is a Light Gun Arcade Game
about a police officer either in the Los Angeles LAPD or Tokyo police against an international Yakuza
team. It is a spin-off from Lethal Enforcers
- Awesome, but Impractical: The games give you increasingly impressive bonuses for advancing through the ranks, with the ultimate one, for Commissioner, being 100 lives. Once you get that, you can keep playing until...well, you run out of time. Worse,you don't get any benefits whatsoever once you reach Commissioner, meaning that once the clock runs down, you're sunk. And needless to say, if you continue, your lives get reset to 3. Unless you're a real ace at this game to the point where time isn't an issue, it's much better to pick up the first two bonuses (5 seconds and 10 seconds, respectively) and then die on purpose to reset them, tacking on the third bonus (1 life) only when you're on your last life.
- Censor Box: The eyes of criminals in their portraits are censored out, not unlike in Japanese television broadcasts. When you fight them, their faces are pixellated.
- Cultural Translation: In the Japanese version, you start in Tokyo, then travel to Little Tokyo in Los Angeles. In the US version, it's the other way around, in addition to the stages being in a slightly different order.
- Dynamic Difficulty: The game's extremely fast, with bosses running and shooting around. Players have to aim more precisely in order to defeat the boss.
- High Speed Battle: You need to Take Cover and return fire in a quick succession in a limited time to avoid getting hit by enemy gunfire. Also, all bosses, despite being Cat and Mouse Boss, runs at fast movements.
- Hostage Spirit Link: You don't actually die, you just get treated to a time-wasting cutscene, and you lose a few ranks. The same applies to Lethal Enforcers 3, in which it shows a news headline reading "[occupation of civilian] shot by mistake."
- Infinite 1-Ups: Reaching the highest rank is no easy feat, as deaths and shooting civilians will demote you. But if you can pull it off, you'll get a 100-life bonus as a reward. However it is not a guaranteed win, because you can still get a Game Over by running out of time.
- Painfully Slow Projectile: Bullets are so slow you can easily follow their trajectories.
- Take Cover: The series is an expansion of this idea, using motion sensors instead of a foot pedal.
- Vehicular Assault: This is what distinguishes most of the bosses in Police 911 2, since every foe, like you, is a One-Hit-Point Wonder. Your pistol isn't powerful enough to destroy the vehicles, so you take out the drivers by firing through the windows.
- Video Game Lives: The game gives you one hundred more extra lives above your starting three if you reach the top rank of Comissioner - but since the process of losing a life and restarting takes about 15 seconds of your rarely more than 2 minute timer (the game ends instantly if the timer runs out) this is solely a Bragging Rights Reward. And if you die on your way to Commissioner rank, you lose every promotion and have to start over.
- Wolf Pack Boss: One level ends with a dozen standard Mooks ganging up on you, and it's treated exactly like the normal level-ending bossfight. Which is more of a Multi-Mook Melee.