ExcusePlot The plot of the game]] is simple: Several warriors from all the corners of the galaxy duke it out in order to entertain [[SufficientlyAdvancedAliens the Vadrigar]], and win the honor of being the most badass warrior of all time. Characters from several of Id's games, such as ''VideoGame/{{Doom}}'' and the two previous ''Quake'' games, were present in it.

This game was designed almost exclusively with multiplayer mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about ''Quake'' so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making its way to the final match against the Champion. As everything else, the available multiplayer modes included in the game were plain and simple: "Free For All" (regular Deathmatch), "Team Deathmatch", "Tournament" (also called "1on1") and CaptureTheFlag.

The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by Id themselves, which was focused in team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of the team-based: "One Flag CTF", "Harvester" and "Overload".

In 2010, Id released a free web browser version of ''Quake III: Arena'' called ''[[http://www.quakelive.com Quake Live]]'', which also added many new maps (especially [[AscendedFanfic third-party ones]]) and some extra game modes. This version was later released on Steam in 2014, and made as a paid game in 2015. Plenty of new modes were added since its announcement such as "[[RaceAgainstTheClock Race]]", "Clan Arena", "Freeze Tag" (a LighterAndSofter version of Clan Arena), "Domination", "Attack & Defend" and "Red Rover". Instagib versions of FFA, CTF and Freeze Tag were also made available.

And finally there's a UsefulNotes/XboxLiveArcade version called ''Quake Arena Arcade'', which was released December 15, 2010. This game contains some new maps and modes.

Followed chronologically by ''VideoGame/QuakeIV''. In 2016, it received a direct successor as ''VideoGame/QuakeChampions''.

