What do you get when you cross a Light Gun Game with a Minigame Game? Point Blank is an arcade shooter by Namco (creators of the equally popular Light Gun GameTime Crisis). Basically its a collection of mini-games where you're given a task and a set amount of time, then set loose before the time runs out. Meet the requirements and you stay in the game and move on. Fail, and you lose a life (two if you shot something you weren't suppose to). The game continues onward until you either reach the last challenge or you run out of lives.And..really, that's about it. The game is more or less a test of the player's shooting abilities: accuracy, speed, rapid-fire, quick thinking, memorization... oh, and all these challenges are accompanied by bizarre, cartoony and colorful visuals.There are three entries in the series that were released for both arcade and the original Playstation (the console versions having exclusive materials such as a RPG mode or extra challenges). There's also a DS version that, of course, catered to the touch screen; this isn't so much a new version as it just a mishmash of the original three games thrown together.The series is also notable for it two mascot characters, Dr. Don and Dr. Dan (who look suspiciously like two certain character from Sesame Street, hmmmmm).If you're looking for something else that's also called "Point Blank", see the disambiguation page here.
Shoot at least 20 examples. (Don't shoot red links! -1 life penalty)
Arcade Perfect Port: The port of the first game, along with several extra modes, allows you to boot up a replica of the original arcade mode (only distinguishable by the PS One's slight load times). The third game is retooled into the main menu but mostly identical. The second however was modified noticeably, with enhanced sound and graphics and some minigames altered, absent, or replaced with new ones.
Halfway through the game, you are presented with an opportunity to get extra points and/or a 1-Up by shooting one of several treasure chests, the contents of each chest not being known until you shoot one of the chests.
Then comes the final stage, where you try to shoot as many targets as you can to light the fireworks. You can't lose a life here, but you'll want to shoot targets for a last-chance scoring opportunity.
Boom, Headshot: Averted in the cardboard human target stages. Shooting the center of the chest yields 100 points, while shooting the head only gets you 60. Which is how it works on the firing range, since most civilian (or police) shooters are taught "aim for the center of mass".
If you complete a stage without missing a shot, you will get 1,000 extra points. However, this is NOT the same as getting 100% accuracy or better; while it is possible to get >100% accuracy by shooting two objects with one bullet, if you miss a shot the 1,000-point bonus will not apply even if you end the stage at 100% accuracy or more.
The Galaga minigame gives you the "PERFECT!" message and jingle if you successfully shoot all 40 aliens, just like in the original Galaga.
Harder Than Hard: Point Blank has the occasional "VERY HARD" stage. Point Blank 2 calls them "Insane" instead. There's also a mode consisting entirely of stages of that difficulty.
Hold the Line: "Protect Dr. Dan and/or Dr. Don from the [enemy type]." Point Blank 2, in addition to that, has a stage in which you must keep a can in the air and a UFO invasion stage. The Final Boss of 2, available only on Insane difficulty, requires you to survive a light gun version of Cosmo Gang for 60 seconds.
Homage: Clear all 16 stages in Point Blank 2's Insane mode and you'll play a light gun version of Cosmo Gang, a joystick gun redemption game.
Hostage Spirit Link: Shooting a civilian, target of your opponent's color, a bomb, or some other target classified under "Don't Shoot!" will take off a life. The only other thing that does this is losing a minigame, so this punishment is pretty harsh, even by typical Light Gun Game standards. That is, you can get a Game Over without failing any stages by shooting threenote by default bad targets in one minigame, whereas you would have to fail three whole minigames otherwise.
Luck-Based Mission: In the bonus stage, you have a chance at a 10,000-point bonus, an extra life (essentially 10,000 points as well, since remaining lives are worth 10,000 points each at the end of the game), or both at the same time. In 1 and 3, it's easy to tell which chest has which combination of items, but in Point Blank 2 there's no telling which chest to shoot for, so 20,000 points are left entirely to chance; in a game where a good game ranges between 140,000 and 180,000 points, 20k is a pretty significant amount.
Role-Playing Game: The story mode for the first game on the Playstation is an RPG with a surprising amount of content. Combat is represented by the existing minigames.
Scoring Points: While the game does have an ending, going for a high score (or trying to out score you opponent) is what you are always aiming for. It's an arcade game after all. Even the ending itself, a fireworks display, is about scoring points; you shoot the fireworks to make them launch.
This Is Gonna Suck: When you select a Very Hard/Insane stage, you're treated to a red splash screen with "VERY HARD" or "Insane" shown in large flaming letters, to remind you that you're probably going to lose one life (or more).
One Bullet Left: Several stages give you one bullet to hit a target that is often moving, small, or both.