Video Game / Prop Hunt
A type of mod that originated from Garry's Mod
(now an official game mode for this one) Prop Hunt
is easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. Only with guns and props.
The mod was also ported over to Team Fortress 2
,and is somewhat popular on community servers.
At the start of each round, players are put on one of two teams: Props and Hunters. People on the Props team have the power to turn into (normally) inanimate objects, which allows them to attempt to disguise themselves. Hunters are given a full load-out of guns and other weapons, and have to try and kill the Props. However, the Hunters lose health if they attack an object that isn't a disguised player, meaning they have to be careful. If the Hunters kill the Props, they win. If the Hunters end up dead or the time runs out, the Props win.
The Team Fortress 2 variant works slightly
differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon note
. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by TF 2
's design, much larger than found in Garry's Mod
Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout note
.Prop-switching is generally turned off too, so good luck being disguised as a Control Point...
The original version of the game mod can be found here
This game mod provides examples of:
- Awesome, but Impractical:
- Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose...even the Control Point
- On the hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there... goodbye, hunter.
- Boring but Practical:
- Hunters can pick up and move around any object (in the Garry's Mod version), but not disguised players. This allows them to check a room safely by trying to knock everything in it over.
- Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing, aside from maybe laughing at the hunters as they fail to find you.
- Cast from Hit Points: Hunters suffer from this any time they damage objects that are not disguised players.. This is inverted by attacking disguised players, which heals the hunter.
- Fragile Speedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit.
- Hidden in Plain Sight: The basic strategy for playing as a prop. Although it can be rather difficult as you are unable to change the direction you are facing on others' screens.
- Mighty Glacier: Disguising as a larger object. The largest ones cannot even move, but have a ton of health.
- Needle in a Stack of Needles: Some maps allow the props to pull this off.