The game has [[Characters/QuakeIIIArena a character sheet]].
!! See also:
* [[ShoutOut/{{Quake}} the Shout Out page]]
!! Tropes applying to all of these games
* ArtificialStupidity: The game uses an AI system based on brushes (firstly used on the Xaero bot mod for ''VideoGame/QuakeII'') instead of waypoint-based systems. This, however, doesn't mean that the bots will play like humans. They cannot jump, use platforms (there's a reason of why Q3 lacks platform-based maps, and uses jumppads instead) and they cannot navigate their way onto items which take some kind of risk to get. This is also a problem in its SpiritualSuccessor ''VideoGame/OpenArena''.
* AscendedGlitch: The Strafe Jump, with a tutorial and training course in ''Live''.
* BatmanCanBreatheInSpace: Some levels are set in space platforms and just a bunch of the characters aren't helmet-less, spacesuit-less humans.
* BeamSpam: The Lightning Gun.
* BilingualBonus: One of Fritzkrieg's death sounds has him shouting "Scheisse!" Which is the German word for "shit"
* {{BFG}}: It's a Plasma Gun on steroids, however...
* ChainsawGood: The Gauntlet.
* CherryTapping: The game actually gives you a ''humiliation'' award for killing your opponent with the Gauntlet. This fact makes the otherwise useless Gauntlet a popular weapon, especially in ''Live'', where other players can see how many people you "humiliate" during all your game sessions.
* CompetitiveMultiplayer: One of the games that really started the multiplayer craze, it still has a dedicated "professional" competitive community to this day.
* DeathIsNotPermanent: If ''WebVideo/{{Arenas}}'' is any indication, characters are rebuilt between respawns. In the game proper, the bots even lampshade this.
* DeathTrap: Some Deathmatch levels have these. They range from killing pendulums, to crushing platforms, to [[ExplosiveDecompression death pits and the void]].
* DevelopersForesight: In single player, curse at a bot. They'll comment on your potty mouth. Similarly, typing in racist slurs will have them ask if you're some sort of racist. Typing something religious will either get them on praising religion or throwing an insult at you. Really, there's a lot of topics it can handle, even though pretty loosely.
* DummiedOut: Two unused music tracks by Sonic Mayhem, unused announcer voices, a test map and more. More info [[https://tcrf.net/Quake_III_Arena here]].
* {{Flight}}: You can find this item in just one map during a Multiplayer match, but it's also present in some third-party maps as well.
* GatlingGood: The Machinegun.
* LightningGun: The Quake 1 gun returns, but without the "water discharge" property.
* MassiveMultiplayerCrossover:
** This series of games feature characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the SpaceMarine from VideoGame/{{Doom}}, the ''VideoGame/{{Quake}}'' dude (referred to as "Ranger"), and several characters from ''VideoGame/QuakeII'' including the generic Grunt, Bitterman (the protagonist of the main ''Quake II'' game), Major, and a [[GiantMook Strogg Tank]]. The only major missing figure is VideoGame/{{Wolfenstein}}'s B.J. Blazkowicz.[[note]]Well, him and VideoGame/CommanderKeen, but then again, HideYourChildren[[note]] To make up for it, ''Team Arena'' adds Fritzkrieg, a reconstructed soldier from WWII.
** This also extends to the weapons, as the starting guns are a small version of Doom's chainsaw (the Gauntlet) and Quake II's Machinegun. There're also ''Quake's'' Lightning Gun, (which, sadly, doesn't include the "instant water kill" property its Quake counterpart had) Doom's Plasma Gun, and Quake II's Railgun. ''Team Arena'' also adds a modified version of ''Quake's'' Nailgun (which behaves more like a Shotgun with Nails instead of a rapid-fire Nail shooter) and Quake II's Chaingun.
** AuthorAvatar: After installing the 1.16n patch of the game, you can even play as [[SelfInsertFic some of the developers!]]
** GuestFighter: Bullfrog, the developers of ''Quake III: Revolution'', sure didn't leave the happy owners of this [=PS2=] port without a tasty treat - [[VideoGame/DungeonKeeper The Reaper and The Mistress]] make guest appearances there!
* MutuallyExclusivePowerUps: The "holdables": Personal Teleporter and Medkit in vanilla [=Q3A=] and Kamikaze and Invulnerability (plus the [[DummiedOut unfinished and cut]] Portal) in ''Team Arena''. Players can use these [[UseItem at any time in the match]], but cannot carry up more than one holdable at a time. In order to pick up another holdable, the previous one must be used first.
* NoOSHACompliance: Lampshaded by Gorre, when he dies by lava:
--> ''"Where's the 'Under Construction' sign? Who built this freakin' place?"''
* PaletteSwap: Multiple models have alternate skins, although they all have no more than two team textures. Bolded are the bots available in the vanilla campaign, the console-exclusive bots are in italic.
** '''Bones''' - ''X-Ray''
** '''Doom''' - '''Phobos'''
** '''Sarge''' - ''Krusade'', ''Roderic''
** '''Grunt''' - '''Stripe'''
** '''Hunter''' - ''Harpy''
** '''Klesk''' - ''Flisk''
** '''Slash''' - ''Yuriko'', Grrl
** '''Patriot''' - '''Razor''', ''Id''
** '''Lucy''' - '''Angel'''
** '''Ranger''' - '''Wrack'''
** '''Uriel''' - Zael
** '''Visor''' - '''Gorre'''
** '''Major''' - '''Daemia'''
** '''Biker''' - '''Cadavre''', '''Hossman''', ''Slammer'', Stroggo
* PopStarComposer: Music/FrontLineAssembly composed some tracks for the main game. Music/SonicMayhem as well returning after doing soundtrack for Quake II.
* RecycledInSpace: The ExcusePlot can be summed up as "''VideoGame/MortalKombat'' with guns".
* TournamentPlay: The longevity of the game in the competitive scene eventually led to the development of ''Live''.
* UseItem: Teleporter and Medkit.

!! Tropes applying exclusively to ''Quake III Arena''
* AdvertisedExtra:
** Sarge has been the center of many a promotional piece of artwork and is even the protagonist of the trailer and the final boss of the demo. In the full game proper? He's reduced to the first boss you take on.
** Klesk appears in the cover of ''Quake III: Revolution'' and early screenshots, but has no big role in the game other than being playable.
* BloodKnight: In the blurb, it says the gods wanted more entertainment, so they put you and the others there to fight, and even made you immortal so that not even ''death'' would release you from fighting.
* BondOneLiner: The dev team got creative with them, as many bots can attest. This is something which was [[TropeCodifier refined further]] by ''VideoGame/UnrealTournament'' and the like.
* CreditsGag: In the PC version, after defeating [[spoiler:Xaero]], there's a cutscene which shows [[spoiler:him]] turned into stone, and the obvious credit list... [[spoiler:then Slash appears trying to control her rollerblades]].
* DummiedOut: The GrapplingHookPistol, accessible via cheating. It's modeled and works like it should, but its functionality is incomplete.
* EasterEgg:
** The [[VideoGame/CommanderKeen DopeFish]] appears on the level "Deva Station".
** [[Webcomic/UserFriendly User Friendly's Dust Puppy]] appears on "Apocalypse Void", but you must fall off an edge to see it.
* ExcusePlot: The game's plot goes like this: SufficientlyAdvancedAliens kidnapped some of the greatest warriors and made them fight each other to death and redeath. You die? [[DeathIsNotPermanent They'll respawn you back]]. The best warrior will then challenge Xaero, the Arenas Eternal's champion. In the [=PS2=] version, you get to fight against the tournament's host directly, though.
* {{Foreshadowing}}:
** "Arena Gate", first level of Tier 1, has statues of Major and Visor; you meet Visor in Tier 5 and Major in Tier 6.
** "Hero's Keep", first level of Tier 3, has statues of Ranger, Major, Visor and Doom; you meet Doom in Tier 6.
* GradualRegeneration: The Regeneration powerup.
* LoadsAndLoadsOfLoading: A pretty painful issue of the [=PS2=] port, in which loadings might span for just as long as two minutes.
* MidBoss: The single-player portion of ''III'' features one boss per tier, except Tier 6: Sarge, Hunter, Klesk, Anarki, Uriel and [[FinalBoss Xaero]].
* {{Shareware}}: The demo version came with four levels (Arena Gate -q3dm1-, Temple of Retribution -q3dm7-, The Longest Yard -q3dm17- and The Proving Grounds -q3tourney2-) and five selectable characters (Daemia, Grunt, Visor, Major, Stripe and Sarge as a FinalBoss of sorts).
* YourMom: Might occur if you try to chat with a bot (any who can reply to your messages, anyway) and actually manage to piss him off.

!! Tropes applying exclusively to ''Quake III: Team Arena''
* ArtEvolution: Barely noticeable, but it's still there - starting with the menu design and ending with the minor fact that Callisto has little face animation, unlike the other models.
* BackFromTheDead: Pi and Fritzkrieg.
* BondOneLiner: The characters rely on "uniformed" voice acting rather than text chat lines and there's significantly less one-liners than in the vanilla Q3, but they're still here.
* CompetitiveBalance: In ''Team Arena'', you start as JackOfAllStats, as in any FPS, but in the maps with the Runes, depending on the rune you've taken, you may become:
** FragileSpeedster: Scout. (Negates your armor, and you're unable to pick up armor, but makes you faster)
** MightyGlacier or LightningBruiser: Guard. (You receive the max health and armor, and the health will regenerate to the maximum)
** GlassCannon: Doubler. (Increases your firerate and weapon damage)
** SpoonyBard: Ammo Regen. (Your ammunition regenerates... rather slowly)
* DefeatEqualsExplosion: Any player who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
* DummiedOut:
** An incomplete UseItem, a Portal device. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as NarbacularDrop and VideoGame/{{Portal}}.
** A minor one, but some bot chatlines were commented out, such as Angel's reactions when she gets killed by a player or kills with a [[SuicideAttack Kamikaze]]. They're a real thing for Fritzkrieg and Pi, however.
* {{Expy}}: Like Galena in ''VideoGame/QuakeChampions'', the Crusaders seem to be inspired by the ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' games, which id Software published.
* GatlingGood: The Chaingun.
* NailEm: The Nailgun.
* {{Nerf}}: The Railgun, later carried to ''Arena''. It was overpowered in the main game, being hitscan and doing enough damage to reliably kill an opponent in one or two shots. In ''TA'', the weapon gets weaker with distance, making it useless at longer ranges. This was later carried over to vanilla ''III'' by the time of Point Release 1.32.
* SuicideAttack: The Kamikaze item.
* TimedMission: All of the single-player missions are this, as well as some matches on the main game.
* TimeTrial: Basically to what the singleplayer mode has been reduced - a series of free-to-choose challenges, in which you need to [[ScoringPoints score points]]. The time bonus, complete with the skill multiplier, deliver the biggest impact on the challenge's final score.
* UseItem: The Invulnerability and Kamikaze are added to the inventory.
* WhyAmITicking: Hit an enemy with a Proxy Mine, (or many, for amplified effect) and in [[YouAreAlreadyDead 10 seconds]], more or less, he will blow into pieces.

!! Tropes applying exclusively to ''Quake Arena Arcade''[[note]]Tropes from ''Arena'' and ''Team Arena'' may apply here as well.[[/note]]

!! Tropes applying exclusively to ''Quake Live''[[note]]Tropes from ''Arena'' and ''Team Arena'' may apply here as well.[[/note]]
* ArtEvolution: For being in the same engine, many of the ''Arena'' and ''Team Arena'' maps received really big visual changes, compared to the original versions.
* AscendedFanfic: Plenty of third-party maps made their way to ''Live'':
** The game launched with [[https://lvlworld.com/review/id:203 "Blood Run"]] by Sten "ztn" Uusvali[[note]]Which also made its way to ''VideoGame/QuakeChampions''[[/note]], [[http://ws.q3df.org/map/q3wcp11/ "Industrial Accident"]] (later renamed to "[[Film/PulpFiction Pulp Friction]]") by Jason "Cornelius" Gill, and the Threewave CTF maps [[http://ws.q3df.org/map/q3w1/ "Bloodlust"]] and [[http://ws.q3df.org/map/q3w2/ "Courtyard Conundrum"]] by Dave "Zoid" Kirsch.
** Premium Pak 1: [[https://lvlworld.com/review/id:2175 "Realm of Steel Rats"]] by Jens Bergensten, [[https://lvlworld.com/review/id:822 "Dismemberment"]] by Mindi "Hubster" Burji, [[https://lvlworld.com/review/id:1717 "Aerowalk"]][[note]]More exactly, "Aerowalk [Hubster's Remix II]"[[/note]] by Hubster and Mattias "Preacher" Konradsson, and [[http://ws.q3df.org/map/cpm24/ "Phrantic"]] by Richard "Swelt" Jacques (all of them from the Challenge Pro-Mode Arena -CPMA- mod); [[https://lvlworld.com/review/id:1470 "Deep Inside"]] by J. Scott "Teddy" Drader and [[http://ws.q3df.org/map/ospdm6/ "Intervention" (formerly "Suicide")]] by Agust Atlason (both from the Orange Smoothie Productions (OSP) Tourney mod); [[https://lvlworld.com/review/id:44 "Japanese Castles"]] by Mike "[=g1zm0=]" Burbidge and [[https://lvlworld.com/review/id:1006 "Shinning Forces"]] by Ryan "[=Crewmaac=]" Villegas (both from the Threewave CTF mod); "Theatre of Pain" (formerly "High Noon") by Till "thefury" Merker, and [[https://lvlworld.com/review/id:80 "Overkill"]] by Wiebo de Wit (both from the Rocket Arena 3 mod); [[https://lvlworld.com/review/id:2043 "Battleforged"]] by Tom "[=Phantazm11=]" Perryman, [[https://lvlworld.com/review/id:2077 "Dreadful Place"]] by Pawel "Shadow" Chrapka, and [[https://lvlworld.com/review/id:2084 "Focal Point"]] by Simon "Sock" O'Callaghan.
** Premium Pak 2: "Thunderstruck" by thefury and [[https://lvlworld.com/review/id:2158 "Somewhat Damaged"]] by Adam "Brent" Bellefeuil (both from Rocket Arena 3) and [[https://lvlworld.com/review/id:2160 "Devilish"]] by Justin "[=StormShadow=]" Ingels.
** Premium Pak 3: [[http://ws.q3df.org/map/nodm16/ "Solid"]] by Swelt (from the CPMA mod) and "Window Pain" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 4: [[https://lvlworld.com/review/id:1841 "Evolution"]] by thefury and "Three Story" by [=g1zm0=] (both from the Rocket Arena 3 mod).
** Premium Pak 5: "Double Impact" by Shadow (from the ''VideoGame/QuakeII'' multiplayer-only {{expy}} ''VideoGame/{{Quetoo}}'').
** Premium Pak 6: "Dies Irae" by Shadow (from ''VideoGame/Quake2World''); [[https://lvlworld.com/review/id:1279 "Skyward" (formerly "The Vast and Furious")]] by Brian "[=ButterB=]" Hahn and "Concrete Palace" also by Shadow.
** Premium Pak 7: "Toxicity" by Alexander Mader.
** Premium Pak 9: "Canned Heat" by thefury (from the Rocket Arena 3 mod); and "Wargrounds" by Shadow.
** Premium Pak 10: "Seams and Bolts" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 11: [[http://ws.q3df.org/map/q3wcp9/ "Spider Crossings"]] by Dan "Scancode" Gold (from the Threewave CTF mod) and "Electric Head" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 12: [[http://ws.q3df.org/map/q3wcp14/ "Camper Crossings"]] by Scancode (from the Threewave CTF mod).
** Premium Pak 13: [[https://lvlworld.com/review/id:2190 "Windsong Keep"]] by [=Phantazm11=].
** Premium Pak 14: [[https://lvlworld.com/review/id:2208 "Terminatria"]] by Russell "bst" Vint, [[https://lvlworld.com/review/id:2184 "Fluorescent"]] by Ferdinand "Cityy" List, and [[https://lvlworld.com/review/id:2131 "Corrosion"]] by [=Phantazm11=].
** Premium Pak 15: [[https://lvlworld.com/review/id:2121 "Left Behind"]] by Cityy.
** Premium Pak 16: [[https://lvlworld.com/review/id:32 "Wicked"]] and [[https://lvlworld.com/review/id:2213 "Use and Abuse"]], both by [=FxR/jude=] (50chickens), and [[https://lvlworld.com/review/id:1508 "Foolish Legacy"]] by Swelt (all of them from the CPMA mod).
** Premium Pak 19: [[http://ws.q3df.org/map/q3wcp18/ "Future Crossings"]], [[http://ws.q3df.org/map/q3w5/ "Gospel Crossings"]] and [[http://ws.q3df.org/map/q3wxs1/ "Railyard"]] (formerly "Silly Railings") all of them by Scancode (all of them from the Threewave CTF mod).
** Premium Pak 20: [[http://ws.q3df.org/map/q3w7/ "City Crossings"]] by Scancode (from the Threewave CTF mod); "Shaken Not Stirred" by Brent, and "Monastery" by [=g1zm0=] (both from the Rocket Arena 3 mod).
** Premium Pak 21: "Hen House" by thefury, "Dead and Gone" by David "[=SgtGhost=]" Levesque (from the Rocket Arena 3 mod); and [[https://lvlworld.com/review/id:2287 "McSarge's"]] by Cityy.
** Premium Pak 22: [[http://ws.q3df.org/map/q3wcp15/ "Industrial Revolution"]] by Joel "Johnny Law" Baxter (from the Threewave CTF mod); "Castle Deathstalker" by H. Scott "Deathstalker" Maclean, "Death or Glory" by [=SgtGhost=], "Drunken Mummy" by thefury (all of them from the Rocket Arena 3 mod); and [[https://lvlworld.com/review/id:1017 "Bitter Embrace"]] by Todd "Mr. Clean" Rose, and [[http://ws.q3df.org/map/phantq3dm5_mav4/ "Solarium"]] by [=Phantazm11=].
* EasterEgg:
** The Rocket Jumping training map is full of these. First of all, it's modelled after the Introduction difficulty map selection from ''VideoGame/{{Quake|I}}''. Then, by rocketjumping into the right places, players can discover [[VideoGame/{{Doom}} a red keycard]], a poster of Orbb with Crash riding on it (OOOOOOOOOOOOOOH SNAP!), a support with "Method was here" written on it, a guy holding a letter saying "You're My Hero!".
** The Strafe Jumping training map has a team of ''Live'' developers on the Hard difficulty.
** As part of the {{bowdlerization}}, the eggs on "The Bouncy Map" and "Apocalypse Void" (renamed as "Terminal Heights") had to be replaced with "MMM BOY". The "Deva Station" egg was replaced with [[VideoGame/{{Doom3}} the Turkey from Super Turbo Turkey Puncher 3]].
* LighterAndSofter: ''Live'' has blood and gore removed, along with the map decorations of corpses, torture victims, and skeletons.
** {{Bowdlerization}}: In order to get the "T" rating, ''Live'' had to drop every topic/reference to alcohol, drugs, rear-guards, sex, porn, depictions of violence with animals and Satanism.
* MythologyGag: The rocket jumping training tutorial is shaped after [[VideoGame/QuakeI the "Introduction" difficulty selection map]].
* {{Nostalgia Level}}s: Aside of the fan-made maps, Premium Pak 16 for ''Live'' added ''VideoGame/QuakeII'' maps "The Edge" (q2dm1) and "Warehouse" (q2dm8).
* ProductPlacement: ''Live'' originally had billboards displaying ads for various things.